Maratek Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 3, D:1) a +0 short sword (0, 22, D:1) a +0 dagger 2 stones (21, 7, D:1) a +0 club a +0 short sword 4 stones (32, -1, D:1) a +0 dagger (34, 17, D:1) a +0 robe (36, -4, D:1) a +0 leather armour (41, 16, D:1) a +0 short sword (43, -2, D:1) a +0 short sword 4 stones (45, 14, D:1) 3 stones Level 2 of the Dungeon [Shop] Mesom's Armour Boutique a +0 pair of boots (49 gold) a +0 leather armour of cold resistance (99 gold) a +0 ring mail (44 gold) a +0 scale mail (44 gold) a +1 plate armour of willpower (385 gold) a +3 chain mail of positive energy (258 gold) a +1 robe of willpower (139 gold) (7, -4, D:2) 7 stones (13, 2, D:2) a +0 short sword (20, 26, D:2) a +0 leather armour (25, 13, D:2) a +0 dagger 6 boomerangs a +0 dagger (25, 14, D:2) a +0 club (26, 13, D:2) a +0 club (27, -7, D:2) a scroll of vulnerability (27, 13, D:2) a +0 short sword 4 stones (33, 20, D:2) a +0 robe (45, -9, D:2) a +0 buckler (53, 21, D:2) a +0 pair of boots Level 3 of the Dungeon [Shop] Caeg's Jewellery Shoppe a ring of see invisible (180 gold) a ring of positive energy (240 gold) a ring of wizardry (360 gold) a ring of willpower (300 gold) a +5 ring of evasion (432 gold) the amulet of Ceos Apafyc {RegenMP rElec Int+3} (603 gold) [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. a ring of wizardry (360 gold) a ring of poison resistance (240 gold) a +6 ring of dexterity (432 gold) a +6 ring of dexterity (432 gold) (0, 0, D:3) a +0 dagger a +0 dagger a +0 robe a +0 flail a +0 club (7, -14, D:3) a +0 whip a +0 dagger (8, -14, D:3) a +2 trident of flaming (9, -9, D:3) a +0 whip 3 stones (13, 13, D:3) a +0 sling (17, 26, D:3) a +0 club (23, 1, D:3) a +0 falchion (24, 1, D:3) a +0 robe a +0 dagger (25, 0, D:3) a +0 leather armour a +0 hand axe (25, 1, D:3) a +0 dagger (32, -16, D:3) a +0 flail a +0 club a +0 chain mail (41, -17, D:3) a +0 hand axe a +0 ring mail (49, -13, D:3) a +0 buckler a +0 trident a +0 robe (57, -2, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) a +1 mace of holy wrath a +0 scale mail a +0 whip a +0 club 2 boomerangs (0, 2, D:4) a +0 short sword a +0 ring mail a +0 hand axe a +0 leather armour (1, 2, D:4) a +0 falchion 2 boomerangs (4, -24, D:4) a +0 hammer (13, -35, D:4) a +0 flail (15, -11, D:4) a +0 ring mail a staff of conjuration (16, -17, D:4) a +0 club (17, 2, D:4) a staff of earth (19, 3, D:4) a +0 club (25, -30, D:4) a +0 short sword a +0 ring mail (26, -14, D:4) a +0 leather armour a +3 heavy dire flail (27, -11, D:4) the +8 dagger "Oleitufo" {drain, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (30, -25, D:4) a +0 scale mail (34, 2, D:4) a +0 dagger (35, -12, D:4) a +0 whip (36, -3, D:4) a +0 whip a +0 spear (36, -2, D:4) a +0 whip (37, -4, D:4) a +0 spear of pain (38, -25, D:4) a +0 sling (38, -6, D:4) a +0 whip (38, 1, D:4) a +0 club (51, -18, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 6 javelins (13, 0, D:5) a +0 giant spiked club (32, 6, D:5) a stone (39, -28, D:5) a +0 short sword (41, -7, D:5) a +0 spear of pain a +0 ring mail (41, -6, D:5) a +2 flail of protection (41, -4, D:5) a +0 whip a +0 whip a +0 club (42, 1, D:5) a +0 scale mail (46, -8, D:5) 6 poisoned darts (46, 8, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 club (0, 3, D:6) a +0 quarterstaff 6 stones a +0 club (7, 3, D:6) a +0 hand axe of freezing (11, -15, D:6) a +2 scimitar of flaming +0 swamp dragon scales (16, -13, D:6) a +0 spear (21, -33, D:6) a +0 dagger a +0 robe (21, -31, D:6) a +0 short sword a +0 leather armour (22, -32, D:6) 2 boomerangs (22, -31, D:6) 4 stones (24, -7, D:6) a +1 spear of distortion a +0 ring mail (24, -5, D:6) a +1 spear of pain a +0 leather armour a +0 falchion of holy wrath (24, -4, D:6) a +0 whip a +0 flail (30, -32, D:6) a +0 flail (32, -24, D:6) a +2 dagger of freezing (32, -23, D:6) a +0 hand axe (33, -24, D:6) a +0 hand axe 2 boomerangs (33, -23, D:6) a +0 club (45, 14, D:6) a +0 halberd (46, 14, D:6) a +0 club a +0 spear a +0 ring mail (47, 14, D:6) a +0 whip a +0 flail a +0 whip (49, -17, D:6) a flux talisman Level 7 of the Dungeon [Shop] Ruum's Antique Weapon Boutique a +0 club (24 gold) a +2 halberd of distortion (528 gold) a +2 dire flail of protection (403 gold) a +0 broad axe (96 gold) a +0 trident (84 gold) a +0 sling (36 gold) the +8 dire flail "Sedaott" {drain, +Blink MP+9 Int-3 Dex+2} (1872 gold) Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). MP+9: It affects your magic capacity (+9). +Blink: It lets you blink. a +0 war axe (84 gold) a +3 battleaxe (564 gold) a +0 falchion (72 gold) (6, 15, D:7) a +0 scale mail (8, -21, D:7) a +0 leather armour (11, 8, D:7) a +0 whip (12, 9, D:7) a +0 halberd a +3 heavy spear a +0 ring mail (13, 9, D:7) a +0 club a gnoll corpse (skeletalised by now) (15, -14, D:7) a +0 hand axe (16, -17, D:7) a +0 spear a +0 scale mail a +0 buckler (17, -17, D:7) a +0 trident a +0 scale mail a gnoll corpse (18, -17, D:7) the +7 hand axe of the Vestibule of Hell {venom, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (21, -12, D:7) a +0 hand axe the Ecumenical Temple