Maratek Level 1 of the Dungeon (4, -12, D:1) a +0 robe (9, -5, D:1) a +0 sling (13, 5, D:1) 4 stones (14, -21, D:1) 6 stones (17, 12, D:1) a +0 short sword (20, 15, D:1) a +0 whip (22, 2, D:1) a +0 club (29, 16, D:1) a +0 dagger (29, 17, D:1) a +0 whip (35, -6, D:1) a +0 dagger Level 2 of the Dungeon (1, 10, D:2) 3 poisoned darts (15, 2, D:2) a +0 dagger (17, -34, D:2) a +0 dagger (33, 16, D:2) a +0 whip (36, -5, D:2) 5 stones (37, -29, D:2) a +0 short sword 5 stones (40, -7, D:2) a +0 dagger (41, -6, D:2) a +1 dagger of venom (55, -21, D:2) 6 stones (57, -6, D:2) a +0 robe (60, -11, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a serpent talisman (0, 14, D:3) a +0 dagger 5 stones a +0 rapier (1, -14, D:3) a scroll of poison a +0 scale mail (3, 12, D:3) a +0 club a stone (3, 14, D:3) 2 stones (4, 12, D:3) a +0 club (4, 14, D:3) 3 poisoned darts (6, 6, D:3) a +0 morningstar a +0 leather armour (6, 7, D:3) a +0 flail (11, 9, D:3) a +0 short sword a +0 club (12, 14, D:3) a +0 whip 5 stones (12, 20, D:3) a +0 robe (13, 9, D:3) a +0 club a +0 sling (13, 14, D:3) 3 boomerangs (28, 0, D:3) a +0 ring mail (36, -14, D:3) a +0 ring mail (39, 5, D:3) a +0 robe (42, -9, D:3) a +0 dagger (44, -9, D:3) a +0 club (46, -5, D:3) a +0 flail a +0 leather armour Level 4 of the Dungeon [Shop] Umuwnud's Antique Armour Shoppe a +0 scale mail (68 gold) a +0 leather armour (34 gold) a +0 scale mail (68 gold) the +1 robe "Areimit" {Slay+2} (358 gold) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +0 robe (11 gold) a +0 robe (11 gold) a +2 buckler of cold resistance (365 gold) a +0 robe (11 gold) a +2 robe of fire resistance (300 gold) a +0 leather armour of positive energy (102 gold) (0, 0, D:4) a +0 hand axe (3, -2, D:4) a +0 dagger 2 stones (6, -16, D:4) a +0 club (6, -15, D:4) a +0 whip of pain a +0 spear (15, -1, D:4) a +0 flail (16, -1, D:4) a +2 whip of venom a +0 club a +0 leather armour (17, -19, D:4) a +0 ring mail (17, -4, D:4) 5 stones (17, -2, D:4) a +0 spear (26, -2, D:4) 6 darts of dispersal (36, -23, D:4) the +6 hand axe of Mana {pain, Will+ Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (41, 5, D:4) a +0 dagger (41, 6, D:4) a +0 mace a +0 robe (41, 8, D:4) a +0 dagger (43, -12, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (0, 10, D:5) a +2 whip of electrocution (3, -44, D:5) 3 poisoned darts (9, -31, D:5) a +0 spear 6 stones (9, -30, D:5) a +0 club 5 poisoned darts (10, -31, D:5) a +0 club (10, -30, D:5) a +0 flail a +0 club a +0 robe (14, -19, D:5) a +0 club (51, -3, D:5) a +0 spear (55, 12, D:5) 7 stones (59, -43, D:5) a +0 hand axe (59, -19, D:5) a +0 war axe a +1 buckler Level 6 of the Dungeon (0, 0, D:6) a scroll of torment (3, -5, D:6) a +0 hand axe (5, -8, D:6) a +0 club (5, -6, D:6) a +0 flail a +0 leather armour (10, 8, D:6) a +0 rapier (29, 9, D:6) a +0 club (30, 9, D:6) a +0 whip a +0 dagger (31, 8, D:6) a +0 trident a +0 leather armour (31, 28, D:6) a water moccasin corpse (skeletalised by now) (37, -1, D:6) 7 stones (39, 9, D:6) a +0 ring mail (43, 33, D:6) a +0 quarterstaff (44, 10, D:6) a +0 club a +0 leather armour (46, 22, D:6) a +0 robe (54, -3, D:6) a +0 spear (58, -3, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +2 scimitar a +0 robe a +3 falchion a +0 robe a +0 short sword a +0 robe a +0 dire flail a +0 robe (16, -26, D:7) a +0 dagger 5 stones (16, -25, D:7) a +0 dagger a kobold corpse (16, 1, D:7) a scorpion corpse (18, 5, D:7) a ring of protection from cold (20, 5, D:7) a +0 flail a +0 robe (21, 5, D:7) a +3 flail a +0 robe (22, 5, D:7) a +4 halberd (still there?) a +0 robe (still there?) (35, -7, D:7) 12 gold pieces