Maratek Level 1 of the Dungeon (0, 0, D:1) 9 stones (6, -3, D:1) a +2 helmet of see invisible (17, 20, D:1) a +0 sling (21, -13, D:1) a +0 dagger 3 stones (24, 17, D:1) a +0 club (27, 19, D:1) a +0 dagger (29, 15, D:1) a +0 whip a stone (40, 20, D:1) a flux talisman (45, -22, D:1) a +0 dagger (49, 12, D:1) a +0 dagger (50, -11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, -4, D:2) a +0 dagger 4 stones (16, -18, D:2) a +0 ring mail (28, 2, D:2) 6 stones (37, -17, D:2) a +2 trident of protection (48, -16, D:2) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). rPois: It protects you from poison rN+: It protects you from negative energy. (59, 8, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a gold piece (2, 5, D:3) a scroll of identify (4, 12, D:3) a +0 flail a +0 leather armour (4, 14, D:3) a +0 club (5, 8, D:3) a +0 club a +0 leather armour (6, 7, D:3) a +0 robe (7, 10, D:3) a scroll of teleportation (8, 8, D:3) a +0 robe (9, 0, D:3) a +0 leather armour (20, 11, D:3) 5 stones (23, 8, D:3) an orc corpse (skeletalised by now) (23, 9, D:3) a hobgoblin corpse (skeletalised by now) (23, 14, D:3) an orc corpse (skeletalised by now) (24, 10, D:3) a hobgoblin skeleton (24, 12, D:3) an orc skeleton (27, 14, D:3) an iguana corpse (skeletalised by now) (28, -11, D:3) a +0 hand axe (28, -1, D:3) a +0 dagger (29, 9, D:3) a rat corpse (skeletalised by now) (31, 24, D:3) a +0 barding (35, 9, D:3) a +0 short sword (36, 24, D:3) a +0 flail (37, 1, D:3) a +0 short sword (52, 17, D:3) a +0 short sword (53, 17, D:3) a +2 flail of protection (54, 17, D:3) a +0 club a +0 leather armour