Dungeon Crawl Stone Soup version 0.31-a0-816-gd61d57ddb1 (webtiles) character file. Game seed: 15954575827798625580 38 Maratek the Ducker (level 3, -4/25 HPs) Began as a Djinni Fire Elementalist on Sept 22, 2023. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (913 turns). Maratek the Ducker (Djinni Fire Elementalist) Turns: 913, Time: 00:01:54 Health: -4/25 AC: 3 Str: 7 XL: 3 Next: 65% Gold: 46 EV: 13 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . f - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 cloak (worn) Scrolls b - a scroll of revelation {unknown} d - a scroll of torment {unknown} Potions c - a potion of berserk rage {unknown} e - a potion of enlightenment {unknown} Skills: + Level 3.1 Dodging + Level 2.4 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Transmutations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 d - Inner Flame Hex/Fire 14% N/A 14% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Shock Conj/Air 56% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History 2 gnolls come into view. Found a book of Displacement. There are monsters nearby! You conjure some foxfire! You conjure some foxfire! The foxfire hits the gnoll but does no damage. You conjure some foxfire! Your foxfire dissipates! You conjure some foxfire! The foxfire hits the gnoll but does no damage. The gnoll hits you with a +0 flail! Your foxfire dissipates! You conjure some foxfire! The foxfire hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Your foxfire dissipates! The foxfire hits the gnoll but does no damage. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail. You die... #..... ...>(## #.#... #:#..# #.#..# #.#..# #.#.#.v#### #....g@...# ###.#.v##.### #.#........# #.#.###.#### #.#.# # #.#.# .g#.# ###+# You could see a gnoll (ally target). Vanquished Creatures 2 ball pythons (D:1) 2 bats 6 giant cockroaches (D:1) 3 goblins (D:1) 6 hobgoblins (D:1) 2 quokkas (D:1) 7 frilled lizards (D:1) 7 rats (D:1) 35 creatures vanquished. Vanquished Creatures (others) 168 foxfires 168 creatures vanquished. Grand Total: 203 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maratek the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Maratek set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 86 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 282 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 282 | D:1 | Learned a level 1 spell: Shock 913 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_rooms, interstate_on_off, st_stairs_1 D:2: layout_basic, ebering_ecumenical_altar_ruins Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Transmutations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Poison Magic | | 3.1 Stealth | 2 | 2.4 Dodging | 3 | 3.1 Action || total ---------------------------++------- Cast: Foxfire || 102 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 912 | 848 | 64 | 0 | 668 | 2 | 456.0 | Dungeon | 912 | 848 | 64 | 0 | 668 | 2 | 456.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 886 daAuts D:2: 26 daAuts