ERROR in 'mon-util.cc' at line 309: ASSERT failed: lev of 3 out of range 0 (0) .. 2 (2) Version: BcadrenCrawl: Boulder Brew 0.05.4-52-gbd2e00ed8b Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14319086233527948615, deterministic pregen: 1 Command line: /usr/games/crawl-bcadren -name Maratek -rc /dgldir/rcfiles/crawl-bcadren/Maratek.rc -macro /dgldir/rcfiles/crawl-bcadren/Maratek.macro -morgue /dgldir/morgue/Maratek/ -webtiles-socket /crawl-master/webserver/sockets/Maratek:2022-05-30.10:56:23.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /usr/games/crawl-bcadren(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x561272f7568b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-bcadren(_Z13do_crash_dumpv+0x47a) [0x561272f7e60a]: do_crash_dump() /usr/games/crawl-bcadren(_Z20crash_signal_handleri+0xae) [0x561272f759fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7fdb481fbf20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7fdb485c0727]: /usr/games/crawl-bcadren(+0x3a1c7b) [0x561272f7dc7b]: /usr/games/crawl-bcadren(+0x3a2035) [0x561272f7e035]: /usr/games/crawl-bcadren(+0x70e254) [0x5612732ea254]: /usr/games/crawl-bcadren(_ZN11ghost_demon17init_player_ghostEv+0x256) [0x56127307e946]: ghost_demon::init_player_ghost() /usr/games/crawl-bcadren(_ZN11ghost_demon11find_ghostsEb+0x126) [0x56127307ee86]: ghost_demon::find_ghosts(bool) /usr/games/crawl-bcadren(_Z8end_gameR15scorefile_entry+0x9db) [0x5612730315db]: end_game(scorefile_entry&) /usr/games/crawl-bcadren(_Z4ouchi16kill_method_typejPKcbS1_b+0x3231) [0x56127335cd41]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*, bool) /usr/games/crawl-bcadren(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x77) [0x56127338b087]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-bcadren(_ZN6attack14inflict_damageEi9beam_typeb+0x118) [0x561272f11fa8]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-bcadren(_ZN6attack20handle_phase_damagedEv+0x33) [0x561272f0ccd3]: attack::handle_phase_damaged() /usr/games/crawl-bcadren(_ZN12melee_attack20handle_phase_damagedEv+0x3c) [0x56127322390c]: melee_attack::handle_phase_damaged() /usr/games/crawl-bcadren(_ZN12melee_attack16handle_phase_hitEv+0xc1) [0x56127322aab1]: melee_attack::handle_phase_hit() /usr/games/crawl-bcadren(_ZN12melee_attack6attackEv+0x314) [0x561273234a94]: melee_attack::attack() /usr/games/crawl-bcadren(_Z11fight_meleeP5actorS0_Pbb19wu_jian_attack_typei+0x25c) [0x56127304c29c]: fight_melee(actor*, actor*, bool*, bool, wu_jian_attack_type, int) /usr/games/crawl-bcadren(_Z19handle_monster_moveP7monsteri+0x246c) [0x56127325cfdc]: handle_monster_move(monster*, int) /usr/games/crawl-bcadren(_Z15handle_monstersb+0xc61) [0x56127325ecf1]: handle_monsters(bool) /usr/games/crawl-bcadren(_Z12world_reactsv+0x123) [0x5612735a8063]: world_reacts() /usr/games/crawl-bcadren(+0x9ce558) [0x5612735aa558]: /usr/games/crawl-bcadren(+0x9ceb55) [0x5612735aab55]: /usr/games/crawl-bcadren(main+0x32f) [0x561272ec16ff]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7fdb481deb97]: /usr/games/crawl-bcadren(_start+0x2a) [0x561272ec1e0a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="bcadren" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcadren/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcadren/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcadren/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: erik_arrival_gehennom layout_rooms Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (22, 53): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Maratek the Molten Gargoyle Fighter. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a ration and an obsidian rune of Zot. Found a staircase leading out of the dungeon. d - 2 rations (gained 1) The obsidian rune of Zot is a mimic! The obsidian rune of Zot mimic guffaws and vanishes in a puff of smoke! You open the door. A kobold comes into view. A kobold is nearby! A goblin comes into view. The goblin shouts! You hit the kobold (1). The kobold is moderately wounded. (3/4) HP You hit the kobold but do no damage. The kobold is moderately wounded. (3/4) HP You hit the kobold but do no damage. The kobold is moderately wounded. (3/4) HP The kobold closely misses you (0). You hit the kobold but do no damage. The kobold is moderately wounded. (3/4) HP You hit the kobold but do no damage. The kobold is moderately wounded. (3/4) HP You block the kobold's attack. The kobold blocks your attack. The kobold is moderately wounded. (3/4) HP You hit the kobold but do no damage. The kobold is moderately wounded. (3/4) HP You block the kobold's attack. You hit the kobold (2). The kobold is severely wounded. (1/4) HP You hit the kobold but do no damage. The kobold is severely wounded. (1/4) HP You block the kobold's attack. You hit the kobold (2). You kill the kobold! You barely miss the goblin. The goblin is healthy. (4/4) HP You hit the goblin (1). The goblin is moderately wounded. (3/4) HP You block the goblin's attack. You hit the goblin (2). The goblin is severely wounded. (1/4) HP You hit the goblin (1). You kill the goblin! There is an open door, spattered with blood here. Things that are here: a +0 dagger; a goblin corpse; a kobold corpse As you open the door, it creaks loudly! You hear an angry hiss. You hear a shout! x3 A cinder newt comes into view. The cinder newt bites you (0). Found a stone staircase leading down. You hit the cinder newt (2). It is struck brutally! The cinder newt is lightly wounded. (9/11) HP A kobold comes into view. You hit the cinder newt (1). It is struck brutally! The cinder newt is moderately wounded. (8/11) HP The cinder newt bites you (0). You closely miss the cinder newt. The cinder newt is moderately wounded. (8/11) HP You hit the cinder newt (1). It is struck brutally! The cinder newt is moderately wounded. (7/11) HP A hobgoblin comes into view. You block the cinder newt's attack. You hit the cinder newt (3). It is struck brutally! The cinder newt is severely wounded. (4/11) HP A hobgoblin comes into view. You hit the cinder newt (1). It is struck brutally! The cinder newt is severely wounded. (3/11) HP You block the cinder newt's attack. You hit the cinder newt (3). It is struck brutally! You kill the cinder newt! You have reached level 2! Unknown command. You hit the kobold (3). The kobold is severely wounded. (1/4) HP The kobold blocks your attack. The kobold is severely wounded. (1/4) HP The kobold barely misses you (0). You hit the kobold but do no damage. The kobold is severely wounded. (1/4) HP You barely miss the kobold. The kobold is severely wounded. (1/4) HP You block the kobold's attack. You hit the kobold but do no damage. The kobold is severely wounded. (1/4) HP You hit the kobold (2). You kill the kobold! You block the hobgoblin's attack. The hobgoblin hits you (3). You see here a kobold corpse. A rat comes into view. The hobgoblin barely misses you (0). You block the hobgoblin's attack. You hit the hobgoblin (1). The hobgoblin is lightly wounded. (5/6) HP The hobgoblin hits you (4). The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. (5/6) HP You hit the hobgoblin (2). The hobgoblin is heavily wounded. (3/6) HP The hobgoblin barely misses you (0). The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. (3/6) HP The rat twitches its whiskers. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. (3/6) HP The hobgoblin hits you but does no damage. You hit the hobgoblin (3). The hobgoblin is almost dead. (1/6) HP The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. (1/6) HP The hobgoblin closely misses you (0). The hobgoblin blocks your attack. The hobgoblin is almost dead. (1/6) HP The hobgoblin hits you with a +0 club (4). The rat twitches its whiskers. You hit the hobgoblin (2). You kill the hobgoblin! A leopard gecko comes into view. The rat bites you but does no damage. There is an open door here. Things that are here: a hobgoblin corpse; a cinder newt corpse The leopard gecko hisses angrily. You hit the rat (4). It is struck brutally! You kill the rat! The hobgoblin hits you with a +0 club (3). * * * LOW HITPOINT WARNING * * * You see here a rat corpse. A rat comes into view. The hobgoblin hits you but does no damage. An ooze comes into view. You hit the hobgoblin but do no damage. The hobgoblin is healthy. (5/5) HP You hit the hobgoblin (2). The hobgoblin is heavily wounded. (3/5) HP You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. (3/5) HP The hobgoblin hits you with a +0 club (5). * * * LOW HITPOINT WARNING * * * You hit the hobgoblin (1). The hobgoblin is severely wounded. (2/5) HP You hit the hobgoblin (1). The hobgoblin is almost dead. (1/5) HP The hobgoblin barely misses you (0). The hobgoblin blocks your attack. The hobgoblin is almost dead. (1/5) HP You barely miss the hobgoblin. The hobgoblin is almost dead. (1/5) HP The hobgoblin hits you with a +0 club (5). >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.05.4-52-gbd2e00ed8b) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Maratek] Species: Molten Gargoyle Job: Fighter HP: -4/17; mods: 0/0 MP: 2/2; mod: 0 Stats: 13 (13) 8 (8) 15 (15) Position: (14, 45), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 32 | 3 | 377 | 125/168 Short Blades | | 1 | 0 | 0 | 0 | 0/59 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes & Hammers | | 1 | 0 | 0 | 0 | 0/59 Whips & Flails | | 1 | 0 | 0 | 0 | 0/70 Polearms | | 1 | 0 | 0 | 0 | 0/59 Maces & Staves | | 1 | 0 | 0 | 0 | 0/59 Slings | | 1 | 0 | 0 | 0 | 0/70 Bows | | 1 | 0 | 0 | 0 | 0/70 Crossbows | | 1 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 3 | 0 | 0 | 0/42 Stealth | X | 1 | 0 | 0 | 0 | 0/59 Shields | X | 1 | 36 | 3 | 354 | 102/168 Unarmed Combat | X | 1 | 29 | 2 | 175 | 25/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/50 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/84 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/35 Fire Magic | | 1 | 0 | 0 | 0 | 0/29 Ice Magic | | 1 | 0 | 0 | 0 | 0/84 Air Magic | | 1 | 0 | 0 | 0 | 0/70 Earth Magic | | 1 | 0 | 0 | 0 | 0/35 Poison Magic | | 1 | 0 | 0 | 0 | 0/70 Invocations | | 1 | 0 | 0 | 0 | 0/50 Evocations | | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #27: 19 #49: 31 #59: 1 Mutations: breathe magma: 1 (innate) fire resistance: 3 (innate) negative energy resistance: 1 (innate) electricity resistance: 1 (innate) unbreathing: 1 (innate) petrification resistance: 1 (innate) cold vulnerability: 2 (innate) rot immunity: 1 (innate) core melding: 2 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #1: +0 heater shield eq slot #7, inv slot #0: +0 scale mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ........ .≈r.... .≈>... ≈≈≈. #################.###### ....§.§l........≈.≈§..§. ....§§§≈≈≈≈≈≈≈≈§≈.≈§≈≈≈. ....§§.@g.........§...§. ...§≈§.###########§##.≈. ....≈§. #........†.# . ...§≈.. #.........## ....≈≈. #.........# ....§.. ###.####### ....≈.. #)###### ....≈≈. #......# #....<.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>