Malvoorn Level 1 of the Dungeon (0, 0, D:1) a +0 whip (6, 17, D:1) a +0 plate armour (8, -4, D:1) a +0 hunting sling (11, 4, D:1) a +0 club (17, 21, D:1) a stone (22, 32, D:1) a +0 dagger (24, 21, D:1) a +0 short sword 3 stones (26, 39, D:1) a +0 club (34, 5, D:1) a +0 robe (34, 40, D:1) a +0 short sword (37, 41, D:1) a stone (38, 41, D:1) a stone (40, 30, D:1) a +0 short sword (45, 22, D:1) a +0 club (46, 14, D:1) a +0 leather armour (46, 45, D:1) a +0 robe (48, 42, D:1) a +0 falchion (48, 44, D:1) a +0 hand axe (49, -10, D:1) 14 stones (50, 42, D:1) a +0 mace (50, 44, D:1) a +0 spear (62, 35, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) 27 sling bullets (5, 11, D:2) a +0 club (8, 5, D:2) a +0 leather armour (9, 34, D:2) a +0 club (10, 30, D:2) 15 bolts (10, 35, D:2) 25 sling bullets (11, 8, D:2) a +0 war axe a +0 dagger (16, 21, D:2) a +0 short sword (17, 21, D:2) a +0 club (20, 24, D:2) a +0 rapier (32, 17, D:2) a cursed -1 dagger (36, 8, D:2) a +0 dagger (37, 9, D:2) a +0 club (45, 3, D:2) a +0 chain mail (45, 7, D:2) a +0 dagger (53, 14, D:2) a +0 club (53, 25, D:2) a +2 vampiric whip (56, 20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (2, 7, D:3) a +0 short sword (11, -8, D:3) a +1 dagger of speed a +0 robe (15, 0, D:3) a +0 short sword (15, 12, D:3) 15 sling bullets (21, -15, D:3) a +0 dagger (24, 9, D:3) a +0 robe a +0 dagger (26, 9, D:3) a +0 leather armour a +0 dagger a +0 ring mail a +0 whip (29, -16, D:3) a +0 leather armour (40, 26, D:3) a +0 mace (41, 7, D:3) 20 arrows (50, 37, D:3) a tomahawk (51, 35, D:3) a +0 club a tomahawk a +0 leather armour (61, 14, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a +0 club a +0 robe a cursed -1 dagger (0, 25, D:4) 2 stones (0, 30, D:4) 6 stones a +0 whip a +0 animal skin a +0 helmet (0, 31, D:4) a +0 hunting sling a +0 dagger a +0 club a +0 club a +0 dagger a +0 hunting sling a +0 club a +0 dagger a +0 rapier a +0 ring mail 49 stones (2, -1, D:4) a tomahawk (2, 22, D:4) a +2 large shield (2, 44, D:4) a +0 mace (5, 44, D:4) a +0 dagger (8, -1, D:4) a +0 dagger 2 tomahawks a +0 leather armour a +0 whip (9, 12, D:4) a +0 hand axe (16, 8, D:4) a +0 whip (22, 40, D:4) 15 arrows (23, 47, D:4) a stone (25, 11, D:4) a +0 mace a +0 ring mail (25, 12, D:4) a +0 short sword a +0 leather armour a +0 mace (25, 29, D:4) a +0 spear (27, 20, D:4) 17 stones (27, 30, D:4) a +0 spear 27 stones (27, 31, D:4) a +0 whip (28, 27, D:4) a +0 robe (36, 25, D:4) 21 stones (42, 14, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (5, 29, D:5) 7 needles of frenzy (18, 34, D:5) a +0 robe (19, 1, D:5) a +0 leather armour (26, 14, D:5) a +0 plate armour (28, 44, D:5) a +0 ring mail 26 sling bullets (29, 44, D:5) a +0 flail (30, 7, D:5) a +0 chain mail (30, 22, D:5) a +0 dagger a cursed -2 robe (31, 21, D:5) a +0 spear (31, 22, D:5) a +0 dagger a +0 robe a +0 mace a +0 leather armour (32, 21, D:5) a +0 halberd (32, 22, D:5) a +0 spear (35, 28, D:5) a +0 giant spiked club (37, 22, D:5) a +0 hand axe (37, 37, D:5) a +0 dagger a +0 flail a +0 leather armour (37, 46, D:5) a +0 short sword (38, 37, D:5) a +0 dagger a +0 robe (41, 41, D:5) a +0 quarterstaff (44, 39, D:5) 7 stones Level 6 of the Dungeon [Shop] Asongeo's Antique Armour Shoppe a cursed +0 robe (2 gold) +0 ice dragon scales (1380 gold) a +0 robe (16 gold) a +0 buckler (103 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (2470 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 scale mail (92 gold) a +0 plate armour (529 gold) a +0 cloak (103 gold) a +0 buckler (103 gold) a +0 scale mail (92 gold) (1, 1, D:6) a book of Conjurations (3, -15, D:6) a +0 club (32, 11, D:6) a +0 dagger a +0 animal skin (32, 12, D:6) 8 tomahawks (36, 0, D:6) a +0 animal skin (37, -10, D:6) 22 arrows (37, -4, D:6) a +0 scimitar a +0 plate armour (41, -3, D:6) a +0 robe a +0 whip of freezing (44, -3, D:6) the cursed +0 robe of Defence {*Corrode +Fly rN++ Str+2} It affects your strength (+2). It greatly protects you from negative energy. It lets you fly. It may corrode you when you take damage. It has a curse placed upon it. (46, 6, D:6) a +0 giant club (54, -10, D:6) a +0 shortbow 19 arrows (56, 5, D:6) 17 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 flail (1, -17, D:7) a +0 dagger (15, 14, D:7) a +0 robe (18, -13, D:7) 8 arrows (25, -11, D:7) a +0 dagger a cursed +0 robe (25, -9, D:7) a +0 dagger a +0 robe a +0 dagger (28, -4, D:7) 21 stones (38, 8, D:7) a cursed +0 scale mail a +0 dagger (38, 9, D:7) 2 needles of confusion (42, 18, D:7) a cursed +0 robe a +0 dagger a cursed +0 robe a +0 dagger (42, 20, D:7) a +0 chain mail a +0 battleaxe a cursed +0 chain mail a +0 battleaxe (44, 4, D:7) 18 stones (44, 15, D:7) a +0 rapier a +0 robe (45, 22, D:7) a tomahawk (46, 22, D:7) a tomahawk (47, 14, D:7) a cursed -2 hand axe a +0 chain mail (48, -18, D:7) a bolt (48, -17, D:7) a bolt (48, -16, D:7) a stone (49, -23, D:7) a stone (49, -21, D:7) a +0 short sword of venom a +2 hand crossbow of velocity 16 bolts (49, -20, D:7) a bolt (49, -18, D:7) a stone (49, -6, D:7) a +0 club (49, -4, D:7) a +0 club (49, -1, D:7) a +0 long sword of holy wrath a +0 chain mail (49, 22, D:7) a +0 hand axe a +0 leather armour a +0 dagger a +0 leather armour a +0 vampiric war axe a +0 chain mail a +0 dagger of venom a tomahawk (50, -23, D:7) 2 stones (50, -21, D:7) 3 stones (50, 22, D:7) a +0 trident a +2 leather armour of fire resistance (50, 23, D:7) a +0 leather armour a +0 trident (52, 17, D:7) a +0 whip a +0 leather armour (53, 20, D:7) a +0 club a +0 leather armour (56, 17, D:7) a +0 dagger a +0 leather armour a +0 flail a +0 mace a cursed -1 flail a +0 ring mail a +0 battleaxe a +0 chain mail a +0 chain mail a +1 long sword of slicing (57, -18, D:7) a +0 giant club (67, 21, D:7) 4 large rocks (67, 22, D:7) a +0 dagger (68, 20, D:7) a +2 dagger of flaming a +0 ring mail (68, 21, D:7) 8 bolts (68, 24, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (0, 5, D:8) a potion of curing (1, 0, D:8) a +0 dagger a +0 robe (2, 0, D:8) a +0 flail (3, 0, D:8) an uncursed ring of teleportation a +0 morningstar a +0 plate armour (7, 1, D:8) a +0 war axe (9, -10, D:8) a +0 hand axe a +0 leather armour (9, -9, D:8) a +0 mace a +0 plate armour (9, -8, D:8) a tomahawk a +0 flail (10, -10, D:8) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (10, -9, D:8) a tomahawk (11, -10, D:8) a +0 flail a +0 whip (11, 1, D:8) a +0 club (12, -15, D:8) a book of Enchantments a wand of enslavement (8/24) a wand of lightning (10/15) a wand of flame (21/48) a wand of random effects (23/48) a wand of polymorph (18/24) (12, -11, D:8) a +0 spear (18, -30, D:8) 2 scrolls of immolation (41, -40, D:8) a tomahawk (45, -40, D:8) a +0 dagger a +0 scale mail a +0 dagger a cursed +0 ring mail (46, -40, D:8) a +0 whip an orc skeleton (46, -27, D:8) a stone (47, -41, D:8) a +0 falchion (47, -40, D:8) a +0 halberd 6 tomahawks a +0 chain mail (47, -26, D:8) a stone (47, -25, D:8) a +0 giant club 2 stones (47, -24, D:8) a +0 dagger (48, -40, D:8) a +0 flail 4 tomahawks a +0 leather armour (48, -25, D:8) a kobold corpse (skeletalised by now) (48, -24, D:8) a +0 short sword 3 stones a big kobold corpse (skeletalised by now) (48, -23, D:8) a +0 vampiric whip (52, -20, D:8) a +2 ring mail of cold resistance (53, -30, D:8) a +0 mace (56, 3, D:8) a +0 naga barding (57, -3, D:8) a +0 arbalest of velocity 29 bolts (60, -1, D:8) a bolt (60, 1, D:8) a +0 giant club a cursed -2 giant spiked club (61, 1, D:8) the +3 mace of Ragnarok {protect, rPois MR- Str+3 Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. the +8 long sword of the Middle {antimagic, rF+ Str+3 Dex+3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your dexterity (+3). It protects you from fire. It makes you more stealthy. a +0 quarterstaff (61, 7, D:8) a +0 dagger a +0 robe (61, 8, D:8) a +0 giant club (62, -1, D:8) a +0 giant club