Malvoorn Level 1 of the Dungeon (0, 0, D:1) 14 arrows (3, -27, D:1) a +0 club (7, -22, D:1) 22 bolts (9, 5, D:1) a +0 dagger (15, -29, D:1) 8 javelins (21, -19, D:1) a +0 ring mail (23, -24, D:1) a +0 short sword (24, 3, D:1) a +0 dagger (25, -33, D:1) a cursed -1 ring mail (27, 10, D:1) 16 sling bullets (29, -43, D:1) a +0 club (32, -5, D:1) 16 stones (35, -3, D:1) a +0 hunting sling (36, -14, D:1) 18 stones (39, -13, D:1) 23 stones (40, -2, D:1) a +0 club (43, -14, D:1) a +0 dagger (44, -25, D:1) a +0 short sword (44, -22, D:1) a stone (44, -20, D:1) a +0 short sword (49, -23, D:1) 11 stones (51, -23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 18 sling bullets (0, 30, D:2) a +0 dagger (1, 34, D:2) a +0 chain mail (8, 29, D:2) a +0 club (12, 39, D:2) a +0 dagger (13, 41, D:2) a +0 short sword a stone (15, 40, D:2) a stone (16, 40, D:2) a stone (18, 40, D:2) a stone (21, -2, D:2) a +0 dagger (21, 1, D:2) a +0 short sword (34, 42, D:2) a +0 club (49, 5, D:2) a +0 short sword (49, 25, D:2) 16 stones (51, 28, D:2) a throwing net (59, 4, D:2) a +0 falchion a +0 scale mail Level 3 of the Dungeon (3, 42, D:3) a +0 club (6, 29, D:3) a +0 club a +0 ring mail (8, 49, D:3) a tomahawk (9, 48, D:3) a tomahawk (11, 47, D:3) a +0 chain mail (18, 54, D:3) a +0 dagger (19, 46, D:3) a +0 giant club (22, 3, D:3) a +0 dagger a +0 animal skin (22, 6, D:3) a +0 robe (23, 22, D:3) a +0 quarterstaff (24, 41, D:3) a +0 flail a +0 ring mail (24, 55, D:3) 20 arrows (34, 12, D:3) a +0 club (51, 41, D:3) a cursed +0 dagger a +0 blowgun 15 poisoned needles Level 4 of the Dungeon (0, 0, D:4) 2 stones (9, -5, D:4) a +1 mace of protection (11, 33, D:4) a +0 scale mail (17, -12, D:4) a +0 giant club (19, -22, D:4) a +0 leather armour (20, -13, D:4) an uncursed amulet of inaccuracy 2 scrolls of random uselessness (20, 8, D:4) a +0 club (22, -6, D:4) a +0 scale mail (24, -9, D:4) the cursed +0 trident of Theory {antimagic, -Tele +Inv MR++ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents most forms of teleportation. It has a curse placed upon it. (24, 8, D:4) a +0 spear (25, 17, D:4) a +0 helmet (45, -5, D:4) a hound corpse