Malvoorn Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 4, D:1) a stone (0, 6, D:1) 2 stones (4, 24, D:1) a +0 spear (7, 8, D:1) a stone a cursed +0 leather armour (7, 10, D:1) a cursed -3 short sword (12, 15, D:1) 11 poisoned needles (15, 45, D:1) a +0 scale mail (24, 5, D:1) a +0 ring mail (36, 6, D:1) a stone (36, 11, D:1) a cursed -3 short sword (44, 25, D:1) a +0 club (45, 11, D:1) a cursed -3 whip (54, 43, D:1) a +0 club (55, 27, D:1) a +0 club (62, 25, D:1) a +0 dagger 4 stones (62, 27, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (0, 3, D:2) 18 sling bullets (1, 18, D:2) 4 large rocks (4, 8, D:2) a +0 short sword (5, 1, D:2) a +0 dagger (9, 7, D:2) a +0 ring mail (24, -14, D:2) a +0 club (35, 31, D:2) a +0 club (41, -16, D:2) a +0 leather armour (50, 17, D:2) a +0 club (52, 6, D:2) 4 tomahawks (58, 13, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 giant club (2, 7, D:3) a +0 club (3, 1, D:3) 3 silver tomahawks (13, -16, D:3) a +0 hand crossbow (13, -4, D:3) a +0 hand axe (16, -28, D:3) 11 poisoned needles (16, 6, D:3) a +0 ring mail (18, -22, D:3) a +0 war axe (28, -27, D:3) 6 large rocks (29, -23, D:3) a +2 whip of electrocution (35, 6, D:3) a +0 dagger a +0 robe (40, -12, D:3) a +0 club (41, -11, D:3) a +0 dagger (42, -18, D:3) 2 tomahawks (46, -17, D:3) a +0 hand axe (49, -33, D:3) a +0 dagger (51, -26, D:3) 14 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 glaive a +0 robe (0, 33, D:4) a +0 club (2, -1, D:4) a +3 flail of crushing a +0 ring mail (2, 31, D:4) a +0 helmet (12, 33, D:4) a +0 short sword (21, -12, D:4) a +0 short sword (21, -11, D:4) a +0 hand axe (22, -13, D:4) a +0 dagger a +0 robe (22, -12, D:4) a +0 short sword (22, -10, D:4) a +0 trident 2 tomahawks (34, 16, D:4) a +0 falchion (38, 18, D:4) a cursed +0 ring mail (43, 7, D:4) a +0 ring mail (48, 1, D:4) a +0 ring mail Level 5 of the Dungeon Level 7 of the Dungeon (0, 0, D:7) 21 stones (2, 5, D:7) a +0 trident (unseen) (3, 5, D:7) a +0 club an orc corpse (4, 7, D:7) a +0 shortbow 11 arrows a worker ant corpse (5, 7, D:7) an arrow (20, 7, D:7) a +0 giant spiked club (21, 9, D:7) a +2 whip of electrocution (31, 13, D:7) the +7 trident of Fragile Peace {pain, *Noise rC+ rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It protects you from negative energy. It may make noises in combat. (33, 9, D:7) a +0 club a +0 robe a gnoll skeleton (34, 11, D:7) a +0 halberd (34, 12, D:7) a +0 club a gnoll skeleton (34, 14, D:7) a +0 club