Malvoorn Level 1 of the Dungeon (0, 0, D:1) 4 stones (3, 46, D:1) a +0 short sword (15, 23, D:1) a +0 whip (15, 25, D:1) a +0 leather armour (18, 33, D:1) 24 stones (20, 12, D:1) a +0 club (27, 21, D:1) a +0 scale mail (31, 33, D:1) 17 bolts (33, 8, D:1) a +0 robe (39, 28, D:1) 16 arrows (47, 52, D:1) a +0 dagger of electrocution (49, 32, D:1) 16 sling bullets (51, 32, D:1) a +0 plate armour (58, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (2, 11, D:2) 14 stones (7, 0, D:2) 7 needles of paralysis (7, 5, D:2) a +0 robe (18, -4, D:2) an uncursed ring of teleportation (19, 24, D:2) a +0 robe (20, -1, D:2) 19 stones (23, -9, D:2) a +0 robe (30, 11, D:2) a +0 club (35, -10, D:2) a +0 flail (37, -9, D:2) a +0 leather armour (37, 1, D:2) a +0 whip (38, 3, D:2) a stone (39, 3, D:2) a stone (40, 3, D:2) a stone (41, 9, D:2) a cursed -1 whip (51, 27, D:2) 18 arrows (62, -14, D:2) a +0 dagger 3 stones (62, -11, D:2) a stone (62, -9, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -9, D:3) a +0 leather armour (10, -21, D:3) 19 stones (14, -18, D:3) a +0 flail (15, -19, D:3) a +0 club (25, -19, D:3) a +0 spear (25, -1, D:3) 2 stones a +0 mace (28, 9, D:3) 3 steel javelins (29, 2, D:3) a +0 club a cursed +0 leather armour (30, -7, D:3) a +0 club (31, -21, D:3) 16 sling bullets (31, 2, D:3) 2 stones a +0 dagger (32, -15, D:3) a +0 club (32, -9, D:3) a +0 dagger (32, 12, D:3) 5 stones (36, -19, D:3) a stone (37, -19, D:3) a stone (38, -12, D:3) 22 stones (38, 21, D:3) 13 stones (51, -19, D:3) a +0 spear (54, -10, D:3) a cursed +0 robe (56, -16, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Wiog's Antique Weapon Boutique a +2 dagger of draining (452 gold) a +0 mace (87 gold) a +0 greatsling (435 gold) the +6 arbalest "Damnation" {damnation, rF++ rC- MR+} (1670 gold) It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +0 shortbow (87 gold) a +0 spear (87 gold) a +0 flail (101 gold) a +0 spear (87 gold) a +1 antimagic demon whip (1508 gold) the cursed +1 hand axe "Ceomoh" {flame, rElec rF+ rC- MR+} (783 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (0, 0, D:4) 28 bolts (6, -6, D:4) a +0 ring mail (18, -20, D:4) a +0 robe a +0 dagger a +0 scale mail a +0 club a +0 hand axe (19, -22, D:4) a tomahawk (19, -21, D:4) a +0 leather armour 2 tomahawks a +0 hand axe (19, -20, D:4) a cursed +0 hand axe (20, -24, D:4) a tomahawk (27, -18, D:4) a +0 spear (27, 1, D:4) a +0 hunting sling (31, -7, D:4) a +0 ring mail (36, 5, D:4) the +12 war axe "Zarph" {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. Level 5 of the Dungeon (0, 0, D:5) a +0 glaive (17, -4, D:5) a +0 ring mail (19, -14, D:5) a +0 flail a +0 ring mail (19, 15, D:5) a +0 whip (20, -18, D:5) a +0 dagger a +0 robe (20, -16, D:5) a cursed -2 whip (22, -15, D:5) a +0 dagger a +0 robe a +0 short sword a +0 chain mail a +0 flail (26, -6, D:5) an arrow (26, -4, D:5) a +0 shortbow 11 arrows (27, -7, D:5) an arrow (34, -16, D:5) 10 stones (39, -2, D:5) 27 stones (43, -7, D:5) a +2 rapier of venom Level 6 of the Dungeon (0, 0, D:6) a +0 glaive (8, -1, D:6) 16 stones (17, -4, D:6) a +3 falchion (still there?) a cursed +2 great sword (still there?) Level 7 of the Dungeon (0, 0, D:7) an arrow (5, 0, D:7) 3 arrows (6, 0, D:7) a +0 hand axe a +0 dagger a +0 robe a +0 shortbow a +0 whip 15 arrows (7, 0, D:7) an arrow (7, 2, D:7) an arrow