Dungeon Crawl Stone Soup version 0.25-a0-829-g4e6a552925 (webtiles) character file. Game seed: 10429214796250172559, levelgen mode: deterministic 4 Malog the Firebug (level 1, 0/11 HPs) Began as an Octopode Fire Elementalist on Apr 21, 2020. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (51 turns). Malog the Firebug (Octopode Fire Elementalist) Turns: 51, Time: 00:00:15 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 70% Magic: 0/3 EV: 13 Int: 17 God: Gold: 24 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Potions a - a potion of cancellation {unknown} Comestibles b - a ration Skills: + Level 2.1 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting + Level 1.1 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Foxfire Conj/Fire #... 9% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 24% 3 ###.... Inner Flame Hex/Fire #....... 30% 3 ###.... Sticky Flame Conj/Fire #....... 63% 4 #####.. Fireball Conj/Fire #......... 92% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You constrict the jackal. The jackal struggles to escape constriction. You tentacle-slap the jackal but do no damage. The jackal is severely wounded. You constrict the jackal. The jackal barely misses you. The jackal escapes! You tentacle-slap the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal barely misses you. x2 You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal. The foxfire hits the jackal but does no damage. The jackal is lightly wounded. The jackal bites you. You die... #..........#.............# #..........#.#####.#.##### #.##...###.#.# ..# #...# #.#.. .# #...###.# # ##......# #####..# #####.§### #......§@.# .......v#h# ######.##K## #.#.g.# #.....)....# ...#..........# ..#...!......... ####$#.......... #.##........# You could see a jackal, a hobgoblin and a kobold. Vanquished Creatures A leopard gecko (D:1) A hobgoblin (D:1) A jackal (D:1) 3 creatures vanquished. Vanquished Creatures (others) 3 foxfires (D:1) 3 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Malog the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 51 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring, minmay_pentomino_s2 Action || total -------------------------++------- Melee: Unarmed || 9 Constrict || 5 Tentacles || 1 Cast: Foxfire || 3 Stab: Sleeping || 1 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------