Malhgor Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 8, D:1) a +0 short sword (4, 9, D:1) a +0 cloak (6, 18, D:1) a +0 leather armour (9, 32, D:1) a +0 club (12, 32, D:1) a +0 club (15, 9, D:1) a +0 dagger (18, 4, D:1) a +0 spear (20, 40, D:1) a cursed +0 club (27, 26, D:1) a +0 short sword (32, -3, D:1) a +0 club (34, 21, D:1) a +0 club (42, 4, D:1) a +0 dagger (54, 42, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 35, D:2) a +0 club (2, 42, D:2) a +1 hand axe of electrocution (18, 30, D:2) a +0 whip (19, 30, D:2) a +0 dagger of draining (19, 31, D:2) a +0 short sword (20, 41, D:2) a cursed -1 club (22, 37, D:2) a +0 club (23, 18, D:2) a cursed -2 club (23, 37, D:2) 22 arrows (25, -3, D:2) a +0 dagger (29, 11, D:2) a +0 mace (34, 42, D:2) a +0 hunting sling (34, 49, D:2) a +0 hand axe (40, -2, D:2) a +0 club (40, 0, D:2) a +0 short sword (41, 21, D:2) a +0 club (45, -8, D:2) a +0 quarterstaff (46, 17, D:2) 6 curare-tipped needles (48, 10, D:2) a +0 club (56, 19, D:2) a +0 leather armour (58, 37, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 6 tomahawks (13, 10, D:3) 5 tomahawks a +0 hand axe (14, 10, D:3) a +0 hand axe a +0 chain mail a +0 trident (16, 39, D:3) a +0 hand axe (18, 29, D:3) a +0 dagger (18, 30, D:3) a +0 dagger (28, -8, D:3) a +0 dagger (34, 2, D:3) a +0 short sword (35, 13, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail a +0 falchion (0, 1, D:4) a +0 chain mail (0, 19, D:4) a +0 hand axe (1, 0, D:4) a +0 club (1, 2, D:4) a +0 dagger (2, 0, D:4) a cursed +0 robe a +0 dagger (2, 1, D:4) a +0 club a +0 leather armour (3, 0, D:4) a +0 ring mail a +0 giant club a +0 club a cursed -1 club (3, 1, D:4) a +0 animal skin a cursed -2 trident (13, 22, D:4) a +0 hand axe (14, 33, D:4) 22 arrows (15, 9, D:4) a +0 leather armour (17, -4, D:4) a +0 robe (22, 1, D:4) 19 sling bullets (22, 40, D:4) a +0 flail (30, 25, D:4) a +0 ring mail (47, 5, D:4) a +2 spear of freezing (49, 3, D:4) a +0 whip (50, -5, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (1, -44, D:5) a +0 short sword (2, -26, D:5) a +0 club (2, -8, D:5) a +0 chain mail (3, -25, D:5) a +0 leather armour a +0 leather armour a cursed -3 hand axe a +0 hand axe (4, -25, D:5) a +0 robe a +0 dagger a +0 dagger (4, -24, D:5) a +2 dagger of venom (4, -23, D:5) a +0 war axe a +0 dagger (5, -24, D:5) a cursed -2 club (5, -23, D:5) a +0 hunting sling a +0 club (5, -2, D:5) a +0 hand axe (23, -18, D:5) a +0 ring mail (26, -25, D:5) a +0 rapier (30, -27, D:5) a +0 great sword (32, -15, D:5) a +0 club (34, -4, D:5) 25 sling bullets (35, 8, D:5) a +0 giant spiked club (43, -39, D:5) a +0 robe (44, -23, D:5) a +0 flail (44, -22, D:5) a +0 hand axe a +0 hand axe a +0 scale mail (44, -21, D:5) a +0 leather armour a +1 trident of piercing a +0 whip (55, -18, D:5) 25 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 plate armour a +0 glaive (1, -1, D:6) a +0 falchion a +0 leather armour a +0 war axe (1, 0, D:6) a +0 robe a +0 dagger (1, 2, D:6) a +0 robe (2, 2, D:6) the +2 ring mail of Lesser Demons {rPois rC- MR+++ Int+4} It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (2, 12, D:6) a +0 whip a +0 dagger (2, 13, D:6) a +0 mace (3, -23, D:6) a +0 short sword (3, -19, D:6) a +0 hand axe (11, -24, D:6) a +0 short sword (15, 13, D:6) a book of Geomancy (19, 5, D:6) 15 bolts (21, -18, D:6) a +0 giant spiked club Level 7 of the Dungeon [Shop] Totypriu's Gadget Emporium a lamp of fire (520 gold) a wand of digging (14) (468 gold) a lamp of fire (520 gold) a phantom mirror (390 gold) a wand of acid (11) (390 gold) a wand of random effects (19) (136 gold) a sack of spiders (260 gold) a wand of flame (11) (84 gold) a fan of gales (520 gold) a wand of disintegration (3) (91 gold) a wand of disintegration (12) (208 gold) a wand of disintegration (13) (221 gold) a phial of floods (520 gold) a fan of gales (520 gold) (2, -18, D:7) a +0 leather armour 23 sling bullets a +0 quarterstaff of crushing a +0 hunting sling (4, -13, D:7) a sling bullet (5, -22, D:7) a sling bullet (6, -28, D:7) 22 bolts (8, -24, D:7) 24 arrows a cursed +0 shortbow (9, -23, D:7) an arrow (9, -14, D:7) a sling bullet (12, -26, D:7) a +0 leather armour a +0 hand axe (13, -27, D:7) a +0 giant club (13, 0, D:7) a +0 robe (17, -2, D:7) 9 sling bullets (20, -10, D:7) a +0 war axe (20, -7, D:7) a +0 giant club (21, -6, D:7) a throwing net (24, -17, D:7) 16 bolts (24, -9, D:7) a +0 chain mail a +2 trident of venom (33, -26, D:7) a +0 fustibalus (34, 16, D:7) a +3 quarterstaff of chaos a +0 cloak (35, 16, D:7) a +0 mace (45, -25, D:7) a +1 dagger of flaming (45, -24, D:7) a +0 short sword (46, -23, D:7) a +0 dagger (48, -13, D:7) 27 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 war axe (1, -31, D:8) a cursed +0 robe a +1 scimitar of flaming (1, -30, D:8) a +0 chain mail a +0 short sword a +0 short sword a +0 short sword a +0 chain mail a +0 long sword (1, -29, D:8) a +0 trident (3, -26, D:8) the +5 battleaxe of Fatigue {venom, rPois rN+ MR++} It poisons the flesh of those it strikes. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, -40, D:8) a scroll of amnesia (10, -39, D:8) 17 gold pieces (10, -35, D:8) a +0 quarterstaff (11, -40, D:8) 13 stones (12, -41, D:8) 11 gold pieces (13, -10, D:8) a +0 rapier (15, -12, D:8) 19 bolts (22, -24, D:8) a +0 rapier (25, -21, D:8) a cursed -1 falchion (27, -1, D:8) a +0 scale mail (29, 1, D:8) a +0 giant club (31, -1, D:8) a +0 trident (37, -20, D:8) 5 curare-tipped needles a +0 blowgun a +0 short sword (37, -17, D:8) a curare-tipped needle (38, -20, D:8) a +0 short sword a +2 dagger of draining (38, -19, D:8) a curare-tipped needle (39, -13, D:8) 18 arrows (41, -35, D:8) a +0 hunting sling (42, -9, D:8) a +0 falchion (47, -2, D:8) a cursed +0 robe Level 9 of the Dungeon (9, 43, D:9) a cursed +0 dagger a +0 robe a cursed +0 scimitar a +0 robe a +4 flail a +0 robe (16, 11, D:9) a +0 long sword (24, 43, D:9) 16 poisoned needles (41, 45, D:9) a +0 whip a +0 mace a +0 mace of protection a +0 chain mail (48, 45, D:9) a +0 robe (57, 36, D:9) a +0 dagger (57, 37, D:9) a +0 whip (58, 37, D:9) a +0 dagger a +0 robe (59, 37, D:9) a tomahawk (60, -7, D:9) a +0 dagger a +0 club (60, -6, D:9) a +0 dagger a +0 dagger a +0 club (60, 37, D:9) a tomahawk (61, 36, D:9) a tomahawk Level 10 of the Dungeon (0, 0, D:10) 17 arrows (5, -26, D:10) a +0 robe (8, 2, D:10) a +0 chain mail a +0 hand axe (8, 14, D:10) a +0 quarterstaff of freezing (10, 16, D:10) a +0 scale mail (12, -3, D:10) a +0 short sword a +0 dagger a +0 robe (13, -4, D:10) a +0 falchion (15, -30, D:10) a +0 shortbow 12 arrows (18, -26, D:10) an arrow (20, -23, D:10) an arrow (21, 21, D:10) a +0 mace (22, 1, D:10) a +0 club (23, 21, D:10) a +0 chain mail a +0 halberd (47, 10, D:10) a +0 cloak (51, 8, D:10) a +0 ring mail (54, -9, D:10) a +0 centaur barding (55, 2, D:10) a +0 giant club a +0 giant club (58, -12, D:10) a +0 scale mail a +0 flail (59, -12, D:10) 15 arrows a +0 shortbow a +0 hand axe a +0 dagger (60, -12, D:10) a +0 mace Level 11 of the Dungeon (1, 0, D:11) a +0 flail a +0 leather armour a +0 mace (1, 2, D:11) a +0 robe (unseen) the Ecumenical Temple (29, 18, Temple) a +0 flail a +0 ring mail (30, 16, Temple) a +0 flail (30, 18, Temple) a +0 dagger a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a crocodile corpse (0, 10, Lair:1) a spiny frog corpse (9, -6, Lair:1) the cursed +1 plate armour of True Grit {rF++ rC- Dex+4 Stlth+} It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it.