Malhgor Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 15, D:1) a +0 club (23, 32, D:1) a +0 dagger (29, 5, D:1) a +0 club (34, 11, D:1) a +1 short sword of venom (42, 31, D:1) a +0 hand axe (53, 4, D:1) a +0 dagger Level 2 of the Dungeon (11, -12, D:2) a +0 leather armour (22, -20, D:2) a cursed -3 short sword (22, -16, D:2) a +0 dagger (22, -15, D:2) a +0 flail a +0 spear a +0 club (23, -20, D:2) a +0 hunting sling a +0 halberd (35, 27, D:2) a +0 club (37, -14, D:2) a +0 short sword (37, 14, D:2) 14 arrows (38, -25, D:2) a +0 club (41, -6, D:2) a +0 dagger a +0 animal skin (48, 1, D:2) 18 sling bullets (55, 19, D:2) a +0 ring mail Level 3 of the Dungeon (2, 0, D:3) a +0 club (8, 6, D:3) a cursed -2 dagger (12, 4, D:3) a +0 blowgun 7 poisoned needles (20, 6, D:3) 10 poisoned needles a +0 short sword a +0 blowgun (21, 3, D:3) a poisoned needle (23, 16, D:3) a +0 robe a +1 dagger of protection (25, -4, D:3) a +0 club a +0 hunting sling (25, 19, D:3) a +0 leather armour (27, 16, D:3) a cursed +0 spear (28, 14, D:3) a +0 club (28, 15, D:3) a +0 spear (29, 12, D:3) a +0 hand axe (29, 21, D:3) a +0 robe (30, 11, D:3) 7 poisoned needles (32, -2, D:3) a +0 hunting sling (40, 3, D:3) a +0 hunting sling (40, 4, D:3) a +0 dagger a +0 club a +0 dagger (41, 3, D:3) a cursed +0 dagger (42, 2, D:3) a +0 club a +0 dagger (42, 3, D:3) a +0 club a +0 animal skin a +0 helmet (52, 13, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 halberd (14, -23, D:4) a +3 flail (16, -25, D:4) a +0 dagger a +0 robe a +1 whip of venom a +0 flail a +0 ring mail (17, -27, D:4) a +0 trident (31, -10, D:4) 21 bolts (42, -37, D:4) a +0 robe a +0 dagger (43, -37, D:4) a +0 flail (49, -25, D:4) a +0 hunting sling (56, -22, D:4) a +0 giant club (57, -43, D:4) a +0 halberd (57, -42, D:4) a +0 spear a +0 spear (57, -9, D:4) a +0 giant spiked club (64, -8, D:4) a +0 giant club (66, -9, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Henir's Antique Weapon Emporium a +1 falchion of protection (233 gold) a +0 longbow (99 gold) a +0 long sword (77 gold) the +4 dagger "Seill" {flame, Str+5 Dex-4 SInv} (811 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your dexterity (-4). It lets you see invisible. a +0 rapier (88 gold) a +0 long sword (77 gold) [Shop] Ulierer's Book Emporium a book of the Earth (650 gold) a book of Geomancy (350 gold) a book of Beasts (550 gold) a book of Callings (300 gold) a book of Minor Magic (200 gold) a book of Debilitation (400 gold) a book of Necromancy (300 gold) a book of Cantrips (200 gold) a book of Battle (400 gold) a book of Flames (350 gold) Ariproff's Disquisition on Poisonous Execration (620 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confuse Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Venom Bolt Conjuration/Poison 5 e - Darkness Hexes 6 a book of Conjurations (300 gold) a book of Geomancy (350 gold) (0, 0, D:5) a +0 robe a +0 robe a +0 dagger a +0 short sword a +0 leather armour (4, 7, D:5) a +0 long sword (17, 9, D:5) a +0 dagger (23, -28, D:5) a +0 falchion (35, -17, D:5) a +0 mace (37, -30, D:5) a +0 leather armour (38, -38, D:5) a +0 dagger a +0 robe (38, -37, D:5) a +0 flail (54, -21, D:5) a +0 scale mail a +0 flail (56, -22, D:5) a +1 vampiric hand axe Level 6 of the Dungeon (0, 0, D:6) 18 bolts (12, -18, D:6) a +0 ring mail (14, -18, D:6) a +0 blowgun (23, 6, D:6) a +0 long sword of electrocution (68, -4, D:6) a cursed +0 war axe (unseen) Level 7 of the Dungeon (0, 0, D:7) 17 bolts the Ecumenical Temple