Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 3953485102171450000 17 MalarOregon the Conjurer (level 2, 0/21 HPs) Began as a Palentonga Conjurer on Apr 18, 2022. Slain by Terence ... wielding a +3 mace of protection (11 damage) ... on level 1 of the Dungeon. The game lasted 00:02:53 (1712 turns). MalarOregon the Conjurer (Palentonga Conjurer) Turns: 1712, Time: 00:02:54 Health: 0/21 AC: 4 Str: 10 XL: 2 Next: 44% Magic: 0/5 EV: 9 Int: 18 God: Gold: 79 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . SeeInvis + j - +1 hand axe (vorpal) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no barding) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, rugged brown scales 3, see invisible, deformed body, roll 1, armoured tail a: Rolling Charge You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Innate Abilities, Weirdness & Mutations You are completely covered in rugged brown scales. (AC +3, +7% HP) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. You can roll at nearby foes to attack. You have a long armoured tail. Skills: + Level 0.6 Fighting + Level 1.7 Dodging * Level 1.6 Stealth + Level 2.1 Spellcasting * Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 s - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 16% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Inventory: Hand Weapons j - a +1 vorpal hand axe (weapon) (You found it on level 1 of the Dungeon) l - a +0 whip of pain (You took it off a kobold on level 2 of the Dungeon) Armour a - a +0 robe (worn) Magical Staves k - a staff of fire (You found it on level 2 of the Dungeon) Scrolls b - a scroll of identify {unknown} d - a scroll of holy word {unknown} e - a scroll of amnesia {unknown} h - a scroll of fog {unknown} i - a scroll of teleportation {unknown} Potions c - a potion of curing {unknown} f - a potion of attraction {unknown} g - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence #...###..#..####.#.#.# # #.#..............#...### #...###..#..####........ ##.## #..#.........##### #.# #..#......[....... #.# #..#.+++'++..##### #.# #....+....+..# ## #.# #@##.+..<.+..####. #.# #@##.+....+....... #.# #l##.+....+.#####. #.# #....''++++.# ### #.# ######......####.. #.# #...........# #.# #.#.##.###### ##.#### #.#.##..# # #.....# ##.#.###.# # #.....# ##......#.# You could see Terence and a frilled lizard. Message History Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip of pain and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Things that are here: a +0 whip of pain; 2 stones; a kobold corpse l - a +0 whip of pain Found 9 gold pieces. Okay, then. You now have 79 gold pieces (gained 9). Found a faded altar of an unknown god. Terence the Incautious comes into view. He is wielding a +3 mace of protection. Terence shouts! Terence hits you with a +3 mace of protection! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +3 mace of protection and wearing a +0 scale mail (100% to hit) Okay, then. Unknown command. You aren't carrying any items that you can evoke. Terence says, "Did you write a will? You should..." Terence screams, "I want your blood!" Terence bares his teeth. Terence screams, "I want your blood!" The rat bites you. A frilled lizard comes into view. The rat bites you but does no damage. The rat bites you. The frilled lizard bites you but does no damage. The rat twitches its whiskers. The rat twitches its whiskers. There is a stone staircase leading up here. The rat bites you but does no damage. You climb upwards. There is a stone staircase leading down here. Unknown command. A rat is nearby! You barely miss the rat. The rat bites you but does no damage. You hit the rat but do no damage. The rat closely misses you. The rat bites you. You hit the rat. You kill the rat! You see here a rat corpse. You start resting. Unknown command. Okay, then. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 's'. Okay, then. There is a stone staircase leading down here. You climb downwards. Level annotation: Terence The frilled lizard bites you but does no damage. There is a stone staircase leading up here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +3 mace of protection and wearing a +0 scale mail (79% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The frilled lizard closely misses you. The searing ray hits Terence but does no damage. The frilled lizard barely misses you. Terence hits you with a +3 mace of protection. The searing ray hits Terence. The frilled lizard bites you but does no damage. Terence barely misses you. The searing ray hits Terence but does no damage. You finish channelling your searing ray. The frilled lizard bites you but does no damage. Terence hits you but does no damage. The frilled lizard completely misses you. Terence hits you with a +3 mace of protection. You climb upwards. There is a stone staircase leading down here. You closely miss the frilled lizard. Your tail-slap misses the frilled lizard. You barely miss Terence. The frilled lizard bites you but does no damage. Terence hits you with a +3 mace of protection! Ouch! That really hurt! You die... Action || total -------------------------++------- Melee: Hand axe || 25 Unarmed || 2 Tailslap || 2 Punch || 1 Cast: Magic Dart || 20 Searing Ray || 1 Armor: Robe || 17 Dodge: Dodged || 18 Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring D:2: layout_rooms, shapermc_ecumenical_altar_totnotflames, nicolae_concentric_dashed_squares_mild, guppyfry_early_lair_pool, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MalarOregon the Palentonga Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1136 | D:2 | Reached XP level 2. HP: 19/20 MP: 5/5 1475 | D:2 | Found a faded altar of an unknown god. 1504 | D:2 | Noticed Terence 1703 | D:1 | Learned a level 2 spell: Searing Ray 1712 | D:1 | Slain by Terence Vanquished Creatures A worm (D:2) A giant cockroach (D:2) A goblin (D:1) 3 hobgoblins 2 ball pythons 2 bats (D:2) 2 frilled lizards (D:2) A kobold (D:2) 2 rats (D:1) 15 creatures vanquished. Vanquished Creatures (others) 6 plants (D:2) 6 creatures vanquished. Grand Total: 21 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 25 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 6 | 0 | 0.0 D:2 | 16 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1723 | 1624 | 99 | 556 | 822 | 2 | 861.5 | Dungeon | 1723 | 1624 | 99 | 556 | 822 | 2 | 861.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1223 daAuts D:2: 499 daAuts