MalarOregon Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 1, D:1) a +0 helmet (13, 19, D:1) a stone (15, -16, D:1) a +0 robe (16, 19, D:1) 2 stones (19, -5, D:1) a +0 dagger (20, -11, D:1) a stone (21, -11, D:1) a +0 club (21, -10, D:1) a +0 club (23, 12, D:1) 12 sling bullets (23, 14, D:1) 25 arrows (32, 23, D:1) a +0 club (34, 17, D:1) a +0 dagger (44, 12, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -6, D:2) a +0 hand axe (20, -22, D:2) a +0 short sword (29, -4, D:2) a +0 plate armour a +0 rapier (42, -20, D:2) a +0 short sword (46, -17, D:2) a +0 ring mail (46, -10, D:2) 14 poisoned needles (52, -28, D:2) a +0 club (53, -19, D:2) a +0 whip Level 3 of the Dungeon (6, -1, D:3) a cursed +0 ring mail (unseen) (7, 6, D:3) a +0 dagger of draining (8, -2, D:3) a +0 war axe (16, 3, D:3) a +0 mace (16, 23, D:3) a cursed -4 ring of dexterity (18, -1, D:3) a +0 dagger a +0 hunting sling 7 stones (18, 13, D:3) a +0 club (20, -3, D:3) a stone (21, -5, D:3) a stone (21, -4, D:3) a stone (26, 20, D:3) a cursed -2 club (35, -8, D:3) a +0 club (47, 3, D:3) a +0 club Level 4 of the Dungeon [Shop] Itauxyowou's Antique Weapon Boutique a +0 rapier (96 gold) a +0 falchion (72 gold) a +0 club (24 gold) a cursed +0 whip (2 gold) the +10 trident of Doloel {elec, rN+ Dex+5} (1929 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It protects you from negative energy. a cursed +0 hunting sling (12 gold) a +0 dagger (48 gold) a cursed -1 whip (2 gold) a +0 trident (84 gold) a +0 arbalest (108 gold) (0, 0, D:4) a +0 leather armour (2, 8, D:4) a +0 robe (8, -42, D:4) 15 arrows (8, -41, D:4) a +0 flail (23, -1, D:4) a +0 falchion (46, -30, D:4) a +0 leather armour a +0 rapier (50, -24, D:4) 5 arrows (51, -31, D:4) 19 bolts (52, -2, D:4) a +0 leather armour (56, -2, D:4) a +0 giant spiked club (56, 8, D:4) a +0 dagger of venom a +0 robe (57, -9, D:4) 19 poisoned needles (57, 7, D:4) a +0 club a +0 leather armour