MalarOregon Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 1, D:1) 3 stones (14, 22, D:1) a stone (15, 0, D:1) a +0 club (21, 22, D:1) a +0 short sword a stone (28, -21, D:1) a +0 ring mail (29, -19, D:1) 7 stones (29, -15, D:1) a +0 club a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 club (16, 13, D:2) a +0 mace (26, -10, D:2) 16 arrows (39, -23, D:2) a +0 club (39, -22, D:2) a +0 dagger (53, -2, D:2) a +0 club (54, 24, D:2) a +0 club a +0 hunting sling 21 stones (59, -2, D:2) a -2 ring of strength Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, 3, D:3) 18 stones a +0 hunting sling a +0 club (6, 1, D:3) a +0 dagger (6, 5, D:3) a stone (7, 8, D:3) a stone (7, 17, D:3) a +0 club (10, -10, D:3) 17 bolts (12, 15, D:3) 16 arrows (16, 3, D:3) a cursed -2 dagger (17, 1, D:3) 15 stones (23, -18, D:3) a +0 club (32, -17, D:3) a scroll of amnesia (33, -2, D:3) a +0 dagger (33, 22, D:3) a +0 club (42, -3, D:3) a +0 hand axe (45, 13, D:3) 2 potions of degeneration {!q} a +0 club (47, 15, D:3) a +0 club (52, 10, D:3) a +0 ring mail a +0 short sword (54, -2, D:3) 14 stones (62, -1, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (9, -5, D:4) a +0 ring mail (17, 12, D:4) a +0 short sword (27, 15, D:4) 23 bolts (28, 20, D:4) 25 stones (37, 13, D:4) a +0 war axe a +0 leather armour (38, 13, D:4) a +0 club a +0 leather armour a +2 mace of draining (42, 19, D:4) a +0 ring mail (46, 19, D:4) 17 arrows (46, 20, D:4) a +0 ring mail (48, -2, D:4) a +0 short sword (50, -1, D:4) a +0 dagger (51, 0, D:4) a +0 trident (51, 28, D:4) 21 bolts (51, 29, D:4) 14 stones (52, 0, D:4) a +0 shortbow 16 arrows (55, 22, D:4) 16 stones Level 5 of the Dungeon [Shop] Cirrel's Antique Weapon Shoppe a +0 rapier (88 gold) a cursed -1 quarterstaff (2 gold) a +0 flail of holy wrath (182 gold) the +1 arbalest of Victory {penet, rPois rN+ Dex-4} (510 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. a +0 hunting sling (33 gold) a +0 rapier (88 gold) a +0 great sword (143 gold) a +0 war axe (77 gold) [Shop] Ufoijei's Armour Shop a +0 ring mail (44 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (440 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 robe of positive energy (51 gold) a +0 leather armour (22 gold) a +2 robe of the Archmagi (414 gold) a +0 ring mail (44 gold) a +0 chain mail (49 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) a +1 cloak (126 gold) [Shop] Sihoasag's General Store a +0 chain mail (58 gold) 22 stones (28 gold) 4 tomahawks (26 gold) a potion of haste (130 gold) 6 stones (7 gold) a +0 robe (9 gold) a scroll of fog (26 gold) a scroll of fear (45 gold) (0, 0, D:5) 17 stones (3, -7, D:5) 9 poisoned needles (10, -23, D:5) an uncursed ring of attention (17, 11, D:5) a +0 quarterstaff (23, 5, D:5) a +0 robe a +0 whip of flaming (31, -23, D:5) a +0 long sword (37, -32, D:5) 14 arrows (39, -2, D:5) a +0 leather armour (unseen) (41, 16, D:5) a +0 war axe a +0 short sword (42, 16, D:5) a +0 animal skin (43, 16, D:5) a +0 dagger (46, -20, D:5) 18 stones (47, 6, D:5) a +0 animal skin (50, 2, D:5) a +0 robe a +0 short sword (51, 6, D:5) a +0 trident (56, -5, D:5) a +0 club (58, -18, D:5) a potion of degeneration (59, -6, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +2 dagger of freezing (unseen) (0, 1, D:6) a +0 mace (unseen) (0, 2, D:6) a +0 war axe (unseen) (2, -7, D:6) 11 stones (10, -15, D:6) a +0 dagger the Ecumenical Temple