MajorAdolf Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (5, 8, D:1) a +0 dagger 5 stones (11, -30, D:1) a +0 club a +0 dagger (12, -30, D:1) a +0 dagger a +0 dagger 24 stones a +0 short sword (16, -16, D:1) a +0 club (17, -23, D:1) a +0 hunting sling (36, -18, D:1) a +0 club 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, 2, D:2) a +0 dagger (7, 13, D:2) 16 stones (12, -23, D:2) 6 gold pieces (13, -24, D:2) a There-And-Back Book (14, -25, D:2) 13 gold pieces (15, -9, D:2) a +0 dagger (24, -9, D:2) 6 boomerangs (27, -19, D:2) a +0 mace (28, -33, D:2) a +0 long sword (35, -5, D:2) 18 stones (38, -23, D:2) 19 arrows (39, -19, D:2) a +0 short sword (60, 3, D:2) a +0 mace (60, 4, D:2) a scroll of vulnerability (60, 5, D:2) a +0 short sword of venom (61, 3, D:2) a +0 robe (61, 4, D:2) 21 stones (61, 5, D:2) a scroll of fear (62, 3, D:2) a wand of iceblast (5) (62, 4, D:2) 12 gold pieces (62, 5, D:2) a book of Callings Level 3 of the Dungeon [Shop] Kenkujisch's Antique Armour Emporium a +0 leather armour (52 gold) a +0 ring mail (104 gold) a +0 leather armour (52 gold) a +0 leather armour (52 gold) the +18 shield of the Gong {rElec rN+ Will+ EV-5} (2529 gold) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. a +0 scale mail (104 gold) the +2 pair of gloves of Free Will {rF+} (741 gold) rF: It protects you from fire. a +1 chain mail of poison resistance (351 gold) a +0 robe (18 gold) a +0 leather armour (52 gold) a +0 pair of gloves (117 gold) (2, 40, D:3) a +0 flail (16, 30, D:3) a +0 ring mail (19, 16, D:3) a +0 club (34, -1, D:3) a +0 flail a +0 leather armour a +0 war axe a +0 short sword a +0 club (34, 0, D:3) a +0 club (34, 17, D:3) a +0 ring mail (37, 20, D:3) a +0 ring mail (45, -3, D:3) a +0 ring mail (45, 38, D:3) a +0 long sword (47, -9, D:3) a +0 trident (47, -2, D:3) a +0 ring mail (52, 26, D:3) 16 sling bullets (60, 32, D:3) 24 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 6, D:4) a +0 pair of boots (5, 17, D:4) a +0 dagger (8, -1, D:4) a +0 chain mail (16, -22, D:4) a +0 giant club an ogre corpse (16, -20, D:4) 11 poisoned darts (17, -22, D:4) a quokka corpse (24, 23, D:4) Sif Muna's Tome of Feathers Spells Type Level Known a - Shock Conjuration/Air 1 no (24, 24, D:4) Sif Muna's Almanac of Lightness Spells Type Level Known a - Shock Conjuration/Air 1 no (24, 25, D:4) Sif Muna's Tome of Beguiling Spells Type Level Known a - Corona Hexes 1 no (26, 9, D:4) a +0 dagger (29, 1, D:4) a +0 short sword (34, -12, D:4) a +0 short sword an orc skeleton (36, -11, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) 4 javelins (7, -21, D:5) an amulet of reflection (7, -15, D:5) a +0 mace (still there?) 4 boomerangs (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (13, -13, D:5) a +0 mace (32, -28, D:5) 6 gold pieces (32, -22, D:5) a scroll of acquirement