MajorAdolf Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -13, D:1) a +0 short sword (7, -43, D:1) a +0 hunting sling (12, -19, D:1) a +0 dagger (22, -11, D:1) a +0 short sword (28, -26, D:1) a +0 dagger (38, -46, D:1) 11 sling bullets (48, -40, D:1) a +0 club Level 2 of the Dungeon [Shop] Waikhas's Weapon Shoppe the +6 war axe of Law {vorpal, Will+ Str+2} (728 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Will: It increases your willpower. a +0 war axe (49 gold) a +0 hand axe (42 gold) 10 stones (14 gold) the +4 hand axe of the Tiger {flame, rF+ rC++ MP+9} (1061 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rC: It greatly protects you from cold. MP: It affects your magic capacity (+9). a +0 whip (35 gold) a +0 rapier (56 gold) a +0 fustibalus (210 gold) a +0 hand crossbow (49 gold) a +0 spear (42 gold) the +10 zealot's sword {holy, *Rage rN+ EV+3} (1475 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It may make you go berserk in combat. (0, 0, D:2) a +0 robe (11, -35, D:2) 7 poisoned darts (39, -28, D:2) a +0 club (44, -1, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 short sword 5 stones (3, -37, D:3) 28 stones (9, -31, D:3) 21 stones (11, 1, D:3) a +0 leather armour (12, -33, D:3) 26 stones (13, -28, D:3) a +0 club 3 stones (16, -25, D:3) a +0 club (19, -16, D:3) a +0 short sword (45, -1, D:3) a +0 robe (45, 4, D:3) a +0 dagger of draining 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -8, D:4) a +0 whip (4, -10, D:4) a +0 dagger (4, -8, D:4) a +0 dagger (5, -16, D:4) a +0 leather armour (12, 1, D:4) a +0 dagger a +0 robe a +0 short sword (12, 12, D:4) a +0 trident (15, -11, D:4) a +0 short sword a stone (20, -4, D:4) the +6 leather armour "Teth" {rC++} rC: It greatly protects you from cold. (26, 8, D:4) a +0 ring mail (26, 15, D:4) a +0 whip 4 stones (28, 6, D:4) a +0 mace (28, 13, D:4) a +0 short sword (30, -12, D:4) a +0 dagger (33, 10, D:4) a +0 short sword (33, 13, D:4) a +0 club (36, 6, D:4) a +0 hunting sling a +0 club 19 stones (43, -23, D:4) a +0 dagger (46, -3, D:4) 12 stones (53, -13, D:4) a +0 club (55, -13, D:4) a +2 mace of protection (61, 6, D:4) a +0 rapier Level 5 of the Dungeon (0, 0, D:5) 8 arrows (9, -40, D:5) a +0 spear (13, -30, D:5) a +0 club (13, 3, D:5) a +0 giant club (23, -31, D:5) 23 stones (25, -23, D:5) a +0 leather armour (26, -23, D:5) 14 stones (38, -5, D:5) 14 poisoned darts Level 6 of the Dungeon (0, 0, D:6) a +0 whip (1, -1, D:6) a +0 short sword a +0 club a +0 dagger 5 stones (2, 16, D:6) a +0 flail (3, -3, D:6) a +0 dagger 8 poisoned darts (4, 18, D:6) a +0 club (7, 24, D:6) a +0 flail (11, -11, D:6) a +0 dagger (18, 5, D:6) a +0 spear a +0 club (19, 3, D:6) a +0 club a +0 ring mail (19, 4, D:6) a +0 club a +0 club a +0 robe (20, -8, D:6) a +0 short sword (23, 3, D:6) 2 boomerangs of dispersal (26, -4, D:6) a +0 leather armour (28, 16, D:6) a +0 flail (29, 17, D:6) a +0 flail (30, 16, D:6) a +0 club a scroll of identify (30, 17, D:6) a +0 trident a +0 ring mail a +0 whip (31, 18, D:6) a +0 halberd a +0 club (45, -5, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +2 mace of protection (4, -42, D:7) a +0 robe a +0 halberd a +0 flail (4, 2, D:7) 17 poisoned darts (6, -41, D:7) a +0 club (6, -8, D:7) a +0 pair of boots (8, -41, D:7) a +0 flail (9, -51, D:7) a +0 spear (11, -41, D:7) a +0 flail a +0 robe a +0 club (11, -15, D:7) a +0 spear (13, -16, D:7) a +0 dagger (14, -15, D:7) a +0 whip (17, -25, D:7) a +0 whip a +0 robe a +0 whip (17, -24, D:7) a +0 halberd a +0 spear (17, -23, D:7) a +0 club 8 poisoned darts (17, -22, D:7) a +0 club (28, -17, D:7) a +0 plate armour a +0 mace (29, -22, D:7) 24 arrows a +0 shortbow (30, -50, D:7) a +0 scale mail (33, -55, D:7) a +0 scale mail (36, -60, D:7) a +0 war axe (38, -18, D:7) a scroll of identify (42, -21, D:7) 22 arrows (44, -18, D:7) a +0 club (45, -17, D:7) a +0 hand axe 57 bolts a +2 hand crossbow a +0 robe (50, -14, D:7) 23 stones (55, -13, D:7) a +0 giant spiked club (62, -8, D:7) 3 poisoned darts (63, -38, D:7) 11 stones (65, -7, D:7) a +0 scale mail (69, -18, D:7) a +0 club (69, -17, D:7) a +0 whip a +1 vampiric spear (69, -16, D:7) a +0 halberd a +0 spear a +0 leather armour a +0 whip (69, -15, D:7) a +0 hand axe a +0 leather armour a +0 flail a +0 dagger (69, -14, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 mace (2, -1, D:8) a +0 robe a +1 dagger of protection (2, 0, D:8) a +0 dagger (3, 0, D:8) a +0 chain mail a +0 dagger (9, -18, D:8) a book of Burglary (13, -24, D:8) a +0 giant club a +0 giant spiked club (15, -8, D:8) 23 stones (15, -7, D:8) 14 gold pieces (15, -6, D:8) 11 gold pieces (15, 4, D:8) 20 arrows (16, -8, D:8) 8 gold pieces (16, -7, D:8) the +1 plate armour of the Present {rCorr Int+2} Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. (16, -6, D:8) 14 gold pieces (17, -8, D:8) a +0 mace (17, -7, D:8) 18 gold pieces (17, -6, D:8) a staff of death (31, -17, D:8) a +0 flail (33, -38, D:8) a +0 robe (39, -3, D:8) a +2 hand axe of electrocution (41, -27, D:8) 2 scrolls of identify Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (7, -12, D:9) a +0 dagger (11, -35, D:9) 11 arrows (11, -11, D:9) a +0 club 3 poisoned darts a +0 dagger (11, -8, D:9) a +0 dagger a +0 scale mail (11, -7, D:9) a +0 short sword (11, -6, D:9) a +0 short sword (11, -5, D:9) a +0 dagger 2 poisoned darts (12, -28, D:9) 23 arrows (12, -11, D:9) a +0 shortbow 18 arrows (13, -44, D:9) a +0 ring mail a +0 mace (13, -40, D:9) a +0 short sword (14, -38, D:9) a +0 plate armour a +0 long sword (24, -12, D:9) a +0 club (34, -13, D:9) 26 stones (38, -37, D:9) +0 steam dragon scales (41, -25, D:9) a +0 chain mail (49, -42, D:9) a +1 dagger of speed a +0 robe (49, -34, D:9) a scroll of identify (49, -33, D:9) a +0 long sword (52, -9, D:9) a +0 helmet (53, -27, D:9) a +0 arbalest Level 10 of the Dungeon (0, 0, D:10) a +0 club (1, -3, D:10) a +0 short sword a +0 short sword a +0 dagger 3 stones (1, -2, D:10) a +0 short sword 2 poisoned darts (2, 0, D:10) a +0 halberd (3, -1, D:10) a +0 halberd (3, 1, D:10) a +0 halberd (4, 0, D:10) a +0 halberd (5, -2, D:10) 13 stones (5, 8, D:10) 22 arrows (12, 8, D:10) a +0 vorpal trident (18, -23, D:10) a +0 morningstar (19, -21, D:10) 20 stones (19, 10, D:10) 29 stones (24, -19, D:10) a scroll of identify (27, 17, D:10) a +0 giant club a +0 dire flail (28, -5, D:10) a +0 short sword (34, -27, D:10) a +0 ring mail (34, -6, D:10) 24 arrows (41, -20, D:10) a +0 shortbow (57, -29, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 whip (9, -1, D:11) a +2 dagger of speed (12, 10, D:11) a +0 whip a +0 robe the Ecumenical Temple (42, 1, Temple) 2 potions of degeneration 2 scrolls of noise