MajorAdolf Level 1 of the Dungeon (10, 52, D:1) a +0 whip (26, 20, D:1) a +0 short sword (29, 7, D:1) a +0 dagger (29, 11, D:1) a +0 short sword (29, 20, D:1) a +0 dagger (34, 18, D:1) 8 stones (35, 4, D:1) a -2 whip (38, 4, D:1) 19 poisoned darts (41, 33, D:1) a +1 whip of electrocution (47, 14, D:1) a +0 short sword (50, 18, D:1) a +0 whip 2 atropa-tipped darts (52, 5, D:1) a +0 dagger a +0 club (52, 12, D:1) a +0 short sword 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (28, -3, D:2) 20 stones (29, 7, D:2) a +0 falchion (30, -3, D:2) a +0 club (31, 7, D:2) a +0 dagger a stone (49, 9, D:2) 19 arrows (50, 13, D:2) a +0 hand axe (50, 20, D:2) a +0 chain mail (52, 11, D:2) a +0 pair of boots (53, 11, D:2) a +0 dagger (57, 9, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Nuoc Pol's General Store 12 sling bullets (60 gold) a potion of lignification (30 gold) a potion of mutation (80 gold) a wand of mindburst (10) (140 gold) the +10 flail "Dairo" {flame, rCorr} (689 gold) It burns those it strikes, dealing additional fire damage. rCorr: It protects you from acid and corrosion. a wand of iceblast (3) (70 gold) a scroll of amnesia (35 gold) 8 stones (8 gold) a ring of fire (250 gold) a potion of magic (80 gold) a potion of haste (100 gold) a +1 plate armour of fire resistance (350 gold) a potion of haste (100 gold) 7 atropa-tipped darts (42 gold) (0, 0, D:3) 23 arrows (2, -15, D:3) a +0 hunting sling a +0 dagger 20 stones a goblin corpse (skeletalised by now) (9, -2, D:3) a +0 dagger a +0 hunting sling 17 stones (10, -2, D:3) a +0 dagger a +0 club a +0 dagger (12, 22, D:3) a +0 hand axe (14, 7, D:3) 26 stones (16, -3, D:3) a +0 dagger (19, 17, D:3) 21 bolts (22, 15, D:3) a +0 robe (26, -17, D:3) 13 stones (27, -1, D:3) a +2 hand axe 3 silver boomerangs