MajorAdolf Level 1 of the Dungeon (10, -10, D:1) 17 stones (10, 8, D:1) 24 stones (16, 35, D:1) 9 stones (29, 11, D:1) a +0 club (35, 23, D:1) a +0 dagger (44, 6, D:1) a +0 ring mail (45, 18, D:1) a +0 dagger a +0 short sword (45, 20, D:1) a stone (45, 22, D:1) a stone (45, 25, D:1) 2 stones (46, -4, D:1) 23 stones (54, 2, D:1) 30 stones (62, 16, D:1) a +0 hand axe Level 2 of the Dungeon (13, 21, D:2) a +0 hunting sling 15 stones (16, -17, D:2) a +0 dagger (16, 28, D:2) 17 stones (20, 28, D:2) 11 arrows (35, -25, D:2) a +0 club (38, 8, D:2) a +0 dagger (38, 18, D:2) 12 bolts (48, 5, D:2) 23 stones Level 3 of the Dungeon (0, 0, D:3) a +0 mace (1, 1, D:3) a +2 mace of venom (2, 0, D:3) a +0 mace (3, 1, D:3) a +0 mace (4, 1, D:3) a +0 mace (4, 25, D:3) a +0 club (5, 2, D:3) a +0 mace (6, 22, D:3) a +0 leather armour (6, 42, D:3) a +0 dagger (7, 1, D:3) a +0 mace (7, 2, D:3) a +1 mace of holy wrath (7, 3, D:3) a +0 mace (8, 1, D:3) a +0 mace (8, 2, D:3) a +0 mace (8, 3, D:3) a cursed -1 mace (8, 11, D:3) a +0 ring mail (9, 1, D:3) a +0 mace (9, 3, D:3) a +0 mace (10, 28, D:3) a +0 club (11, 9, D:3) 15 sling bullets (15, 22, D:3) a +0 leather armour (15, 23, D:3) a +0 ring mail (16, 21, D:3) 21 arrows (16, 23, D:3) a +0 dagger (17, 22, D:3) 2 javelins (18, 23, D:3) 4 stones (18, 28, D:3) 4 stones (24, 9, D:3) a +0 ring mail (25, 35, D:3) a +0 halberd (25, 36, D:3) a +0 halberd a +0 club (26, 15, D:3) a +0 dagger (29, 30, D:3) a +0 club (33, 6, D:3) a +0 long sword (44, 44, D:3) a +0 mace (48, 46, D:3) 16 stones (53, 45, D:3) a +0 chain mail (54, 24, D:3) a +3 club a +0 scale mail Level 4 of the Dungeon [Shop] Syjiss's General Store 25 stones (27 gold) a scroll of teleportation (33 gold) a +0 falchion (33 gold) a ration (55 gold) a potion of magic (88 gold) the +7 chain mail of the Tanner {rCorr Dex+4} (665 gold) It affects your dexterity (+4). It provides partial protection from all sources of acid and corrosion. a +6 ring of dexterity (643 gold) (0, 0, D:4) 27 stones (9, -5, D:4) a +0 rapier (10, -4, D:4) a scroll of teleportation (11, 2, D:4) a ration (19, -4, D:4) 18 stones (20, 3, D:4) 8 gold pieces (21, -3, D:4) a +0 whip (23, -1, D:4) a poisoned dart (29, -17, D:4) an uncursed staff of conjuration (29, -10, D:4) a +0 giant club (32, -4, D:4) 17 stones Level 5 of the Dungeon (0, 0, D:5) a potion of might (1, -20, D:5) a +0 ring mail (2, -9, D:5) a +0 vorpal falchion (8, -27, D:5) a +0 short sword a +0 ring mail (11, -33, D:5) a cursed -1 trident (11, -29, D:5) 14 stones (14, -37, D:5) a +0 robe (14, 7, D:5) a cursed -2 short sword (14, 8, D:5) a +0 robe a +0 dagger a +0 dagger (14, 9, D:5) a cursed -3 dagger (14, 12, D:5) a +0 robe a +0 dagger (16, -27, D:5) 3 atropa-tipped darts (25, 8, D:5) a +0 mace a +0 ring mail (26, 8, D:5) a +0 leather armour (27, 3, D:5) a +0 robe a +0 dagger (27, 4, D:5) a +0 leather armour a +0 dagger (28, -13, D:5) 29 stones (28, 1, D:5) a +0 dagger (28, 5, D:5) a +0 short sword (unseen) (32, -36, D:5) a +0 mace (32, -21, D:5) a +0 short sword (43, -31, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a cursed -2 flail (9, 0, D:6) a +0 war axe (10, 44, D:6) 13 arrows (25, 6, D:6) a +0 robe a +0 dagger (28, 11, D:6) a +0 chain mail (30, 29, D:6) a +0 flail (37, 12, D:6) 2 boomerangs (38, 18, D:6) a +0 chain mail (48, 46, D:6) a +0 robe a +0 dagger (48, 47, D:6) a +0 giant spiked club 27 arrows a +0 shortbow (49, 46, D:6) a +0 robe a +0 dagger (50, 46, D:6) a +0 club a +0 ring mail a +0 dagger (50, 47, D:6) a +0 war axe (56, 44, D:6) a +0 vampiric dagger Level 7 of the Dungeon (0, 0, D:7) 2 boomerangs (1, 4, D:7) 16 gold pieces (20, -8, D:7) a +0 giant club (22, 22, D:7) a scroll of immolation (24, -4, D:7) the cursed +0 quarterstaff of the Sun {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (35, -6, D:7) 14 stones (37, 11, D:7) a +0 giant spiked club (39, 14, D:7) 10 arrows (40, 13, D:7) a +0 shortbow 2 arrows Level 8 of the Dungeon (0, 0, D:8) 25 arrows (20, 2, D:8) a scroll of immolation Level 9 of the Dungeon (0, 0, D:9) the +10 hunting sling of Caofeq {freeze, rF- rC+ MR++ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (5, 10, D:9) a cursed +0 chain mail (6, -6, D:9) 29 stones (17, 18, D:9) a +0 trident (17, 28, D:9) a +0 dagger a +0 robe (17, 30, D:9) a +0 short sword a +2 scale mail of cold resistance (18, 30, D:9) a +0 flail (22, 5, D:9) a +0 ring mail (22, 29, D:9) 15 stones (22, 40, D:9) a +0 giant club (22, 42, D:9) 24 arrows (23, 13, D:9) a +0 hand axe (26, 2, D:9) a cursed +0 plate armour (40, 5, D:9) a +0 ring mail a +0 short sword (49, 16, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon [Shop] Eleleaxy's Antique Weapon Shop a +0 bardiche (198 gold) a +1 lajatang of venom (550 gold) a +0 club (22 gold) a +0 hand crossbow (77 gold) a +0 war axe (77 gold) a +0 broad axe (88 gold) a +0 hunting sling (33 gold) a +0 flail (77 gold) a +0 club (22 gold) a +0 shortbow (66 gold) a cursed -1 halberd (2 gold) the +6 shortbow of Mayhem {vorpal, SInv} (1005 gold) Any arrow fired from it inflicts extra damage. It lets you see invisible. (0, 0, D:10) a +0 hand crossbow (14, 5, D:10) a +0 leather armour (14, 7, D:10) a cursed +0 flail (15, 26, D:10) a +0 club a cursed +0 robe a +0 dagger (16, 25, D:10) a +0 leather armour a +0 short sword (18, 31, D:10) a +0 leather armour (21, 11, D:10) a +0 dagger (26, 12, D:10) a +0 leather armour (42, 1, D:10) a +0 giant club the Ecumenical Temple (0, 0, Temple) a +0 robe a cursed +0 dagger (2, -2, Temple) a +0 leather armour (2, -1, Temple) a +0 robe a +0 dagger a +0 scale mail 5 boomerangs a +0 mace Level 1 of the Orcish Mines (0, 0, Orc:1) 19 gold pieces (4, -2, Orc:1) 17 gold pieces (5, 6, Orc:1) a +0 whip (unseen) (10, 8, Orc:1) 24 gold pieces (12, 10, Orc:1) 10 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) 19 stones (1, 24, Lair:1) 11 stones (30, 14, Lair:1) 5 javelins a +0 scale mail (34, 19, Lair:1) a javelin Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 centaur barding (3, -8, Lair:2) 11 bolts (4, 12, Lair:2) a +0 pair of gloves (29, -2, Lair:2) a scroll of noise (31, -2, Lair:2) the +9 short sword "Yliw" {flame, Int+2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+4). (33, -21, Lair:2) a +0 robe (34, -6, Lair:2) a +0 quarterstaff (42, -17, Lair:2) a +0 leather armour (50, -31, Lair:2) 20 stones (60, -3, Lair:2) 2 datura-tipped darts Level 3 of the Lair of Beasts (3, -37, Lair:3) 13 stones (8, 5, Lair:3) a +0 plate armour (28, -12, Lair:3) 19 stones (32, -20, Lair:3) 16 arrows (33, 7, Lair:3) an uncursed ring of protection from magic (41, -37, Lair:3) 20 bolts (45, -32, Lair:3) a cursed +0 robe (46, -4, Lair:3) a -4 ring of protection (47, -36, Lair:3) a +0 dagger (48, -32, Lair:3) the cursed +0 plate armour "Noivoar" {+Fly rN+ Str+4 Int-2} It affects your strength (+4). It affects your intelligence (-2). It protects you from negative energy. It lets you fly. It has a curse placed upon it. Level 4 of the Lair of Beasts (0, 4, Lair:4) the cursed +1 short sword of Premature Burial {chaos, rF+ rC+ Str+2 Dex-5} Each time it hits an enemy it has a different, random effect. It affects your strength (+2). It affects your dexterity (-5). It protects you from fire. It protects you from cold. It has a curse placed upon it. (0, 22, Lair:4) 20 arrows (2, -11, Lair:4) a +0 robe (4, 33, Lair:4) 11 stones (9, 23, Lair:4) a +0 ring mail (16, -20, Lair:4) a +0 long sword (18, -1, Lair:4) 6 bolts (30, 10, Lair:4) 9 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) 23 stones (10, -23, Lair:5) a +0 robe (33, -30, Lair:5) a +0 buckler (38, 13, Lair:5) 15 stones (46, -46, Lair:5) a +0 leather armour (57, -9, Lair:5) a +0 war axe Level 6 of the Lair of Beasts (0, 0, Lair:6) 15 bolts (14, 4, Lair:6) 13 arrows (25, 0, Lair:6) 18 arrows (31, -6, Lair:6) a +0 hand crossbow (34, -9, Lair:6) 18 bolts (37, -18, Lair:6) a +0 falchion (38, -26, Lair:6) 20 bolts (40, -10, Lair:6) a cursed +0 leather armour (41, -33, Lair:6) 20 stones (41, 15, Lair:6) a rime drake corpse (skeletalised by now) (46, 2, Lair:6) 12 stones (52, 2, Lair:6) 4 stones (54, 12, Lair:6) a hydra corpse (skeletalised by now) (57, 14, Lair:6) a rime drake corpse (skeletalised by now) Level 2 of the Abyss (0, 0, Abyss:2) a ration (1, 7, Abyss:2) a +0 morningstar