MajorAdolf Level 1 of the Dungeon (0, 0, D:1) a stone (1, 5, D:1) a +0 whip (2, 3, D:1) 2 stones (3, 2, D:1) a stone (9, -10, D:1) 4 atropa-tipped darts (19, -18, D:1) a +0 dagger (22, -20, D:1) 8 bolts (23, 1, D:1) a +0 dagger (25, 1, D:1) a +0 hunting sling (25, 2, D:1) 24 stones (36, 5, D:1) a cursed +0 dagger (40, 2, D:1) a cursed -3 short sword 4 stones (41, 3, D:1) a +0 robe (45, 9, D:1) a +0 whip (47, -13, D:1) a +0 hunting sling (47, 10, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +1 pair of boots (6, 22, D:2) 3 curare-tipped darts (11, 10, D:2) a +0 leather armour (12, 5, D:2) 25 stones (15, 13, D:2) a +0 hand axe (15, 31, D:2) a +0 leather armour (19, 10, D:2) a +0 robe (24, 42, D:2) a +0 dagger (25, 12, D:2) a +0 whip Level 3 of the Dungeon (7, 9, D:3) a +0 whip (20, 32, D:3) a +0 hand axe (25, 4, D:3) a +0 dagger (28, 5, D:3) 7 boomerangs (38, 15, D:3) a +0 shortbow a +2 falchion (43, 20, D:3) a +0 dagger (44, 19, D:3) a +0 dagger (45, 2, D:3) a +0 dagger (59, 10, D:3) a +0 club (59, 18, D:3) a +0 dagger a +0 robe a +0 halberd a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (10, -2, D:4) 12 sling bullets (10, 26, D:4) a +0 mace (11, 6, D:4) a +0 robe a +0 whip of freezing (11, 47, D:4) 20 stones (17, 43, D:4) a +0 hunting sling (21, -3, D:4) 27 stones (22, 28, D:4) a +0 whip (23, 6, D:4) a +0 mace (27, 6, D:4) 12 poisoned darts (32, 17, D:4) 3 bolts (43, 4, D:4) a +0 robe (45, 16, D:4) a +0 bardiche (47, 40, D:4) the +5 whip of Experimentation {freeze, rElec rPois rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It protects you from poison. Level 5 of the Dungeon (8, 25, D:5) 24 bolts (10, 25, D:5) a +0 quarterstaff (13, 11, D:5) a +0 leather armour a +0 hand axe a +0 club (14, 12, D:5) a +0 hand axe (41, -1, D:5) a +0 plate armour (42, 7, D:5) a +0 club (46, -1, D:5) a +0 mace (46, 3, D:5) 14 poisoned darts (48, 8, D:5) 25 stones Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (14, -5, D:6) the +7 whip of Checks and Balances {speed, *Noise rPois Str+4 Int+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+4). It protects you from poison. It may make noises in combat. (17, 2, D:6) an adder skeleton (20, -12, D:6) a +0 flail (unseen) (20, -11, D:6) a +0 flail a +0 leather armour a +0 whip a +0 dagger a cursed -2 robe a +0 club an orc corpse an orc corpse (21, -17, D:6) a +0 scimitar (unseen) (23, -22, D:6) 23 stones