MagicLamp the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) a +1 hand crossbow (still there?) a +1 hand crossbow (still there?) 1000 sling bullets (still there?) a +5 greatsling (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 hand crossbow (still there?) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 5, D) an uncursed staff of energy {!a} a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 2, D) a +0 flail a +0 scale mail (61, 8, D) a +2 leather armour of positive energy (62, 1, D) a plain deck of summoning (62, 3, D) a +0 mace a +0 scale mail (62, 4, D) a +0 ring mail (62, 7, D) 2 bolts (62, 8, D) a +3 chain mail of poison resistance (62, 9, D) a book of Envenomations (63, 0, D) an uncursed ring of fire (63, 4, D) a cursed -2 dagger a +0 robe (63, 8, D) a sack of spiders (67, 0, D) the +5 ring mail of Orthodoxy {MP+9} It affects your magic capacity (+9). (67, 4, D) an adder corpse (skeletalised by now) (68, -1, D) 2 bolts (68, 0, D) a +2 leather armour of cold resistance (68, 4, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +3 war axe of flaming (69, 4, D) an adder corpse (skeletalised by now) (70, 12, D) a +0 falchion a +0 leather armour an orc corpse (71, 7, D) a bolt (71, 11, D) a +0 club a +0 scale mail (71, 12, D) an uncursed staff of poison a +0 robe a +0 falchion an orc skeleton (71, 16, D) the ring "Uminoth" {SustAt Int+6} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+6). (71, 17, D) 2 bolts (still there?) a bolt (still there?) (71, 18, D) a bolt (unseen) (72, 8, D) a +0 dagger (72, 9, D) a box of beasts (72, 12, D) a +0 dagger (72, 16, D) a scroll of brand weapon (72, 17, D) an uncursed ring of stealth (72, 19, D) a bolt (72, 21, D) a bolt (72, 22, D) a +3 shortbow (unseen) (72, 23, D) 3 tomahawks 2 large rocks {=f} 16 arrows (73, 1, D) a +4 rod of inaccuracy (10/10) {!a} (73, 16, D) the Volume of Shifting Poisoning Spells Type Level a - Cure Poison Poison 2 b - Passwall Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Dragon Form Transmutation 7 (73, 17, D) the Disquisition on Curses and Air Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Confuse Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Tukima's Dance Hexes 3 e - Summon Guardian Golem Hexes/Summoning 3 f - Summon Mana Viper Hexes/Summoning 5 (75, 1, D) a book of Beasts