MagicLamp the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (7, 4, D) 42 fruits (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 32, D) a +0 mace (unseen) (59, 36, D) an uncursed ring of wizardry (59, 37, D) an uncursed staff of poison (60, 33, D) a +0 short sword a cursed -3 long sword (60, 36, D) an uncursed amulet of rage (60, 37, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (61, 0, D) a +5 ring of strength (61, 8, D) a +1 mace of protection (61, 26, D) the +1 leather armour "Domal" {Dex+7} It affects your dexterity (+7). (61, 37, D) a book of Necromancy (62, 1, D) a +5 great mace of distortion (62, 4, D) a +0 short sword a +0 robe (62, 8, D) a +2 hand crossbow of freezing (62, 17, D) a +2 long sword of holy wrath (62, 27, D) a +2 plate armour of poison resistance (62, 30, D) a +6 iron rod (10/10) a mottled draconian skeleton (62, 31, D) a +0 morningstar a draconian skeleton (62, 36, D) a fan of gales (62, 37, D) the +9 plate armour of Jijuan {*Contam rN+++ MR++ Dex-4} It affects your dexterity (-4). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (63, 0, D) a +1 plate armour of fire resistance (63, 16, D) a +2 troll leather armour (63, 19, D) a +0 trident (63, 27, D) a +0 dire flail (63, 30, D) a +0 war axe (63, 36, D) the +7 ring mail "Dybog" {rPois rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. It protects you from poison. (63, 37, D) the Catalogue of Changing and Illusion Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Ice Form Ice/Transmutation 4 e - Summon Lightning Spire Summoning/Air 4 f - Aura of Abjuration Summoning 5 (64, 16, D) a plain deck of changes (64, 17, D) an uncursed staff of summoning (64, 21, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (64, 26, D) a crystal ball of energy (64, 27, D) the +10 plate armour "Umaaloy" {Dex+4} It affects your dexterity (+4). (65, 26, D) an uncursed staff of earth (70, 8, D) a +3 rapier of venom (70, 9, D) a +2 plate armour of cold resistance (70, 18, D) a +0 scale mail (70, 36, D) the +6 eveningstar of Fee Simple {crush, Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). (70, 40, D) a +0 dagger a +0 robe (71, 8, D) the +9 greatsling "Norchen" {velocity, rF++ rN+} Any stone fired from it inflicts extra damage. It greatly protects you from fire. It protects you from negative energy. (71, 17, D) a +0 long sword (71, 20, D) a +0 halberd a +0 chain mail (71, 26, D) an ornate deck of wonders (71, 27, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (71, 32, D) a +0 dire flail a +0 robe (71, 40, D) a cursed +0 war axe (unseen) (72, 8, D) a plain deck of destruction (72, 16, D) a +0 mace of draining (72, 19, D) a +0 club a +0 trident (72, 20, D) a +2 battleaxe of electrocution a +0 chain mail (72, 26, D) a +0 long sword of protection (72, 27, D) a cursed amulet of inaccuracy (72, 36, D) a +1 hunting sling of freezing (72, 37, D) an uncursed amulet of the gourmand (73, 1, D) a +2 scimitar of protection (73, 17, D) an uncursed staff of cold (73, 19, D) a +0 dagger (unseen) (73, 27, D) a +2 flail of protection (73, 36, D) an uncursed staff of summoning (73, 37, D) a +0 shortbow of freezing (75, 1, D) a +9 blowgun