MagicLamp the Dungeon (0, 0, D) a +2 dagger {hi simm i fixed it} (0, 5, D) a +0 dagger {hi simm i fixed it} a kobold corpse (0, 43, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of protection the +2 morningstar of Prudence {elec, *Contam rF+ rC+ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from fire. It protects you from cold. It causes magical contamination when unequipped. a +3 war axe of distortion {!w} a +2 rapier of venom (0, 46, D) a +2 ring mail