MackTheKnife Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (7, 0, D:1) a granite talisman (13, 7, D:1) a +0 short sword {short} (14, 0, D:1) a +0 dagger (26, -6, D:1) a +0 short sword (31, -10, D:1) 8 stones {throwing} (31, -2, D:1) a +0 dagger {short} (34, -18, D:1) 3 stones (35, -8, D:1) a +0 dagger {short} a stone {throwing} (50, 18, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip a stone (14, -21, D:2) a +0 ring mail (23, -16, D:2) a +0 sling (26, 12, D:2) a +0 club {mace} (34, 23, D:2) a +0 dagger {short} (46, -25, D:2) a +0 long sword (56, -16, D:2) a +0 robe (57, -21, D:2) a +0 ring mail Level 3 of the Dungeon (18, 3, D:3) 11 gold pieces (24, -7, D:3) 4 stones (48, 1, D:3) a scroll of revelation (48, 3, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (48, 5, D:3) a potion of curing (50, 2, D:3) a scroll of teleportation (50, 4, D:3) a potion of brilliance Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (2, 7, D:4) a +0 club {mace} (6, -6, D:4) 7 stones {throwing} (9, 19, D:4) a +0 dagger (14, -21, D:4) a +0 ring mail (22, -25, D:4) a +0 short sword {short} 5 stones {throwing} (31, -11, D:4) a +0 war axe {axe} (33, -20, D:4) a +0 short sword {short} (34, -3, D:4) a +0 club {mace} Level 5 of the Dungeon (0, 0, D:5) a potion of might (14, -39, D:5) a +0 whip a +0 leather armour (14, -34, D:5) a poisoned dart {throwing} (24, 5, D:5) 2 poisoned darts {throwing} (37, -33, D:5) a stone (39, -42, D:5) a large rock (39, -41, D:5) a large rock {=fthrowing} (40, -36, D:5) a stone (41, -27, D:5) a +0 pair of boots