MackTheKnife Level 1 of the Dungeon (0, 0, D:1) a +0 whip {mace} a +1 barding (3, 22, D:1) a +0 sling (10, 7, D:1) a +0 short sword {short} (14, 25, D:1) a +0 dagger {short} Level 2 of the Dungeon (0, 0, D:2) a +0 spear (8, -8, D:2) 10 stones {throwing} (12, -17, D:2) a +0 spear (20, 17, D:2) a +0 club {mace} (28, 16, D:2) 7 stones (41, 23, D:2) a +0 great sword (44, 0, D:2) a +0 club {mace} a +0 flail {mace} (45, 0, D:2) a +2 vorpal flail {mace} Level 3 of the Dungeon (0, 0, D:3) a +0 club {mace} (8, 16, D:3) a +0 whip (9, 10, D:3) a +0 club (15, 3, D:3) a +0 falchion {long} (28, 13, D:3) a +0 pair of boots (29, 27, D:3) a +0 hand axe {axe} (31, 27, D:3) a +0 club {mace} a +0 short sword of venom {short} (32, 27, D:3) a +0 club {mace} 3 boomerangs {throwing} (41, 2, D:3) a +0 helmet (41, 4, D:3) a +2 short sword of holy wrath {short} (41, 6, D:3) a +0 club (41, 11, D:3) a +0 dagger (43, 1, D:3) a +0 hand axe {axe} Level 4 of the Dungeon (1, 18, D:4) a +0 flail (2, 13, D:4) a +2 whip of flaming {mace} (9, 29, D:4) a +0 club {mace} (26, -2, D:4) a +0 long sword (26, 12, D:4) a +0 war axe (26, 26, D:4) a +0 dagger {short} (38, -5, D:4) 2 poisoned darts Level 5 of the Dungeon (0, 0, D:5) 4 stones {throwing} (14, 23, D:5) 5 stones (15, 5, D:5) 4 stones {throwing} (15, 18, D:5) a +0 barding (22, 18, D:5) 6 stones {throwing} (23, 21, D:5) a +0 mace {mace} (30, 9, D:5) a +0 club {mace} (31, 10, D:5) a +0 dagger {short} (32, 11, D:5) a +0 short sword {short} a +0 hand axe {axe} (33, 11, D:5) a +0 hand axe {axe} Level 6 of the Dungeon (0, 0, D:6) a +0 mace (6, 2, D:6) a throwing net {=f!fthrowing} (11, 2, D:6) a +0 flail (14, -5, D:6) a +0 mace (18, -15, D:6) a +4 dagger {short} (18, -5, D:6) 3 poisoned darts {throwing} (19, -14, D:6) a +0 whip (23, 2, D:6) 2 boomerangs (25, 18, D:6) a +0 hand axe (25, 19, D:6) a +0 flail {mace} (26, 20, D:6) a +0 flail {mace} (28, -1, D:6) a +0 leather armour (28, 11, D:6) a +0 leather armour (32, -5, D:6) a +0 halberd {polearm} a +0 trident {polearm} a +4 mace {mace} (34, -6, D:6) a +2 flail of protection {mace} a +0 scimitar {long} (35, -8, D:6) a +0 club a +0 leather armour (35, -7, D:6) a +0 dagger {short} a +0 mace {mace} a +0 leather armour a +0 dire flail {mace} a +0 robe a +0 dagger {short} a +0 spear {polearm} a +0 robe (35, -6, D:6) a +0 spear {polearm} a +0 whip {mace} a +0 robe a +0 dagger {short} a +0 chain mail (36, -8, D:6) a +0 flail {mace} (36, -7, D:6) a +0 spear {polearm} (41, 1, D:6) a +0 cloak (52, 0, D:6) a +0 trident {polearm} Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (1, -5, D:7) a +0 shortbow (7, -1, D:7) 7 stones (12, 0, D:7) a +0 plate armour (16, 28, D:7) 6 poisoned darts (17, 5, D:7) 8 stones (17, 6, D:7) a +0 hand axe {axe} (19, 22, D:7) 4 stones (25, 22, D:7) a +0 whip (29, 18, D:7) a +0 sling (34, 23, D:7) a +0 dagger (35, -15, D:7) 3 curare-tipped darts (36, 24, D:7) 2 scrolls of vulnerability {!r!r} (41, 5, D:7) a +0 shortbow {bow} (41, 10, D:7) a +0 leather armour a +0 dagger {short} (43, 11, D:7) a +0 spear (43, 13, D:7) a +0 spear (44, 4, D:7) a +0 robe (44, 9, D:7) a +0 robe a +0 dagger (45, 8, D:7) a +0 club {mace} (45, 10, D:7) a +0 leather armour a +0 whip (48, 5, D:7) a +0 leather armour a +0 quarterstaff a +0 sling Level 8 of the Dungeon (0, 0, D:8) a scroll of noise (14, -1, D:8) a +0 buckler (23, 1, D:8) a +0 mace (27, -1, D:8) a +0 spear {polearm} a +0 leather armour a +0 whip {mace} (27, 6, D:8) a +0 sling (28, 0, D:8) a +0 club {mace} (29, -14, D:8) a +0 chain mail (29, 1, D:8) a +0 hand axe {axe} (30, -4, D:8) a +0 plate armour a +2 dire flail of holy wrath {mace} (30, 1, D:8) a +0 ring mail (30, 2, D:8) a potion of degeneration {!q@e2} a +0 club {mace} (32, 3, D:8) 5 stones (34, -5, D:8) a +0 club (41, -26, D:8) a +6 ring of strength (41, -2, D:8) 2 stones (43, 12, D:8) a +0 spear (49, 11, D:8) a +0 whip {mace} a +0 ring mail (50, 11, D:8) a +2 vampiric short sword {short} (51, 12, D:8) a +0 whip a +0 leather armour (52, -1, D:8) a +0 robe (58, 4, D:8) a +0 ring mail (60, 4, D:8) 3 stones Level 9 of the Dungeon (0, 0, D:9) a +0 pair of gloves (17, 46, D:9) a +0 flail {mace} a +1 dagger of venom {short} the +2 trident of Maatrot {drain, *Noise Int+4 Stlth+, polearm} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). *Noise: It may make noises in combat. Stlth: It makes you more stealthy. a +0 dagger {short} (20, 27, D:9) a +0 scimitar {long} (20, 39, D:9) 6 stones (32, 4, D:9) a +0 robe (38, 45, D:9) a scroll of noise (42, 30, D:9) a +0 giant club a +0 giant club (59, 37, D:9) a +0 dagger {short} 3 scrolls of amnesia (59, 38, D:9) a +0 club {mace} (60, 37, D:9) a +0 whip {mace} a +0 ring mail (60, 38, D:9) a +0 dagger {short} a +0 robe a scroll of vulnerability {!r!r} Level 10 of the Dungeon (0, 0, D:10) 2 gold pieces (1, 0, D:10) 2 gold pieces (1, 1, D:10) 2 gold pieces (2, 0, D:10) a gold piece (9, 7, D:10) a +0 leather armour a +0 flail {mace} (9, 9, D:10) a +0 scale mail a +0 mace {mace} (9, 10, D:10) a +0 short sword {short} (9, 12, D:10) a +0 ring mail a +0 dagger {short} (11, 13, D:10) a +0 robe a +0 dagger (21, 9, D:10) a +0 pair of boots (27, 31, D:10) a +0 giant spiked club a +0 giant club (28, 45, D:10) a +0 robe (43, 47, D:10) a +0 sling Level 11 of the Dungeon (0, 0, D:11) a +0 shortbow (3, -29, D:11) 5 stones (9, -2, D:11) a +0 robe (34, -42, D:11) a +0 club {mace} a +0 leather armour (35, -43, D:11) a +0 dagger {short} a +0 robe (36, -43, D:11) a +0 trident (36, -42, D:11) a +0 dagger a +0 robe (36, -41, D:11) a +0 flail (37, -45, D:11) an amulet of reflection a +6 ring of strength +0 steam dragon scales a +4 ring of evasion a ring of ice a wand of polymorph (12) (59, -17, D:11) 5 stones Level 12 of the Dungeon (0, 0, D:12) a wand of polymorph (3) (6, 0, D:12) a potion of magic (8, -32, D:12) a +0 long sword (44, 12, D:12) 6 large rocks {=fthrowing} Level 13 of the Dungeon (8, 10, D:13) a +0 glaive {polearm} a +0 chain mail Level 14 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 dagger "Qoceal" {flame, rElec Int+5} (6310 gold) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. the +4 short sword of the Nine Lives {venom, +Blink Int+5} (4810 gold) It poisons the flesh of those it strikes. Int: It affects your intelligence (+5). +Blink: It lets you blink. the +1 leather armour "Vuagh" {Harm rElec Regen+ Dex-2} (1680 gold) Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. the +1 leather armour of Neh Vuir {Fly rElec rPois rF-} (2030 gold) rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. (0, 0, D:14) a +0 robe a +0 broad axe {axe} a +0 robe a +0 hand axe {axe} (1, -1, D:14) a +0 leather armour a +0 hand axe (17, 13, D:14) a +0 mace a +0 leather armour 4 large rocks (30, 13, D:14) a +0 giant spiked club {mace} a +0 dire flail {mace} (31, 13, D:14) a +0 buckler (46, 21, D:14) a +0 shortbow {bow} (50, 9, D:14) a +0 arbalest (52, 12, D:14) 5 stones Level 15 of the Dungeon (21, -28, D:15) 7 potions of flight (21, -15, D:15) a +0 dagger a +0 robe (22, -18, D:15) a staff of conjuration {!a@e2staff} (26, -30, D:15) 7 stones (27, -27, D:15) a +0 ring mail a +0 great sword (27, -25, D:15) a +0 dagger {short} a +0 robe (27, -24, D:15) a +0 dire flail {mace} a +0 dire flail {mace} (30, -28, D:15) a +0 leather armour (37, -30, D:15) a +0 great sword a +0 ring mail (38, -30, D:15) a +0 battleaxe a +0 ring mail (43, -6, D:15) a +0 glaive a +0 leather armour (52, 15, D:15) a +0 quarterstaff {staff} (53, 17, D:15) a +1 longbow of flaming {bow} a +0 barding the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger {short} a +0 robe (0, 9, Orc:1) a +0 flail a +0 ring mail a +0 short sword a +0 leather armour (0, 10, Orc:1) a +3 short sword {short} (1, 8, Orc:1) a +0 mace a +0 ring mail (1, 10, Orc:1) a +0 flail (2, 10, Orc:1) a +0 dire flail {mace} a +0 plate armour (6, 39, Orc:1) the +6 scimitar of Melee {protect, Dex+3, long} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+3). (7, 8, Orc:1) a +0 dagger of speed {short} a +0 leather armour (9, 7, Orc:1) a +0 flail 3 boomerangs (9, 8, Orc:1) a +0 trident a +0 chain mail Level 2 of the Orcish Mines [Shop] Bekh's Distillery a potion of curing (39 gold) a potion of attraction (39 gold) a potion of magic (104 gold) a potion of ambrosia (104 gold) a potion of lignification (39 gold) a potion of curing (39 gold) a potion of attraction (39 gold) [Shop] Zitusedo's Distillery a potion of haste (160 gold) a potion of haste (160 gold) a potion of curing (48 gold) a potion of curing (48 gold) a potion of degeneration (16 gold) a potion of might (64 gold) a potion of magic (128 gold) a potion of resistance (160 gold) a potion of degeneration (16 gold) [Shop] Acsoil's Distillery a potion of mutation (136 gold) a potion of mutation (136 gold) a potion of brilliance (68 gold) a potion of brilliance (68 gold) [Shop] Etidonkure's Antique Armour Shoppe a +0 robe (18 gold) a +0 chain mail (117 gold) a +0 helmet (117 gold) a +0 cloak (117 gold) a +0 ring mail (104 gold) a +0 robe (18 gold) a +1 robe (200 gold) a +0 robe (18 gold) a +0 cloak (117 gold) [Shop] Buastritu's Assorted Antiques a potion of brilliance (140 gold) a +0 quarterstaff (140 gold) a scroll of poison (140 gold) a +0 morningstar (140 gold) a scroll of enchant armour (262 gold) Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of vulnerability {!r!r} (3, -1, Lair:1) a scroll of amnesia (17, 36, Lair:1) a +3 leather armour (21, 3, Lair:1) a +0 hand axe (30, -16, Lair:1) a +0 hand axe (44, 2, Lair:1) 5 poisoned darts (46, -1, Lair:1) a +0 short sword (47, 3, Lair:1) 28 gold pieces (54, -18, Lair:1) a +0 great sword {long} (56, 33, Lair:1) a +0 leather armour (57, 23, Lair:1) a +0 trident {polearm} Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (5, 18, Lair:2) 6 stones (6, -18, Lair:2) 4 stones (16, 10, Lair:2) a +0 cloak (34, 14, Lair:2) a +0 spear {polearm} (39, 8, Lair:2) a +0 rapier {short} Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 leather armour (3, -4, Lair:3) 2 poisoned darts {throwing} (6, -3, Lair:3) a +0 plate armour (6, 24, Lair:3) a +0 whip of venom {mace} (14, 32, Lair:3) a +0 quarterstaff (16, 10, Lair:3) a +0 short sword {short} (24, 36, Lair:3) 2 stones (40, -14, Lair:3) a scroll of amnesia Level 4 of the Lair of Beasts (0, 0, Lair:4) 5 stones {throwing} (5, -7, Lair:4) a +0 leather armour (6, 32, Lair:4) a potion of magic (19, 9, Lair:4) a +0 dagger (19, 25, Lair:4) a +0 dagger (23, 5, Lair:4) a +0 ring mail (25, 17, Lair:4) a scroll of vulnerability (26, 16, Lair:4) a +0 dagger (27, -10, Lair:4) a +0 chain mail (30, 2, Lair:4) a scroll of amnesia (35, 31, Lair:4) a staff of poison {!astaff} (45, 22, Lair:4) a +0 falchion (55, 31, Lair:4) a +0 great sword of freezing {long} (63, -9, Lair:4) 4 stones (63, 10, Lair:4) a +0 pair of boots Level 5 of the Lair of Beasts (0, 0, Lair:5) a +4 ring of evasion (39, -5, Lair:5) a +0 ring mail Level 1 of the Shoals [Shop] Xeah's Jewellery Shoppe an amulet of magic regeneration (360 gold) a ring of flight (210 gold) a +6 ring of strength (432 gold) a +4 ring of protection (432 gold) a +6 ring of dexterity (432 gold) an amulet of the acrobat (360 gold) a ring of flight (210 gold) an amulet of reflection (360 gold) a ring of fire (300 gold) [Shop] Jomyh's Weapon Shoppe a +0 shortbow (45 gold) 6 stones (9 gold) a +0 dagger (30 gold) a +0 spear (45 gold) a +2 war axe of holy wrath (274 gold) a +4 hand axe (375 gold) a +0 battleaxe (97 gold) [Shop] Mouwn's General Store a potion of cancellation (88 gold) a scroll of butterflies (44 gold) a +0 chain mail (49 gold) a scroll of poison (44 gold) 2 potions of flight (66 gold) 4 boomerangs of dispersal (66 gold) 2 stones (2 gold) a +0 scale mail (44 gold) (0, 0, Shoals:1) 3 large rocks (10, 2, Shoals:1) 5 large rocks (14, 4, Shoals:1) 5 large rocks (15, 7, Shoals:1) a +0 shortbow {bow} (46, -3, Shoals:1) a +0 spear a +0 sling (47, -3, Shoals:1) a +0 spear a +0 sling a +0 club a +0 sling (48, -3, Shoals:1) a +0 spear {polearm} (52, 1, Shoals:1) a +0 spear a +0 sling Level 2 of the Shoals [Shop] Qiackonn's Magic Scroll Emporium a scroll of fear (48 gold) a scroll of teleportation (36 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of fear (48 gold) a scroll of identify (24 gold) (0, 0, Shoals:2) a +0 shortbow {bow} a +0 robe (1, 0, Shoals:2) a +0 trident {polearm} (22, -31, Shoals:2) a +0 trident {polearm} (23, -32, Shoals:2) a throwing net a +0 trident (28, -24, Shoals:2) the +2 robe of the Grue {rF- MP+9 Dex+7 SInv} Dex: It affects your dexterity (+7). rF: It makes you vulnerable to fire. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Level 3 of the Shoals (28, -16, Shoals:3) 2 potions of flight (29, -16, Shoals:3) a scroll of magic mapping (30, -16, Shoals:3) a scroll of butterflies (30, -15, Shoals:3) the ring "Voer Yhi" {Wiz Int+3} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). (30, -14, Shoals:3) a potion of curing {@q1} (31, -16, Shoals:3) a potion of haste (32, -16, Shoals:3) the +9 short sword of Generosity {drain, rF- Will++} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It makes you vulnerable to fire. Will: It greatly increases your willpower. (unseen) Level 4 of the Shoals (0, 0, Shoals:4) 3 stones (5, -5, Shoals:4) a potion of berserk rage (6, 0, Shoals:4) a scroll of identify Level 1 of the Spider Nest (1, -28, Spider:1) a +2 scale mail of fire resistance (25, -25, Spider:1) a +0 hand axe Level 2 of the Spider Nest (12, 11, Spider:2) 3 silver javelins (25, -18, Spider:2) a +0 ring mail (44, -47, Spider:2) a condenser vane Level 3 of the Spider Nest (30, 29, Spider:3) 5 stones Level 4 of the Spider Nest (1, 11, Spider:4) a steelbarb worm corpse (1, 13, Spider:4) a redback corpse a ghost moth corpse (1, 16, Spider:4) a jumping spider corpse (2, 13, Spider:4) a culicivora corpse (3, 15, Spider:4) an orb spider corpse (8, -1, Spider:4) 3 stones {throwing} (10, 12, Spider:4) a wolf spider corpse (15, 30, Spider:4) a scroll of immolation (17, 35, Spider:4) a +0 robe (29, 13, Spider:4) a +1 scimitar of electrocution {long} (49, -10, Spider:4) a phantom mirror (49, 4, Spider:4) a +0 ring mail (50, 33, Spider:4) a +0 rapier {short} Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +6 war axe "Q" {freeze, Str-4 Int+4 Dex+4, axe} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). (0, 7, Slime:5) the +8 dire flail of Putrescence {flame, +Blink rF- rN+ Will+, mace} It burns those it strikes, dealing additional fire damage. rF: It makes you vulnerable to fire. rN: It protects you from negative energy. +Blink: It lets you blink. Will: It increases your willpower. (1, -1, Slime:5) the +7 spear of Putrescence {vorpal, Fly rF++ Will- Str-3, polearm} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). rF: It greatly protects you from fire. Fly: It grants you flight. Will: It decreases your willpower. (9, 9, Slime:5) the +5 quarterstaff "Ydghy" {vorpal, Str+6, staff} It inflicts extra damage upon your enemies. Str: It affects your strength (+6).