MTVSty1e Level 1 of the Dungeon (19, 12, D:1) 4 stones (28, 4, D:1) a +0 dagger (29, 3, D:1) 4 stones (31, 13, D:1) 7 stones (42, 10, D:1) a +0 club (43, 9, D:1) a +0 dagger a +0 short sword a +0 club 5 stones (44, 22, D:1) a +0 short sword (44, 32, D:1) a +0 robe (45, 8, D:1) a +0 dagger of freezing (46, 8, D:1) a +0 short sword a +0 club (49, 8, D:1) 4 large rocks (53, 3, D:1) a +0 dagger 5 stones (62, 35, D:1) a +0 robe of willpower (64, 35, D:1) a +0 ring mail Level 2 of the Dungeon (3, 24, D:2) a +0 robe (8, 36, D:2) a +0 robe (13, 41, D:2) a +0 dagger (18, 48, D:2) a +0 dagger (28, 14, D:2) 3 boomerangs (29, 4, D:2) a +0 club a +0 sling (31, 23, D:2) a +0 robe (32, 13, D:2) a +0 spear (33, 41, D:2) a +0 club (38, 36, D:2) 4 stones (40, 14, D:2) a +0 dagger (48, 9, D:2) a +4 quarterstaff of chaos (49, 12, D:2) a +0 hammer (55, 46, D:2) a +0 club a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (9, -5, D:3) a +0 helmet (13, -9, D:3) a +0 dagger the +11 sling of Eternal Vigilance {vorpal, +Blink Fly} Any ammunition fired from it inflicts extra damage upon your enemies. Fly: It grants you flight. +Blink: It lets you blink. the +1 leather armour of Depression {rElec Dex+3} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (14, -8, D:3) a +0 trident (14, -7, D:3) a +0 dagger an orc corpse (skeletalised by now) (14, -6, D:3) a +0 club (15, -7, D:3) a +0 morningstar a +0 leather armour a +0 short sword (15, -6, D:3) a +0 dagger an orc corpse (skeletalised by now) (15, -5, D:3) a +0 mace an orc corpse (skeletalised by now) (16, -6, D:3) a +2 flail of holy wrath (20, -8, D:3) 9 stones (25, 2, D:3) a +0 club (28, 4, D:3) a +0 club (33, 25, D:3) a +0 whip a stone (34, -10, D:3) a +0 dagger (34, 24, D:3) a +0 club (39, 11, D:3) a +0 robe (40, 7, D:3) a +0 short sword (41, 5, D:3) 5 curare-tipped darts (44, -4, D:3) the +1 leather armour "Uqiowk" {Rampage rF- Regen+ SInv} rF: It makes you vulnerable to fire. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (47, -1, D:3) 5 boomerangs (51, 26, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) the +7 great mace of the Vaults {vorpal, MP+9 Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). MP: It affects your magic capacity (+9). (3, 12, D:4) 3 poisoned darts (4, 4, D:4) a +1 whip of electrocution (4, 5, D:4) a +0 club a goblin corpse (6, -5, D:4) a +0 club (12, -14, D:4) a quokka corpse (skeletalised by now) (14, -4, D:4) a +0 ring mail (17, -6, D:4) a +0 dagger (17, -5, D:4) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (18, -5, D:4) a +0 hand axe (19, -5, D:4) a +0 flail (25, 9, D:4) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 14 gold pieces (1, 4, D:7) a +0 trident a +0 leather armour (1, 7, D:7) a +0 short sword (still there?) a +1 dagger of draining (still there?) a +0 leather armour (still there?) a bullfrog corpse (still there?) an orc corpse (still there?) (18, 18, D:7) a +0 scale mail (20, 5, D:7) 4 stones