MDvedh Level 1 of the Dungeon (0, 0, D:1) 10 bolts (1, 18, D:1) a +0 dagger (6, -1, D:1) a +0 short sword (9, 2, D:1) a stone (9, 3, D:1) a stone (10, 16, D:1) 31 arrows (11, 10, D:1) a +0 hunting sling (12, 6, D:1) a +0 club (14, 4, D:1) a stone (15, 3, D:1) a stone (17, 2, D:1) a stone (23, 9, D:1) 25 sling bullets (28, 19, D:1) 16 arrows (31, 6, D:1) 18 arrows (32, 7, D:1) 17 bolts (40, 20, D:1) a +0 club (43, -5, D:1) 17 arrows (43, -3, D:1) a +0 ring mail (43, 1, D:1) a +0 club (44, -3, D:1) a +1 short sword of protection (45, 23, D:1) a +0 spear (46, 21, D:1) a throwing net (48, 2, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) 18 bolts (4, -2, D:2) a +0 short sword a +0 ring mail (6, -1, D:2) a +0 club (6, 13, D:2) a +0 leather armour (8, 15, D:2) a throwing net (9, 22, D:2) a +0 dagger a +0 robe (11, 25, D:2) 3 stones (12, 25, D:2) a +0 short sword (16, 0, D:2) 12 sling bullets (27, 35, D:2) a +0 leather armour (40, 27, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, 14, D:3) 13 poisoned darts (7, 8, D:3) 7 stones (9, 17, D:3) 25 stones (10, 44, D:3) a +0 leather armour (11, 47, D:3) a +0 leather armour (20, 3, D:3) a +0 dagger (24, 29, D:3) 4 stones (26, 8, D:3) a +0 leather armour (27, 27, D:3) a stone (33, -1, D:3) a +0 leather armour (36, 20, D:3) a +0 club Level 4 of the Dungeon (0, 28, D:4) a +0 dagger a +0 robe a +0 short sword a +0 club (1, 28, D:4) a +0 flail 2 boomerangs a +0 scale mail a +0 club (14, 3, D:4) a +0 hunting sling (28, 17, D:4) a +0 hand axe (29, -4, D:4) a +0 giant club a +0 leather armour a +2 dagger of electrocution (32, -1, D:4) a +0 ring mail (33, -19, D:4) a +0 short sword a +0 chain mail (33, -18, D:4) a +0 club a +0 flail (33, -1, D:4) a +0 whip (33, 5, D:4) a ration (33, 31, D:4) a cursed -2 club (37, 7, D:4) the +4 spear "Yzximer" {flame, rPois Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from poison. (38, 7, D:4) a +1 pair of boots (39, -8, D:4) 6 arrows (40, 2, D:4) a potion of lignification (40, 7, D:4) a +0 ring mail (48, -9, D:4) a +0 rapier Level 5 of the Dungeon [Shop] Eryucuj's Antique Armour Emporium a +0 leather armour (52 gold) a scarf of resistance (832 gold) a +0 leather armour (52 gold) a +0 leather armour (52 gold) a +0 ring mail (104 gold) a +1 robe of positive energy (252 gold) a +2 robe of cold resistance (460 gold) a +0 robe (18 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (2792 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (0, 0, D:5) 12 gold pieces (1, 0, D:5) a ration (4, 1, D:5) a +0 scythe