M4edhros Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 2, D:1) a +0 robe (18, 28, D:1) a +0 dagger (33, 34, D:1) a +0 club Level 2 of the Dungeon Level 3 of the Dungeon (7, 53, D:3) a +0 flail (38, 33, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 16 bolts (15, 25, D:4) 24 arrows (34, 22, D:4) a +0 pair of gloves (36, 38, D:4) a +0 hand axe a +0 ring mail (39, 34, D:4) a +0 leather armour a +0 falchion 2 tomahawks (40, 34, D:4) a tomahawk (46, 38, D:4) a +0 flail (53, 30, D:4) a +0 robe (56, -4, D:4) a +0 falchion a +0 morningstar a +0 hand axe (57, -5, D:4) a +0 club a +0 leather armour a +0 hand axe a +0 chain mail (57, -3, D:4) 2 tomahawks (60, -6, D:4) a +0 dagger a +0 robe (61, -6, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 13, D:5) a +0 robe a +0 dagger (15, 17, D:5) a +0 leather armour (28, 24, D:5) a +0 giant club (32, -14, D:5) a cursed +0 short sword a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) the +7 dagger "Zuytevy" {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. (16, 9, D:6) a +0 battleaxe a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (4, 0, D:7) a +0 chain mail (13, 3, D:7) a +0 spear (29, 3, D:7) a +0 leather armour (42, -1, D:7) a +0 quarterstaff Level 8 of the Dungeon Level 9 of the Dungeon (0, 0, D:9) a +0 whip (0, 1, D:9) a +0 spear (0, 10, D:9) a +0 dagger a +0 giant spiked club (0, 11, D:9) a +0 club (1, 10, D:9) a +0 short sword a +0 robe (1, 11, D:9) a +0 dagger a +0 robe (1, 12, D:9) a cursed +0 leather armour (1, 13, D:9) a +0 shortbow (7, -5, D:9) a +0 giant club (9, 18, D:9) a +0 robe (36, -10, D:9) a +0 quarterstaff Level 10 of the Dungeon (43, -40, D:10) a +0 giant spiked club (44, -7, D:10) a +0 robe Level 11 of the Dungeon Level 12 of the Dungeon (0, 0, D:12) a +0 chain mail a +0 dagger a +0 robe a cursed -3 dagger a +0 robe a +0 short sword 7 tomahawks a +0 plate armour (2, 3, D:12) a +0 whip Level 14 of the Dungeon (2, 2, D:14) a +0 dagger a +2 robe of cold resistance (4, 38, D:14) a +0 giant spiked club a +0 giant spiked club (8, -1, D:14) a +0 spear (11, 5, D:14) a +0 robe a +0 long sword a +0 robe a +3 short sword of freezing (11, 7, D:14) a +1 scimitar of flaming (14, 35, D:14) a +0 trident (16, -5, D:14) a +0 robe a cursed +0 hand axe (18, 19, D:14) a +0 dagger (20, 23, D:14) a +0 quarterstaff (21, 26, D:14) a +0 troll leather armour (22, 4, D:14) a +0 scimitar of flaming (26, 0, D:14) a cursed +2 mace a +0 robe (28, -8, D:14) a +0 shortbow (39, 35, D:14) a +0 giant spiked club a +0 giant club (51, 8, D:14) 4 large rocks (52, 6, D:14) a large rock (54, 4, D:14) a large rock (57, 7, D:14) a +1 scimitar of flaming (57, 8, D:14) an uncursed amulet of harm an uncursed ring of teleportation Level 15 of the Dungeon (34, 11, D:15) a potion of curing (43, 14, D:15) 5 large rocks (55, 43, D:15) a +1 dagger of draining an uncursed staff of air a +0 broad axe of freezing (66, 0, D:15) the +0 quarterstaff "Faneol" {flame, *Corrode rC+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from cold. It may corrode you when you take damage. the Ecumenical Temple (5, 16, Temple) 2 scrolls of enchant weapon a book of the Tempests the Catalogue of Dark Aid Spells Type Level a - Pain Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Agony Necromancy 5 d - Deflect Missiles Charms/Air 6 e - Simulacrum Ice/Necromancy 6 a wand of disintegration (1) 3 scrolls of amnesia a crystal ball of energy a book of Minor Magic a scroll of immolation 4 scrolls of remove curse a book of Battle 3 potions of flight a potion of lignification a potion of mutation a book of the Earth Wizardry, Part Five Spells Type Level a - Bolt of Draining Conjuration/Necromancy 5 b - Lightning Bolt Conjuration/Air 5 c - Lee's Rapid Deconstruction Earth 5 d - Aura of Abjuration Summoning 5 e - Summon Forest Summoning/Translocation 5 f - Blade Hands Transmutation 5 Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 broad axe a +0 chain mail a +2 mace of holy wrath a +0 ring mail a +0 club a +0 chain mail (0, 29, Orc:1) a steel tomahawk (0, 33, Orc:1) a +0 robe a +0 dagger (1, 32, Orc:1) 2 steel tomahawks (1, 33, Orc:1) a steel tomahawk a +0 leather armour a cursed -1 club (2, 32, Orc:1) a cursed +0 chain mail a +0 club (2, 36, Orc:1) a +0 glaive 3 steel tomahawks a +0 chain mail (13, 3, Orc:1) a +0 long sword a +0 chain mail (23, 51, Orc:1) a +0 giant club (24, 40, Orc:1) a +0 mace a +0 hand axe (24, 41, Orc:1) a +0 hand axe 5 tomahawks of returning a +0 plate armour a +0 troll leather armour (24, 42, Orc:1) a +0 flail a +0 flail Level 2 of the Orcish Mines [Shop] Fonkymnarph's Assorted Antiques a book of Unlife (1430 gold) a +0 falchion (66 gold) a potion of lignification (66 gold) a scroll of identify (44 gold) a +0 leather armour (44 gold) a +0 chain mail (99 gold) a +0 chain mail (99 gold) a +0 hand crossbow (77 gold) the cursed +1 scimitar of Unreason {slice, rC+ Str+2} (576 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It has a curse placed upon it. [Shop] Qasoxzed's Book Shoppe a book of Conjurations (300 gold) a book of Changes (250 gold) a book of Geomancy (350 gold) a book of Misfortune (200 gold) a book of Maledictions (250 gold) a book of Battle (400 gold) a book of Frost (350 gold) a book of Party Tricks (500 gold) a Young Poisoner's Handbook (400 gold) a book of Power (450 gold) a book of Cantrips (200 gold) [Shop] Neiwoemo's Antique Armour Emporium a +0 chain mail (130 gold) a +0 robe (20 gold) the +3 pair of gauntlets of War {Slay+5} (1377 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+5). a +0 chain mail (130 gold) a +2 chain mail of fire resistance (623 gold) a cursed +0 pair of gloves (101 gold) a +0 leather armour (58 gold) the +4 scale mail "Qorhot" {rC+ MR+ Str-2 Int+4} (1386 gold) It affects your strength (-2). It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. [Shop] Aloenn's Antique Weapon Shoppe a +4 arbalest (1033 gold) a +0 great sword (253 gold) a +0 hand crossbow (136 gold) a +0 flail of holy wrath (323 gold) a +3 blowgun (760 gold) the cursed +1 shortbow "Hexkakhu" {flame, rF- Str+5 Int+4} (1025 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your intelligence (+4). It makes you vulnerable to fire. It has a curse placed upon it. a +4 giant spiked club (932 gold) (48, -10, Orc:2) a +0 troll leather armour Level 1 of the Elven Halls (0, 0, Elf:1) a +0 shortbow (1, 11, Elf:1) a +0 leather armour a +0 longbow a +0 dagger (3, 6, Elf:1) a +0 longbow (41, -19, Elf:1) a +0 shortbow a +0 leather armour (41, -18, Elf:1) a +0 dagger (43, -17, Elf:1) a +0 long sword a +0 ring mail (46, 24, Elf:1) a cursed -2 lajatang a +1 robe of fire resistance (46, 25, Elf:1) a +0 rapier (58, -5, Elf:1) a +0 leather armour a +0 buckler (59, -4, Elf:1) a +0 short sword (62, 34, Elf:1) a +0 dagger (65, 36, Elf:1) an uncursed ring of ice (65, 38, Elf:1) a +1 vampiric long sword a +0 leather armour Level 2 of the Elven Halls (0, 0, Elf:2) a +0 long sword a +0 scale mail an elf corpse (1, -1, Elf:2) a +0 rapier (1, 0, Elf:2) a +1 hand axe of chopping a +4 hand axe of electrocution (2, -2, Elf:2) a +6 war axe of electrocution (2, -1, Elf:2) a +0 long sword (unseen) (2, 0, Elf:2) a +0 scale mail an elf corpse (5, 29, Elf:2) a +0 long sword a +0 leather armour (9, -1, Elf:2) a +2 flail of venom (10, 0, Elf:2) a +0 long sword a +0 leather armour (12, 9, Elf:2) a +7 dagger a +5 dagger (13, 9, Elf:2) a +3 dagger (13, 26, Elf:2) a +0 rapier a +0 leather armour (13, 52, Elf:2) a +0 long sword (15, 50, Elf:2) a +0 dagger (17, 41, Elf:2) a +0 ring mail a +0 rapier (19, -6, Elf:2) a +0 rapier (unseen) (19, 43, Elf:2) a cursed +0 dagger an elf corpse (skeletalised by now) (20, 33, Elf:2) a crystal ball of energy (22, 33, Elf:2) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (23, 24, Elf:2) a +0 long sword of draining (25, 26, Elf:2) a scroll of random uselessness (28, 49, Elf:2) a +0 long sword (28, 53, Elf:2) a book of Spatial Translocations Cifeanoh's Collected Works on Darkness Spells Type Level a - Pain Necromancy 1 b - Control Undead Necromancy 4 c - Dispel Undead Necromancy 5 the Incunabulum of the Snowflakes and Unholy Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Throw Icicle Conjuration/Ice 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Death Channel Necromancy 6 (29, 30, Elf:2) a +0 helmet (30, 47, Elf:2) a +0 long sword a +0 long sword (31, 46, Elf:2) a +0 rapier a +0 leather armour a +1 long sword of holy wrath a +0 ring mail a +0 buckler an elf corpse (skeletalised by now) (32, 37, Elf:2) a +0 long sword a +0 leather armour (33, 36, Elf:2) a +0 rapier a +0 leather armour (42, 36, Elf:2) a +0 short sword Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (24, 21, Lair:2) an uncursed amulet of the gourmand (44, 14, Lair:2) a +0 club (48, 9, Lair:2) a +0 blowgun a +1 dagger of distortion Level 3 of the Lair of Beasts (20, -5, Lair:3) a cursed +0 scale mail (28, -4, Lair:3) a +0 leather armour (35, 0, Lair:3) a book of Power (39, -25, Lair:3) a book of Frost (39, -24, Lair:3) a +0 ring mail of fire resistance (39, -17, Lair:3) +0 ice dragon scales (40, -25, Lair:3) an uncursed staff of energy (40, -24, Lair:3) a +5 antimagic quarterstaff Level 4 of the Lair of Beasts (4, -7, Lair:4) a scroll of remove curse Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 short sword (36, -47, Lair:5) a +1 great sword of holy wrath (51, -40, Lair:5) a +0 scale mail Level 6 of the Lair of Beasts (5, -19, Lair:6) a scroll of vulnerability (14, -16, Lair:6) a +0 cloak (30, -13, Lair:6) a +0 spear (53, 35, Lair:6) the +3 spear of the Poles {antimagic, *Noise +Fly rPois Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from poison. It lets you fly. It may make noises in combat. Level 5 of the Pits of Slime (0, 0, Slime:5) the +2 pair of boots of the Shining Light {rCorr Str-4 Int+5 Stlth+} It affects your strength (-4). It affects your intelligence (+5). It protects you from acid and corrosion. It makes you more stealthy. (2, 9, Slime:5) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (8, 3, Slime:5) the +3 mace of Yhadua {crush, rElec rF- rN+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. (11, 8, Slime:5) the cursed +0 scale mail "Beecsuro" {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it.