M4edhros Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -9, D:1) a bat corpse (skeletalised by now) (10, -14, D:1) a +0 club (unseen) (14, -26, D:1) 12 arrows (14, -24, D:1) a bat corpse (skeletalised by now) (28, -17, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of brilliance (3, -2, D:2) a +0 whip (6, -18, D:2) a kobold corpse (skeletalised by now) (6, -10, D:2) 19 stones (8, -13, D:2) a cursed +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 15 bolts (2, 0, D:3) a +0 mace (unseen) Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, -3, D:4) a +0 club a +0 club a goblin corpse (4, -5, D:4) a +0 dagger a +0 hunting sling 22 stones a +0 club a goblin corpse a goblin corpse (4, -4, D:4) a +0 club (4, -3, D:4) a +0 dagger (5, -4, D:4) a +0 club a hobgoblin corpse (10, 22, D:4) the +8 hunting sling "Buiteonk" {freeze, *Confuse rF+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It may confuse you when you take damage. (15, 21, D:4) 18 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (14, -13, D:5) an adder skeleton