M4edhros Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 16, D:1) a +0 ring mail (5, 18, D:1) a +0 whip (5, 19, D:1) a +0 dagger (8, 17, D:1) a cursed +0 dagger a +0 dagger (8, 18, D:1) a +0 short sword (14, 9, D:1) a +0 short sword (17, 9, D:1) a +0 chain mail (23, -13, D:1) a +0 ring mail (28, 22, D:1) a +0 club (29, -9, D:1) a +0 club (36, -8, D:1) a +0 club (43, 1, D:1) a +0 club (49, -6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 18 arrows (5, 14, D:2) a +0 club (6, 6, D:2) a +0 chain mail (6, 13, D:2) a +0 pair of gloves (9, 1, D:2) a cursed -3 dagger (14, -21, D:2) 23 arrows (14, 3, D:2) a +0 short sword (17, -17, D:2) a +0 dagger (19, 1, D:2) a +0 club (22, 3, D:2) a +0 robe (25, -16, D:2) a +0 short sword (34, -9, D:2) a +0 club (36, 23, D:2) a +0 quarterstaff (41, -19, D:2) a +0 halberd a cursed -1 whip (46, -8, D:2) a cursed -2 club (46, 31, D:2) a +0 hand axe (47, -4, D:2) a +0 flail (48, 8, D:2) a +0 spear (48, 9, D:2) a +0 spear a +0 spear (53, -10, D:2) a cursed +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, -30, D:3) a +0 spear (6, -27, D:3) 18 arrows (7, -22, D:3) a +0 robe (9, -21, D:3) a +0 robe (10, -23, D:3) a +0 robe a +0 scythe of flaming (10, -22, D:3) a +0 club (12, -41, D:3) a +0 plate armour (12, -24, D:3) a +0 club (15, -40, D:3) a +0 scale mail (16, -38, D:3) a +0 dagger a +0 robe (19, -31, D:3) a +0 mace a cursed +0 falchion a +0 ring mail (21, -28, D:3) a +0 short sword (22, -25, D:3) 14 arrows (25, -39, D:3) a cursed +0 scale mail (27, -35, D:3) a +0 flail (34, -45, D:3) a +0 dagger (52, -17, D:3) a +0 war axe a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 blowgun a +0 leather armour (8, 38, D:4) a +0 helmet (15, 20, D:4) a +0 ring mail (15, 39, D:4) a +0 arbalest (18, 18, D:4) a +0 helmet (28, 30, D:4) a +5 flail of crushing a +0 scale mail (33, 10, D:4) a +0 giant spiked club (33, 11, D:4) 23 arrows (42, 9, D:4) the +1 scale mail of Bon Ynwo {-Cast SInv Stlth+} It lets you see invisible. It prevents spellcasting. It makes you more stealthy. Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (1, -17, D:5) a +0 hunting sling (5, -36, D:5) a +0 arbalest (15, -8, D:5) a +0 shortbow 17 arrows (21, -22, D:5) a +0 great sword Level 6 of the Dungeon (0, 0, D:6) 26 bolts (3, 4, D:6) a +0 whip (20, -20, D:6) a +0 quarterstaff (23, 10, D:6) a +0 leather armour a +0 club (24, 10, D:6) a +1 whip of flaming a +0 robe (25, 19, D:6) a +0 animal skin (26, 10, D:6) a +0 scale mail (29, -9, D:6) a +0 giant club (29, 1, D:6) 27 arrows (33, -11, D:6) a +0 dagger a +0 leather armour a +0 rapier (39, 5, D:6) a +0 hand axe of flaming (42, -4, D:6) a +0 pair of boots (42, 10, D:6) a +0 club a +0 robe (43, 10, D:6) a +0 trident a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 robe (9, 2, D:7) 16 arrows (26, 9, D:7) a +0 rapier (39, 28, D:7) a +0 animal skin Level 8 of the Dungeon (0, 0, D:8) 24 arrows (17, -1, D:8) 2 arrows (19, -4, D:8) a +0 shortbow 13 arrows (27, 1, D:8) an uncursed staff of fire (28, 8, D:8) 10 poisoned needles (38, -6, D:8) a +0 short sword (39, -5, D:8) a +0 whip (45, 23, D:8) a +0 plate armour (52, -3, D:8) a +0 cloak Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (10, -14, D:9) a +0 shield (11, -15, D:9) a +0 shortbow 26 arrows (11, 8, D:9) a +0 shortbow 18 arrows (14, -15, D:9) a +0 hand axe a +0 ring mail (16, -16, D:9) a +2 short sword of venom a +0 ring mail (17, -14, D:9) a cursed +0 flail a +0 leather armour (23, -30, D:9) a +0 flail (26, -3, D:9) a +0 pair of gloves (35, -9, D:9) a +0 rapier (38, -11, D:9) a +0 giant club a +0 giant club (39, -12, D:9) a +2 vampiric dagger a +0 short sword Level 10 of the Dungeon [Shop] Nub Udyl's Antique Armour Shoppe a +0 ring mail (100 gold) a +2 ring mail of poison resistance (450 gold) the +4 moon troll leather armour {Spirit, Regen++ MP+5} (1100 gold) It affects your magic capacity (+5). It increases your rate of regeneration. the +3 plate armour of Nailanef {MR+} (1265 gold) It affects your resistance to hostile enchantments. a +0 leather armour (50 gold) the +1 chain mail "Qihap" {rC+ Dex+4} (797 gold) It affects your dexterity (+4). It protects you from cold. a cursed +0 ring mail (25 gold) the +3 fire dragon armour of Boredom {rElec rPois rF++ rC- Int+3 Stlth-} (2452 gold) It affects your intelligence (+3). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It makes you less stealthy. a +0 leather armour (50 gold) the +2 ring mail of Exclusion {rElec} (700 gold) It insulates you from electricity. a +0 ring mail (100 gold) a cursed +0 scale mail (25 gold) a +3 chain mail (537 gold) a +0 pair of boots of running (787 gold) [Shop] Oqur's Armour Boutique a +2 chain mail of fire resistance (301 gold) a cursed +0 plate armour (280 gold) the +1 leather armour of Jigsaw {rElec rCorr MP+9} (372 gold) It insulates you from electricity. It affects your magic capacity (+9). It protects you from acid and corrosion. a +0 robe (9 gold) a +1 cloak (161 gold) a cursed +0 leather armour (1 gold) a +0 robe (9 gold) a +0 leather armour (28 gold) the +2 plate armour of Cotual {Str+2} (618 gold) It affects your strength (+2). [Shop] Olosmipn's Gadget Boutique a wand of teleportation (3/9) (273 gold) a wand of hasting (6/9) (780 gold) a wand of iceblast (10/15) (182 gold) a wand of paralysis (8/24) (130 gold) a disc of storms (260 gold) a plain deck of summoning (182 gold) a lamp of fire (520 gold) a wand of digging (14/24) (468 gold) (0, 0, D:10) a +0 giant club a steam dragon hide (13, -24, D:10) a +1 flail of crushing (16, -38, D:10) a +0 war axe a +0 scale mail 3 javelins (18, -39, D:10) a javelin (22, -7, D:10) a +0 short sword (32, -41, D:10) a +0 shortbow 10 arrows (33, -38, D:10) 2 arrows (40, -24, D:10) a +0 giant club (51, -42, D:10) a +0 falchion (54, -9, D:10) a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) a +0 long sword (8, 28, D:11) a +0 short sword (16, 25, D:11) a +0 dagger (16, 27, D:11) a +0 short sword (17, 9, D:11) a +1 spear of venom (21, 8, D:11) a cursed +0 robe (27, 29, D:11) a +1 long sword of holy wrath a +2 arbalest of flaming 7 bolts a cursed +0 chain mail (28, 33, D:11) a bolt (28, 36, D:11) a bolt (31, 31, D:11) a large rock (31, 35, D:11) a bolt (31, 36, D:11) 2 bolts (32, 51, D:11) a +0 short sword (35, 43, D:11) a large rock (35, 44, D:11) a large rock (37, 22, D:11) a +0 club a +0 short sword (37, 23, D:11) a +0 dagger (37, 24, D:11) a +0 whip a +0 blowgun 2 poisoned needles (38, 22, D:11) a +0 club (48, 2, D:11) a +0 whip (49, 1, D:11) a +0 club a +0 leather armour (49, 2, D:11) a +0 hand axe a +0 scale mail (53, 36, D:11) a cursed -1 giant spiked club Level 1 of the Lair of Beasts (0, 0, Lair:1) an uncursed amulet of inaccuracy (0, 1, Lair:1) an uncursed ring of loudness (15, 22, Lair:1) 22 bolts (31, 6, Lair:1) 15 arrows (42, 4, Lair:1) a +0 leather armour (49, 27, Lair:1) the +0 morningstar "Suash" {crush, *Confuse rC++ MP+9 Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It greatly protects you from cold. It affects your magic capacity (+9). It may confuse you when you take damage. Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 shield (10, 19, Lair:2) a +0 dire flail (21, 8, Lair:2) a +0 flail (37, -8, Lair:2) 10 poisoned needles (48, -8, Lair:2) 13 arrows Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 whip (24, -10, Lair:3) a +1 mace of protection (28, 14, Lair:3) 19 bolts (58, 20, Lair:3) a +2 hand crossbow of evasion (62, 33, Lair:3) 24 bolts (68, 36, Lair:3) 24 arrows Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 broad axe (5, -14, Lair:4) a +0 scale mail (7, -47, Lair:4) 18 arrows (11, -7, Lair:4) 3 tomahawks (18, -15, Lair:4) a +0 long sword (51, -44, Lair:4) 21 bolts (62, 5, Lair:4) a +0 ring mail Level 5 of the Lair of Beasts (1, -10, Lair:5) a +0 hand axe (7, -5, Lair:5) a +0 chain mail (16, -24, Lair:5) a +0 whip (19, -25, Lair:5) a +0 ring mail (33, -29, Lair:5) 12 arrows (41, -14, Lair:5) a +0 spear Level 6 of the Lair of Beasts (0, 0, Lair:6) 5 steel javelins (31, -2, Lair:6) a +0 pair of boots (34, -13, Lair:6) a +2 hunting sling a +3 dagger of holy wrath (47, 29, Lair:6) a stone of tremors (55, -23, Lair:6) a +0 dagger (58, 6, Lair:6) the +10 flail of the Scorpion {crush, +Inv rF- rN+ MR+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. Level 7 of the Lair of Beasts (4, -4, Lair:7) a +0 hand crossbow (25, -12, Lair:7) a wand of random effects (1/48) (41, -15, Lair:7) 16 bolts (42, 7, Lair:7) a +0 flail (44, -3, Lair:7) a +0 ring mail Level 8 of the Lair of Beasts (0, 0, Lair:8) an elephant skeleton (6, 10, Lair:8) a potion of heal wounds (9, -3, Lair:8) a yak skeleton (10, -3, Lair:8) an elephant corpse (skeletalised by now) (10, -2, Lair:8) an elephant corpse (skeletalised by now) an elephant corpse (skeletalised by now) (11, -3, Lair:8) an elephant corpse (skeletalised by now) (12, -10, Lair:8) a +0 chain mail (18, -3, Lair:8) a +1 helmet