M4edhros Level 1 of the Dungeon (6, -6, D:1) a +0 hand axe (8, -19, D:1) 17 stones (10, -24, D:1) a cursed -2 dagger (11, -29, D:1) 17 stones (14, -31, D:1) a cursed -3 club (24, -13, D:1) a +0 hunting sling (30, -20, D:1) 24 stones (35, -23, D:1) a +0 short sword (36, -32, D:1) a +0 club (36, -31, D:1) a stone (37, -32, D:1) a +0 dagger a +2 dagger of draining (38, -23, D:1) a cursed +0 club (39, -39, D:1) a stone (41, -38, D:1) a +0 dagger (41, -37, D:1) a +0 club (42, -44, D:1) a +0 club (61, -1, D:1) a +0 dagger Level 2 of the Dungeon (1, -9, D:2) a +0 whip (11, -19, D:2) 31 stones (12, -18, D:2) a +0 robe (12, 7, D:2) a +0 robe (29, -5, D:2) a +0 dagger (30, 2, D:2) a +0 robe (31, -26, D:2) a cursed -2 flail (32, 9, D:2) a +0 leather armour (40, -18, D:2) a +0 scale mail (41, -31, D:2) a +0 scale mail (41, -10, D:2) a +0 whip (43, -12, D:2) a +0 leather armour (48, -20, D:2) a +0 dagger (49, -21, D:2) a +0 robe (50, -6, D:2) a +0 short sword Level 3 of the Dungeon (2, -25, D:3) a +0 robe (3, -11, D:3) a +0 leather armour (5, -19, D:3) a +0 flail (12, -11, D:3) 15 arrows (15, -23, D:3) a +0 rapier (19, 6, D:3) a +0 ring mail (20, -10, D:3) a +2 whip of electrocution (28, -19, D:3) a +0 whip of flaming (31, -2, D:3) a +0 dagger (32, -3, D:3) 28 stones (42, 12, D:3) a +0 club (47, -6, D:3) 7 needles of sleeping (50, -21, D:3) a +0 falchion (51, -18, D:3) 25 stones (54, -19, D:3) 19 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (12, -4, D:4) 27 arrows (21, -3, D:4) a +0 giant spiked club (22, -28, D:4) a +0 giant spiked club (22, 19, D:4) 10 stones (24, -29, D:4) a +0 club (35, -18, D:4) a +0 helmet (40, 20, D:4) a +0 hunting sling (46, -16, D:4) a +0 cloak Level 5 of the Dungeon (0, 0, D:5) 22 stones (2, -23, D:5) 27 stones (6, -4, D:5) a +0 leather armour (9, -6, D:5) a +0 spear (13, -23, D:5) a +0 short sword (13, -14, D:5) a +0 ring mail (22, -31, D:5) a +0 hand axe (23, -23, D:5) a +0 dagger (27, -36, D:5) a +4 dagger of draining (28, -47, D:5) a +0 giant club (32, -32, D:5) a +0 club a +0 halberd (32, -24, D:5) a +2 dagger of freezing (43, -25, D:5) a +0 leather armour (43, -24, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (53, -37, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Zin's Purification Station a potion of cure mutation (750 gold) [Shop] Vuicwoar's Distillery a potion of berserk rage (70 gold) a potion of curing (42 gold) a potion of invisibility (112 gold) a potion of lignification (42 gold) a potion of heal wounds (70 gold) 2 potions of haste (280 gold) 2 potions of haste (280 gold) 2 potions of curing (84 gold) a potion of heal wounds (70 gold) (0, 0, D:6) a +0 animal skin (3, -6, D:6) a +0 spear (8, 19, D:6) a +1 spear of venom (9, 18, D:6) a +0 club (9, 19, D:6) a +1 halberd of flaming (21, -8, D:6) a +0 club (25, 13, D:6) a +0 quarterstaff (28, 21, D:6) a +0 short sword a +0 chain mail (29, 23, D:6) 14 poisoned bolts (43, -8, D:6) a +0 flail (45, -7, D:6) a +0 halberd (46, -7, D:6) a +0 spear a +0 ring mail (50, -4, D:6) a +0 whip of freezing a +0 robe (52, 16, D:6) 14 bolts (57, 36, D:6) a +0 hunting sling (60, 9, D:6) 14 sling bullets (61, -4, D:6) a cursed +0 spear Level 7 of the Dungeon [Shop] Utzawukk's Antique Weapon Emporium the +8 lajatang of Subterfuge {freeze, MP-9 Dex+6 SInv} (2724 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It affects your magic capacity (-9). It lets you see invisible. a +3 whip of draining (645 gold) a +1 halberd of chopping (390 gold) the +7 long sword "Romoihor" {vamp, *Contam rElec MR- Int+7} (1932 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. the +4 war axe of the Seven Tales {chop, *Confuse +Fly Int+4} (1113 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you fly. It may confuse you when you take damage. a +1 morningstar of protection (354 gold) a +0 arbalest of flaming (303 gold) a +4 mace of protection (768 gold) a +2 scimitar of protection (504 gold) a +4 rapier of protection (804 gold) a +2 mace of holy wrath (522 gold) a +2 dagger of distortion (510 gold) (0, 0, D:7) a +0 dagger a +0 leather armour (3, -3, D:7) a +0 chain mail a +0 plate armour a +0 halberd (4, -1, D:7) 3 tomahawks a +0 mace (10, 1, D:7) a plain deck of changes (10, 22, D:7) a +0 club (14, 18, D:7) a +0 giant club (16, -8, D:7) a +0 leather armour (23, -16, D:7) a +1 war axe a +0 robe a cursed -2 scimitar a +0 robe a +2 spear a cursed +0 robe (24, -14, D:7) a cursed +0 great sword a +0 robe (26, 9, D:7) a +0 giant club (26, 10, D:7) a +3 flail a +0 robe (26, 31, D:7) a +0 whip (27, 11, D:7) a cursed +2 mace a +0 robe (27, 12, D:7) a cursed -3 war axe a +0 robe a +0 buckler (28, 12, D:7) a cursed -3 halberd a +0 robe (31, 6, D:7) a +3 battleaxe a +0 robe Level 8 of the Dungeon (0, 0, D:8) 13 bolts of flame (6, -21, D:8) a +0 leather armour (16, -19, D:8) 16 bolts (27, -15, D:8) a +0 hand axe (29, -14, D:8) a cursed +0 robe (36, -24, D:8) a +0 giant spiked club (40, -15, D:8) 16 arrows (42, -25, D:8) a +4 mace (42, -9, D:8) a +0 giant club a throwing net (43, -15, D:8) 20 stones (57, -33, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) 12 stones (1, 0, D:9) a +0 club (1, 5, D:9) a stone (2, -3, D:9) a +0 mace (2, 3, D:9) a +0 dagger a +0 chain mail (2, 5, D:9) a +0 shortbow 16 arrows (3, 5, D:9) a +0 hand axe (6, 6, D:9) a +0 short sword a +0 dagger a stone (6, 7, D:9) a +0 scale mail a +0 short sword (8, 5, D:9) 22 stones (12, 11, D:9) a +0 ring mail a +0 dagger (16, 36, D:9) 25 arrows (17, 11, D:9) a +0 dagger of protection (19, 14, D:9) a +0 hand axe (19, 18, D:9) a cursed -1 dagger (20, 14, D:9) a +0 leather armour a +2 short sword of draining (24, -1, D:9) a slice of pizza (28, 4, D:9) a +0 ring mail (33, 13, D:9) a +0 plate armour a +0 trident (34, -11, D:9) a +0 plate armour a +0 flail (36, -2, D:9) 14 arrows (39, 31, D:9) 12 stones (42, 3, D:9) a stone (43, 4, D:9) a +0 dagger (44, -6, D:9) a +0 war axe (44, 3, D:9) a +3 dagger (44, 4, D:9) 3 stones a +0 short sword (45, 3, D:9) a +0 dagger 2 stones (45, 4, D:9) a +0 dagger Level 10 of the Dungeon [Shop] Suedekk's Jewellery Shop a cursed amulet of inaccuracy (34 gold) an uncursed ring of fire (425 gold) an uncursed ring of protection from magic (425 gold) an uncursed amulet of magic regeneration (510 gold) the ring "Larad" {rN+ SInv Stlth+} (578 gold) [ring of positive energy] It protects you from negative energy. It lets you see invisible. It makes you more stealthy. an uncursed amulet of guardian spirit (510 gold) (0, 0, D:10) a +0 trident a +0 leather armour (1, -25, D:10) 27 arrows (1, -1, D:10) a +0 hand axe a +0 leather armour (2, 2, D:10) a +0 dagger a +0 robe (3, 1, D:10) 14 sling bullets of flame (9, -17, D:10) 9 stones (14, -14, D:10) a +0 leather armour a +0 club (16, -12, D:10) a +0 robe a cursed +2 morningstar (17, -12, D:10) a +0 robe a +0 giant spiked club a +0 scimitar a +0 robe a cursed +0 battleaxe a +0 robe a +0 trident a cursed -3 flail a +1 flail of protection (17, -11, D:10) a +0 giant club a cursed -1 club (18, -17, D:10) an uncursed amulet of regeneration a +0 chain mail a +0 dagger a +0 morningstar a +0 chain mail (18, -16, D:10) a +0 scimitar (19, -16, D:10) a +0 robe a +1 trident (22, -31, D:10) a +0 mace (27, -14, D:10) a +0 plate armour a +0 glaive (27, 19, D:10) the cursed +1 chain mail "Jenaot" {rPois rF+ Dex-2 SInv} It affects your dexterity (-2). It protects you from fire. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (30, -12, D:10) a +0 whip (31, -11, D:10) a +2 leather armour of cold resistance a cursed -3 club (32, -29, D:10) 3 tomahawks (33, -11, D:10) a +0 giant club a +0 leather armour a +0 whip (33, -10, D:10) a cursed +0 ring mail a +0 dagger (34, -12, D:10) 2 potions of degeneration Level 11 of the Dungeon (0, 0, D:11) 18 gold pieces (9, 29, D:11) 16 gold pieces (11, 24, D:11) 21 gold pieces (11, 32, D:11) 22 gold pieces (unseen) (33, 14, D:11) 19 stones (39, 4, D:11) 13 gold pieces (41, 20, D:11) 19 gold pieces (42, 2, D:11) 14 gold pieces (43, 6, D:11) an arrow of frost (44, 7, D:11) an arrow (46, -3, D:11) a +0 leather armour (47, 8, D:11) 21 gold pieces (unseen) (48, 8, D:11) 18 gold pieces a +2 shortbow of flaming 22 arrows (49, 8, D:11) 14 gold pieces 4 arrows (50, 8, D:11) 2 arrows of frost 4 arrows (54, 8, D:11) an arrow of frost the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a box of beasts (3, 1, Lair:1) a cursed -1 ring mail (3, 20, Lair:1) a +0 chain mail (3, 25, Lair:1) a +0 trident (6, -20, Lair:1) a potion of degeneration (19, -17, Lair:1) a +0 leather armour (22, -3, Lair:1) a +0 ring mail (48, 25, Lair:1) a +0 flail Level 2 of the Lair of Beasts (0, 0, Lair:2) 10 bolts (18, 8, Lair:2) a +4 scimitar of flaming a +0 robe (28, 23, Lair:2) a +0 arbalest (32, 23, Lair:2) a +0 robe (40, 10, Lair:2) a +0 dagger of venom a +0 blowgun 7 curare-tipped needles (41, 19, Lair:2) 7 tomahawks (42, 0, Lair:2) 11 stones (48, 9, Lair:2) 16 arrows (49, 8, Lair:2) 13 stones (54, -15, Lair:2) 2 scrolls of identify Level 3 of the Lair of Beasts (0, 0, Lair:3) 18 bolts (2, -11, Lair:3) 15 bolts (28, 8, Lair:3) 14 gold pieces