Dungeon Sprint DCSS version 0.18-a0-1027-g814d7dd (webtiles) character file. 0 M4edhros the Charlatan (level 1, 13/13 HPs) Began as an Octopode Artificer on Jan 9, 2016. Got out of the dungeon alive. The game lasted 00:00:39 (32 turns). M4edhros the Charlatan (Octopode Artificer) Turns: 32, Time: 00:00:39 Health: 13/13 AC: 1 Str: 20 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 16 God: Gold: 20 SH: 0 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +0 short sword rCold . . . Gourm . (no shield) rNeg + . . Faith . (helmet restricted) rPois + Spirit . (no amulet) rElec . Dismiss . r - ring of Delytegh {Wiz rC+} rCorr . Reflect . p - ring of Nofiynil {rPois rN+ MR- Str+5 Stlth+} SustAt . Harm . q - ring "Bishau" {rC- Str+5 Dex-3} (curse) MR ..... NoTele + s - ring "Gousiumi" {+Blink Int+2 SInv} Stlth ++++...... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Evoke Blink You escaped. You were not hungry. You visited 1 branch You collected 200 gold pieces. You spent 180 gold pieces at shops. Inventory: Hand Weapons a - a +0 short sword (weapon) Jewellery p - the ring of Nofiynil (right tentacle) {rPois rN+ MR- Str+5 Stlth+} (You bought it in a shop in the Dungeon) [ring of positive energy] It affects your strength (+5). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. q - the cursed ring "Bishau" (on tentacle) {rC- Str+5 Dex-3} (You bought it in a shop in the Dungeon) [ring of dexterity] It affects your strength (+5). It affects your dexterity (-3). It makes you vulnerable to cold. It has a curse placed upon it. r - the ring of Delytegh (left tentacle) {Wiz rC+} (You bought it in a shop in the Dungeon) [ring of wizardry] It improves your spell success rate. It protects you from cold. s - the ring "Gousiumi" (on tentacle) {+Blink Int+2 SInv} (You bought it in a shop in the Dungeon) [ring of see invisible] It affects your intelligence (+2). It lets you see invisible. It lets you blink. Wands b - a wand of flame (15/48) c - a wand of enslavement (15/24) d - a wand of random effects (15/48) m - a wand of cold (5/15) n - a wand of fire (5/15) Scrolls k - 4 scrolls of blinking o - 3 scrolls of fog Potions e - a potion of curing g - 4 potions of heal wounds h - 4 potions of haste i - 2 potions of magic j - a potion of berserk rage l - a potion of resistance Comestibles f - a bread ration Skills: + Level 1.0 Fighting - Level 1.0 Short Blades * Level 2.0 Dodging + Level 1.3 Stealth + Level 3.2 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Dithmenos Fedhas Makhleb Pakellas Qazlal Vehumet Zin Shops: D *[%? Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Put on which piece of jewellery? (? for menu, Esc to quit) r - the ring of Delytegh (left tentacle) {Wiz rC+} Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. p - the ring of Nofiynil (right tentacle) {rPois rN+ MR- Str+5 Stlth+} Put on which piece of jewellery? (? for menu, Esc to quit) You feel clumsy. You feel stronger. Oops, that ring feels deathly cold. q - the cursed ring "Bishau" (on tentacle) {rC- Str+5 Dex-3} Put on which piece of jewellery? (? for menu, Esc to quit) You feel clever. s - the ring "Gousiumi" (on tentacle) {+Blink Int+2 SInv} A necrophage comes into view. The necrophage moves out of view. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #_....... ###.........### #⌠........ ..⌠# ######.8...... ..8.# ##∩___......# ..... ###∩........8.# .8... #.............###..... #⌠..........###...# #⌠..........# #.@.# #⌠..........# #...# ##.............###.. ###∩........8. .8.. ##∩___......# ..... ######.8.... ..8.# #⌠.... ..⌠# ###. .### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | M4edhros the Octopode Artificer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Found a glowing silver altar of Zin. 0 | D | Found a blossoming altar of Fedhas. 4 | D | Found a shadowy altar of Dithmenos. 5 | D | Found a radiant altar of Vehumet. 5 | D | Found a stormy altar of Qazlal. 5 | D | Round 1. 6 | D | Found Linlok's Bee Food. 6 | D | Found an oddly glowing altar of Pakellas. 6 | D | Found a burning altar of Makhleb. 6 | D | Found Haoxib's Identification Station. 7 | D | Found Suwnotol's Jewellery. 7 | D | Found Kecoe's Advanced Armour. 15 | D | Bought a steaming ivory ring for 45 gold pieces 15 | D | Bought a sparkling golden ring for 45 gold pieces 15 | D | Bought a crude lead ring for 45 gold pieces 15 | D | Bought a coiled tin ring for 45 gold pieces 15 | D | Identified the ring of Delytegh {Wiz rC+} (You bought it in a shop in the Dungeon) 16 | D | Identified the ring of Nofiynil {rPois rN+ MR- Str+5 Stlth+} (You bought it in a shop in the Dungeon) 17 | D | Identified the cursed ring "Bishau" {rC- Str+5 Dex-3} (You bought it in a shop in the Dungeon) 18 | D | Identified the ring "Gousiumi" {+Blink Int+2 SInv} (You bought it in a shop in the Dungeon) 30 | D | Noticed a necrophage 32 | D | Got out of the dungeon alive. Vault maps used: D: arena_sprint