Dungeon Sprint DCSS version 0.18-a0-1027-g814d7dd (webtiles) character file. 0 M4edhros the Charlatan (level 1, 13/13 HPs) Began as an Octopode Artificer on Jan 9, 2016. Got out of the dungeon alive. The game lasted 00:00:35 (32 turns). M4edhros the Charlatan (Octopode Artificer) Turns: 32, Time: 00:00:35 Health: 13/13 AC: 1 Str: 18 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 7 God: Gold: 20 SH: 0 Dex: 23 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +0 short sword rCold + + . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec + Dismiss . s - ring "Kunt" {Ice Str+5 Int-5} rCorr . Reflect . r - ring "Atoneah" {rElec MR+ Str+3 Int-2} SustAt . Harm . p - ring "Rehowem" {-Tele *Drain rC+ Dex+8 SInv} MR +.... NoTele + q - ring of Nerysoyl {rF+ Dex+3} Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: somewhat resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch You collected 200 gold pieces. You spent 180 gold pieces at shops. Inventory: Hand Weapons a - a +0 short sword (weapon) Jewellery p - the ring "Rehowem" (on tentacle) {-Tele *Drain rC+ Dex+8 SInv} (You bought it in a shop in the Dungeon) [ring of protection from cold] It affects your dexterity (+8). It protects you from cold. It lets you see invisible. It prevents most forms of teleportation. It causes draining when unequipped. q - the ring of Nerysoyl (on tentacle) {rF+ Dex+3} (You bought it in a shop in the Dungeon) [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. r - the ring "Atoneah" (right tentacle) {rElec MR+ Str+3 Int-2} (You bought it in a shop in the Dungeon) [ring of protection from magic] It affects your strength (+3). It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. s - the ring "Kunt" (left tentacle) {Ice Str+5 Int-5} (You bought it in a shop in the Dungeon) [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+5). It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from cold. Wands b - a wand of flame (15/48) c - a wand of enslavement (15/24) d - a wand of random effects (15/48) m - a wand of cold (5/15) n - a wand of fire (5/15) Scrolls k - 4 scrolls of blinking o - 3 scrolls of fog Potions e - a potion of curing g - 4 potions of heal wounds h - 4 potions of haste i - 2 potions of magic j - a potion of berserk rage l - a potion of resistance Comestibles f - a bread ration Skills: + Level 1.0 Fighting - Level 1.0 Short Blades * Level 2.0 Dodging + Level 1.3 Stealth * Level 3.2 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Fedhas Gozag Pakellas Qazlal Yredelemnul Zin Lugonu Shops: D *[%? Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Put on which piece of jewellery? (? for menu, Esc to quit) You feel more attuned to ice. You feel stronger. You feel stupid. s - the ring "Kunt" (left tentacle) {Ice Str+5 Int-5} Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. You feel stupid. r - the ring "Atoneah" (right tentacle) {rElec MR+ Str+3 Int-2} Put on which piece of jewellery? (? for menu, Esc to quit) You feel agile. p - the ring "Rehowem" (on tentacle) {-Tele *Drain rC+ Dex+8 SInv} Put on which piece of jewellery? (? for menu, Esc to quit) You feel agile. q - the ring of Nerysoyl (on tentacle) {rF+ Dex+3} A rat comes into view. A porcupine comes into view. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! _.. ###..... .### #⌠...... ....⌠# ######.8..... ...8.# ##∩.._......# ...r.. ###∩........8.# .8.. ##.............###.. #⌠.........r###...# #⌠..........# #.@.# #⌠..........###...# ##............r###....... ###∩........8.# .8..... ##∩___......# ......_ ######.8..... ...8.## #⌠...........⌠# ###.........### #_........# You could see a porcupine and a rat. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | M4edhros the Octopode Artificer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Found a glowing silver altar of Zin. 3 | D | Found a stormy altar of Qazlal. 3 | D | Found an opulent altar of Gozag. 4 | D | Found a basalt altar of Yredelemnul. 5 | D | Found a blossoming altar of Fedhas. 5 | D | Round 1. 6 | D | Found Lomamm's Identification Station. 6 | D | Found a corrupted altar of Lugonu. 6 | D | Found Liaph's Bee Food. 7 | D | Found Asyqis's Advanced Armour. 7 | D | Found Eschaut's Jewellery. 11 | D | Found an oddly glowing altar of Pakellas. 15 | D | Bought a scorched copper ring for 45 gold pieces 15 | D | Bought a twitching silver ring for 45 gold pieces 15 | D | Bought a serpentine pewter ring for 45 gold pieces 15 | D | Bought a flickering glass ring for 45 gold pieces 15 | D | Identified the ring "Kunt" {Ice Str+5 Int-5} (You bought it in a shop in the Dungeon) 16 | D | Identified the ring "Atoneah" {rElec MR+ Str+3 Int-2} (You bought it in a shop in the Dungeon) 17 | D | Identified the ring "Rehowem" {-Tele *Drain rC+ Dex+8 SInv} (You bought it in a shop in the Dungeon) 18 | D | Identified the ring of Nerysoyl {rF+ Dex+3} (You bought it in a shop in the Dungeon) 29 | D | Noticed a porcupine 32 | D | Got out of the dungeon alive. Vault maps used: D: arena_sprint