ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 661 failed. Version: Dungeon Crawl Stone Soup 0.18-a0-884-gb6cfd45 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-b6cfd45b17 -name M4edhros -rc /dgldir/rcfiles/crawl-git/M4edhros.rc -macro /dgldir/rcfiles/crawl-git/M4edhros.macro -morgue /dgldir/morgue/M4edhros/ -webtiles-socket /crawl-master/webserver/sockets/M4edhros:2015-12-22.19:41:03.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 34 stack frames. /usr/games/crawl-git-b6cfd45b17(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x659903]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-b6cfd45b17(_Z13do_crash_dumpv+0x2b8) [0x660538]: do_crash_dump() /usr/games/crawl-git-b6cfd45b17(_Z20crash_signal_handleri+0x74) [0x659b74]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7fc7055e21e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fc70594af6b]: /usr/games/crawl-git-b6cfd45b17() [0x65fdf4] /usr/games/crawl-git-b6cfd45b17() [0x66005a] /usr/games/crawl-git-b6cfd45b17(_Z11place_cloud10cloud_typeRK9coord_defiPK5actoriiSsSsi+0x62c) [0x63bbec]: place_cloud(cloud_type, coord_def const&, int, actor const*, int, int, std::string, std::string, int) /usr/games/crawl-git-b6cfd45b17(_Z4ouchi16kill_method_typejPKcbS1_+0x172b) [0x99058b]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-b6cfd45b17(_ZN4bolt13affect_playerEv+0x53f) [0x621cef]: bolt::affect_player() /usr/games/crawl-git-b6cfd45b17(_ZN4bolt11affect_cellEv+0x129) [0x61c869]: bolt::affect_cell() /usr/games/crawl-git-b6cfd45b17(_ZN4bolt21explosion_affect_cellERK9coord_def+0x3a) [0x61fb3a]: bolt::explosion_affect_cell(coord_def const&) /usr/games/crawl-git-b6cfd45b17(_ZN4bolt7explodeEbb+0x456) [0x61ffb6]: bolt::explode(bool, bool) /usr/games/crawl-git-b6cfd45b17(_Z11monster_dieP7monster11killer_typeibbb+0x963) [0x8f04c3]: monster_die(monster*, killer_type, int, bool, bool, bool) /usr/games/crawl-git-b6cfd45b17(_ZN4bolt14affect_monsterEP7monster+0xe03) [0x61bec3]: bolt::affect_monster(monster*) /usr/games/crawl-git-b6cfd45b17(_ZN4bolt11affect_cellEv+0xd9) [0x61c819]: bolt::affect_cell() /usr/games/crawl-git-b6cfd45b17(_ZN4bolt21explosion_affect_cellERK9coord_def+0x3a) [0x61fb3a]: bolt::explosion_affect_cell(coord_def const&) /usr/games/crawl-git-b6cfd45b17(_ZN4bolt7explodeEbb+0x456) [0x61ffb6]: bolt::explode(bool, bool) /usr/games/crawl-git-b6cfd45b17(_Z11monster_dieP7monster11killer_typeibbb+0x963) [0x8f04c3]: monster_die(monster*, killer_type, int, bool, bool, bool) /usr/games/crawl-git-b6cfd45b17(_ZN4bolt14affect_monsterEP7monster+0xe03) [0x61bec3]: bolt::affect_monster(monster*) /usr/games/crawl-git-b6cfd45b17(_ZN4bolt11affect_cellEv+0xd9) [0x61c819]: bolt::affect_cell() /usr/games/crawl-git-b6cfd45b17(_ZN4bolt21explosion_affect_cellERK9coord_def+0x3a) [0x61fb3a]: bolt::explosion_affect_cell(coord_def const&) /usr/games/crawl-git-b6cfd45b17(_ZN4bolt7explodeEbb+0x456) [0x61ffb6]: bolt::explode(bool, bool) /usr/games/crawl-git-b6cfd45b17(_Z11monster_dieP7monster11killer_typeibbb+0x963) [0x8f04c3]: monster_die(monster*, killer_type, int, bool, bool, bool) /usr/games/crawl-git-b6cfd45b17(_ZN12melee_attack6attackEv+0x347) [0x88df47]: melee_attack::attack() /usr/games/crawl-git-b6cfd45b17(_Z11fight_meleeP5actorS0_Pbb+0x325) [0x708f05]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-b6cfd45b17(_Z19handle_monster_moveP7monster+0x1cd8) [0x8bbb18]: handle_monster_move(monster*) /usr/games/crawl-git-b6cfd45b17(_Z15handle_monstersb+0x7d5) [0x8bc885]: handle_monsters(bool) /usr/games/crawl-git-b6cfd45b17(_Z12world_reactsv+0x12f) [0xb5de5f]: world_reacts() /usr/games/crawl-git-b6cfd45b17() [0xb65c36] /usr/games/crawl-git-b6cfd45b17() [0xb66555] /usr/games/crawl-git-b6cfd45b17(main+0x2eb) [0x5c02bb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7fc7055ceead]: /usr/games/crawl-git-b6cfd45b17() [0x5c05c9] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fc70594ac4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fc70594ac4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000659fc3 in call_gdb (file=0x7fc705936880) at crash.cc:420 gdb = attach_cmd = "attach 22400\000\000\000\000\000\000\000" #2 0x0000000000660551 in do_crash_dump () at dbg-asrt.cc:672 t = 1450813367 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x246e568 "/dgldir/morgue/M4edhros/"}} name = "/dgldir/morgue/M4edhros/crash-M4edhros-20151222-194247.txt", '\000' file = 0x7fc705936880 #3 0x0000000000659b74 in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007fc70594af6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000065fdf4 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff99b937f0 "ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 661 failed.", assert=) at dbg-asrt.cc:796 No locals. #7 0x000000000066005a in AssertFailed (expr=0xb8560d "!cell_is_solid(ctarget)", file=0xb854e8 "cloud.cc", line=661, text=0x0) at dbg-asrt.cc:834 mesg = "ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 661 failed.\000\000\000\000\000\000\000\210A\271\231\377\177\000\000\320>\271\231\377\177\000\000\371\064_\005\307\177\000\000\062\000\000\000\000\000\000\000\f\000\000\000\000\000\000\000\000\377\377\377\000\000\000\000;\343\b\006\307\177\000\000\243\343\277\000\000\000\000\000\062\000\000\000\000\000\000\000\062\000\000\000\000\000\000\000 \345\b\006\307\177\000\000!\344\300\000\000\000\000\000\023\000\000\000\000\000\000\000X\314\375\000\000\000\000\000}@\005\006\000\000\000\000x;\271\231", '\000' , "0", '\000' , " *\t\006\307\177\000\000\034", '\000' "\377"... args = {{gp_offset = 0, fp_offset = 0, overflow_arg_area = 0x2424a26, reg_save_area = 0x20202020ffffffff}} fileName = #8 0x000000000063bbec in place_cloud (cl_type=CLOUD_TLOC_ENERGY, ctarget=..., cl_range=4, agent=0x0, _spread_rate=-1, colour=-1, name=..., tile=..., excl_rad=-1) at cloud.cc:661 whose = killer = source = #9 0x000000000099058b in _maybe_dismiss (source=3094) at ouch.cc:765 mon = 0x1301dd0 #10 ouch (dam=29, death_type=KILLED_BY_SPORE, source=3094, aux=0x249a048 "set off by themself", see_source=, death_source_name=0x2431d58 "giant spore") at ouch.cc:1056 damage_desc = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x248c208 "something[the player character] (29)"}} is_torment = se = {raw_line = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, version = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, save_rcs_version = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, save_tag_version = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, tiles = 0 '\000', points = -1, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, race = 100, job = 100, race_class_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, lvl = 0 '\000', best_skill = SK_NONE, best_skill_lvl = 0 '\000', title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, death_type = 22, death_source = 3094, death_source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1e8cce8 "normal"}}, death_source_flags = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff99b94660, _M_right = 0x7fff99b94660}, _M_node_count = 0}}}, auxkilldata = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x246e568 "/dgldir/morgue/M4edhros/"}}, indirectkiller = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x246e4e8 ""}}, killerpath = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x24836b8 "/crawl-master/crawl-git-b6cfd45b"}}, last_banisher = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, dlvl = 0 '\000', absdepth = 1, branch = BRANCH_DUNGEON, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, mapdesc = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, killer_map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, final_hp = -1, final_max_hp = -1, final_max_max_hp = -1, final_mp = -1, final_max_mp = -1, final_base_max_mp = -1, damage = 29, source_damage = -1, turn_damage = -1, str = -1, intel = -1, dex = -1, ac = -1, ev = -1, sh = -1, god = GOD_NO_GOD, piety = -1, penance = -1, wiz_mode = 0 '\000', explore_mode = 0 '\000', birth_time = 0, death_time = 0, real_time = -1, num_turns = -1, num_aut = -1, num_diff_runes = 0, num_runes = 0, kills = 0, maxed_skills = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, fifteen_skills = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, status_effects = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, gold = 0, gold_found = 0, gold_spent = 0, zigs = 0, zigmax = 0, scrolls_used = 0, potions_used = 0, fields = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}} drain_amount = hpl = {hp = 29, hurt_type = 22} non_death = false env_death = #11 0x0000000000621cef in bolt::affect_player (this=0x7fff99b953b0) at beam.cc:4057 engulfs = hurted = 29 was_affected = false old_hp = 56 #12 0x000000000061c869 in bolt::affect_cell (this=this@entry=0x7fff99b953b0) at beam.cc:1098 hit_player = #13 0x000000000061fb3a in bolt::explosion_affect_cell (this=this@entry=0x7fff99b953b0, p=...) at beam.cc:6174 orig_pos = {x = 46, y = 42} #14 0x000000000061ffb6 in bolt::explode (this=0x7fff99b953b0, show_more=true, hole_in_the_middle=false) at beam.cc:6120 delta = {x = -2, y = } __for_range = @0x7fff99b94b30: { >, std::allocator > > >> = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_start = 0x2434420, _M_finish = 0x2434468, _M_end_of_storage = 0x2434480}}, } exp_map = {mData = {mData = {{mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 10, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 5, 5, 5, 10, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 5, 0, 5, 10, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 5, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 10, 10, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}}}} sweep = { >, std::allocator > > >> = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_start = 0x2434420, _M_finish = 0x2434468, _M_end_of_storage = 0x2434480}}, } centre = {x = 9, y = 9} cells_seen = 10 #15 0x00000000008f04c3 in _explode_monster (wizard=false, pet_kill=false, killer=KILL_YOU, mons=0x1301dd0, killer_index=) at mon-death.cc:1307 type = 178 sanct_msg = agent = 0x1301dd0 saw = true beam = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 247, colour = 7 '\a', flavour = BEAM_SPORE, real_flavour = BEAM_SPORE, drop_item = false, item = 0x0, source = {x = 46, y = 42}, target = {x = 44, y = 41}, damage = {num = 3, size = 15}, ench_power = 0, hit = 0, thrower = KILL_YOU, ex_size = 2, source_id = 3094, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2431d58 "giant spore"}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x247e158 "explosion of spores"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x24a13d8 "engulfs"}}, loudness = 20, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x24356c8 "You hear an explosion!"}}, pierce = false, is_explosion = true, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x249a048 "set off by themself"}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = true, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = true, noise_generated = false, passed_target = false, in_explosion_phase = true, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x23dc320, _M_left = 0x2181b20, _M_right = 0x249b8a0}, _M_node_count = 3}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 1, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff99b95558, _M_right = 0x7fff99b95558}, _M_node_count = 0}}}} #16 monster_die (mons=0x1301dd0, killer=, killer_index=27001, silent=false, wizard=false, fake=false) at mon-death.cc:1850 summoned = false monster_killed = gives_player_xp = false drop_items = true leaves_corpse = true pet_kill = false corpse = was_visible = true did_death_message = false player_xp = duration = -1 timeout = false mwhere = {x = 0, y = 0} in_transit = false was_banished = false anon = targ_holy = submerged = false mons_reset = false death_message = #17 0x000000000061bec3 in bolt::affect_monster (this=this@entry=0x7fff99b965e0, mon=mon@entry=0x1301dd0) at beam.cc:5112 ref_killer = kindex = 27001 engulfs = postac = 20 final = 20 rand_ev = preac = 20 conducts = {{conduct = DID_ATTACK_FRIEND, pgain = 5, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x244c050}, }, }}}, {conduct = DID_UNCHIVALRIC_ATTACK, pgain = 4, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x2491840}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}} beam_hit = r = {bits = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, children = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff99b959e0, _M_right = 0x7fff99b959e0}, _M_node_count = 0}}}} messages = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } defl = 20 #18 0x000000000061c819 in bolt::affect_cell (this=this@entry=0x7fff99b965e0) at beam.cc:1111 ignored = false m = 0x1301dd0 hit_player = #19 0x000000000061fb3a in bolt::explosion_affect_cell (this=this@entry=0x7fff99b965e0, p=...) at beam.cc:6174 orig_pos = {x = 46, y = 43} #20 0x000000000061ffb6 in bolt::explode (this=0x7fff99b965e0, show_more=true, hole_in_the_middle=false) at beam.cc:6120 delta = {x = 0, y = } __for_range = @0x7fff99b95d60: { >, std::allocator > > >> = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_start = 0x2447e70, _M_finish = 0x2447eb8, _M_end_of_storage = 0x2447ed0}}, } exp_map = {mData = {mData = {{mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 10, 2147483647, 2147483647, 10, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 5, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 5, 0, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 10, 10, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}}}} sweep = { >, std::allocator > > >> = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_start = 0x2447e70, _M_finish = 0x2447eb8, _M_end_of_storage = 0x2447ed0}}, } centre = {x = 9, y = 9} cells_seen = 6 #21 0x00000000008f04c3 in _explode_monster (wizard=false, pet_kill=false, killer=KILL_YOU, mons=0x13019c8, killer_index=) at mon-death.cc:1307 type = 178 sanct_msg = agent = 0x13019c8 saw = true beam = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 247, colour = 7 '\a', flavour = BEAM_SPORE, real_flavour = BEAM_SPORE, drop_item = false, item = 0x0, source = {x = 46, y = 43}, target = {x = 46, y = 42}, damage = {num = 3, size = 15}, ench_power = 0, hit = 0, thrower = KILL_YOU, ex_size = 2, source_id = 3093, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x24a0c18 "giant spore"}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x24629b8 "explosion of spores"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1e8bb68 "engulfs"}}, loudness = 20, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2462ab8 "You hear an explosion!"}}, pierce = false, is_explosion = true, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2477a28 "set off by themself"}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = true, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = true, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x1e8b700, _M_left = 0x1e8b700, _M_right = 0x2467800}, _M_node_count = 2}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 1, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff99b96788, _M_right = 0x7fff99b96788}, _M_node_count = 0}}}} #22 monster_die (mons=0x13019c8, killer=, killer_index=27001, silent=false, wizard=false, fake=false) at mon-death.cc:1850 summoned = false monster_killed = gives_player_xp = false drop_items = true leaves_corpse = true pet_kill = false corpse = was_visible = true did_death_message = false player_xp = duration = -1 timeout = false mwhere = {x = 0, y = 0} in_transit = false was_banished = false anon = targ_holy = submerged = false mons_reset = false death_message = #23 0x000000000061bec3 in bolt::affect_monster (this=this@entry=0x7fff99b97810, mon=mon@entry=0x13019c8) at beam.cc:5112 ref_killer = kindex = 27001 engulfs = postac = 30 final = 30 rand_ev = preac = 30 conducts = {{conduct = DID_ATTACK_FRIEND, pgain = 5, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x2405090}, }, }}}, {conduct = DID_UNCHIVALRIC_ATTACK, pgain = 4, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x23efbf0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}} beam_hit = r = {bits = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, children = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff99b96c10, _M_right = 0x7fff99b96c10}, _M_node_count = 0}}}} messages = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } defl = 30 #24 0x000000000061c819 in bolt::affect_cell (this=this@entry=0x7fff99b97810) at beam.cc:1111 ignored = false m = 0x13019c8 hit_player = #25 0x000000000061fb3a in bolt::explosion_affect_cell (this=this@entry=0x7fff99b97810, p=...) at beam.cc:6174 orig_pos = {x = 44, y = 45} #26 0x000000000061ffb6 in bolt::explode (this=0x7fff99b97810, show_more=true, hole_in_the_middle=false) at beam.cc:6120 delta = {x = 2, y = } __for_range = @0x7fff99b96f90: { >, std::allocator > > >> = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_start = 0x2486100, _M_finish = 0x2486148, _M_end_of_storage = 0x2486160}}, } exp_map = {mData = {mData = {{mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 0, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 5, 2147483647, 5, 10, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 10, 2147483647, 10, 10, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}}}} sweep = { >, std::allocator > > >> = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_start = 0x2486100, _M_finish = 0x2486148, _M_end_of_storage = 0x2486160}}, } centre = {x = 9, y = 9} cells_seen = 4 #27 0x00000000008f04c3 in _explode_monster (wizard=false, pet_kill=true, killer=KILL_MON, mons=0x1301060, killer_index=) at mon-death.cc:1307 type = 178 sanct_msg = agent = 0x1301060 saw = false beam = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 247, colour = 7 '\a', flavour = BEAM_SPORE, real_flavour = BEAM_SPORE, drop_item = false, item = 0x0, source = {x = 44, y = 45}, target = {x = 46, y = 43}, damage = {num = 3, size = 15}, ench_power = 0, hit = 0, thrower = KILL_YOU, ex_size = 2, source_id = 3092, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1eaecf8 "giant spore"}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x249cc78 "explosion of spores"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x244d388 "engulfs"}}, loudness = 20, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x249cbf8 "You hear an explosion!"}}, pierce = false, is_explosion = true, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2462558 "set off by their pet"}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = true, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 1000, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = true, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x2427880, _M_left = 0x1e42640, _M_right = 0x1e74aa0}, _M_node_count = 3}}}, foe_info = {count = 0, power = 0, hurt = 1, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 1, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 9812938, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff99b979b8, _M_right = 0x7fff99b979b8}, _M_node_count = 0}}}} #28 monster_die (mons=0x1301060, killer=, killer_index=5, silent=false, wizard=false, fake=false) at mon-death.cc:1850 summoned = false monster_killed = gives_player_xp = false drop_items = true leaves_corpse = true pet_kill = true corpse = was_visible = false did_death_message = false player_xp = duration = -1 timeout = false mwhere = {x = 0, y = 0} in_transit = false was_banished = false anon = targ_holy = submerged = false mons_reset = false death_message = #29 0x000000000088df47 in melee_attack::attack (this=0x7fff99b97e60) at melee_attack.cc:749 saved_gyre_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1301060 "\220\336\276"}} _gensym_uw_767 = {cleaner = {> = {}, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0, _M_member_pointer = NULL}, _M_pod_data = '\000' }, _M_manager = 0x2}, _M_invoker = 0x11}} shield_blocked = ev = conducts = {{conduct = DID_NOTHING, pgain = 0, known = 96, enabled = 126, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x7fff99b97e60}, }, }}}, {conduct = 6299010, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x1}, }, }}}, {conduct = DID_NECROMANCY, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x7fff99b97e60}, }, }}}} #30 0x0000000000708f05 in fight_melee (attacker=0x1301060, defender=0x1304cd8, did_hit=0x0, simu=false) at fight.cc:310 melee_attk = { = {_vptr.attack = 0xbd1430, attacker = 0x1301060, defender = 0x1304cd8, responsible = 0x1301060, attack_occurred = true, cancel_attack = false, did_hit = false, needs_message = false, attacker_visible = false, defender_visible = false, perceived_attack = false, obvious_effect = false, to_hit = 4, damage_done = 0, special_damage = 0, aux_damage = 0, min_delay = 0, final_attack_delay = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, ev_margin = 0, attk_type = AT_HIT, attk_flavour = AF_PLAIN, attk_damage = 1, weapon = 0x0, damage_brand = SPWPN_NORMAL, wpn_skill = SK_UNARMED_COMBAT, shield = 0x0, art_props = {mData = {0 }}, unrand_entry = 0x0, attacker_to_hit_penalty = 0, attack_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x244cc98 "bug"}}, verb_degree = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, no_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, special_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, aux_attack = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, aux_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, attacker_armour_tohit_penalty = 0, attacker_shield_tohit_penalty = 0, defender_shield = 0x0, miscast_level = -1, miscast_type = 0, miscast_target = 0x0, fake_chaos_attack = false, simu = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, kill_type = KILLED_BY_MONSTER}, attack_number = 0, effective_attack_number = 0, cleave_targets = { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x7fff99b98018, _M_prev = 0x7fff99b98018}}}, }, cleaving = false, attack_position = {x = 44, y = 45}} nrounds = pos = {x = 45, y = 46} effective_attack_number = attack_number = #31 0x00000000008bbb18 in handle_monster_move (mons=0x1301060) at mon-act.cc:2307 targ = 0x1304cd8 disabled = old_energy = 88 entry = non_move_energy = 10 #32 0x00000000008bc885 in handle_monsters (with_noise=true) at mon-act.cc:2732 mon = 0x1301060 oldspeed = 88 tries = #33 0x0000000000b5de5f in world_reacts () at main.cc:2526 No locals. #34 0x0000000000b65c36 in _input () at main.cc:1541 player_disabled = {was_disabled = false} #35 0x0000000000b66555 in _launch_game () at main.cc:479 game_start = false ccon = {cstate = false, smartcstate = false} #36 0x00000000005c02bb in _launch_game_loop () at main.cc:380 game_ended = false #37 main (argc=, argv=0x7fff99b98da8) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Dec 22 2015 at 06:01:20 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b6cfd45b17/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b6cfd45b17/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b6cfd45b17/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 6, depth = 4 Level id: Swamp:4 Level build method = random_map_for_place, level layout type = swamp, absdepth0 = 18 Level vaults: swamp layout_basic_swamp uniq_louise Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature You shoot a stone. The stone hits the slime creature! The slime creature is moderately wounded. The swamp worm bites your wandering mushroom. Your wandering mushroom barely misses the slime creature. The slime creature barely misses you. A slime creature comes into view. Firing (i - inventory. (,) - cycle): k - 205 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (moderately wounded) You shoot a stone. The stone barely misses the slime creature. The slime creature quivers. The stone hits the slime creature. The slime creature is lightly wounded. The swamp worm bites your wandering mushroom!! Your wandering mushroom releases spores at the slime creature! The slime creature hits you but does no damage. Two slime creatures merge to form a large slime creature. Firing (i - inventory. (,) - cycle): k - 204 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (moderately wounded) You shoot a stone. The stone hits the slime creature! The slime creature is heavily wounded. The swamp worm bites your wandering mushroom!! Your wandering mushroom is destroyed! You feel a little guilty. Your wandering mushroom releases spores at the slime creature!! The slime creature completely misses you. A slime creature comes into view. Firing (i - inventory. (,) - cycle): k - 203 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (almost dead) You shoot a stone. The stone hits the slime creature! There is a sudden explosion of sparks! You kill the slime creature! The slime creature barely misses you. Firing (i - inventory. (,) - cycle): k - 202 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (water, lightly wounded) You shoot a stone. The slime creature quivers. The stone hits the slime creature. The slime creature is lightly wounded. You hear a splash. The slime creature completely misses you. Firing (i - inventory. (,) - cycle): k - 201 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (water, lightly wounded) You shoot a stone. The stone hits the slime creature. The slime creature is lightly wounded. You hear a splash. The swamp worm bites you!! The slime creature misses you. Firing (i - inventory. (,) - cycle): k - 200 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (water, lightly wounded) You shoot a stone. The stone hits the slime creature. There is a sudden explosion of sparks! The slime creature is heavily wounded. You hear a splash. The swamp worm bites you!! The slime creature closely misses you. Firing (i - inventory. (,) - cycle): k - 199 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (water, heavily wounded) You shoot a stone. The stone hits the slime creature. The slime creature is heavily wounded. You hear a splash. You block the swamp worm's attack. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of enslavement (8/24) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (water, heavily wounded, chance to defeat MR: 53%) The swamp worm is charmed. This wand has 7 charges left. You block the slime creature's attack. You swap places. The slime creature barely misses your swamp worm. Your swamp worm bites the slime creature! Your wandering mushroom releases spores at the large slime creature! The large slime creature hits your wandering mushroom!! Firing (i - inventory. (,) - cycle): k - 198 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (water, severely wounded) Really fire in your swamp worm's direction? Okay, then. The slime creature hits your swamp worm! Your swamp worm bites the slime creature. Two slime creatures merge to form a very large slime creature. Your wandering mushroom releases spores at the very large slime creature! The slime creature hits your wandering mushroom but does no damage. Firing (i - inventory. (,) - cycle): k - 198 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (water, almost dead) Really fire in your swamp worm's direction? Okay, then. Firing (i - inventory. (,) - cycle): k - 198 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - slime creature, p - slime creature Aim: a slime creature You shoot a stone. Fedhas protects your plant from harm. The stone hits the slime creature! The slime creature is lightly wounded. Your swamp worm bites the slime creature! The slime creature dies! Your wandering mushroom releases spores at the slime creature. A very large slime creature splits. The slime creature hits your wandering mushroom! Firing (i - inventory. (,) - cycle): k - 197 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (lightly wounded) You shoot a stone. Fedhas protects your plant from harm. The stone hits the slime creature. The slime creature is moderately wounded. Your swamp worm bites the slime creature! Your wandering mushroom releases spores at the slime creature!! Firing (i - inventory. (,) - cycle): k - 196 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (almost dead) You shoot a stone. Fedhas protects your plant from harm. The stone hits the slime creature but does no damage. The slime creature is almost dead. Your swamp worm bites the slime creature!! The slime creature dies! A large slime creature splits. The slime creature completely misses your swamp worm. Your wandering mushroom releases spores at the slime creature! Your swamp worm bites the slime creature! Unknown command. Firing (i - inventory. (,) - cycle): k - 195 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (moderately wounded) You shoot a stone. Fedhas protects your plant from harm. The stone hits the slime creature. There is a sudden explosion of sparks! The slime creature is heavily wounded. The slime creature hits your wandering mushroom! The slime creature closely misses your swamp worm. Your swamp worm bites the slime creature! Firing (i - inventory. (,) - cycle): k - 194 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded) You shoot a stone. Fedhas protects your plant from harm. The stone hits the slime creature! The slime creature is heavily wounded. The slime creature hits your wandering mushroom. Your wandering mushroom completely misses the slime creature. The slime creature hits your wandering mushroom. Your wandering mushroom is destroyed! You feel a little guilty. The slime creature hits your swamp worm! Your swamp worm bites the slime creature!! Firing (i - inventory. (,) - cycle): k - 193 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded) You shoot a stone. The stone hits the slime creature. The slime creature is severely wounded. Two slime creatures merge to form a large slime creature. The slime creature hits your swamp worm! Your swamp worm bites the slime creature. Unknown command. Firing (i - inventory. (,) - cycle): k - 192 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - large slime creature Aim: a large slime creature (moderately wounded) You shoot a stone. The stone hits the large slime creature. The large slime creature is moderately wounded. Your swamp worm bites the slime creature!! The slime creature dies! Firing (i - inventory. (,) - cycle): k - 191 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - large slime creature Aim: a large slime creature (moderately wounded) You shoot a stone. The stone hits the large slime creature! The large slime creature is heavily wounded. Your swamp worm bites the large slime creature!! Firing (i - inventory. (,) - cycle): k - 190 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - large slime creature Aim: a large slime creature (severely wounded) You shoot a stone. The stone hits the large slime creature. The large slime creature is severely wounded. Your swamp worm bites the large slime creature! Firing (i - inventory. (,) - cycle): k - 189 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - large slime creature Aim: a large slime creature (severely wounded) You shoot a stone. The stone hits the large slime creature! There is a sudden explosion of sparks! You kill the large slime creature! Firing (i - inventory. (,) - cycle): k - 188 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. You start resting. The swamp worm is no longer charmed. The swamp worm bites you! Firing (i - inventory. (,) - cycle): k - 188 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - swamp worm Aim: a swamp worm (severely wounded) You shoot a stone. The stone barely misses the swamp worm. You hear a splash. The swamp worm bites you! Firing (i - inventory. (,) - cycle): k - 187 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (severely wounded) You shoot a stone. The stone closely misses the swamp worm. You hear a splash. Drink which item? (? for menu, Esc to quit) You feel better. The swamp worm barely misses you. The swamp worm bites you! * * * LOW HITPOINT WARNING * * * The translocation field surrounding you vibrates and the swamp worm disappears! Drink which item? (? for menu, Esc to quit) You feel better. You start resting. HP restored. k - 189 stones (gained 3) k - 194 stones (gained 5) k - 199 stones (gained 5) k - 203 stones (gained 4) k - 205 stones (gained 2) The bog body is too close now for your liking. You see here 24 gold pieces. A bog body is nearby! A bog body is nearby! Firing (i - inventory. (,) - cycle): k - 205 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bog body Aim: a bog body (resting) You shoot a stone. The stone hits the bog body! There is a sudden explosion of sparks! The bog body is almost destroyed. You offer a prayer to Fedhas. The bog body rots away and dies. Some toadstools grow from a nearby corpse. That felt like a moral victory. Fedhas appreciates your contribution to the ecosystem. Fedhas is extremely pleased with you. Select plant or fungus to evolve. Press: ? - help, Dir - move target cursor, f - toadstool Aim: a toadstool (thin mist, peaceful, can evolve into a wandering mushroom) Some shallow water. The toadstool can now pick up its mycelia and move. Your piety has decreased. Okay, then. Select plant or fungus to evolve. Press: ? - help, Dir - move target cursor, f - toadstool, p - wandering mushroom Aim: a toadstool (peaceful, can evolve into a wandering mushroom) The floor. The toadstool can now pick up its mycelia and move. Your piety has decreased. Select plant or fungus to evolve. Press: ? - help, Dir - move target cursor, f - toadstool, p - wandering mushroom Aim: a toadstool (peaceful, can evolve into a wandering mushroom) Some shallow water. The toadstool can now pick up its mycelia and move. Your piety has decreased. You now have 1118 gold pieces (gained 24). k - 205 stones (gained 1) Found a mace. k - 206 stones (gained 1) k - 207 stones (gained 1) k - 208 stones (gained 1) You swap places. k - 209 stones (gained 1) A nearby toadstool withers and dies. You swap places. You see here a bog body skeleton. k - 210 stones (gained 1) You swap places. You see here a bog body skeleton. p - 107 sling bullets (gained 12) You swap places. Magic restored. Key pressed, stopping explore. k - 212 stones (gained 2) You swap places. Found a chain mail. You swap places. You swap places. Key pressed, stopping explore. You found a teleport trap! The teleport trap disappears. Your wandering mushroom disappears! The swamp worm is too close now for your liking. A swamp worm is nearby! A swamp worm is nearby! A swamp worm is nearby! Firing (i - inventory. (,) - cycle): k - 212 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - swamp worm Aim: a swamp worm (hasn't noticed you) You shoot a stone. The stone barely misses the swamp worm. You hear a splash. Firing (i - inventory. (,) - cycle): k - 211 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm You shoot a stone. The stone closely misses the swamp worm. You hear a splash. Firing (i - inventory. (,) - cycle): k - 210 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm You shoot a stone. The stone hits the swamp worm! The swamp worm is moderately wounded. You hear a splash. Firing (i - inventory. (,) - cycle): k - 209 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (moderately wounded) You shoot a stone. The stone hits the swamp worm! There is a sudden explosion of sparks! The swamp worm is almost dead. Firing (i - inventory. (,) - cycle): k - 208 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (almost dead) You shoot a stone. The stone hits the swamp worm. There is a sudden explosion of sparks! You kill the swamp worm! No target in view! No target in view! No target in view! You offer a prayer to Fedhas. A toadstool grows from a nearby corpse. Fedhas appreciates your contribution to the ecosystem. Fedhas is extremely pleased with you. You walk carefully through the fungus. k - 208 stones (gained 1) k - 209 stones (gained 1) k - 210 stones (gained 1) A blink frog comes into view. You see here 2 stones. A blink frog is nearby! A blink frog is nearby! A blink frog is nearby! A blink frog is nearby! Firing (i - inventory. (,) - cycle): k - 210 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (hasn't noticed you) You shoot a stone. The blink frog gives a loud, deep croak! The stone hits the blink frog! The blink frog is heavily wounded. The blink frog blinks! No target in view! No target in view! No target in view! No target in view! No target in view! You offer a prayer to Fedhas. Fedhas is extremely pleased with you. k - 211 stones (gained 2) A nearby toadstool withers and dies. A blink frog comes into view. No target in view! No target in view! No target in view! No target in view! No target in view! You offer a prayer to Fedhas. Fedhas is extremely pleased with you. Firing (i - inventory. (,) - cycle): k - 211 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (moderately wounded) You shoot a stone. The blink frog momentarily phases out as the stone passes through it. You hear a splash. Firing (i - inventory. (,) - cycle): k - 210 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (moderately wounded) You shoot a stone. The stone hits the blink frog. The blink frog is heavily wounded. Firing (i - inventory. (,) - cycle): k - 209 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (heavily wounded) You shoot a stone. The stone hits the blink frog! There is a sudden explosion of sparks! You kill the blink frog! You hear a splash. No target in view! No target in view! No target in view! There is a stone staircase leading up here. k - 209 stones (gained 1) k - 210 stones (gained 1) k - 211 stones (gained 1) k - 212 stones (gained 1) A blink frog comes into view. A blink frog is nearby! A blink frog is nearby! A blink frog is nearby! Firing (i - inventory. (,) - cycle): k - 212 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (hasn't noticed you) You shoot a stone. The stone misses the blink frog. The blink frog gives a loud, deep croak! Firing (i - inventory. (,) - cycle): k - 211 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog You shoot a stone. The blink frog momentarily phases out as the stone passes through it. The blink frog blinks! No target in view! No target in view! No target in view! No target in view! You offer a prayer to Fedhas. Fedhas is extremely pleased with you. A swamp drake comes into view. The swamp drake roars! The swamp drake breathes noxious fumes at you. The noxious blast misses you. Firing (i - inventory. (,) - cycle): k - 210 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog You shoot a stone. The blink frog gives a loud, deep croak! The stone hits the swamp drake! The swamp drake is moderately wounded. You hear a splash. You are engulfed in noxious fumes. You choke on the stench! You are confused. A blink frog comes into view. Drink which item? (? for menu, Esc to quit) Okay, then. You're too confused to move! You are engulfed in noxious fumes. You choke on the stench! You are more confused. The swamp drake moves out of view. You are engulfed in noxious fumes. You choke on the stench! You are more confused. The blink frog blinks! The blink frog gives a loud, deep croak! The blink frog blinks! You bump into the tree. The swamp drake breathes noxious fumes at you. The noxious blast misses you. You are engulfed in noxious fumes. You choke on the stench! You are more confused. The blink frog blinks! x2 The swamp drake misses you. The blink frog closely misses you. The blink frog blinks! The blink frog blinks! The blink frog completely misses you. The swamp drake breathes noxious fumes at you. The noxious blast misses you. You feel less confused. The blink frog blinks! The blink frog is engulfed in noxious fumes. The blink frog appears confused. The swamp drake misses you. Firing (i - inventory. (,) - cycle): k - 209 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - swamp drake Aim: a swamp drake (moderately wounded) You shoot a stone. The stone hits the swamp drake! The swamp drake is heavily wounded. You hear a splash. The blink frog is engulfed in noxious fumes. You block the blink frog's attack. The blink frog is engulfed in noxious fumes. The blink frog appears confused. Firing (i - inventory. (,) - cycle): k - 208 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - swamp drake Aim: a swamp drake (heavily wounded) You shoot a stone. The stone hits the swamp drake! There is a sudden explosion of sparks! You kill the swamp drake! You hear a splash. You block the blink frog's attack. The blink frog hits you! You swap places. You block the blink frog's attack. The blink frog blinks! Your wandering mushroom releases spores at the blink frog! The blink frog is engulfed in a cloud of spores! The blink frog appears confused. Firing (i - inventory. (,) - cycle): k - 207 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (water, heavily wounded, confused) You shoot a stone. The blink frog momentarily phases out as the stone passes through it. The stone closely misses the blink frog. The blink frog misses you. Your wandering mushroom releases spores at the blink frog. The blink frog is engulfed in a cloud of spores! The blink frog misses you. Firing (i - inventory. (,) - cycle): k - 206 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (water, heavily wounded, confused) You shoot a stone. The stone hits the blink frog! The blink frog is severely wounded. You hear a splash. The blink frog momentarily phases out as the blink frog's attack passes through it. The blink frog completely misses you. The blink frog misses you. Unknown command. Firing (i - inventory. (,) - cycle): k - 205 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (water, severely wounded, confused) You shoot a stone. The stone hits the blink frog. The blink frog is almost dead. You hear a splash. The blink frog momentarily phases out as the blink frog's attack passes through it. Your wandering mushroom releases spores at the blink frog! The blink frog dies! The blink frog closely misses you. Firing (i - inventory. (,) - cycle): k - 204 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (water) You shoot a stone. The blink frog momentarily phases out as the stone passes through it. You hear a splash. Your wandering mushroom releases spores at the blink frog! The blink frog is engulfed in a cloud of spores! The blink frog appears confused. Your wandering mushroom releases spores at the blink frog. The blink frog is engulfed in a cloud of spores! The blink frog appears confused. The blink frog completely misses you. Firing (i - inventory. (,) - cycle): k - 203 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (severely wounded, confused) You shoot a stone. The stone hits the blink frog! There is a sudden explosion of sparks! You kill the blink frog! The blink frog hits you! Unknown command. Firing (i - inventory. (,) - cycle): k - 202 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (water) You shoot a stone. The stone hits the blink frog! There is a sudden explosion of sparks! You kill the blink frog! You hear a splash. Unknown command. No target in view! You offer a prayer to Fedhas. Fedhas appreciates your contribution to the ecosystem. Fedhas is extremely pleased with you. k - 203 stones (gained 2) You see here a blink frog skeleton. k - 204 stones (gained 1) You see here a blink frog skeleton. k - 205 stones (gained 1) You swap places. k - 207 stones (gained 2) k - 208 stones (gained 1) k - 210 stones (gained 2) k - 211 stones (gained 1) Key pressed, stopping explore. You swap places. You swap places. You see here a blink frog skeleton. k - 212 stones (gained 1) Key pressed, stopping explore. You swap places. Key pressed, stopping explore. You swap places. You swap places. You swap places. You swap places. You swap places. You swap places. A bog body comes into view. The bog body moves out of view. You offer a prayer to Fedhas. Fedhas is extremely pleased with you. The bog body is too close now for your liking. There is a stone staircase leading down here. You offer a prayer to Fedhas. The bog body rots away and dies. A toadstool grows from a nearby corpse. That felt like a moral victory. Fedhas appreciates your contribution to the ecosystem. Fedhas is extremely pleased with you. A nearby toadstool withers and dies. k - 213 stones (gained 1) Key pressed, stopping explore. Found a stone staircase leading down. A slime creature is nearby! A slime creature is nearby! A slime creature is nearby! A slime creature is nearby! Firing (i - inventory. (,) - cycle): k - 213 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (hasn't noticed you) You shoot a stone. The slime creature quivers. The stone hits the slime creature! There is a sudden explosion of sparks! The slime creature is heavily wounded. Firing (i - inventory. (,) - cycle): k - 212 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded) You shoot a stone. The stone hits the slime creature. The slime creature is heavily wounded. You hear a splash. Firing (i - inventory. (,) - cycle): k - 211 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded) You shoot a stone. The stone hits the slime creature. The slime creature is severely wounded. Firing (i - inventory. (,) - cycle): k - 210 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (severely wounded) You shoot a stone. The stone hits the slime creature. The slime creature is severely wounded. Firing (i - inventory. (,) - cycle): k - 209 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (severely wounded) You shoot a stone. The stone hits the slime creature! There is a sudden explosion of sparks! You kill the slime creature! You hear a splash. No target in view! No target in view! No target in view! You offer a prayer to Fedhas. Fedhas is extremely pleased with you. k - 209 stones (gained 1) k - 211 stones (gained 2) k - 212 stones (gained 1) C - a ring of positive energy m - 9 beef jerkies (gained 1) You now have 1132 gold pieces (gained 14). You swap places. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. A giant leech, 2 alligators and a swamp drake come into view. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You swap places. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Read which item? (? for menu, Esc to quit) As you read the scroll of magic mapping, it crumbles to dust. You feel aware of your surroundings. You swap places. A vampire mosquito comes into view. Firing (i - inventory. (,) - cycle): k - 212 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - vampire mosquito Aim: a vampire mosquito (resting) You shoot a stone. The stone hits the vampire mosquito. The vampire mosquito buzzes angrily. The vampire mosquito is lightly damaged. You hear a splash. 2 vampire mosquitoes and a swamp worm come into view. Firing (i - inventory. (,) - cycle): k - 211 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (lightly damaged) You shoot a stone. The vampire mosquito buzzes angrily. The stone hits the vampire mosquito. The vampire mosquito is lightly damaged. You hear a splash. A five-headed hydra comes into view. Firing (i - inventory. (,) - cycle): k - 210 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (lightly damaged) You shoot a stone. The five-headed hydra roars! The stone hits the vampire mosquito! The vampire mosquito is heavily damaged. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Firing (i - inventory. (,) - cycle): k - 209 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (heavily damaged) You shoot a stone. The stone barely misses the vampire mosquito. x2 The stone hits the five-headed hydra. The five-headed hydra is lightly wounded. You hear a splash. You block the vampire mosquito's attack. Your wandering mushroom releases spores at the vampire mosquito! The vampire mosquito is destroyed! Firing (i - inventory. (,) - cycle): k - 208 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - vampire mosquito Aim: a vampire mosquito You shoot a stone. The stone hits the vampire mosquito. The vampire mosquito is lightly damaged. You hear a splash. You block the vampire mosquito's attack. The swamp worm bites your wandering mushroom! You block the vampire mosquito's attack. Your wandering mushroom releases spores at the vampire mosquito!! Firing (i - inventory. (,) - cycle): k - 207 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (thin mist, severely damaged) You shoot a stone. The stone hits the vampire mosquito. The vampire mosquito is severely damaged. You hear a splash. The vampire mosquito bites you but does no damage. The vampire mosquito bites you. The swamp worm bites your wandering mushroom!! The vampire mosquito completely misses you. Your wandering mushroom releases spores at the vampire mosquito! The vampire mosquito is destroyed! You offer a prayer to Fedhas. Some toadstools grow from nearby corpses. Fedhas appreciates your contribution to the ecosystem. Fedhas is extremely pleased with you. The vampire mosquito completely misses you. The swamp worm bites your wandering mushroom! Your wandering mushroom is destroyed! You feel a little guilty. The swamp worm bites you. You block the vampire mosquito's attack. Unknown command. Select plant or fungus to evolve. Press: ? - help, Dir - move target cursor, f - toadstool Aim: a toadstool (thin mist, peaceful, can evolve into a wandering mushroom) Some shallow water. The toadstool can now pick up its mycelia and move. Your piety has decreased. You block the vampire mosquito's attack. The swamp worm bites you!! The vampire mosquito closely misses you. Your wandering mushroom barely misses the swamp worm. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of enslavement (7/24) Press: ? - help, Shift-Dir - straight line, f - swamp worm, p - wandering mushroom Aim: a swamp worm (chance to defeat MR: 78%) The swamp worm barely resists. This wand has 6 charges left. The vampire mosquito closely misses you. The swamp worm bites you. The swamp worm barely misses you. Your wandering mushroom releases spores at the swamp worm! The swamp worm is engulfed in a cloud of spores! The swamp worm appears confused. You swap places. A tentacled monstrosity comes into view. The vampire mosquito bites the toadstool. The toadstool is destroyed! The swamp worm bites your wandering mushroom!! Your wandering mushroom releases spores at the five-headed hydra! The five-headed hydra is engulfed in a cloud of spores! The five-headed hydra appears confused. The five-headed hydra bites the toadstool! The toadstool is destroyed! The five-headed hydra bites your wandering mushroom! The five-headed hydra bites your wandering mushroom. The five-headed hydra completely misses your wandering mushroom. The five-headed hydra bites your wandering mushroom! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of enslavement (6/24) Press: ? - help, Shift-Dir - straight line, f - five-headed hydra, p - wandering mushroom Aim: a five-headed hydra (lightly wounded, confused, chance to defeat MR: 36%) Fedhas protects your plant from harm. The five-headed hydra easily resists. This wand has 5 charges left. The swamp worm bites your wandering mushroom. The vampire mosquito bites your wandering mushroom. Your wandering mushroom releases spores at the five-headed hydra!! The five-headed hydra is engulfed in a cloud of spores! The five-headed hydra appears confused. The swamp worm bites your wandering mushroom but does no damage. The five-headed hydra closely misses the swamp worm. The five-headed hydra bites the swamp worm. The five-headed hydra bites the swamp worm! The five-headed hydra closely misses the swamp worm. The five-headed hydra bites the swamp worm! Your wandering mushroom releases spores at the five-headed hydra!! The five-headed hydra is engulfed in a cloud of spores! Firing (i - inventory. (,) - cycle): k - 206 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (severely wounded, confused) You shoot a stone. Fedhas protects your plant from harm. The stone hits the five-headed hydra! The five-headed hydra is almost dead. The vampire mosquito bites your wandering mushroom. The vampire mosquito bites your wandering mushroom! Your wandering mushroom releases spores at the swamp worm! The swamp worm dies! Firing (i - inventory. (,) - cycle): k - 205 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (almost dead, confused) You shoot a stone. Fedhas protects your plant from harm. The stone hits the five-headed hydra. The five-headed hydra is almost dead. The vampire mosquito bites your wandering mushroom. The five-headed hydra bites the vampire mosquito. The five-headed hydra barely misses the vampire mosquito. The five-headed hydra closely misses the vampire mosquito. The five-headed hydra bites the vampire mosquito! The five-headed hydra bites the vampire mosquito. Your wandering mushroom releases spores at the five-headed hydra. The five-headed hydra is engulfed in a cloud of spores! Your wandering mushroom closely misses the vampire mosquito. Firing (i - inventory. (,) - cycle): k - 204 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (almost dead, confused) You shoot a stone. Fedhas protects your plant from harm. The stone hits the five-headed hydra! There is a sudden explosion of sparks! You kill the five-headed hydra! The vampire mosquito bites your wandering mushroom. x2 Your wandering mushroom releases spores at the vampire mosquito! The vampire mosquito is destroyed! You swap places. 2 swamp drakes and a hornet come into view. The swamp drake breathes noxious fumes at you. The noxious blast engulfs your wandering mushroom. There is a stone staircase leading up here. You are engulfed in noxious fumes. You choke on the stench! You are confused. In your confused state, you trip and fall back down the stairs. You are engulfed in noxious fumes. You feel less confused. Firing (i - inventory. (,) - cycle): k - 203 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hornet Aim: a hornet You shoot a stone. Fedhas protects your plant from harm. The stone closely misses the hornet. You hear a splash. The swamp drake breathes noxious fumes at you. The noxious blast engulfs your wandering mushroom. The hornet is engulfed in noxious fumes. The hornet stings your wandering mushroom. Your wandering mushroom seems to slow down. Unknown command. You are engulfed in noxious fumes. The hornet is engulfed in noxious fumes. The hornet appears confused. Your wandering mushroom splashes around in the water. You climb upwards. There is a stone staircase leading down here. You start resting. Your wandering mushroom is no longer moving slowly. You are feeling hungry. You start resting. HP restored. Welcome back, M4edhros the Octopode Artificer. Fedhas says: Spread life and death. Press ? for a list of commands and other information. There is a stone staircase leading down here. You swap places. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Firing (i - inventory. (,) - cycle): k - 202 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - swamp worm Aim: a swamp worm Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of enslavement (5/24) Press: ? - help, Shift-Dir - straight line Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f - swamp drake Aim: a swamp drake Fedhas protects your plant from harm. The ball explodes into a vile cloud! The stinking cloud engulfs the swamp drake. The stinking cloud engulfs the seven-headed hydra. The stinking cloud engulfs the hornet. You hear a roar! The hornet is engulfed in noxious fumes. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of enslavement (5/24) Press: ? - help, Shift-Dir - straight line, p - swamp drake The seven-headed hydra is charmed. This wand has 4 charges left. The swamp worm bites your wandering mushroom. The hornet is engulfed in noxious fumes. The hornet appears confused. Your wandering mushroom releases spores at the swamp worm! The swamp worm is engulfed in a cloud of spores! The swamp worm appears confused. Your wandering mushroom releases spores at the swamp worm! The swamp worm is engulfed in a cloud of spores! The swamp worm appears confused. Firing (i - inventory. (,) - cycle): k - 202 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - swamp drake Aim: a swamp drake Really fire in your seven-headed hydra's direction? Okay, then. Firing (i - inventory. (,) - cycle): k - 202 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hornet, p - swamp drake Aim: a hornet (noxious fumes, confused) You shoot a stone. The stone hits the swamp drake! There is a sudden explosion of sparks! The swamp drake is severely wounded. The swamp worm barely misses the swamp drake. The hornet is engulfed in noxious fumes. The hornet appears confused. Your wandering mushroom releases spores at the swamp drake! The swamp drake dies! Your wandering mushroom releases spores at the swamp worm! The swamp worm is engulfed in a cloud of spores! Your wandering mushroom releases spores at the swamp worm. The swamp worm dies! Firing (i - inventory. (,) - cycle): k - 201 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (noxious fumes, lightly wounded, confused) You shoot a stone. The stone hits the hornet. The hornet is lightly wounded. The hornet is engulfed in noxious fumes. The hornet appears confused. A swamp drake comes into view. Firing (i - inventory. (,) - cycle): k - 200 stones (quivered) Press: ? - help, Shift-Dir - straight line, p - hornet You shoot a stone. The stone closely misses the swamp drake. A seven-headed hydra comes into view. Firing (i - inventory. (,) - cycle): k - 199 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - swamp drake Aim: a swamp drake (thin mist) You shoot a stone. The stone hits the swamp drake! The swamp drake is heavily wounded. You hear a splash. Your seven-headed hydra bites the hornet! x2 Your seven-headed hydra bites the hornet but does no damage. Your seven-headed hydra bites the hornet! Your seven-headed hydra bites the hornet. The hornet dies! Firing (i - inventory. (,) - cycle): k - 198 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - swamp drake Aim: a swamp drake (heavily wounded) You shoot a stone. The stone hits the swamp drake! There is a sudden explosion of sparks! You kill the swamp drake! Firing (i - inventory. (,) - cycle): k - 197 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - seven-headed hydra Aim: a seven-headed hydra You shoot a stone. The stone hits the seven-headed hydra! The seven-headed hydra is lightly wounded. Your seven-headed hydra bites the seven-headed hydra. Your seven-headed hydra bites the seven-headed hydra! Your seven-headed hydra bites the seven-headed hydra. x2 Your seven-headed hydra completely misses the seven-headed hydra. Your seven-headed hydra bites the seven-headed hydra. x2 Firing (i - inventory. (,) - cycle): k - 196 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - seven-headed hydra Aim: a seven-headed hydra (severely wounded) You shoot a stone. The stone hits the seven-headed hydra. There is a sudden explosion of sparks! The seven-headed hydra is almost dead. Firing (i - inventory. (,) - cycle): k - 195 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - seven-headed hydra Aim: a seven-headed hydra (almost dead) You shoot a stone. The stone hits the seven-headed hydra! You kill the seven-headed hydra! The swamp drake breathes noxious fumes at you. Firing (i - inventory. (,) - cycle): k - 194 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - swamp drake Aim: a swamp drake (catching its breath) You shoot a stone. The stone hits the swamp drake! There is a sudden explosion of sparks! The swamp drake is heavily wounded. Something bites your wandering mushroom! x5 Your wandering mushroom is destroyed! You feel a little guilty. Firing (i - inventory. (,) - cycle): k - 193 stones (quivered) Press: ? - help, Shift-Dir - straight line, p - swamp drake Okay, then. A seven-headed hydra comes into view. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +5 greatsling of electrocution stops crackling. Y - a +6 iron rod (11/11) (weapon) The seven-headed hydra barely misses you. x2 The seven-headed hydra completely misses you. The seven-headed hydra bites you! x3 The seven-headed hydra barely misses you. Your seven-headed hydra bites the swamp drake! x2 The swamp drake dies! Aiming: Scattershot Press: ? - help, Shift-Dir - straight line, f - seven-headed hydra Aim: a seven-headed hydra The burst of metal fragments hits the seven-headed hydra. x4 You kill the seven-headed hydra! You are feeling very hungry. You hear a roar! Will you create these spores? [(y)es/(n)o/(q)uit] You feel somewhat more hungry. What do you say? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. w - Wait here. f - Follow me. Anything else - Stay silent. Wait here! You hear a roar! x7 A ballistomycete grows in the wake of your giant spore. You hear an explosion! You hear a roar! A swamp drake and 2 swamp dragons come into view. The swamp dragon breathes poison at you. A ballistomycete grows in the wake of your giant spore. You hear an explosion! Fedhas protects your plant from harm. The explosion of spores engulfs your giant spore. Your giant spore explodes! Fedhas protects your plant from harm. The explosion of spores engulfs your giant spore. Your giant spore explodes! Fedhas protects your plant from harm. x2 The explosion of spores engulfs you! You are confused. * * * LOW HITPOINT WARNING * * * The translocation field surrounding you vibrates and something disappears! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN_RIGHT repeat_cmd = CMD_NO_CMD Monster 'giant spore' (0, 0) [midx = 15] currently acting: <<<<<<<<< Name: giant spore Base name: giant spore Full name: giant spore Foe: none Target: (44, 34) At target: Monster 'swamp dragon' (44, 34) [midx = 16] Inventory: attitude: 4, behaviour: 1, number: 35, flags: 0x4000020611 colour: -1, foe_memory: 0, shield_blocks:0, experience: 0 god: Fedhas, seen_context: 0 >>>>>>>>> Target: <<<<<<<<< Name: swamp dragon Base name: swamp dragon Full name: swamp dragon On/in/over feature: some shallow water Foe: player Target: (43, 40) At target: nothing Inventory: Spells: slot #0: Poisonous Cloud attitude: 0, behaviour: 2, number: 0, flags: 0x4800000410 colour: -1, foe_memory: 350, shield_blocks:0, experience: 0 god: No God, seen_context: 1 >>>>>>>>> Others monsters acting: Monster 'giant spore' (0, 0) [midx = 5] Monster 'giant spore' (0, 0) [midx = 12] Player: {{{{{{{{{{{ Name: [M4edhros] Species: Octopode Job: Artificer HP: 27/94; mods: 0/0 MP: 20/24; mod: 0 Stats: 10 (10) 20 (20) 17 (17) Position: (44, 41), god: Fedhas (16), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 6 | 1111 | 61/350 Short Blades | | 0 | 0 | 1 | 51 | 1/100 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | X | 1 | 11 | 12 | 4470 | 270/850 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 1 | 11 | 11 | 3711 | 261/750 Stealth | X | 0 | 0 | 13 | 2963 | 438/475 Shields | X | 2 | 22 | 2 | 290 | 140/150 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 11 | 5 | 1120 | 229/357 Conjurations | X | 0 | 0 | 3 | 430 | 130/200 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 5 | 780 | 30/300 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 11 | 5 | 870 | 120/300 Earth Magic | X | 0 | 0 | 5 | 790 | 40/300 Poison Magic | X | 0 | 0 | 4 | 450 | 97/177 Invocations | X | 1 | 11 | 9 | 2170 | 278/462 Evocations | X | 2 | 22 | 12 | 4211 | 680/715 Spell bugs: Durations: #1: 30 Attributes: #12: 2250 #13: 1118 #23: 28630 #24: -209205841 #27: 122419 #49: 2632 #59: 1 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #50: +6 iron rod (5/11) eq slot #2, inv slot #23: +2 hat eq slot #5, inv slot #49: +2 buckler eq slot #9, inv slot #32: amulet of dismissal eq slot #10, inv slot #16: ring of wizardry eq slot #11, inv slot #33: ring of protection from magic eq slot #12, inv slot #14: cursed ring of stealth eq slot #13, inv slot #47: ring of stealth eq slot #14, inv slot #42: ring of invisibility eq slot #15, inv slot #45: ring of Fedhas's Regard {rN+ MR++ Dex+3} eq slot #16, inv slot #0: +3 ring of evasion eq slot #17, inv slot #9: ring of wizardry }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ,*≈,,,,*****,≈≈.≈♣.♣..,≈,≈**,,,,≈ *≈,,,≈,* **.≈.D.≈≈D,≈≈≈***,≈≈≈, **≈,,≈≈* *♣≈≈§.k≈,≈,≈≈≈*,≈≈≈≈, ≈≈≈,,,,* ♣≈≈§..,,*≈,,,≈≈≈≈≈,, ≈≈≈,,,** ♣§≈D§,≈≈***,≈≈≈≈≈,*≈ ≈≈≈,≈,* ♣§§§♣,,***≈,≈≈≈,,≈** ≈,**≈,* ♣§§§♣♣♣♣*≈≈.≈.,,≈** ≈**≈,,**** ♣§§♣≈≈≈♣♣(((D≈≈≈,≈** ****,,≈≈≈****♣♣♣@≈≈f.(≈(≈≈≈≈≈≈,,, *≈,,≈≈,≈≈,**♣.f(((P≈(≈.≈≈≈≈≈≈, ***≈,,≈,,≈,≈*♣♣≈..≈(≈≈≈..≈≈≈≈≈, *,≈≈≈≈,,,,**♣♣♣≈P♣♣..≈≈≈.,≈≈≈,* ***,≈≈≈,**≈,**♣≈≈♣♣♣kk≈≈≈≈.≈≈,,,≈ **,,≈≈≈***,≈≈,*♣♣≈§(§.≈≈≈(≈,≈*,,≈ ≈≈≈≈≈≈≈≈**,≈≈,*♣.≈≈§§y..≈≈≈,***** *,≈≈,≈≈≈,≈,≈,≈♣.≈≈...§≈≈...** **≈*≈,≈,,≈,...≈.w..≈..♣♣♣≈♣* clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 1 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>