Dungeon Crawl Stone Soup version 0.34-a0-700-g60c5172c02 (webtiles) character file. Game seed: 11512765722767630723 9 Lyndies the Magician (level 2, -4/15 HPs) Began as a Deep Elf Hedge Wizard on Aug 26, 2025. Slain by Terence ... wielding a +0 hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:11:49 (939 turns). Lyndies the Magician (Deep Elf Hedge Wizard) Turns: 939, Time: 00:11:49 Health: -4/15 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 7/9 EV: 11 Int: 18 God: Gold: 26 SH: 0 Dex: 14 Spells: 9/10 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn e - quill talisman %: no passive effects @: quill-form A: quills, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) d - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat Talismans e - a quill talisman (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of fog {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} j - 2 potions of curing {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 4.6 Spellcasting + Level 2.4 Conjurations + Level 1.1 Summonings + Level 1.5 Necromancy + Level 1.1 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 18% 2d8 12% 2 Blink Tloc 16% N/A 13% 2 Call Imp Summ 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (100% to hit) The magic dart hits Terence but does no damage. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence screams, "I want to be left alone!" Terence attacks as he pursues you! Terence misses you. You hit Terence. Terence is moderately wounded. Terence completely misses you. You barely miss Terence. Terence is moderately wounded. Terence closely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe! Ouch! That really hurt! Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 hand axe. Terence attacks as he pursues you! Terence closely misses you. Terence screams, "I'm retired! Go away!" Terence attacks as he pursues you! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ################### #...@@..†.........# #.####.##########.# #.#....# #.# #.#.##.# #.# ####### #.#.##.# #.# #...#.# #.#.##.# #.# ##...#.# #.#.##.# #.# S.KS...# #.#.##.# #.# ######K# #.#.##.# #.# You could see Terence. Vanquished Creatures A giant cockroach (D:1) 2 quokkas (D:1) 2 ball pythons A bat (D:2) A frilled lizard (D:2) 2 goblins A kobold (D:2) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lyndies the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 895 | D:2 | Noticed Terence 913 | D:2 | Reached XP level 2. HP: 13/15 MP: 7/9 939 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_ring, minivault_19 D:2: layout_basic, dreamdust_ecumenical_altar_sealed_demon, uniq_terence, uniq_jessica Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 27 Armour: Robe || 8 Dodge: Dodged || 9 Form: Quill || 2 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 938 | 900 | 38 | 16 | 429 | 2 | 469.0 | Dungeon | 938 | 900 | 38 | 16 | 429 | 2 | 469.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 665 daAuts D:2: 273 daAuts