Lunath the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a box of beasts (61, 4, D) an adder skeleton (61, 8, D) a fan of gales (62, 0, D) the +1 leather armour of Forking Paths {Regen+} It increases your rate of regeneration. (62, 1, D) a +1 long sword of draining (62, 8, D) an uncursed staff of energy (62, 9, D) a +0 flail of draining a cursed +0 robe a +0 short sword a spriggan corpse (63, 0, D) a +6 antimagic quarterstaff (63, 3, D) a ball python skeleton (63, 11, D) a +0 short sword a +0 robe (68, 0, D) +0 storm dragon scales (68, 3, D) a hell hound corpse (skeletalised by now) (69, 0, D) an uncursed staff of summoning (70, 8, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (70, 9, D) a sack of spiders (71, 8, D) a +0 dagger (71, 11, D) a +2 mace of draining (71, 16, D) an uncursed amulet of the gourmand (71, 17, D) a +1 dagger of protection (71, 21, D) a wolf skeleton (71, 26, D) an uncursed amulet of rage (71, 27, D) the amulet of Inery {+Blink Regen+ Int+4 Stlth+} [amulet of regeneration] It affects your intelligence (+4). It lets you blink. It increases your rate of regeneration. It makes you more stealthy. (71, 29, D) an uncursed staff of fire (72, 8, D) a +0 mace (72, 9, D) the +8 plate armour of the Vaults {*Contam rElec rPois} It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (72, 10, D) a +0 dagger a +0 robe (72, 11, D) an uncursed staff of death a +0 robe (72, 12, D) a +0 dagger a +0 robe an orc skeleton (72, 17, D) a sack of spiders (72, 20, D) a +0 dagger a +0 robe a +0 buckler (72, 21, D) a cursed +0 quarterstaff a +0 robe (72, 26, D) a +3 triple crossbow of velocity (73, 1, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a book of Geomancy (73, 16, D) an uncursed ring of see invisible (73, 22, D) a +0 rapier a cursed +0 robe (73, 26, D) a +4 falchion of draining (73, 27, D) a +0 pair of gloves of dexterity (75, 1, D) an uncursed staff of summoning