Lunabell Level 1 of the Dungeon (0, 0, D:1) 12 stones (5, -6, D:1) 2 stones (6, -19, D:1) a +0 whip (6, 2, D:1) a +0 dagger (9, -9, D:1) 24 stones (19, 8, D:1) a +0 club (25, 11, D:1) a +0 short sword (29, -5, D:1) 25 bolts (29, 4, D:1) a +0 club a +0 club (43, 24, D:1) 19 poisoned needles (45, 12, D:1) a +0 short sword (46, 11, D:1) a +0 club (47, 1, D:1) a +0 ring mail (49, -17, D:1) a +0 club (49, 10, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (14, 12, D:2) a +0 pair of boots (14, 14, D:2) a potion of degeneration (18, 4, D:2) a +0 club (20, 3, D:2) 2 stones (20, 4, D:2) a stone (26, 19, D:2) a +0 flail (30, -17, D:2) a +0 whip (37, -22, D:2) 15 poisoned needles (41, -5, D:2) a +0 club (52, 6, D:2) 25 bolts Level 3 of the Dungeon (0, 0, D:3) 9 arrows (3, -15, D:3) a cursed -2 club (4, -22, D:3) a +0 whip (8, -15, D:3) 21 sling bullets (22, -6, D:3) a +0 whip (28, -24, D:3) 8 tomahawks (28, -2, D:3) 17 stones (32, -31, D:3) a +0 dagger (33, -17, D:3) a +0 club (33, -6, D:3) a +0 leather armour (41, -6, D:3) a +0 club (unseen) (46, 0, D:3) a +0 long sword (50, 7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a potion of degeneration (3, -22, D:4) 13 bolts (10, -27, D:4) a +0 dagger (14, -33, D:4) a +0 war axe (28, -26, D:4) 21 stones (41, -37, D:4) the cursed +1 short sword "Gucobb" {vamp, *Contam rF+++ Int+2 Dex-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It affects your dexterity (-2). It renders you almost immune to fire. It causes magical contamination when unequipped. It has a curse placed upon it. (45, -11, D:4) 23 bolts (48, 6, D:4) a +0 dagger (54, -20, D:4) a +0 scale mail (56, -29, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (unseen) (12, -1, D:5) a +0 dagger (23, 7, D:5) 10 stones (24, 5, D:5) a +0 animal skin (29, 13, D:5) 2 stones (30, 14, D:5) a stone (31, 14, D:5) a stone (32, 13, D:5) a stone (34, 13, D:5) a +0 spear 9 stones (35, 14, D:5) a +0 club (47, 24, D:5) a +0 leather armour Level 6 of the Dungeon (1, 24, D:6) the +12 whip of the Establishment {flame, *Drain rF+ Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It protects you from fire. It causes draining when unequipped. (8, 3, D:6) a cursed +0 dagger a +0 robe (9, 2, D:6) a +0 dagger (10, -5, D:6) a +0 pair of boots (10, 3, D:6) a +0 ring mail (10, 4, D:6) a +0 trident (14, 24, D:6) an uncursed staff of earth (17, -5, D:6) a +0 dagger (23, 21, D:6) a +0 ring mail (27, 32, D:6) a +0 war axe (32, 32, D:6) a scroll of immolation (43, 31, D:6) a scroll of immolation (46, 23, D:6) a cursed +0 flail (47, 25, D:6) a +0 scythe a +0 robe (48, 23, D:6) a +0 shield (49, 22, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a cursed -3 flail a +0 leather armour an orc corpse (1, -7, D:7) a +0 leather armour