Lugonue Level 1 of the Dungeon (0, 0, D:1) a +0 flail (2, 5, D:1) a +0 short sword a stone a +0 dagger (4, 36, D:1) a +0 whip a stone (8, -9, D:1) a +0 dagger (15, 44, D:1) a +0 dagger (32, 4, D:1) 13 stones (43, 2, D:1) a +0 dagger (44, 2, D:1) a +0 short sword a stone Level 2 of the Dungeon [Shop] Xuuw Loxt's General Store 6 stones (8 gold) a scroll of identify (28 gold) 20 bolts (56 gold) a +0 war axe (49 gold) the +7 halberd "Vorphal" {distort, rPois Dex+4} (904 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+4). It protects you from poison. a +0 spear (42 gold) a +0 robe (9 gold) 22 stones (30 gold) the +6 flail "Aveginikk" {elec, Drain Str+2 Int+7 Dex+4} (943 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (+7). It affects your dexterity (+4). It drains your maximum health when unequipped. a potion of heal wounds (70 gold) (0, 0, D:2) a book of Cantrips (3, -45, D:2) a +0 short sword 5 stones (3, -12, D:2) a +0 whip (11, -5, D:2) a +0 short sword (16, -17, D:2) a +0 dagger (22, -28, D:2) a +2 dagger of electrocution (34, -30, D:2) a +0 mace (40, 0, D:2) a +0 dagger (43, -58, D:2) a +0 ring mail (43, -13, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Jumit's Distillery a potion of might (48 gold) a potion of degeneration (12 gold) a potion of lignification (36 gold) a potion of lignification (36 gold) a potion of heal wounds (60 gold) a potion of heal wounds (60 gold) a potion of heal wounds (60 gold) a potion of brilliance (48 gold) a potion of mutation (96 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of brilliance (48 gold) a potion of heal wounds (60 gold) (0, 0, D:3) a +0 whip (2, 8, D:3) a +0 club a +0 hunting sling 21 stones a +0 dagger (4, 8, D:3) a +0 club a +0 dagger a +2 whip of venom a +0 animal skin a +0 helmet a +0 dagger a +0 dagger a +0 dagger a +0 dagger a +0 dagger (23, -9, D:3) 18 stones (25, 32, D:3) a +0 robe (27, 3, D:3) a +0 dagger (28, -12, D:3) a +0 giant club (28, 3, D:3) a +0 leather armour (38, 8, D:3) a book of the Warp (38, 17, D:3) a +0 trident (40, 19, D:3) 31 arrows (48, 11, D:3) a +0 mace (58, 8, D:3) a +0 club a +0 robe Level 4 of the Dungeon (2, 15, D:4) a +0 scale mail (7, 6, D:4) 13 arrows (9, 3, D:4) 24 stones (10, 1, D:4) 21 stones (15, -6, D:4) 29 stones (15, 21, D:4) the +0 pair of gloves of Damp Intercession {rCorr Str-2 Int+2} It affects your strength (-2). It affects your intelligence (+2). It protects you from acid and corrosion. (19, 32, D:4) a +0 hand axe (28, -13, D:4) a +0 robe (28, 22, D:4) a +2 dagger of speed (32, 22, D:4) a +0 rapier (34, 22, D:4) a +0 club (36, 1, D:4) a +0 spear (37, -12, D:4) a +0 club (43, 26, D:4) a book of Air Level 5 of the Dungeon (0, 0, D:5) 27 stones (6, -6, D:5) 17 bolts (6, 19, D:5) a +0 war axe (8, 8, D:5) 28 stones (16, 17, D:5) 8 arrows (18, 24, D:5) a +0 club 19 arrows a +0 shortbow (20, -9, D:5) a +0 scale mail (21, 27, D:5) a +0 club (29, -11, D:5) a +0 club 2 boomerangs a +0 whip a +0 hand axe a +2 dagger of venom a +0 robe (35, 30, D:5) a +0 ring mail (41, 22, D:5) a +0 ring mail a +0 hand axe Level 6 of the Dungeon (4, 9, D:6) a +0 whip (17, 36, D:6) a +0 dagger (23, 49, D:6) a +0 dagger a +0 scale mail (28, 11, D:6) a book of Frost (28, 34, D:6) 30 arrows (31, 10, D:6) 23 stones (31, 39, D:6) a +0 scale mail (31, 47, D:6) a +0 war axe a +1 dagger of venom a +0 robe (32, 46, D:6) a +0 trident a +0 robe (35, 31, D:6) a +0 club a +0 leather armour (35, 47, D:6) a +0 dagger a +0 ring mail (36, 25, D:6) a +0 robe (39, 27, D:6) a +0 mace (39, 30, D:6) 27 sling bullets (44, 24, D:6) a +0 short sword a +0 ring mail (50, 10, D:6) a +0 club (50, 14, D:6) a +0 falchion (53, 9, D:6) a +0 club a +0 club a +0 club a +0 club a +0 whip a +0 robe a +0 flail (54, 5, D:6) a +0 flail (57, 28, D:6) 18 sling bullets (59, 19, D:6) 15 arrows (59, 30, D:6) a +0 robe (62, 37, D:6) 20 bolts Level 7 of the Dungeon (0, 0, D:7) 13 stones 19 sling bullets (8, 9, D:7) 21 arrows (17, -24, D:7) a +0 robe a +3 falchion (17, -23, D:7) a +0 robe a +0 long sword a +0 robe a +0 robe a +5 spear (18, -24, D:7) a +0 robe a +0 mace (19, -3, D:7) a +0 robe (22, 1, D:7) a +0 scale mail (25, -28, D:7) 18 stones (29, 2, D:7) 18 stones (31, 4, D:7) a +0 hand axe (42, -23, D:7) 12 stones (43, -20, D:7) a book of Hexes (49, -39, D:7) a +0 dagger (50, -38, D:7) a +0 short sword a +0 dagger (51, -39, D:7) a +0 club (51, -38, D:7) a +0 short sword a +0 short sword (52, -15, D:7) a +0 hand axe (53, -15, D:7) a +0 trident a +0 chain mail (53, -14, D:7) a +0 hand axe a +0 leather armour (53, -5, D:7) a +0 falchion (54, -5, D:7) a +0 robe a +0 dagger (54, 5, D:7) a +0 barding (56, -5, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 spear (2, -6, D:8) a +0 leather armour a +0 hand axe (2, 0, D:8) a +0 spear (5, -1, D:8) a +0 spear of pain (5, 0, D:8) 7 poisoned darts a +0 buckler a ring of protection from cold an amulet of faith a ring of fire a +0 flail a +0 scale mail (8, -23, D:8) a +0 dagger (9, -23, D:8) a +0 flail a +0 short sword a +1 cloak a +0 dagger (10, -24, D:8) 4 stones a +0 dagger of venom (10, -23, D:8) 4 stones a +0 club (13, -29, D:8) a +0 whip (16, -31, D:8) a +0 spear (18, -31, D:8) a +0 morningstar +0 steam dragon scales a +0 flail (19, -23, D:8) a +0 robe a +0 dagger a +0 robe a +1 short sword a +0 robe a +0 mace (19, -22, D:8) 32 arrows (20, -23, D:8) a +0 robe a +2 trident of freezing (20, -22, D:8) a +1 robe of willpower a +2 flail (20, 9, D:8) a +1 buckler of cold resistance (23, -37, D:8) a +0 kite shield (27, -14, D:8) the +9 spear of Reapportionment {vorpal, +Rage rPois Str+2 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. It lets you go berserk. It makes you less stealthy. (31, 1, D:8) a +0 club (31, 15, D:8) a +0 club a +0 robe (32, -2, D:8) a +0 short sword (32, 0, D:8) a +0 short sword (32, 1, D:8) a +0 trident a +0 scale mail (33, -27, D:8) 18 arrows (33, -1, D:8) 2 stones a +0 club a +0 short sword (33, 0, D:8) 3 stones a +0 short sword (34, -28, D:8) a +0 shortbow 11 arrows (36, 6, D:8) 15 stones (41, 11, D:8) a +0 kite shield Level 9 of the Dungeon (0, 0, D:9) +0 steam dragon scales (0, 1, D:9) a +0 hand crossbow (2, 0, D:9) 16 stones (2, 12, D:9) a +0 short sword (2, 31, D:9) 19 stones (3, 11, D:9) a +0 dagger a +0 robe (4, 13, D:9) a +0 trident (5, 6, D:9) a +2 hunting sling of flaming (12, 31, D:9) 15 stones (15, 24, D:9) a +0 rapier (24, 13, D:9) a +0 shortbow 13 arrows a centaur corpse (skeletalised by now) (26, 15, D:9) a +0 giant club a +0 giant club (26, 41, D:9) 21 arrows (27, 2, D:9) a +0 shortbow 14 arrows (31, 15, D:9) 11 stones (34, 28, D:9) 24 stones (35, 22, D:9) a +0 giant club a +0 dire flail a two-headed ogre corpse (36, 21, D:9) the +5 whip of Duty {pain, Will+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It increases your willpower. Trog disapproves of the use of such an item. Level 10 of the Dungeon (0, 0, D:10) a +0 spear (4, -6, D:10) a wand of paralysis (7) (8, -1, D:10) 10 arrows