Lugonue Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 dagger (0, 1, D:1) a +0 whip (7, 5, D:1) a +0 short sword (13, 28, D:1) a +0 dagger (16, 11, D:1) a +0 club (23, 30, D:1) 32 sling bullets (30, 26, D:1) a +0 club (31, 4, D:1) a +0 club (32, 1, D:1) 22 stones (40, 18, D:1) a +0 whip (48, 3, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -4, D:2) a +0 scale mail (7, 1, D:2) a +0 club (12, 7, D:2) 5 tomahawks (20, 21, D:2) a +0 club (22, -28, D:2) a +0 hunting sling (23, -34, D:2) a +0 club (30, -25, D:2) a +0 club (30, -24, D:2) a +0 dagger (39, -6, D:2) a +0 club (42, 5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (2, 20, D:3) a +0 club a +0 scale mail (7, 35, D:3) a +0 whip (19, 43, D:3) a stone (20, 43, D:3) a -3 ring of protection (21, 10, D:3) a +0 club (22, 20, D:3) a +0 club (22, 43, D:3) a +0 club (24, 7, D:3) a +0 club (26, 43, D:3) a +0 ring mail (27, 14, D:3) a +1 hand axe of flaming a +0 ring mail (31, 14, D:3) a +0 great mace a +0 ring mail (31, 34, D:3) a +0 club (34, 37, D:3) 20 arrows (36, 28, D:3) a +0 club (36, 31, D:3) a +0 club (37, 31, D:3) a +0 trident a +0 scale mail (38, 21, D:3) a cursed +0 club (38, 32, D:3) a +0 club (38, 34, D:3) a +0 club (39, 36, D:3) a +0 falchion a +0 leather armour (42, 18, D:3) 13 poisoned needles (42, 22, D:3) a +0 mace (46, -1, D:3) a +0 hunting sling 23 stones (47, 9, D:3) a cursed +0 ring mail (48, -1, D:3) a stone (50, 29, D:3) a +0 trident a +0 chain mail a +0 ring mail (52, 22, D:3) a +0 dagger (52, 37, D:3) 14 stones (56, 29, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Hilank's Antique Weapon Boutique a +0 trident (59 gold) a +0 hunting sling (25 gold) a +0 club (17 gold) a +3 war axe of freezing (396 gold) a +0 short sword (51 gold) the cursed +1 morningstar "Eseoniry" {speed, rPois rF+ Str-3} (440 gold) Attacks with this weapon are significantly faster. It affects your strength (-3). It protects you from fire. It protects you from poison. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. a +0 falchion (51 gold) the +1 battleaxe of Plog {holy, rF+ Int+4} (664 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from fire. a +0 morningstar (68 gold) (0, 0, D:4) a +0 leather armour (10, 24, D:4) a +0 war axe (22, 32, D:4) a +0 robe (23, 3, D:4) a +0 dagger a +0 robe (23, 20, D:4) a +0 hand axe a +0 dagger a +0 robe (23, 21, D:4) a +0 mace (25, 0, D:4) a +0 dagger (25, 3, D:4) a +0 hand axe (25, 16, D:4) a +0 ring mail a +0 dagger a +0 robe (36, -4, D:4) a +0 robe (36, 15, D:4) a +0 mace a +0 ring mail (37, 15, D:4) a +0 war axe a +0 leather armour a +0 dagger of venom a +0 hand axe a +0 club (40, -18, D:4) a +0 hunting sling (47, 17, D:4) a +0 robe (52, 15, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) 12 stones (12, -27, D:5) 14 sling bullets (15, -28, D:5) 19 poisoned needles (23, -11, D:5) 24 stones (24, -2, D:5) a scroll of immolation (30, -1, D:5) 14 bolts of flame (49, -28, D:5) a cursed +0 ring mail Level 6 of the Dungeon [Shop] Nirit's Antique Weapon Emporium the cursed +2 hunting sling of Midsummer {freeze, rElec rC++ Int+4} (1587 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It greatly protects you from cold. It insulates you from electricity. It has a curse placed upon it. a +0 blowgun (80 gold) the +6 trident of Theory {pain, *Noise +Rage Str+6 Dex+3} (2067 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your dexterity (+3). It lets you go berserk. It may make noises in combat. a +0 long sword (112 gold) a +5 great mace of holy wrath (1238 gold) a +0 dagger (64 gold) a +1 rapier of flaming (454 gold) a +0 war axe (112 gold) a +0 trident (112 gold) a +0 great sword (208 gold) a cursed -1 dagger (3 gold) (1, -7, D:6) a +0 trident a +0 leather armour (1, -6, D:6) a +0 club a tomahawk a +0 dagger a +0 robe (2, -6, D:6) a +0 dagger a +0 robe (3, -6, D:6) a tomahawk (8, -28, D:6) 16 steel sling bullets (10, 5, D:6) a +0 hand crossbow (14, -8, D:6) 13 poisoned needles (14, 5, D:6) a cursed -2 flail (15, 5, D:6) a +0 spear (15, 8, D:6) 17 stones (17, -13, D:6) a +0 club (22, 8, D:6) 14 stones (31, -13, D:6) a cursed +0 leather armour (32, -33, D:6) 15 stones (38, -8, D:6) a +0 whip a +0 leather armour a +0 club a +0 chain mail a +0 dagger a +0 robe (39, -7, D:6) a +0 falchion (40, -20, D:6) a +0 scale mail (48, 13, D:6) a cursed -3 hand axe (61, 5, D:6) a +0 whip (63, 7, D:6) a +0 giant club (65, 11, D:6) a +0 dagger a +0 robe a scroll of immolation Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (15, 4, D:7) a +0 whip (15, 6, D:7) 2 stones (15, 7, D:7) 2 stones (15, 8, D:7) a +0 short sword a +0 flail a +0 whip a +0 whip a cursed +0 club 6 stones (15, 9, D:7) a +1 whip of electrocution 2 stones (16, 6, D:7) 2 stones (18, 2, D:7) a stone (20, 27, D:7) a +0 dagger a +0 robe (20, 28, D:7) a +0 dagger a +0 robe (21, 36, D:7) a +0 broad axe a +0 chain mail (32, 25, D:7) a +0 shortbow 16 arrows (33, 11, D:7) the +1 ring mail of Pantheism {Str+5} It affects your strength (+5). a +2 robe of positive energy a +0 leather armour a swamp dragon hide (33, 25, D:7) 3 arrows (39, 4, D:7) a +0 short sword a +0 robe a +1 great sword a +0 robe (40, 3, D:7) a +0 hand axe a +0 ring mail (40, 6, D:7) 16 stones (41, 21, D:7) 21 stones (42, 6, D:7) 8 poisoned needles (43, 5, D:7) a +0 flail a +0 robe (44, 13, D:7) a +0 leather armour (47, 12, D:7) 26 stones (48, 7, D:7) a +0 great sword a +0 robe (48, 10, D:7) a +0 hand axe (49, 9, D:7) a +0 dagger a +0 robe (51, 7, D:7) a plain deck of changes (53, 12, D:7) 23 stones Level 8 of the Dungeon (0, 0, D:8) 16 stones (1, -10, D:8) a +0 short sword a +0 ring mail a +0 dagger (2, -20, D:8) a +0 leather armour (2, -18, D:8) 17 stones (2, -6, D:8) an uncursed ring of loudness (4, -8, D:8) a +0 mace (9, -24, D:8) an uncursed staff of cold (9, -18, D:8) 23 arrows a +0 shortbow (11, -1, D:8) a +0 giant club (18, 2, D:8) 21 sling bullets (26, -10, D:8) 16 poisoned needles (27, -4, D:8) 21 arrows (31, -6, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) 3 potions of degeneration a wand of random effects (16/48) (1, -5, D:9) a cursed ring of loudness (3, 6, D:9) 27 arrows a cursed +0 shortbow (5, -16, D:9) 10 poisoned needles (6, 25, D:9) 17 stones (8, 12, D:9) a -2 cloak (16, -5, D:9) a +0 dagger a +0 robe (16, -4, D:9) a +0 dagger a +0 robe a +0 dagger (17, -5, D:9) a +0 ring mail (18, -6, D:9) a sling bullet (18, 35, D:9) the +3 whip "Egg" {venom, +Rage rN+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from negative energy. It lets you go berserk. (21, -11, D:9) a +0 leather armour (21, -9, D:9) a +0 quarterstaff a +0 hunting sling 22 sling bullets a +0 ring mail (23, -15, D:9) a potion of haste Level 10 of the Dungeon (0, 0, D:10) a potion of degeneration (0, 1, D:10) a potion of degeneration (0, 2, D:10) a potion of degeneration (2, 0, D:10) a +0 animal skin (4, 49, D:10) 18 stones (16, 3, D:10) a +0 short sword (17, 35, D:10) a +3 dagger of speed a +0 chain mail a +0 dagger a +0 robe a +0 club a +0 mace a +0 dagger a +0 robe a +0 flail a cursed -2 leather armour a +0 club a +0 leather armour (18, 3, D:10) 2 tomahawks (18, 5, D:10) a +0 flail a +0 ring mail a potion of degeneration (19, 3, D:10) a tomahawk (19, 5, D:10) a +0 club a potion of degeneration (20, 4, D:10) a tomahawk (23, 4, D:10) a +0 hand axe a +0 leather armour a potion of degeneration (24, 3, D:10) a +0 quarterstaff a +0 leather armour (25, 2, D:10) a potion of degeneration (25, 34, D:10) a +0 plate armour (26, 3, D:10) a +0 glaive a +0 plate armour (27, 3, D:10) a potion of degeneration (28, 2, D:10) a +0 scale mail (30, 3, D:10) a cursed -1 whip a +0 leather armour a potion of degeneration 19 stones (30, 39, D:10) a +0 leather armour (31, 5, D:10) a +0 dagger a +0 robe a +0 dagger 2 tomahawks a +0 mace a +0 plate armour a +1 whip of flaming a +0 ring mail a potion of degeneration (31, 6, D:10) a +0 dagger a +0 robe a tomahawk (31, 7, D:10) a +5 dagger of pain a +2 robe of resistance (31, 8, D:10) a +0 flail a +0 leather armour a potion of degeneration (31, 9, D:10) a tomahawk (48, 29, D:10) a +0 club a +0 shortbow 22 arrows (55, 11, D:10) a cursed +0 leather armour (67, 28, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 giant club (1, 16, D:11) 12 stones (4, 4, D:11) a +0 giant club a +0 dire flail Level 1 of the Lair of Beasts (0, 0, Lair:1) a throwing net (3, 26, Lair:1) 20 arrows (7, 24, Lair:1) a river rat corpse (11, 10, Lair:1) a +0 scale mail (11, 25, Lair:1) a +0 robe (12, 25, Lair:1) a river rat corpse (14, 24, Lair:1) a river rat corpse (15, 9, Lair:1) 21 stones (18, 14, Lair:1) a hippogriff corpse (skeletalised by now) (20, 14, Lair:1) a porcupine corpse (skeletalised by now) (33, 3, Lair:1) 13 poisoned arrows