Lovchig Level 1 of the Dungeon (0, 0, D:1) a +0 club (21, 16, D:1) 7 javelins (30, 8, D:1) a +0 dagger (33, 43, D:1) 13 arrows (42, 31, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) 14 stones (10, 7, D:2) a cursed -2 mace (12, 6, D:2) a +2 quarterstaff of chaos (20, -11, D:2) a +0 dagger (20, -1, D:2) a +0 spear of piercing (22, -27, D:2) a +0 hunting sling (22, 14, D:2) a +0 club (51, -20, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 robe (4, -3, D:3) a +0 dagger (5, -3, D:3) a +0 flail 12 stones (5, -2, D:3) a +0 club (5, 11, D:3) a +0 spear (6, 9, D:3) a +0 club (6, 10, D:3) a +0 flail (9, -13, D:3) a +0 dagger (11, 17, D:3) a +0 flail (16, -1, D:3) a poisoned needle (16, 20, D:3) a +0 hand axe (17, -1, D:3) a poisoned needle (19, -1, D:3) a cursed -1 club a +0 scale mail (19, 2, D:3) a poisoned needle (20, 3, D:3) a +0 helmet (21, 3, D:3) a +0 short sword a +0 blowgun 10 poisoned needles (25, -1, D:3) a throwing net (29, 0, D:3) a +0 whip (29, 1, D:3) a +0 club (30, -2, D:3) 23 stones (30, 0, D:3) a +0 club (30, 1, D:3) a +2 flail of protection a +0 club (31, -5, D:3) 10 bolts (31, -1, D:3) a cursed -1 spear (31, 0, D:3) a stone (32, -1, D:3) a stone (38, -13, D:3) a +0 dagger (39, -11, D:3) a cursed -1 dagger a +0 club (44, -11, D:3) 24 sling bullets Level 4 of the Dungeon (0, 0, D:4) a cursed +0 giant club (0, 1, D:4) a +0 dagger a +0 robe (1, 1, D:4) a +0 club a +0 dagger (1, 3, D:4) a +0 hand axe a +0 leather armour (2, -5, D:4) 19 sling bullets (3, 1, D:4) a +0 giant club (8, -9, D:4) a +2 whip of freezing a +0 short sword a cursed -1 dagger a +0 robe a +0 flail Level 5 of the Dungeon (0, 0, D:5) a book of Cantrips an uncursed amulet of guardian spirit a +0 cloak (3, -18, D:5) a +0 hand axe (5, -21, D:5) a +0 flail (11, -41, D:5) 23 stones (12, -24, D:5) a +0 scale mail (17, -10, D:5) a +0 scimitar (20, -16, D:5) a +0 robe (22, -24, D:5) 27 stones (24, 5, D:5) a +0 shortbow 14 arrows (26, -28, D:5) a +0 giant club (26, 5, D:5) an arrow (27, 5, D:5) an arrow (28, 5, D:5) 2 arrows (30, -31, D:5) a +0 dagger (30, 5, D:5) 2 arrows (40, -19, D:5) a +0 trident (47, -18, D:5) 13 poisoned needles Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (6, 51, D:6) a +0 leather armour (25, 51, D:6) a +0 ring mail (26, 14, D:6) a +0 short sword (29, 47, D:6) a +0 dagger a cursed +0 robe (29, 49, D:6) a +0 short sword (30, 48, D:6) a +0 club a +0 leather armour (30, 49, D:6) a +0 mace a +0 chain mail (33, 31, D:6) a +0 giant spiked club (34, 30, D:6) a +0 spear (35, 32, D:6) a +0 whip (38, 37, D:6) 5 large rocks (49, 0, D:6) 16 arrows a +0 shortbow (51, 15, D:6) the cursed +1 whip of Mayhem {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It has a curse placed upon it. (52, 25, D:6) a throwing net (53, -2, D:6) an arrow (54, -1, D:6) a +0 leather armour (55, -3, D:6) an arrow (56, 0, D:6) an arrow Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (3, 5, D:7) a +0 short sword (5, -38, D:7) 2 tomahawks (5, -3, D:7) a +0 rapier a +0 scale mail (6, -4, D:7) a +0 dagger a +0 robe (14, -25, D:7) an uncursed amulet of rage (19, -6, D:7) a +3 ring mail (32, -25, D:7) a +0 leather armour (38, 0, D:7) a -2 hand axe (42, -2, D:7) 18 stones (50, 7, D:7) 2 potions of degeneration (51, -12, D:7) a +0 club (52, 6, D:7) a -2 ring of dexterity an uncursed ring of wizardry Level 8 of the Dungeon (0, 0, D:8) 25 sling bullets (6, 9, D:8) a +0 giant spiked club a +0 giant club (7, -24, D:8) a +0 flail (7, -23, D:8) a +0 club (8, -23, D:8) a +0 scale mail (9, -24, D:8) a +0 dagger (9, -23, D:8) a +0 mace (24, -31, D:8) a +0 dagger a +0 robe (24, -29, D:8) a +0 club a +0 club (25, -29, D:8) a +0 dagger a +0 robe a +0 flail 2 tomahawks (28, -8, D:8) a book of Changes an uncursed ring of fire (29, -10, D:8) 15 bolts (31, -27, D:8) 25 stones (32, -27, D:8) a sling bullet (33, -27, D:8) a sling bullet (35, -26, D:8) a sling bullet (37, -30, D:8) a +0 quarterstaff a +0 hunting sling 22 sling bullets a +0 ring mail (41, 8, D:8) a +0 whip (44, 1, D:8) a +0 whip (45, 4, D:8) a +0 leather armour (55, -20, D:8) a +0 dagger a stone a +0 dagger (55, -19, D:8) a +0 short sword (59, -19, D:8) a +0 quarterstaff (63, 4, D:8) a +3 trident a cursed +0 robe (63, 5, D:8) a cursed +0 short sword a +0 robe a cursed +0 dagger a +0 robe Level 9 of the Dungeon (15, 1, D:9) a +0 leather armour (16, -23, D:9) a +0 robe (19, -34, D:9) a scroll of vulnerability an uncursed amulet of harm an uncursed amulet of rage (23, -14, D:9) an arrow (23, -7, D:9) a +0 shortbow 29 arrows (24, -8, D:9) a +4 dagger of chaos a +1 robe of cold resistance (29, -10, D:9) the +6 whip "Eniegro" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (44, -9, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) 13 arrows (8, -40, D:10) a +0 giant spiked club (10, -8, D:10) a cursed -3 dagger (23, -26, D:10) a +0 dagger (30, -8, D:10) a +0 scale mail (36, -17, D:10) 25 stones (37, -16, D:10) an arrow (38, -36, D:10) a +0 giant spiked club a cursed -3 dire flail (38, -16, D:10) an arrow (40, -7, D:10) a +0 mace (40, -6, D:10) a +0 club a +0 leather armour (40, -5, D:10) a +0 scale mail (41, -7, D:10) a +0 leather armour (41, -5, D:10) a +0 club (43, -16, D:10) a +0 shortbow (43, -10, D:10) a +0 dagger a +0 robe (44, -16, D:10) an arrow (44, -9, D:10) a +0 flail (44, -8, D:10) a +0 dagger a +0 robe (44, -5, D:10) a tomahawk (45, -16, D:10) 2 arrows (45, -9, D:10) a +0 dagger a +0 robe (45, -8, D:10) a +0 giant club a +0 giant club a +0 flail a +0 mace a +0 dagger a +0 robe (45, -7, D:10) a +0 giant club a +0 giant spiked club (45, -6, D:10) a +0 dagger a +0 robe (46, -43, D:10) 17 arrows (46, -6, D:10) a +0 whip of flaming 3 tomahawks (50, -40, D:10) 22 stones (59, -44, D:10) 11 stones (60, -40, D:10) a +0 short sword (60, -39, D:10) a +0 dagger a +0 short sword (61, -40, D:10) a +0 dagger a stone Level 11 of the Dungeon (0, 0, D:11) a throwing net (1, 1, D:11) a +0 spear (2, 51, D:11) a book of Minor Magic a book of Debilitation an uncursed ring of positive energy (13, 35, D:11) a +3 dagger of draining (23, 36, D:11) a stone (24, 30, D:11) a stone (24, 38, D:11) 2 poisoned needles (24, 40, D:11) a +0 short sword (25, 37, D:11) a stone (27, 36, D:11) a +0 hand axe a +0 ring mail a throwing net a +0 battleaxe (28, 35, D:11) a +0 giant spiked club (28, 37, D:11) a +0 dagger (29, 35, D:11) a +0 robe a +0 leather armour a +0 dagger a +0 leather armour a +0 dagger a +0 war axe (29, 36, D:11) a throwing net a +0 dagger a +0 flail a +0 blowgun 18 poisoned needles (29, 37, D:11) 4 poisoned needles a +0 blowgun (30, 36, D:11) a stone (30, 37, D:11) a stone 2 throwing nets (32, 34, D:11) a poisoned needle (32, 49, D:11) a +0 club (36, 40, D:11) 32 stones (36, 42, D:11) 2 stones (38, 45, D:11) a +0 flail (39, 25, D:11) a +0 hand axe (40, 45, D:11) a +0 short sword a +0 dagger a +0 robe (44, 17, D:11) 26 bolts (49, 49, D:11) a +0 leather armour (59, 5, D:11) a +0 morningstar a +2 cloak Level 12 of the Dungeon (0, 2, D:12) a cursed -1 giant club a +0 giant club (13, -12, D:12) a +0 robe (17, 1, D:12) 16 arrows (25, 28, D:12) a +0 giant spiked club (35, 27, D:12) a +1 war axe of flaming (36, 26, D:12) the cursed +1 arbalest "Sonnaiba" {elec, rElec rC++ Str+4 Int-3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your intelligence (-3). It greatly protects you from cold. It insulates you from electricity. It has a curse placed upon it. (36, 27, D:12) an uncursed staff of fire (36, 28, D:12) the +8 scimitar of the Puffball {flame, rF- Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It makes you vulnerable to fire. (37, 27, D:12) the cursed +1 long sword "Hydraslayer" {flame, +Fly rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from cold. It lets you fly. It has a curse placed upon it. (39, 19, D:12) a +4 rapier (unseen) (40, -15, D:12) a +0 flail (42, -10, D:12) 15 poisoned needles (48, 12, D:12) a cursed +3 falchion a +0 robe (49, -14, D:12) a +0 dagger (53, -15, D:12) a +1 ring mail of positive energy (53, 11, D:12) a +5 long sword a +0 robe (54, -15, D:12) an uncursed staff of cold (54, 10, D:12) 19 arrows (54, 12, D:12) a +0 dagger a +0 robe a human skeleton (57, -27, D:12) 14 poisoned needles (58, 25, D:12) a +0 mace an orc skeleton (61, -15, D:12) a +0 trident a +0 robe (61, -13, D:12) 19 stones (62, -15, D:12) a +0 trident a +0 ring mail a +0 quarterstaff a +0 plate armour (63, -16, D:12) a bolt a +0 dire flail a +0 giant spiked club (63, -15, D:12) a +0 long sword a +0 scale mail a +0 buckler (64, -15, D:12) a +0 arbalest 14 bolts (64, -14, D:12) a +0 trident a +1 leather armour of fire resistance the Ecumenical Temple