Loki Level 1 of the Dungeon (0, 0, D:1) a chain mail (8, -7, D:1) a leather armour (8, 5, D:1) a mace (14, 2, D:1) a club (30, 6, D:1) a short sword (31, 1, D:1) a dagger (33, -18, D:1) a dagger (36, -23, D:1) a club (45, -20, D:1) a robe (49, -9, D:1) a club Level 2 of the Dungeon (0, 0, D:2) a club (4, -35, D:2) a club (12, -36, D:2) a robe a dagger (14, -47, D:2) a club (16, -3, D:2) a hand axe (19, -12, D:2) a scythe (22, -37, D:2) a club (24, -4, D:2) a robe a whip (34, -43, D:2) a whip a robe (37, -34, D:2) a robe (45, -50, D:2) a dagger (49, -23, D:2) a club (57, -5, D:2) a club (60, -6, D:2) a club Level 3 of the Dungeon (0, 0, D:3) a whip a hand axe (0, 14, D:3) a club (3, 34, D:3) a dagger (5, 27, D:3) a club (6, 15, D:3) a club (8, 25, D:3) a dagger (9, 4, D:3) a flail (12, 14, D:3) a ring mail a dagger (12, 19, D:3) a dagger (12, 20, D:3) a halberd (13, 22, D:3) a dagger (16, 22, D:3) a club (18, 15, D:3) an animal skin (21, 23, D:3) a dagger Level 4 of the Dungeon (0, 0, D:4) a chain mail (3, 7, D:4) a leather armour a club (6, 10, D:4) a club (6, 24, D:4) a mace (12, 2, D:4) a ring mail a flail (15, 1, D:4) a mace (16, 0, D:4) a robe an enchanted dagger (18, 1, D:4) a robe a dagger (22, 15, D:4) a ring mail (26, -6, D:4) a rapier a runed chain mail a wand of polymorph {empty} a flail a scale mail (26, 10, D:4) a trident (34, 3, D:4) a robe a dagger (50, 0, D:4) a leather armour a flail (51, 28, D:4) a giant spiked club Level 5 of the Dungeon (0, 0, D:5) a flail a book of Callings a war axe a hunting sling a +5 ring of dexterity an enchanted whip a dagger a hand axe a +0 robe (0, 14, D:5) a leather armour (5, 40, D:5) a whip a chain mail (6, 40, D:5) a war axe (9, 36, D:5) a falchion (12, 47, D:5) a falchion (13, 26, D:5) a scroll of random uselessness (13, 29, D:5) a scroll of random uselessness (19, 15, D:5) a giant club (20, 38, D:5) a club (20, 46, D:5) a leather armour (43, 44, D:5) a chain mail (unseen) (45, 30, D:5) 5 large rocks (47, 55, D:5) a robe (59, 28, D:5) a long sword (60, 40, D:5) a hand axe (61, 40, D:5) a hand axe a ring mail Level 6 of the Dungeon [Shop] Uninayr's Armour Shoppe a +0 robe (10 gold) a +0 chain mail (67 gold) a cursed +0 pair of boots (22 gold) a +0 ring mail (60 gold) a +1 chain mail of fire resistance (247 gold) a +0 plate armour (345 gold) a +0 centaur barding (345 gold) a +0 leather armour (30 gold) [Shop] Sali's Assorted Antiques a flail (84 gold) a ruby-encrusted ring mail (216 gold) a shield (108 gold) a scale mail (96 gold) a quarterstaff (96 gold) a phantom mirror (720 gold) [Shop] Hotya's Assorted Antiques a sack of spiders (500 gold) a potion of berserk rage (125 gold) 2 potions of degeneration (50 gold) a war axe (87 gold) a dagger (50 gold) a disc of storms (500 gold) [Shop] Neiriseu's Armour Shoppe a +0 leather armour of cold resistance (117 gold) a +0 plate armour (299 gold) a +2 scale mail of fire resistance (273 gold) a +0 robe (9 gold) a +0 plate armour (299 gold) a +1 robe of positive energy (126 gold) a +2 chain mail of fire resistance (279 gold) a +0 leather armour (26 gold) quicksilver dragon scales (780 gold) a +0 robe (9 gold) (0, 0, D:6) a dagger a robe a hand axe (7, -2, D:6) a robe a flail (8, -5, D:6) a robe a flail (8, -3, D:6) a robe a dagger (9, -5, D:6) a robe an enchanted scimitar (9, -4, D:6) a club (16, 11, D:6) a large shield (23, 22, D:6) a +1 whip of freezing a +2 mace of crushing (32, -8, D:6) a ring mail (32, -7, D:6) an animal skin (32, -6, D:6) an animal skin an animal skin an animal skin an animal skin (34, -3, D:6) an animal skin (34, 25, D:6) a runed shortbow (39, 20, D:6) a giant spiked club (44, 21, D:6) an uncursed ring of protection from cold an uncursed ring of stealth a +0 buckler the +4 robe "Huguot" {Str+5} It affects your strength (+5). Level 7 of the Dungeon (0, 0, D:7) a robe (4, 24, D:7) a chain mail (8, 20, D:7) a giant club (17, 8, D:7) a hand axe an animal skin (18, 16, D:7) a robe (18, 30, D:7) a +0 troll leather armour {Purgy} a +2 hand axe of pain a book of Geomancy (20, 30, D:7) a +1 rapier of venom (26, 2, D:7) a flail (27, 13, D:7) a potion of degeneration (29, 12, D:7) a potion of degeneration (36, 12, D:7) a leather armour (41, 9, D:7) a robe Level 8 of the Dungeon (0, 0, D:8) a robe a dagger (3, -13, D:8) a mace (4, -15, D:8) a hand axe a hand axe a robe a dagger (4, -14, D:8) an enchanted falchion a war axe (4, 17, D:8) a war axe (5, -17, D:8) a shortbow (5, -16, D:8) a +1 dagger of venom (6, -19, D:8) 25 sling bullets 2 curare-tipped needles a +3 leather armour of poison resistance 27 poisoned needles (6, -18, D:8) a chain mail a hand axe (8, -22, D:8) a giant club (11, -9, D:8) a ring mail a whip (23, 2, D:8) a whip (25, 7, D:8) an uncursed shortbow (27, 14, D:8) an uncursed amulet of the gourmand (28, 14, D:8) a book of Changes (35, 4, D:8) a dagger a robe (38, -19, D:8) a short sword (43, 12, D:8) a ring of dexterity a dagger a robe (44, 10, D:8) a hand axe a plate armour (51, -2, D:8) a robe Level 9 of the Dungeon [Shop] Zamadojy's Weapon Emporium a +1 rapier of holy wrath (213 gold) a cursed +0 mace (1 gold) a +0 trident (52 gold) a +0 short sword (45 gold) a cursed -3 war axe (1 gold) a +2 falchion of slicing (247 gold) 6 stones (9 gold) a +0 quarterstaff (60 gold) 24 stones (36 gold) a +2 trident of venom (243 gold) a +0 mace (45 gold) a +0 falchion (45 gold) a +0 blowgun (37 gold) a +0 great sword (97 gold) [Shop] Rilirhot's General Store a cursed -2 triple sword (1 gold) a scroll of teleportation (36 gold) 3 scrolls of immolation (126 gold) 25 stones (30 gold) a fan of gales (480 gold) [Shop] Lutir Hum's Distillery a potion of degeneration (15 gold) a potion of brilliance (60 gold) a potion of brilliance (60 gold) a potion of degeneration (15 gold) a potion of curing (45 gold) a potion of lignification (45 gold) a potion of brilliance (60 gold) a potion of curing (45 gold) (0, 0, D:9) a +2 robe (1, -11, D:9) a giant club (1, -10, D:9) a shortbow (6, -21, D:9) a scroll of random uselessness (7, -16, D:9) a helmet (14, 15, D:9) an uncursed staff of poison (17, 15, D:9) a mace (17, 17, D:9) a falchion (19, 15, D:9) a runed spear (19, 17, D:9) a hand axe (21, -19, D:9) a giant spiked club (21, -5, D:9) a dagger of protection (27, -1, D:9) a +3 flail of freezing a +3 whip of venom (28, 13, D:9) a hunting sling (33, 20, D:9) an enchanted mace a robe an enchanted dagger a robe (37, 7, D:9) a plate armour a hand axe Level 10 of the Dungeon [Shop] Karch's Book Shoppe a book of Debilitation (520 gold) a book of Conjurations (390 gold) a book of Callings (390 gold) a book of Misfortune (260 gold) a book of Geomancy (455 gold) a book of Battle (520 gold) Reska's Compendium of Entrancing Confrontation (877 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Fire Conjuration/Fire 6 a book of Conjurations (390 gold) a book of Ice (845 gold) (0, 0, D:10) a dagger of distortion a robe (5, 12, D:10) an enchanted dagger a mace (5, 13, D:10) a club (5, 16, D:10) a flail 4 tomahawks a leather armour (6, 15, D:10) a tomahawk (17, -1, D:10) an uncursed amulet of faith an uncursed dagger of distortion (19, -22, D:10) a giant spiked club a giant club (19, 1, D:10) a ring mail a battleaxe (24, 3, D:10) a dagger a dagger (25, 1, D:10) a +0 dagger of venom (25, 3, D:10) a club (27, 1, D:10) 10 poisoned needles an uncursed whip an uncursed blowgun (29, -22, D:10) a +0 troll leather armour {Snorg} (29, 25, D:10) a pair of gloves (31, -24, D:10) a whip (31, -22, D:10) 23 arrows a runed shortbow (31, 7, D:10) a ring of magical power (34, -21, D:10) a robe a dagger (37, 21, D:10) 2 tomahawks (43, -23, D:10) a spear an animal skin (47, -6, D:10) a chain mail a scimitar (49, 25, D:10) a robe Level 11 of the Dungeon [Shop] Egryhorch's Antique Armour Emporium a robe (24 gold) a robe (24 gold) a ring mail (140 gold) a chain mail (157 gold) a leather armour (70 gold) a scale mail (140 gold) a plate armour (805 gold) a leather armour (70 gold) a helmet (157 gold) a polished leather armour (245 gold) (0, 0, D:11) a scimitar (0, 1, D:11) a short sword a scimitar of venom (0, 5, D:11) 18 sling bullets (4, 7, D:11) an uncursed ring of positive energy (10, 19, D:11) a robe (14, -12, D:11) a quarterstaff (14, 10, D:11) a club (15, 5, D:11) an uncursed great sword of flaming (19, -1, D:11) a hand axe (25, -20, D:11) a flail of holy wrath (26, -20, D:11) a flail a chain mail a mace (27, 22, D:11) a short sword an uncursed blowgun (27, 23, D:11) a dagger (28, -20, D:11) a robe a dagger (28, 22, D:11) a whip (30, 25, D:11) a poisoned needle (41, 15, D:11) 14 sling bullets Level 12 of the Dungeon (0, 0, D:12) a giant club (4, 18, D:12) a flail (5, 18, D:12) an arbalest (15, -15, D:12) a chain mail (20, 15, D:12) a flail (21, 14, D:12) a wand of random effects a wand of disintegration {empty} (21, 15, D:12) a hand axe a robe a dagger a scimitar a chain mail (25, 12, D:12) a naga barding (34, 1, D:12) a leather armour (35, -22, D:12) a shortbow (37, -32, D:12) an enchanted scimitar a robe a halberd a robe (37, -30, D:12) a robe a +2 dagger of venom (47, 7, D:12) a leather armour (49, 16, D:12) a giant club Level 13 of the Dungeon [Shop] Wegidol's Weapon Emporium a +0 trident (59 gold) a +2 flail of protection (275 gold) 18 poisoned needles (122 gold) a +0 dagger (34 gold) a +0 battleaxe (110 gold) 14 stones (23 gold) a +0 falchion of slicing (110 gold) a +2 hunting sling of flaming (249 gold) a +0 rapier (68 gold) 19 stones (32 gold) (0, 0, D:13) 25 sling bullets (2, 18, D:13) a robe (9, 23, D:13) a leather armour a flail a club a plate armour a mace of protection (10, 2, D:13) a club a +0 dagger of flaming a robe a short sword a leather armour a dagger a robe (12, 51, D:13) a quarterstaff (15, 35, D:13) 2 potions of degeneration (17, 26, D:13) an uncursed shortbow (24, 16, D:13) a dagger a club a flail (25, 16, D:13) a leather armour a robe a falchion a dagger (36, 34, D:13) a buckler (39, 13, D:13) a chain mail a long sword (39, 14, D:13) a plate armour a great sword a shield a chain mail an enchanted war axe a chain mail a long sword a shield a plate armour an enchanted war axe a shield a plate armour a broad axe of chopping a shield a chain mail an enchanted long sword (39, 41, D:13) a Grand Grimoire (46, 24, D:13) an enchanted broad axe a plate armour (49, 18, D:13) a leather armour (55, 15, D:13) a leather armour Level 14 of the Dungeon (0, 0, D:14) a giant club (2, 29, D:14) a flail (10, 20, D:14) a hunting sling (11, -6, D:14) a giant spiked club a giant club (12, 24, D:14) a scroll of noise (17, 4, D:14) a longbow (21, -12, D:14) a leather armour (21, 5, D:14) an arbalest (26, 27, D:14) a falchion (31, 15, D:14) a wand of iceblast (32, -10, D:14) a robe (34, -1, D:14) an uncursed shortbow (34, 18, D:14) an enchanted great sword a leather armour a war axe a leather armour a buckler (34, 44, D:14) a war axe (36, 29, D:14) a long sword (49, 29, D:14) a plate armour (52, 18, D:14) a +0 troll leather armour (56, 11, D:14) a hand axe 5 tomahawks of returning a plate armour (57, 10, D:14) an enchanted hand axe a leather armour (57, 11, D:14) a club (61, 27, D:14) a +0 troll leather armour Level 15 of the Dungeon (0, 0, D:15) a hand axe (3, -19, D:15) a giant club a leather armour a battleaxe (9, -25, D:15) a plate armour a great sword (9, -24, D:15) a robe a dagger a short sword of electrocution a ring mail (10, -25, D:15) a flail a hand axe (14, -13, D:15) a leather armour a great mace (15, -44, D:15) a falchion (16, -26, D:15) a robe a war axe (16, -21, D:15) a flail (17, -25, D:15) a leather armour a war axe (17, -11, D:15) a scroll of noise (18, -22, D:15) a leather armour a hand axe (19, -8, D:15) the +4 broad axe of Supply {protect, Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). (31, -15, D:15) a vampiric halberd (32, -16, D:15) an enchanted scimitar (32, -14, D:15) a mace (32, 8, D:15) a bolt (33, 7, D:15) a scroll of random uselessness (34, 2, D:15) a giant spiked club (35, 7, D:15) 19 bolts an uncursed arbalest (39, 10, D:15) a bolt (43, 7, D:15) a wand of digging (0/24) a wand of digging (0/24) a wand of digging (0/24) a wand of digging (0/24) a wand of digging (0/24) a wand of digging (0/24) a robe a dagger (43, 8, D:15) a runed robe a whip (44, 4, D:15) an uncursed longbow (44, 5, D:15) a battleaxe of freezing (44, 9, D:15) a battleaxe of freezing (45, -21, D:15) +0 mottled dragon scales Level 1 of the Orcish Mines (0, 0, Orc:1) a dagger a chain mail a ring mail a flail a scale mail a giant club a dire flail a plate armour a ring mail (5, -11, Orc:1) a +2 robe of magic resistance a dagger (19, 7, Orc:1) a giant spiked club (24, 4, Orc:1) a war axe a plate armour (25, -18, Orc:1) a robe a dagger (25, 6, Orc:1) a giant club (26, -17, Orc:1) a ring mail a flail of holy wrath a club (26, -7, Orc:1) a scale mail a club (28, -12, Orc:1) a chain mail a dagger of protection (28, -5, Orc:1) a chain mail a halberd a hand axe (30, -7, Orc:1) a leather armour a mace (35, -1, Orc:1) a giant club (36, -2, Orc:1) a giant club a dagger a robe a club (37, -14, Orc:1) a +1 robe of magic resistance a dagger (37, -4, Orc:1) a robe a dagger (37, -3, Orc:1) a robe a dagger (39, -14, Orc:1) a dagger a robe (40, -12, Orc:1) a +2 robe of cold resistance a dagger (42, -11, Orc:1) a dagger a robe a war axe a chain mail Level 2 of the Orcish Mines [Shop] Misoyhuv's Jewellery Shoppe an uncursed ring of positive energy (240 gold) a +1 ring of protection (36 gold) an uncursed ring of ice (300 gold) an uncursed amulet of guardian spirit (360 gold) an uncursed ring of protection from cold (300 gold) an uncursed amulet of guardian spirit (360 gold) an uncursed amulet of guardian spirit (360 gold) an uncursed amulet of the gourmand (360 gold) [Shop] Kumen's Assorted Antiques a fine quarterstaff (189 gold) a phial of floods (840 gold) a potion of brilliance (84 gold) a book of the Warp (1890 gold) a potion of magic (168 gold) a phantom mirror (630 gold) 2 potions of mutation (105 gold) [Shop] Puoss's Armour Shop a +0 pair of gloves (63 gold) a +0 robe (9 gold) a +0 leather armour (28 gold) a +0 shield (63 gold) the cursed +1 robe of Gobaliyph {Int+4} (253 gold) It affects your intelligence (+4). It has a curse placed upon it. a +3 chain mail of poison resistance (329 gold) a cursed +0 scale mail (42 gold) a +1 shield of protection (231 gold) a +0 pair of boots (63 gold) [Shop] Usomale's Assorted Antiques a leather armour (38 gold) a hand axe (57 gold) a ring mail (76 gold) a phial of floods (760 gold) a scroll of remove curse (57 gold) a leather armour (38 gold) a battleaxe (123 gold) (8, -5, Orc:2) a large rock (11, -3, Orc:2) a large rock (11, -2, Orc:2) 2 large rocks (23, -19, Orc:2) 4 large rocks (24, -13, Orc:2) a tomahawk (24, -10, Orc:2) a trident (24, -9, Orc:2) a leather armour a flail (25, -10, Orc:2) a chain mail (25, -9, Orc:2) a chain mail a ring mail a halberd a mace (26, -10, Orc:2) a dagger of electrocution a scale mail a dagger a robe (26, -9, Orc:2) a chain mail 4 tomahawks a short sword (27, -10, Orc:2) a club (27, -6, Orc:2) a chain mail a long sword (28, -10, Orc:2) a tomahawk a battleaxe a plate armour (28, -6, Orc:2) a shiny plate armour a robe a war axe a dagger of venom a battleaxe a plate armour a dagger a chain mail a club a chain mail a club (29, -12, Orc:2) a tomahawk (29, -11, Orc:2) a flail a chain mail (29, -6, Orc:2) a robe a dagger a dagger a robe a dagger a robe a scimitar of electrocution (30, -14, Orc:2) 2 tomahawks (30, -13, Orc:2) a dagger of protection a robe (30, -7, Orc:2) a leather armour a hand axe (30, -1, Orc:2) a dagger (31, -8, Orc:2) a plate armour a great sword (32, -15, Orc:2) a war axe a plate armour a tomahawk (33, -11, Orc:2) a halberd (34, -10, Orc:2) a battleaxe (35, -14, Orc:2) a tomahawk (37, -7, Orc:2) a giant club (38, 2, Orc:2) a +0 pair of boots (39, -7, Orc:2) a plate armour a long sword of distortion (39, 2, Orc:2) a -3 dagger (40, -15, Orc:2) a dagger a robe (40, 4, Orc:2) a plate armour a scimitar (40, 5, Orc:2) a robe a dagger (41, -15, Orc:2) a hand axe (41, -1, Orc:2) a +2 robe of magic resistance an uncursed amulet of rage (44, 4, Orc:2) 2 tomahawks a short sword of venom (44, 5, Orc:2) a +0 troll leather armour (45, 4, Orc:2) a dagger (46, 4, Orc:2) a robe a dagger of venom a tomahawk (48, -8, Orc:2) a dagger a robe (50, 4, Orc:2) a tomahawk (50, 6, Orc:2) a plate armour a scimitar (51, 5, Orc:2) a hand axe (51, 6, Orc:2) a ring mail an enchanted hand axe a chain mail a dire flail a mace of holy wrath (52, 6, Orc:2) a leather armour a trident (52, 7, Orc:2) a chain mail an enchanted halberd (53, 6, Orc:2) a shiny centaur barding a glowing longbow (55, 9, Orc:2) a chain mail a long sword (55, 22, Orc:2) a dagger a robe (56, 17, Orc:2) a flail (57, 9, Orc:2) a scimitar (60, -21, Orc:2) a giant club Level 1 of the Elven Halls (0, 0, Elf:1) a ring mail (2, 6, Elf:1) an uncursed dagger (3, 19, Elf:1) a book of Beasts (3, 20, Elf:1) a short sword of electrocution (16, 2, Elf:1) a dagger (17, 1, Elf:1) a long sword (17, 2, Elf:1) a leather armour an uncursed longbow an uncursed short sword (17, 20, Elf:1) a long sword of slicing a glowing shortbow (17, 23, Elf:1) a mace of protection (18, 1, Elf:1) a leather armour a long sword (18, 16, Elf:1) 17 stones (18, 36, Elf:1) a short sword (19, 2, Elf:1) a leather armour an uncursed longbow an uncursed war axe (19, 33, Elf:1) a rapier a ring mail (20, 53, Elf:1) a book of Changes (24, 26, Elf:1) a dagger (24, 43, Elf:1) 12 bolts (24, 52, Elf:1) a wand of confusion (25, 25, Elf:1) a leather armour an uncursed shortbow an uncursed dagger (25, 35, Elf:1) a dagger (27, 37, Elf:1) a dagger (27, 45, Elf:1) a rapier (28, 35, Elf:1) a scimitar a buckler a short sword a leather armour (28, 52, Elf:1) a plate armour (30, 30, Elf:1) a long sword a broad axe a leather armour a rapier a ring mail an uncursed short sword of venom an uncursed shortbow a leather armour a long sword a long sword (31, 41, Elf:1) a short sword of speed (34, 36, Elf:1) a leather armour a long sword (35, 16, Elf:1) a long sword of protection (35, 37, Elf:1) an antimagic halberd a scale mail a long sword a chain mail an enchanted dagger (35, 43, Elf:1) a morningstar (37, 3, Elf:1) a cloak (39, 37, Elf:1) a chain mail a dagger (50, 7, Elf:1) a long sword (51, 36, Elf:1) a scimitar a leather armour (52, 49, Elf:1) a long sword (52, 50, Elf:1) a ring of protection from fire Level 2 of the Elven Halls [Shop] Abluaraz's Antique Armour Shoppe a scale mail (112 gold) a leather armour (56 gold) gold dragon scales (2240 gold) a robe (19 gold) a faintly glowing ring mail (252 gold) a leather armour (56 gold) an ichor-stained ring mail (252 gold) a heavily runed scale mail (252 gold) a shiny scale mail (280 gold) (0, 0, Elf:2) a short sword of electrocution (0, 10, Elf:2) 16 bolts (0, 23, Elf:2) a long sword (3, 20, Elf:2) a runed flail (10, 4, Elf:2) a leather armour an uncursed enchanted dagger an uncursed shortbow (14, -4, Elf:2) 20 stones (15, -15, Elf:2) a short sword of speed (16, -19, Elf:2) an uncursed dagger an uncursed shortbow 10 arrows a leather armour (16, 6, Elf:2) a short sword (16, 11, Elf:2) the +2 hat of Prudence {rN+} It protects you from negative energy. (17, 5, Elf:2) a long sword (18, -19, Elf:2) an arrow (18, 5, Elf:2) a long sword of holy wrath a leather armour an uncursed dagger an uncursed shortbow a scale mail a short sword (18, 7, Elf:2) a leather armour an uncursed shortbow an uncursed dagger (19, -30, Elf:2) a dagger (19, 6, Elf:2) a scale mail a long sword of holy wrath a glaive of chopping a short sword a long sword (21, -26, Elf:2) a chain mail a long sword (22, -29, Elf:2) a ring mail a short sword of holy wrath (25, -15, Elf:2) a battleaxe of chopping an enchanted dagger a ring mail (27, -29, Elf:2) 8 stones (27, -26, Elf:2) a ring of poison resistance (29, -28, Elf:2) a plate armour (29, 9, Elf:2) a scimitar (29, 10, Elf:2) a halberd of chopping (29, 12, Elf:2) 7 poisoned tomahawks (30, -26, Elf:2) a long sword (31, -15, Elf:2) 21 stones (35, -8, Elf:2) a falchion (38, 0, Elf:2) an enchanted dagger (39, 14, Elf:2) a ring mail (42, -10, Elf:2) a falchion (44, -8, Elf:2) a short sword (44, -3, Elf:2) an enchanted dagger (45, -7, Elf:2) a long sword (46, -7, Elf:2) a leather armour a chain mail a short sword an uncursed short sword of flaming an uncursed shortbow a scimitar a short sword a dagger a leather armour a rapier a rapier a leather armour (46, -6, Elf:2) a long sword (47, -6, Elf:2) a war axe of electrocution a glaive of flaming (51, -15, Elf:2) a short sword a trident of venom (52, -32, Elf:2) a triple sword of holy wrath (53, -33, Elf:2) a halberd of venom (53, -6, Elf:2) a vampiric hand axe (54, -33, Elf:2) a war axe of electrocution (54, -20, Elf:2) an enchanted short sword (55, -18, Elf:2) a rapier a ring mail (55, 23, Elf:2) a glaive of distortion (56, -19, Elf:2) a dagger (59, 8, Elf:2) a long sword of draining (60, 6, Elf:2) a long sword of holy wrath (61, 8, Elf:2) a rapier (61, 23, Elf:2) a short sword a trident of venom (63, 24, Elf:2) a lajatang of flaming (65, 10, Elf:2) a dagger (65, 13, Elf:2) a buckler a scimitar (68, 23, Elf:2) a halberd of pain (69, -17, Elf:2) a war axe of distortion (70, -5, Elf:2) a scimitar of flaming Level 3 of the Elven Halls [Shop] Xioli's Assorted Antiques a hunting sling (45 gold) a glaive (195 gold) a scroll of torment (225 gold) a scroll of noise (30 gold) a ring mail (120 gold) a ring mail (120 gold) a glowing ring mail (300 gold) (0, 0, Elf:3) a +1 dagger of venom (0, 35, Elf:3) a rapier (1, -1, Elf:3) the Collected Works on Displaced Air Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Airstrike Air 4 c - Passage of Golubria Translocation 4 d - Deflect Missiles Charms/Air 6 (1, 1, Elf:3) a ring of ice (1, 12, Elf:3) a dagger (2, 0, Elf:3) an uncursed staff of summoning (3, 1, Elf:3) a plate armour (3, 2, Elf:3) a book of Conjurations (4, -1, Elf:3) a lamp of fire (4, 3, Elf:3) a glowing flail (4, 4, Elf:3) 8 exploding tomahawks (5, 0, Elf:3) a runed chain mail (5, 1, Elf:3) 14 stones (6, 1, Elf:3) a +1 shield of positive energy (7, 0, Elf:3) a leather armour (7, 1, Elf:3) a wand of random effects (8, 0, Elf:3) a short sword (9, -1, Elf:3) a long sword a leather armour a scimitar a leather armour an uncursed dagger an uncursed longbow (9, 10, Elf:3) a leather armour an uncursed short sword an uncursed shortbow (9, 19, Elf:3) a short sword (10, 14, Elf:3) a halberd of venom (10, 52, Elf:3) a leather armour an uncursed shortbow an uncursed dagger (11, 26, Elf:3) a runed scale mail (12, 25, Elf:3) a ring mail a short sword (12, 26, Elf:3) a leather armour an uncursed scimitar a shortbow (12, 27, Elf:3) an enchanted short sword (12, 28, Elf:3) a dagger of draining a ring mail a short sword a short sword (12, 29, Elf:3) a leather armour a longbow (13, 35, Elf:3) a chain mail a long sword (14, 20, Elf:3) a rapier (14, 31, Elf:3) a long sword (14, 35, Elf:3) a short sword a rapier a leather armour a short sword a long sword (14, 36, Elf:3) a leather armour a long sword (15, -1, Elf:3) a rapier (15, 3, Elf:3) a glaive (15, 35, Elf:3) a dagger a dagger (15, 36, Elf:3) a long sword a leather armour (16, 31, Elf:3) a leather armour a halberd of protection (16, 36, Elf:3) a short sword a scale mail (17, 0, Elf:3) the +6 falchion of the Vaults {slice, rPois rN++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. It greatly protects you from negative energy. (17, 35, Elf:3) a short sword (18, 0, Elf:3) 22 stones (18, 1, Elf:3) a glowing mace (19, 0, Elf:3) a Grand Grimoire (19, 2, Elf:3) a runed mace (19, 3, Elf:3) a quarterstaff (19, 35, Elf:3) a long sword (20, 2, Elf:3) a runed quarterstaff (20, 3, Elf:3) Lookh's Grimoire of Fiery Dislocation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Recall Summoning/Translocation 3 c - Teleport Other Translocation 3 d - Bolt of Fire Conjuration/Fire 6 e - Delayed Fireball Conjuration/Fire 7 (20, 35, Elf:3) a long sword a long sword a dagger of speed (21, 0, Elf:3) a glaive (21, 9, Elf:3) a robe (21, 59, Elf:3) a book of Misfortune the +3 war axe of Ecluunin {drain, *Slow rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It may slow you when you take damage. (22, 0, Elf:3) a glowing falchion (22, 2, Elf:3) a staff of fire (23, -1, Elf:3) an uncursed staff of air an uncursed ring of ice (24, -1, Elf:3) a hand axe (25, -1, Elf:3) a disc of storms (25, 31, Elf:3) a leather armour an uncursed short sword an uncursed shortbow a leather armour an uncursed short sword an uncursed shortbow a long sword (25, 32, Elf:3) a leather armour a dagger (28, 35, Elf:3) a long sword (31, 30, Elf:3) a trident a chain mail a long sword of freezing (32, 35, Elf:3) a short sword (32, 36, Elf:3) a long sword of protection (35, 9, Elf:3) a long sword a leather armour a short sword (35, 19, Elf:3) a ring mail a long sword (35, 30, Elf:3) a rapier a rapier a leather armour (35, 42, Elf:3) an embroidered robe a dagger (36, 17, Elf:3) a short sword a short sword a leather armour (36, 23, Elf:3) a glaive of protection (36, 33, Elf:3) a buckler a long sword (36, 34, Elf:3) a chain mail a rapier (38, 24, Elf:3) a wand of lightning a ring of protection from fire a wand of flame (38, 41, Elf:3) a leather armour 12 arrows an uncursed dagger an uncursed shortbow (38, 44, Elf:3) a scimitar a shortbow (38, 46, Elf:3) a rapier (43, 21, Elf:3) a battleaxe of electrocution (43, 56, Elf:3) a scale mail (44, 49, Elf:3) a flail of venom (45, 49, Elf:3) a long sword a ring mail a short sword (50, 47, Elf:3) a leather armour an uncursed short sword of speed an uncursed shortbow (52, 50, Elf:3) a buckler a scimitar (55, 38, Elf:3) a dagger a robe (56, 23, Elf:3) a leather armour (62, 49, Elf:3) a long sword a short sword (62, 50, Elf:3) an uncursed dagger an uncursed longbow a leather armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a ring mail (1, -15, Lair:1) a ring mail (8, -10, Lair:1) a leather armour (11, -29, Lair:1) a quarterstaff (14, 4, Lair:1) a long sword (20, 6, Lair:1) a rapier (37, -6, Lair:1) 6 curare-tipped needles an uncursed blowgun a book of Ice a +0 hand crossbow 56 bolts (37, 13, Lair:1) a runed falchion Level 2 of the Lair of Beasts (0, 0, Lair:2) a club (1, -27, Lair:2) a potion of degeneration (1, -4, Lair:2) a robe (1, -1, Lair:2) a whip (3, 12, Lair:2) a helmet (11, 2, Lair:2) a -1 robe the +0 leather armour of Idealism {*Drain rElec Str+3} It affects your strength (+3). It insulates you from electricity. It causes draining when unequipped. (13, -39, Lair:2) an uncursed ring of magical power the +4 ring mail of the Ecumenical Temple {*Corrode rPois MP+9} It protects you from poison. It affects your magic capacity (+9). It may corrode you when you take damage. a lajatang (16, -12, Lair:2) 22 poisoned needles Level 3 of the Lair of Beasts (0, 0, Lair:3) a robe of cold resistance a quarterstaff of freezing (0, 27, Lair:3) a long sword (13, 1, Lair:3) 16 bolts (19, 3, Lair:3) a leather armour (36, 22, Lair:3) a dagger (38, 15, Lair:3) a plate armour (45, 0, Lair:3) 30 bolts (45, 10, Lair:3) a falchion Level 4 of the Lair of Beasts (0, 0, Lair:4) a wand of disintegration (3, -2, Lair:4) 10 poisoned needles (18, -7, Lair:4) a leather armour (18, 10, Lair:4) a flail (62, -17, Lair:4) a plate armour Level 5 of the Lair of Beasts (0, 0, Lair:5) 12 sling bullets (9, 1, Lair:5) a ring mail (11, -19, Lair:5) a scale mail a battleaxe of chopping (39, -28, Lair:5) a ring mail (43, -29, Lair:5) a ring mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a robe (9, 4, Lair:6) 16 sling bullets (17, 11, Lair:6) a hand axe (21, 46, Lair:6) 20 stones (29, 12, Lair:6) 11 bolts (34, 25, Lair:6) a glowing triple sword (37, 1, Lair:6) 20 sling bullets (37, 28, Lair:6) an amulet of the gourmand (43, -2, Lair:6) a shortbow (46, 41, Lair:6) a robe 24 sling bullets (51, 5, Lair:6) a plate armour (55, 47, Lair:6) a scroll of random uselessness (60, 8, Lair:6) a hand axe Level 1 of the Swamp (0, 0, Swamp:1) a ring mail (8, 3, Swamp:1) a leather armour (14, 27, Swamp:1) a hand axe (15, 11, Swamp:1) a wand of lightning a wand of lightning {zapped: 3} (30, 21, Swamp:1) +0 swamp dragon scales (52, -4, Swamp:1) +0 swamp dragon scales Level 2 of the Swamp (0, 0, Swamp:2) 7 poisoned needles (3, -12, Swamp:2) a robe (8, 2, Swamp:2) 435 stones (11, -2, Swamp:2) a chain mail (13, -38, Swamp:2) a long sword (24, -32, Swamp:2) a mace (42, -43, Swamp:2) a scale mail (43, -24, Swamp:2) a book of Debilitation (46, -31, Swamp:2) a ring of wizardry (49, 1, Swamp:2) 21 bolts Level 3 of the Swamp (0, 0, Swamp:3) a dagger (2, 5, Swamp:3) a rapier (4, 7, Swamp:3) a buckler a robe a rapier (5, 7, Swamp:3) a robe a quarterstaff (6, 3, Swamp:3) a wand of slowing (6, 6, Swamp:3) a robe a rapier (8, 15, Swamp:3) a wand of lightning a wand of iceblast an uncursed ring of wizardry a +1 scimitar of flaming (15, -14, Swamp:3) a quarterstaff a robe (51, -26, Swamp:3) 19 stones (58, -17, Swamp:3) a spear Level 4 of the Swamp (0, 0, Swamp:4) 14 stones (3, 8, Swamp:4) a glowing plate armour a halberd (12, 9, Swamp:4) a +0 cloak (13, 12, Swamp:4) a pair of gloves a rapier of electrocution (25, -1, Swamp:4) a potion of degeneration (46, -6, Swamp:4) a +0 robe of fire resistance Level 1 of the Spider Nest (0, 0, Spider:1) a plate armour (12, -14, Spider:1) a short sword (19, 23, Spider:1) a dagger (22, -15, Spider:1) a wand of slowing (23, 5, Spider:1) a runed trident (28, 4, Spider:1) a ring mail (41, 5, Spider:1) a long sword (49, -7, Spider:1) 22 bolts (52, 0, Spider:1) 15 stones Level 2 of the Spider Nest (0, 0, Spider:2) a wand of lightning an uncursed ring of poison resistance (2, 57, Spider:2) a pitted shortbow (20, 22, Spider:2) a scale mail (31, 14, Spider:2) a glaive (41, 11, Spider:2) 16 stones (41, 16, Spider:2) 11 sling bullets (46, 13, Spider:2) a pair of boots Level 3 of the Spider Nest (0, 0, Spider:3) a hand crossbow (32, -2, Spider:3) 22 bolts Level 4 of the Spider Nest (0, 0, Spider:4) 20 stones (23, -29, Spider:4) an arbalest (26, -50, Spider:4) a wand of flame (27, -43, Spider:4) a dagger (30, -41, Spider:4) 20 stones (39, -30, Spider:4) a halberd (42, -15, Spider:4) 16 stones (45, -26, Spider:4) a ring mail (49, -50, Spider:4) 12 stones Level 5 of the Pits of Slime (0, 0, Slime:5) a longbow (1, -9, Slime:5) a staff of conjuration (1, 0, Slime:5) a glowing glaive (2, -11, Slime:5) a leather armour (2, -10, Slime:5) the Catalogue of the Harmful Traveller Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Force Lance Conjuration/Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Bolt of Fire Conjuration/Fire 6 (2, -8, Slime:5) a runed morningstar (2, -1, Slime:5) a staff of summoning (2, 1, Slime:5) a fan of gales (2, 2, Slime:5) a war axe (3, -12, Slime:5) a blowgun (3, -9, Slime:5) an amulet of the gourmand (3, -8, Slime:5) a plate armour (3, -1, Slime:5) a shiny scale mail (3, 0, Slime:5) a runed glaive (3, 1, Slime:5) 6 stones (3, 3, Slime:5) 16 bolts (4, -9, Slime:5) 9 bolts (4, -7, Slime:5) a glowing glaive (4, -2, Slime:5) a polished battleaxe (4, 2, Slime:5) a glowing hand axe (6, -11, Slime:5) a +3 amulet of reflection a +0 cloak of poison resistance (9, -11, Slime:5) a scale mail (9, -9, Slime:5) a flail (9, -2, Slime:5) a glowing plate armour (9, 2, Slime:5) a dagger (10, -10, Slime:5) a flail (10, -9, Slime:5) an uncursed ring of protection from magic (10, -8, Slime:5) a scroll of noise (10, 1, Slime:5) a broad axe (10, 2, Slime:5) a leather armour (10, 3, Slime:5) a wand of iceblast (11, -11, Slime:5) 24 stones (11, -10, Slime:5) a book of Frost (11, -9, Slime:5) a short sword (11, -8, Slime:5) an embroidered robe (11, -7, Slime:5) 12 bolts (11, 1, Slime:5) a book of Flames (11, 2, Slime:5) 20 stones (12, -1, Slime:5) 21 sling bullets (12, 0, Slime:5) a glowing spear (12, 1, Slime:5) an uncursed ring of see invisible a +1 pair of gloves (13, -9, Slime:5) a broad axe (13, -1, Slime:5) a scale mail (13, 0, Slime:5) a rapier Level 1 of the Vaults (0, 0, Vaults:1) a robe (0, 9, Vaults:1) a giant club a giant spiked club a giant spiked club a giant club a giant club a giant club a giant club a giant club a giant club a giant club a robe a whip of freezing a leather armour a mace (8, -11, Vaults:1) 14 bolts (9, -5, Vaults:1) a -3 ring of protection (11, -15, Vaults:1) a giant club a giant club (12, -15, Vaults:1) a giant club a giant club a giant spiked club (13, -16, Vaults:1) a robe a spear (13, -8, Vaults:1) 3 bolts (14, -43, Vaults:1) a large rock (14, -39, Vaults:1) 28 stones (14, -38, Vaults:1) 4 large rocks a long sword a ring mail a great mace a ring mail a longbow (14, -14, Vaults:1) a giant club a giant spiked club (14, -11, Vaults:1) 21 bolts an arbalest (14, -7, Vaults:1) a great mace of draining a chain mail an arbalest an arbalest 33 bolts (14, -6, Vaults:1) an arbalest 24 bolts (14, -5, Vaults:1) an uncursed arbalest 13 bolts (15, -40, Vaults:1) a large rock (15, -37, Vaults:1) a whip a robe (15, -5, Vaults:1) an uncursed arbalest 16 bolts (17, -22, Vaults:1) a ring mail an arbalest 26 bolts a war axe of freezing (21, -23, Vaults:1) a plate armour a long sword of protection (21, -22, Vaults:1) a plate armour a battleaxe (22, -21, Vaults:1) a plate armour a glaive (23, -21, Vaults:1) a leather armour a mace of protection (25, -3, Vaults:1) a wand of iceblast (26, -2, Vaults:1) a hunting sling (38, -11, Vaults:1) a ring mail a war axe (40, 1, Vaults:1) a leather armour (45, -37, Vaults:1) a war axe a ring mail (45, -30, Vaults:1) a great mace a ring mail (47, -30, Vaults:1) a war axe a scale mail (47, -17, Vaults:1) 14 bolts an arbalest (48, -14, Vaults:1) a robe (50, -18, Vaults:1) a mace (51, -20, Vaults:1) a robe a dagger (51, -19, Vaults:1) a hand axe of flaming (51, -18, Vaults:1) a chain mail an enchanted bardiche (53, -18, Vaults:1) a scale mail (54, -30, Vaults:1) a short sword (58, -27, Vaults:1) a shiny plate armour a scimitar a plate armour a war axe of electrocution a chain mail a hand axe a flail (64, -27, Vaults:1) an uncursed short sword of venom an uncursed runed longbow a leather armour a long sword a scale mail a buckler a short sword (64, -9, Vaults:1) a bolt (64, -8, Vaults:1) a morningstar of protection an arbalest a ring mail a mace a runed leather armour a battleaxe a plate armour an uncursed morningstar an uncursed arbalest 29 bolts a scale mail a battleaxe a plate armour a long sword a plate armour a mace a plate armour a great mace a plate armour a club (65, -28, Vaults:1) a short sword (66, -1, Vaults:1) an uncursed arbalest 14 bolts (67, -13, Vaults:1) 13 poisoned needles (67, -1, Vaults:1) an enchanted dagger a robe (67, 3, Vaults:1) 29 stones (68, -1, Vaults:1) a bolt (74, -9, Vaults:1) a morningstar a scale mail Level 2 of the Vaults (0, 0, Vaults:2) an uncursed short sword an uncursed longbow a leather armour (0, 17, Vaults:2) a ring mail (1, -11, Vaults:2) 15 stones (1, -1, Vaults:2) a ring mail a great mace (1, 2, Vaults:2) a dagger a robe (2, 0, Vaults:2) an arbalest an uncursed morningstar of freezing 19 bolts a ring mail a dire flail a chain mail (3, -1, Vaults:2) a bolt (5, -8, Vaults:2) a ring mail (unseen) (7, 8, Vaults:2) an uncursed arbalest 4 bolts (7, 9, Vaults:2) an uncursed arbalest 9 bolts (7, 22, Vaults:2) a flail (8, -22, Vaults:2) an arbalest (8, -18, Vaults:2) 23 bolts (8, 9, Vaults:2) an arbalest 16 bolts (9, -22, Vaults:2) an arbalest (9, -18, Vaults:2) 19 bolts (9, 10, Vaults:2) an arbalest 13 bolts (10, -22, Vaults:2) a glowing arbalest (10, -18, Vaults:2) 22 bolts (10, 9, Vaults:2) a trident (11, -22, Vaults:2) an arbalest (11, -18, Vaults:2) 17 bolts (12, -22, Vaults:2) a runed arbalest (12, -18, Vaults:2) 15 bolts (13, -15, Vaults:2) a +0 troll leather armour a +0 troll leather armour a leather armour a great mace (13, 9, Vaults:2) a bolt (16, 7, Vaults:2) 12 stones (17, 9, Vaults:2) a bolt (18, -19, Vaults:2) 13 bolts an uncursed arbalest (18, 4, Vaults:2) a scimitar (20, -19, Vaults:2) a bolt (22, -19, Vaults:2) a bolt (22, 9, Vaults:2) a +0 troll leather armour (23, 8, Vaults:2) a bolt a plate armour +0 fire dragon scales a glaive (23, 9, Vaults:2) 18 bolts an uncursed arbalest (24, 9, Vaults:2) 18 bolts an uncursed arbalest (25, -19, Vaults:2) a bolt a scimitar a hand axe a great sword a chain mail a giant club a giant club a flail a robe a giant club a battleaxe a chain mail (25, -18, Vaults:2) a bolt (25, 9, Vaults:2) a bolt (25, 13, Vaults:2) a long sword a scale mail (26, 2, Vaults:2) a bolt (26, 9, Vaults:2) a bolt (26, 11, Vaults:2) a bolt (26, 13, Vaults:2) an uncursed arbalest 22 bolts (26, 18, Vaults:2) a +0 pair of gloves (27, 13, Vaults:2) an uncursed arbalest 15 bolts (30, 3, Vaults:2) a ring mail (31, -20, Vaults:2) a glowing ring mail a falchion (31, -18, Vaults:2) 2 bolts (33, -20, Vaults:2) a mace a giant spiked club a giant club a giant club a giant club (34, -17, Vaults:2) 17 bolts an uncursed arbalest (35, -16, Vaults:2) 5 large rocks a runed robe a dagger a plate armour a war axe of draining a scale mail a great mace a plate armour a great sword (36, -17, Vaults:2) a bolt (36, -16, Vaults:2) 22 bolts an uncursed arbalest (37, -16, Vaults:2) 28 bolts an uncursed arbalest (37, -14, Vaults:2) a ring mail a great mace (38, -24, Vaults:2) a giant club a giant club (42, 1, Vaults:2) an arbalest 24 bolts (43, 1, Vaults:2) an uncursed arbalest 10 bolts (43, 2, Vaults:2) an enchanted glaive a plate armour (43, 4, Vaults:2) a broad axe (43, 8, Vaults:2) a bolt (44, -28, Vaults:2) a +0 troll leather armour (44, 1, Vaults:2) an arbalest 22 bolts (44, 2, Vaults:2) 26 bolts an arbalest (45, -26, Vaults:2) a great mace a ring mail (52, 22, Vaults:2) 20 sling bullets (53, 4, Vaults:2) a giant spiked club (53, 5, Vaults:2) a giant club a giant spiked club a giant club a giant club a giant spiked club a giant club a giant spiked club a giant club (54, 4, Vaults:2) a giant spiked club a giant club a robe (55, -31, Vaults:2) 8 poisoned needles (55, 3, Vaults:2) 10 bolts an arbalest (56, -2, Vaults:2) a bolt (65, -11, Vaults:2) 3 large rocks (67, -12, Vaults:2) a robe a dagger (70, -29, Vaults:2) 7 curare-tipped needles (70, 17, Vaults:2) a ring mail (71, -12, Vaults:2) a large rock Level 3 of the Vaults [Shop] Inalu's General Store a cursed -3 mace (1 gold) a meat ration (70 gold) a scroll of amnesia (49 gold) a potion of flight (42 gold) a potion of cancellation (112 gold) 20 stones (28 gold) a book of Flames (490 gold) a +0 robe (9 gold) a scroll of remove curse (42 gold) a box of beasts (280 gold) a potion of brilliance (56 gold) a +0 robe (9 gold) (0, 0, Vaults:3) 4 large rocks (2, 3, Vaults:3) 26 stones (2, 9, Vaults:3) a glaive of chopping a chain mail (9, 31, Vaults:3) a flail (10, 21, Vaults:3) a scale mail (10, 36, Vaults:3) a great mace a ring mail (10, 37, Vaults:3) a mace a ring mail a hand axe a mace a chain mail a long sword a plate armour a battleaxe a chain mail a war axe a scale mail a morningstar of holy wrath a ring mail (10, 38, Vaults:3) a short sword a plate armour (11, 5, Vaults:3) a morningstar a ring mail (11, 38, Vaults:3) a dagger of venom a robe (15, 44, Vaults:3) a trident a robe a dire flail of crushing a scale mail (16, 46, Vaults:3) an arbalest 13 bolts (18, 45, Vaults:3) a club a ring mail a mace a morningstar a ring mail an enchanted war axe an arbalest 30 bolts a chain mail (19, 46, Vaults:3) 3 tomahawks (21, 13, Vaults:3) a long sword a shortbow (21, 46, Vaults:3) a bolt (23, 12, Vaults:3) a short sword a long sword (23, 13, Vaults:3) a long sword an enchanted long sword (23, 15, Vaults:3) a short sword (23, 16, Vaults:3) a ring mail a dire flail (23, 47, Vaults:3) a tomahawk (29, 51, Vaults:3) a great mace a ring mail (32, 5, Vaults:3) a giant club (32, 11, Vaults:3) 2 tomahawks (32, 12, Vaults:3) a tomahawk (33, 10, Vaults:3) a chain mail a mace a chain mail a dire flail (33, 11, Vaults:3) a war axe a runed chain mail a flail (47, 4, Vaults:3) an uncursed shortbow (48, 4, Vaults:3) an uncursed enchanted shortbow (49, 20, Vaults:3) a robe a whip (50, 7, Vaults:3) a shortbow a runed shortbow (51, 38, Vaults:3) a +0 troll leather armour a +0 troll leather armour a ring mail a morningstar (51, 39, Vaults:3) a +0 troll leather armour (52, 20, Vaults:3) a giant club a dire flail (52, 21, Vaults:3) a giant club (52, 52, Vaults:3) a great mace a ring mail (52, 53, Vaults:3) a +0 troll leather armour (53, 20, Vaults:3) a robe a giant spiked club (53, 48, Vaults:3) a flail (54, 32, Vaults:3) a spear (54, 52, Vaults:3) a +0 troll leather armour (55, 47, Vaults:3) a +0 helmet (56, 15, Vaults:3) 2 bolts a giant club a giant club a great mace (56, 16, Vaults:3) a bolt (57, 13, Vaults:3) 15 bolts an uncursed arbalest a giant club (57, 14, Vaults:3) an uncursed arbalest a giant club a flail a robe a giant club a giant club an uncursed arbalest of flaming 20 bolts (57, 15, Vaults:3) a bolt (58, 13, Vaults:3) 16 bolts an arbalest (58, 18, Vaults:3) a leather armour a great mace (59, 17, Vaults:3) a bolt (60, 38, Vaults:3) a robe a quarterstaff of crushing (61, 17, Vaults:3) a scroll of random uselessness (65, 27, Vaults:3) a scale mail a falchion (68, 38, Vaults:3) a chain mail Level 4 of the Vaults [Shop] Qunwypp's Weapon Shoppe 21 bolts (71 gold) a +0 glaive (110 gold) a +0 war axe (59 gold) a +2 halberd of protection (285 gold) a +0 morningstar (68 gold) a +0 halberd (68 gold) a +0 whip (42 gold) a +0 morningstar (68 gold) [Shop] Ceecloi's Assorted Antiques a phantom mirror (1170 gold) a runed plate armour (1131 gold) a scroll of summoning (370 gold) a morningstar (156 gold) a wand of confusion (58 gold) a wand of lightning (156 gold) a glowing rapier (390 gold) a cloak (175 gold) a pair of gloves (175 gold) [Shop] Zezucav's Armour Shoppe a +4 scale mail of fire resistance (620 gold) a +0 chain mail (90 gold) a +0 plate armour (460 gold) a cursed +0 leather armour (2 gold) a +0 chain mail (90 gold) a +0 plate armour (460 gold) the cursed +1 robe of the Learner {Dex+3} (320 gold) It affects your dexterity (+3). It has a curse placed upon it. a cursed -2 chain mail (2 gold) a +0 scale mail (80 gold) [Shop] Yrisemm's Book Boutique a book of Dreams (1275 gold) a book of Power (765 gold) a Fen Folio (1275 gold) a book of Geomancy (595 gold) the Catalogue of Creative Flames (948 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Sticky Flame Conjuration/Fire 4 e - Summon Lightning Spire Summoning/Air 4 f - Summon Mana Viper Hexes/Summoning 5 a book of Dreams (1275 gold) a book of Beasts (935 gold) a book of Changes (425 gold) a book of Necromancy (510 gold) [Shop] Tarob's Armour Shop a +2 chain mail of poison resistance (388 gold) a +0 robe (14 gold) a +0 ring mail (84 gold) a +2 cloak (346 gold) a +0 scale mail (84 gold) a +0 scale mail (84 gold) a +0 scale mail (84 gold) a +0 cloak of magic resistance (241 gold) a +0 ring mail (84 gold) a +3 chain mail of cold resistance (556 gold) a +0 plate armour (483 gold) the cursed +1 robe of Xom's Vengeance {-Tele rElec Str+2 Int+4} (497 gold) It affects your strength (+2). It affects your intelligence (+4). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (0, 0, Vaults:4) a bolt (3, 6, Vaults:4) a giant spiked club a giant club (4, 7, Vaults:4) a morningstar of crushing an uncursed arbalest 17 bolts a scale mail (4, 12, Vaults:4) a bolt (5, 10, Vaults:4) an uncursed arbalest of freezing 25 bolts (5, 17, Vaults:4) a bolt (6, 10, Vaults:4) an uncursed dagger of speed an uncursed longbow a leather armour a giant club (6, 22, Vaults:4) 3 large rocks (8, 29, Vaults:4) a glowing hand crossbow (9, 9, Vaults:4) a dire flail a giant club (9, 13, Vaults:4) a book of Beasts (10, 14, Vaults:4) a robe a spear (10, 31, Vaults:4) a pair of gloves (10, 38, Vaults:4) 24 stones (11, 7, Vaults:4) a bolt (11, 37, Vaults:4) a great sword of flaming (11, 44, Vaults:4) a plate armour a vampiric glaive (12, 30, Vaults:4) +0 gold dragon scales (12, 31, Vaults:4) a book of Changes (12, 36, Vaults:4) a scale mail a morningstar (12, 38, Vaults:4) a longbow (16, -7, Vaults:4) a long sword (16, -6, Vaults:4) a leather armour an uncursed shortbow an uncursed dagger (16, -5, Vaults:4) a scale mail a dire flail of holy wrath (17, -7, Vaults:4) a robe a spear (17, -6, Vaults:4) a scale mail a dagger a leather armour an uncursed short sword an uncursed shortbow (17, 36, Vaults:4) a ring mail a dire flail (18, -7, Vaults:4) a ring mail a flail (18, -6, Vaults:4) a scale mail 21 bolts a flail an arbalest (18, -5, Vaults:4) a buckler a long sword a glowing ring mail a dire flail a shiny ring mail a great sword a runed ring mail a great sword of electrocution 17 bolts an uncursed arbalest (18, -3, Vaults:4) a leather armour an uncursed short sword an uncursed longbow (19, -4, Vaults:4) a bolt (20, -6, Vaults:4) a ring mail a dire flail (21, 1, Vaults:4) 2 bolts (22, 58, Vaults:4) a wand of polymorph (23, 1, Vaults:4) a glowing leather armour an uncursed longbow an uncursed short sword (27, 46, Vaults:4) 15 bolts an arbalest (36, 31, Vaults:4) a flail a scale mail (43, 51, Vaults:4) a large rock (44, -4, Vaults:4) 9 stones (44, 51, Vaults:4) a giant spiked club a giant club (44, 52, Vaults:4) a large rock (44, 53, Vaults:4) a giant club (45, 11, Vaults:4) 16 bolts (45, 51, Vaults:4) a giant spiked club a battleaxe of freezing a great mace a leather armour (45, 52, Vaults:4) a giant club a giant spiked club a giant spiked club a chain mail a dagger a chain mail a long sword of electrocution (45, 53, Vaults:4) a giant spiked club a giant club a large rock (52, 8, Vaults:4) an amulet of faith (52, 52, Vaults:4) a large rock (55, 44, Vaults:4) a quarterstaff of protection (61, 29, Vaults:4) a scale mail (62, 13, Vaults:4) a ring mail a dire flail (66, 6, Vaults:4) a shiny ring mail (68, 6, Vaults:4) a morningstar (68, 49, Vaults:4) a runed ring mail (71, 5, Vaults:4) a book of Clouds a book of Party Tricks (75, 32, Vaults:4) a leather armour an uncursed longbow an uncursed dagger (75, 33, Vaults:4) 24 bolts an uncursed arbalest (76, 32, Vaults:4) 18 bolts a runed arbalest (76, 33, Vaults:4) 10 bolts an uncursed arbalest (77, 26, Vaults:4) a bolt (77, 29, Vaults:4) a bolt (77, 31, Vaults:4) 2 bolts (77, 32, Vaults:4) 14 bolts an uncursed arbalest Level 5 of the Vaults (0, 0, Vaults:5) an arbalest 26 bolts (1, 1, Vaults:5) a bolt (2, 1, Vaults:5) a rapier a chain mail a large rock (3, 1, Vaults:5) an uncursed dagger an uncursed longbow a leather armour (5, -13, Vaults:5) a great mace a scale mail a great sword of slicing 16 stones a plate armour a great sword a runed plate armour (5, 1, Vaults:5) a large rock (6, -50, Vaults:5) an uncursed arbalest 19 bolts (6, -13, Vaults:5) a flail of draining a short sword a leather armour an arbalest 19 bolts (6, 1, Vaults:5) a large rock (7, -36, Vaults:5) a runed long sword (7, -13, Vaults:5) a large rock (7, -12, Vaults:5) a stone (7, 1, Vaults:5) a large rock (8, -50, Vaults:5) a bolt (8, 1, Vaults:5) an uncursed arbalest 19 bolts (9, -39, Vaults:5) a war axe (9, -37, Vaults:5) a chain mail an enchanted great mace (9, -10, Vaults:5) a runed chain mail (9, 1, Vaults:5) a large rock (10, -37, Vaults:5) a book of Geomancy (10, -17, Vaults:5) a battleaxe a plate armour a great mace a chain mail a great sword of flaming (10, -16, Vaults:5) a short sword (10, -15, Vaults:5) a morningstar (10, -13, Vaults:5) a dire flail (10, -12, Vaults:5) a staff of poison (10, -10, Vaults:5) a wand of flame (10, -9, Vaults:5) a halberd (10, 1, Vaults:5) a war axe a plate armour (11, -42, Vaults:5) a scale mail (11, -18, Vaults:5) a short sword (11, -10, Vaults:5) a staff of summoning (11, -9, Vaults:5) 18 sling bullets (11, -8, Vaults:5) 19 stones (12, -39, Vaults:5) a leather armour (12, -37, Vaults:5) a dagger (12, -3, Vaults:5) a large rock (13, -39, Vaults:5) a helmet (13, -10, Vaults:5) a runed flail (14, -37, Vaults:5) a wand of lightning (14, -10, Vaults:5) an uncursed dagger (14, -9, Vaults:5) an uncursed dagger of venom (15, -12, Vaults:5) the Papyrus of Shifting Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 (17, 1, Vaults:5) a battleaxe of electrocution a shiny plate armour (18, -20, Vaults:5) an enchanted battleaxe a chain mail a great mace a ring mail (18, -19, Vaults:5) a dire flail of protection a dire flail (19, -19, Vaults:5) a plate armour an enchanted battleaxe a war axe a plate armour a war axe a chain mail a battleaxe a plate armour (19, -13, Vaults:5) a battleaxe of distortion a chain mail (20, 1, Vaults:5) an uncursed long sword an uncursed arbalest 8 bolts a plate armour a dire flail a chain mail a war axe of electrocution a plate armour (20, 2, Vaults:5) a great mace a plate armour a battleaxe a chain mail (21, -28, Vaults:5) a bolt (21, -20, Vaults:5) a shiny ring mail a great mace of holy wrath (21, -13, Vaults:5) a great mace a ring mail (21, -11, Vaults:5) an uncursed arbalest 18 bolts (22, -51, Vaults:5) a bolt (22, -48, Vaults:5) a bolt a stone (22, -31, Vaults:5) a bolt (22, -15, Vaults:5) a bolt (22, 1, Vaults:5) a long sword a leather armour an enchanted great sword a plate armour (22, 2, Vaults:5) a vampiric short sword a great sword a runed ring mail (23, -48, Vaults:5) a bolt (23, -29, Vaults:5) a short sword (23, -13, Vaults:5) the Collected Works on Spatial Summoning Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Summon Mana Viper Hexes/Summoning 5 c - Aura of Abjuration Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (23, -12, Vaults:5) 2 bolts (24, -49, Vaults:5) a stone (24, -27, Vaults:5) a battleaxe of freezing (24, -2, Vaults:5) an arbalest 9 bolts (25, -48, Vaults:5) 42 bolts an arbalest an uncursed arbalest (25, -21, Vaults:5) a plate armour a long sword (25, -1, Vaults:5) an arbalest a war axe an arbalest 34 bolts a chain mail (26, -48, Vaults:5) a bolt (26, -47, Vaults:5) a leather armour an uncursed shortbow 22 stones a rod of inaccuracy (26, -45, Vaults:5) a glaive of distortion a plate armour (26, -25, Vaults:5) a ring mail a war axe (26, -9, Vaults:5) a battleaxe a glowing plate armour (26, -7, Vaults:5) a great mace of protection a ring mail (26, -4, Vaults:5) a large rock (26, -2, Vaults:5) a bolt (27, -46, Vaults:5) an arbalest 16 bolts (27, -4, Vaults:5) a large rock (27, -3, Vaults:5) a bolt a war axe of venom a plate armour a shiny shield (28, -50, Vaults:5) an arbalest 21 bolts (28, -3, Vaults:5) 2 large rocks (32, -44, Vaults:5) a bolt (32, -31, Vaults:5) a battleaxe of freezing an uncursed longbow an uncursed mace an arbalest 22 bolts a robe a dire flail a scale mail (33, -30, Vaults:5) a great mace a leather armour (34, -30, Vaults:5) a war axe a plate armour (34, -18, Vaults:5) a ring mail a runed ring mail a great mace a battleaxe (35, -29, Vaults:5) a vampiric war axe a plate armour a battleaxe 11 stones a plate armour a ring of wizardry an arbalest 17 bolts a mace of holy wrath a runed leather armour a great sword of electrocution a chain mail a war axe a ring mail a buckler (35, -2, Vaults:5) a giant club a giant club a giant club a great mace a chain mail an enchanted glaive a glowing scale mail (37, -1, Vaults:5) a shield a war axe of freezing (40, -37, Vaults:5) a bolt (40, 1, Vaults:5) a hand axe (41, -45, Vaults:5) a scale mail (41, -11, Vaults:5) a phantom mirror (41, -10, Vaults:5) an uncursed shortbow (42, -35, Vaults:5) a bolt (42, -11, Vaults:5) 14 stones (43, -41, Vaults:5) a long sword a plate armour a large shield a war axe a plate armour an arbalest an uncursed war axe of venom 18 bolts a plate armour (43, -23, Vaults:5) a dire flail a great mace (43, -12, Vaults:5) 21 stones (43, -11, Vaults:5) a polished arbalest (44, -42, Vaults:5) a plate armour a bolt (44, -41, Vaults:5) an enchanted glaive a chain mail a battleaxe 17 stones a chain mail (45, -40, Vaults:5) a long sword a ring mail a great mace a plate armour (45, -33, Vaults:5) 4 large rocks (45, -32, Vaults:5) a wand of iceblast 2 large rocks (45, -23, Vaults:5) a great sword a chain mail (45, -5, Vaults:5) a giant club (45, -1, Vaults:5) a flail a scale mail (46, -40, Vaults:5) a stone (46, -39, Vaults:5) a short sword a leather armour an arbalest 15 bolts (46, -33, Vaults:5) a dagger a ring mail (46, -32, Vaults:5) a large rock a bolt (46, -30, Vaults:5) a +3 ring of strength (46, -12, Vaults:5) a leather armour (46, -10, Vaults:5) a staff of poison (46, -5, Vaults:5) 3 large rocks (47, -40, Vaults:5) a stone (47, -39, Vaults:5) a dire flail a great mace (47, -33, Vaults:5) an uncursed shortbow (47, -32, Vaults:5) a bolt (47, -5, Vaults:5) a giant club a dire flail a ring mail a club a robe (47, -4, Vaults:5) a giant spiked club (48, -51, Vaults:5) an arbalest 12 bolts (48, -40, Vaults:5) a stone (48, -32, Vaults:5) a large rock (48, -31, Vaults:5) a rapier (49, -33, Vaults:5) a large rock an uncursed long sword an uncursed arbalest 15 bolts a shiny scale mail (51, -36, Vaults:5) 17 stones (51, -34, Vaults:5) a stone (51, -32, Vaults:5) a large rock (51, 1, Vaults:5) a large rock (51, 2, Vaults:5) a bolt (52, 1, Vaults:5) a large rock (53, -35, Vaults:5) an amulet of inaccuracy (53, -18, Vaults:5) a broad axe of electrocution a plate armour (53, 1, Vaults:5) a long sword a falchion a shiny ring mail an arbalest 18 bolts +0 gold dragon scales 6 large rocks (53, 2, Vaults:5) an arbalest 26 bolts (54, -31, Vaults:5) a large rock (54, 1, Vaults:5) a long sword a ring mail an uncursed arbalest 22 bolts 5 large rocks a long sword (54, 2, Vaults:5) a great mace a dire flail a large rock (57, -2, Vaults:5) a flail a scale mail Level 1 of the Crypt (0, 0, Crypt:1) a long sword (9, 5, Crypt:1) a wand of lightning (11, -1, Crypt:1) a robe (13, -7, Crypt:1) a halberd (13, -6, Crypt:1) a mace a chain mail a broad axe a dire flail an enchanted mace a halberd a glowing robe a robe a demon whip of electrocution (14, -5, Crypt:1) a robe (15, 14, Crypt:1) a rapier (18, 19, Crypt:1) a chain mail a hand axe (22, 1, Crypt:1) a mace (23, 1, Crypt:1) a chain mail a battleaxe (24, 2, Crypt:1) a scale mail a short sword (26, 23, Crypt:1) a trident (27, 23, Crypt:1) a scimitar (30, 1, Crypt:1) a trident a lajatang of pain a scimitar a robe (31, 1, Crypt:1) a trident (32, 26, Crypt:1) 2 stones (33, 21, Crypt:1) a hand axe (38, -3, Crypt:1) a wand of confusion (38, 26, Crypt:1) a flail 25 stones (39, -3, Crypt:1) a robe Level 2 of the Crypt (0, 0, Crypt:2) 15 stones (3, 2, Crypt:2) a wand of flame (3, 24, Crypt:2) a long sword (4, 24, Crypt:2) a halberd a hand axe a great sword of slicing a plate armour (5, 24, Crypt:2) a trident (13, -13, Crypt:2) a plate armour a bardiche (13, -8, Crypt:2) the ring of Due Proportion {*Contam rF+ rN++} [ring of protection from fire] It protects you from fire. It greatly protects you from negative energy. It causes magical contamination when unequipped. an eveningstar of holy wrath a wand of iceblast (21, 16, Crypt:2) 30 stones (30, -8, Crypt:2) a robe a dagger (34, -1, Crypt:2) a Young Poisoner's Handbook (37, -12, Crypt:2) a robe (38, -13, Crypt:2) a broad axe a dire flail a dire flail a halberd of freezing a short sword (43, 13, Crypt:2) a robe a potion of blood (45, 36, Crypt:2) a dagger (46, 7, Crypt:2) a plate armour (48, -5, Crypt:2) a plate armour (48, 7, Crypt:2) a shiny chain mail an enchanted battleaxe (51, 8, Crypt:2) a chain mail a battleaxe of flaming (53, 30, Crypt:2) a dagger Level 3 of the Crypt (0, 0, Crypt:3) a battleaxe 32 stones a chain mail (1, 1, Crypt:3) 2 stones (2, -10, Crypt:3) 18 stones (3, -15, Crypt:3) a stone (5, -7, Crypt:3) a wand of lightning (9, -34, Crypt:3) a chain mail (10, -34, Crypt:3) a whip (18, -8, Crypt:3) a scale mail (19, -42, Crypt:3) the ring of the Three Ships {-Tele rF+ rN+ Stlth+} [ring of positive energy] It protects you from fire. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. (19, -41, Crypt:3) a runed quarterstaff (19, -40, Crypt:3) a staff of cold (20, -42, Crypt:3) 22 sling bullets (20, -14, Crypt:3) a chain mail a battleaxe (20, -8, Crypt:3) a book of Geomancy (20, -1, Crypt:3) a war axe (21, -6, Crypt:3) a chain mail a great sword (23, -12, Crypt:3) a dagger a wand of disintegration {zapped: 2} 11 stones (23, -9, Crypt:3) a chain mail a war axe (23, -8, Crypt:3) a stone (23, -7, Crypt:3) a glowing robe (24, -11, Crypt:3) a stone (25, -6, Crypt:3) a stone (26, -20, Crypt:3) a war axe a chain mail (26, -9, Crypt:3) a chain mail a robe a morningstar a broad axe of electrocution (27, -14, Crypt:3) a plate armour a demon trident of draining (27, 12, Crypt:3) a chain mail an enchanted battleaxe (29, 1, Crypt:3) a chain mail an enchanted great mace (30, -41, Crypt:3) a runed great sword (31, -42, Crypt:3) a book of the Dragon (31, -40, Crypt:3) a long sword (33, 10, Crypt:3) a mace (34, 1, Crypt:3) an arbalest (35, -42, Crypt:3) 21 stones (36, -4, Crypt:3) a chain mail a halberd of pain a dagger a chain mail a war axe (37, -34, Crypt:3) a scroll of random uselessness (38, 10, Crypt:3) a ring mail (51, -23, Crypt:3) a robe (52, -22, Crypt:3) a chain mail a great sword (52, 1, Crypt:3) a glaive (53, -7, Crypt:3) 9 stones (53, -3, Crypt:3) a scimitar of holy wrath (53, -2, Crypt:3) a large shield a potion of degeneration (56, -7, Crypt:3) a leather armour (60, -10, Crypt:3) a ring of magical power a trident a ring mail a war axe a glaive (60, -6, Crypt:3) a leather armour a long sword of slicing Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a dagger (5, -32, Tomb:1) a battleaxe (18, -40, Tomb:1) a hand axe (23, -5, Tomb:1) the Volume of Fire and the Snowflakes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Summon Ice Beast Ice/Summoning 4 f - Metabolic Englaciation Hexes/Ice 5 (29, -13, Tomb:1) 26 stones (38, -21, Tomb:1) a plate armour (41, 8, Tomb:1) a chain mail Level 2 of the Tomb of the Ancients (0, 0, Tomb:2) 13 arrows (1, 20, Tomb:2) an enchanted scythe (5, 23, Tomb:2) a ring mail (7, 2, Tomb:2) a scimitar (8, 35, Tomb:2) a quarterstaff a glaive a dire flail (9, 33, Tomb:2) a glaive (10, -1, Tomb:2) 17 arrows (13, 5, Tomb:2) a ring mail (16, 12, Tomb:2) a scale mail (20, 0, Tomb:2) 8 stones (22, -1, Tomb:2) a great sword (23, 20, Tomb:2) a ring mail (23, 22, Tomb:2) a book of Conjurations (26, 16, Tomb:2) a morningstar (30, 21, Tomb:2) a plate armour (30, 22, Tomb:2) a great mace Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) the +6 spear "Pucetem" {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). (3, 24, Tomb:3) a battleaxe (4, 19, Tomb:3) 20 stones (4, 21, Tomb:3) a runed great sword (7, 27, Tomb:3) a robe (8, 25, Tomb:3) a ring of strength (9, 6, Tomb:3) a runed chain mail (16, -6, Tomb:3) 16 stones (16, 18, Tomb:3) a hand axe (17, -5, Tomb:3) 23 arrows (17, 21, Tomb:3) a chain mail (17, 24, Tomb:3) 13 stones (17, 25, Tomb:3) a stone (18, 20, Tomb:3) a halberd (21, 18, Tomb:3) a +3 ring of evasion (24, 12, Tomb:3) 18 bolts (27, 23, Tomb:3) a crystal plate armour (28, 25, Tomb:3) a glowing war axe (28, 26, Tomb:3) a glowing hand axe (28, 27, Tomb:3) a ring of protection from fire (29, 24, Tomb:3) a phial of floods (29, 25, Tomb:3) a runed hand crossbow (30, 21, Tomb:3) the Disquisition on Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 (30, 24, Tomb:3) a glowing hand crossbow (30, 25, Tomb:3) an uncursed amulet of harm (31, 20, Tomb:3) a staff of summoning (31, 22, Tomb:3) a glowing leather armour (31, 24, Tomb:3) a dyed leather armour (32, 20, Tomb:3) a runed plate armour (32, 21, Tomb:3) a +2 rod of ignition (13/13) (32, 22, Tomb:3) a phial of floods (32, 23, Tomb:3) a +1 helmet of see invisible (33, 18, Tomb:3) a runed dire flail (33, 20, Tomb:3) a book of Death (33, 21, Tomb:3) an iridescent glaive (33, 22, Tomb:3) a glowing falchion (34, 15, Tomb:3) a scroll of random uselessness (34, 19, Tomb:3) a fan of gales (34, 20, Tomb:3) a book of Transfigurations (34, 21, Tomb:3) a wand of disintegration the Grimoire of the Immovable Eyes Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Recall Summoning/Translocation 3 c - Summon Lightning Spire Summoning/Air 4 d - Fireball Conjuration/Fire 5 e - Summon Mana Viper Hexes/Summoning 5 (35, 16, Tomb:3) a +4 amulet of reflection (35, 20, Tomb:3) a glowing battleaxe the Vestibule of Hell (10, -5, Hell) an antimagic scythe (20, 14, Hell) a scythe of venom (20, 16, Hell) 2 phantom mirrors (22, 0, Hell) a trident (27, -21, Hell) a plate armour a glowing plate armour a dagger a robe an enchanted battleaxe a long sword of flaming a broad axe of flaming a plate armour a halberd of flaming a plate armour a battleaxe a plate armour (28, -7, Hell) a demon trident of venom (28, -6, Hell) a trident (28, -5, Hell) a trident (29, -5, Hell) a flail of protection (30, -6, Hell) a flail (31, -6, Hell) a demon whip of venom (33, -9, Hell) a scythe of slicing (37, -9, Hell) a dire flail a dire flail an enchanted scythe (41, 7, Hell) an enchanted trident (43, 8, Hell) a scythe of protection Level 1 of the Iron City of Dis (0, 0, Dis:1) a scimitar (2, 0, Dis:1) a battleaxe (3, 1, Dis:1) an enchanted halberd a runed robe Level 2 of the Iron City of Dis (10, 34, Dis:2) a great mace of draining a chain mail (11, 32, Dis:2) a giant club (11, 34, Dis:2) a great mace a plate armour (21, 32, Dis:2) a short sword (22, 32, Dis:2) a glaive (still there?) a short sword of venom (still there?) (26, 26, Dis:2) a trident (31, 22, Dis:2) a morningstar a robe (32, 21, Dis:2) a dire flail of protection (unseen) (32, 22, Dis:2) a falchion of freezing a robe (33, 21, Dis:2) an enchanted short sword (unseen) Level 3 of the Iron City of Dis (4, -4, Dis:3) a scythe of freezing Level 4 of the Iron City of Dis Level 5 of the Iron City of Dis Level 6 of the Iron City of Dis Level 7 of the Iron City of Dis (0, 0, Dis:7) a flail (1, 0, Dis:7) an enchanted dire flail (5, -9, Dis:7) a flail (5, 10, Dis:7) a chain mail a great mace of freezing (5, 30, Dis:7) a giant club (6, -10, Dis:7) a morningstar of draining (9, -6, Dis:7) a flail (10, -10, Dis:7) a staff of poison (10, 8, Dis:7) a glowing trident (11, -11, Dis:7) the Catalogue of Igneous Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Conjure Flame Conjuration/Fire 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Ring of Flames Charms/Fire 7 (11, -9, Dis:7) a hand axe (11, -8, Dis:7) a dire flail a mace a morningstar a glaive a +0 troll leather armour (11, 8, Dis:7) a glowing blowgun (12, 8, Dis:7) a book of Beasts (14, -13, Dis:7) a dire flail of protection (17, -14, Dis:7) a flail (18, 8, Dis:7) a runed leather armour (19, 27, Dis:7) a dagger a robe (20, -11, Dis:7) a staff of power (20, -10, Dis:7) a runed plate armour (20, 8, Dis:7) an embroidered robe (20, 27, Dis:7) a scythe of freezing (21, 24, Dis:7) a halberd (21, 35, Dis:7) a demon whip of freezing (22, 27, Dis:7) a war axe (23, 3, Dis:7) a staff of fire (23, 24, Dis:7) an enchanted mace (23, 25, Dis:7) a short sword a vampiric scythe (24, -3, Dis:7) the Volume of the Lucky Entourage Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Summon Ice Beast Ice/Summoning 4 d - Deflect Missiles Charms/Air 6 e - Malign Gateway Summoning/Translocation 7 a book of the Warp a great mace of holy wrath a flail of protection (25, -4, Dis:7) a flail (25, 23, Dis:7) a chain mail a great mace of pain (28, 18, Dis:7) a giant spiked club (29, -8, Dis:7) a runed rapier (31, 4, Dis:7) an antimagic lajatang a lajatang a great mace a flail a great sword of pain a plate armour a morningstar of protection quicksilver dragon scales (31, 5, Dis:7) a dire flail (32, -13, Dis:7) a dire flail of venom a scythe of protection (32, 3, Dis:7) a trident (41, 13, Dis:7) a great sword a plate armour a giant spiked club (44, -5, Dis:7) a glowing war axe (44, -4, Dis:7) a glowing blowgun (44, -3, Dis:7) a ring of ice (44, -2, Dis:7) a +3 ring of intelligence (44, 1, Dis:7) a staff of fire (44, 2, Dis:7) a disc of storms (44, 13, Dis:7) a flail (45, 13, Dis:7) a great mace (45, 14, Dis:7) a +0 troll leather armour (46, -15, Dis:7) a dire flail of crushing (47, -16, Dis:7) a morningstar (47, 4, Dis:7) a +2 pair of boots (52, 15, Dis:7) a flail of protection (53, -5, Dis:7) a scythe of protection (54, 14, Dis:7) a dire flail of holy wrath (58, -7, Dis:7) a flail of protection a halberd a hand axe of venom (58, -2, Dis:7) a scythe of slicing (62, -4, Dis:7) a flail (62, 3, Dis:7) a +0 troll leather armour (63, 0, Dis:7) a great mace Level 1 of Gehenna (0, 0, Geh:1) a scythe of flaming (5, -11, Geh:1) an enchanted flail a robe an enchanted spear an embroidered robe an enchanted hand axe a robe a short sword a robe a halberd a robe (5, -10, Geh:1) an enchanted dagger a robe a halberd a robe a battleaxe of freezing a robe Level 2 of Gehenna Level 3 of Gehenna (9, -6, Geh:3) a trident Level 4 of Gehenna (0, 1, Geh:4) a trident Level 5 of Gehenna (43, 4, Geh:5) a scythe of freezing Level 6 of Gehenna Level 7 of Gehenna (0, 0, Geh:7) a flail (0, 1, Geh:7) a demon whip of electrocution (7, 34, Geh:7) a mace (10, 7, Geh:7) a trident (14, 23, Geh:7) a scythe of protection (14, 24, Geh:7) a great sword of flaming (15, 23, Geh:7) a vampiric demon whip (16, 5, Geh:7) a trident (17, 4, Geh:7) a scythe of flaming a demon whip (21, 11, Geh:7) an enchanted battleaxe a robe an enchanted falchion a robe an enchanted flail a robe an enchanted flail a robe (21, 17, Geh:7) a book of Conjurations (21, 18, Geh:7) a fan of gales (22, 17, Geh:7) a glowing falchion (22, 18, Geh:7) a staff of power (24, 28, Geh:7) a flail a great sword of flaming a demon whip (29, 15, Geh:7) a book of Air (29, 17, Geh:7) a book of Maledictions (31, 17, Geh:7) the +0 flail "Viasie Ylox" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (33, -17, Geh:7) a trident (34, -16, Geh:7) a trident (34, 20, Geh:7) an amber-encrusted leather armour (34, 21, Geh:7) a Fen Folio (35, -16, Geh:7) a trident (35, -15, Geh:7) a trident (35, 15, Geh:7) a book of Alchemy (35, 16, Geh:7) a Fen Folio (35, 20, Geh:7) a dazzling spear {holy} (35, 21, Geh:7) a staff of wizardry (35, 22, Geh:7) a staff of cold (36, -17, Geh:7) a great sword of flaming (36, -16, Geh:7) a mace a demon whip of pain a great sword of flaming (36, 14, Geh:7) a polished halberd (36, 18, Geh:7) a glowing scale mail (36, 22, Geh:7) a fan of gales (37, -17, Geh:7) an enchanted flail (37, 14, Geh:7) an amulet of inaccuracy (37, 15, Geh:7) a staff of summoning (38, -18, Geh:7) a scythe of flaming (38, 14, Geh:7) the +7 spear of the Lurker {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). (38, 19, Geh:7) the Papyrus of Bewitchment Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Gell's Gravitas Hexes/Translocation 3 c - Leda's Liquefaction Hexes/Earth 4 d - Cause Fear Hexes 4 e - Summon Mana Viper Hexes/Summoning 5 (39, 14, Geh:7) a ring of resist corrosion (39, 16, Geh:7) a ring of protection from cold (50, 3, Geh:7) a mace (55, 29, Geh:7) a trident of flaming (55, 31, Geh:7) a demon whip of venom (56, 27, Geh:7) a trident (57, 22, Geh:7) a scythe of protection Level 1 of Cocytus Level 2 of Cocytus (0, 0, Coc:2) an enchanted falchion a robe an enchanted dagger a robe (1, 1, Coc:2) a halberd a robe an enchanted halberd a robe Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus (0, 0, Coc:5) a battleaxe (45, 16, Coc:5) a mace of venom (unseen) (45, 18, Coc:5) a dagger (unseen) (47, 16, Coc:5) +0 ice dragon scales (unseen) Level 6 of Cocytus Level 7 of Cocytus (2, 6, Coc:7) +0 ice dragon scales +0 ice dragon scales (3, 5, Coc:7) +0 ice dragon scales (6, 19, Coc:7) a scimitar a short sword (7, 17, Coc:7) a halberd (7, 19, Coc:7) a long sword (8, 17, Coc:7) a scythe of venom (9, 17, Coc:7) +0 ice dragon scales (14, 6, Coc:7) +0 ice dragon scales (14, 7, Coc:7) +0 ice dragon scales (15, 17, Coc:7) a scythe of venom (16, 20, Coc:7) a broad axe (16, 60, Coc:7) a trident (17, 59, Coc:7) a flail of protection (still there?) a scimitar (still there?) a dire flail (still there?) (17, 60, Coc:7) a scimitar (17, 61, Coc:7) a glaive (18, 60, Coc:7) a hand axe (23, 27, Coc:7) a hand axe (23, 31, Coc:7) a glaive (28, 7, Coc:7) a scythe of pain (28, 44, Coc:7) an enchanted scythe (31, 49, Coc:7) 23 sling bullets (32, 51, Coc:7) a wand of confusion (34, 40, Coc:7) a flail a plate armour (35, 25, Coc:7) a scythe of protection (35, 38, Coc:7) a staff of summoning (35, 39, Coc:7) a halberd 29 stones (35, 40, Coc:7) a trident (36, 40, Coc:7) a glaive (36, 50, Coc:7) a scroll of enchant armour a manual of Summonings a book of Battle (38, 37, Coc:7) a long sword (40, 35, Coc:7) a mace (40, 36, Coc:7) a war axe (40, 41, Coc:7) an enchanted long sword a war axe a scimitar a halberd a runed blowgun (42, 23, Coc:7) a halberd (42, 33, Coc:7) a halberd (42, 54, Coc:7) 3 needles of sleeping (43, 22, Coc:7) a flail (43, 23, Coc:7) a mace (43, 53, Coc:7) 17 arrows (44, 54, Coc:7) an amulet of faith (45, 47, Coc:7) a scimitar a ring of positive energy (45, 54, Coc:7) a wand of lightning (50, 40, Coc:7) a crystal ball of energy (51, 44, Coc:7) 10 stones (51, 51, Coc:7) a plate armour (52, 51, Coc:7) a pair of gloves (53, 52, Coc:7) a plate armour (54, 44, Coc:7) a wand of iceblast (54, 50, Coc:7) a falchion (60, 8, Coc:7) +0 ice dragon scales Level 1 of Tartarus (8, -1, Tar:1) a mace a robe an enchanted dagger a robe (9, -2, Tar:1) a dire flail of freezing a robe (9, -1, Tar:1) a battleaxe a robe an enchanted scimitar a robe Level 2 of Tartarus Level 3 of Tartarus Level 4 of Tartarus (0, 0, Tar:4) a trident (1, 1, Tar:4) a war axe (4, 0, Tar:4) a glaive a war axe a long sword (19, -11, Tar:4) a war axe (19, -10, Tar:4) a trident (20, -11, Tar:4) a war axe Level 5 of Tartarus (0, 0, Tar:5) a short sword (1, 0, Tar:5) a short sword (2, 0, Tar:5) a flail (31, 29, Tar:5) a scythe of slicing (49, 10, Tar:5) an enchanted halberd a robe (49, 11, Tar:5) a flail a robe a falchion a robe (49, 13, Tar:5) a battleaxe (unseen) (50, 11, Tar:5) an enchanted scimitar a glowing robe (50, 12, Tar:5) a flail (unseen) (50, 13, Tar:5) a battleaxe (unseen) (51, 10, Tar:5) an enchanted spear (unseen) (56, 5, Tar:5) a scythe of freezing Level 6 of Tartarus Level 7 of Tartarus (0, 0, Tar:7) a phial of floods (1, -3, Tar:7) a scythe of venom (1, -1, Tar:7) a staff of wizardry (1, 1, Tar:7) a shiny scale mail (2, 0, Tar:7) a runed robe (5, -34, Tar:7) a book of Minor Magic (5, -29, Tar:7) a scythe of protection (5, -27, Tar:7) a runed scale mail (6, -34, Tar:7) a book of Changes (6, -33, Tar:7) a ring of protection from cold (6, -7, Tar:7) a scythe of protection (7, -33, Tar:7) a robe a glowing chain mail (8, -36, Tar:7) a glowing rapier (8, -31, Tar:7) a glowing halberd (9, -37, Tar:7) an amulet of inaccuracy (9, -30, Tar:7) a staff of death (11, 9, Tar:7) a runed long sword (11, 11, Tar:7) a ring of poison resistance (12, 10, Tar:7) a +2 scimitar of slicing (13, -37, Tar:7) +0 shadow dragon scales (13, -30, Tar:7) a scythe of freezing +0 shadow dragon scales (14, 6, Tar:7) a hand axe a flail a hand axe of chopping (15, -37, Tar:7) a book of Changes (15, -30, Tar:7) a fine fustibalus (18, -27, Tar:7) an uncursed ring of loudness (19, -34, Tar:7) +0 shadow dragon scales (20, -36, Tar:7) a scythe of venom (21, -15, Tar:7) a scythe of freezing (21, 3, Tar:7) a scythe of flaming (25, -5, Tar:7) a short sword a dire flail a mace a scythe of protection a battleaxe (27, -9, Tar:7) a scimitar a glaive a scythe of slicing (29, -1, Tar:7) a scythe of venom (32, 2, Tar:7) a scythe of slicing (47, -13, Tar:7) a halberd (48, -12, Tar:7) a flail (49, -11, Tar:7) a scimitar of slicing (55, -39, Tar:7) a battleaxe a chain mail (56, -47, Tar:7) an enchanted battleaxe (56, -46, Tar:7) a flail of protection (57, -45, Tar:7) an enchanted dire flail (57, -44, Tar:7) an enchanted halberd a plate armour (58, -7, Tar:7) a glowing war axe (59, -6, Tar:7) a staff of wizardry (60, -7, Tar:7) a staff of conjuration Level 1 of the Realm of Zot (0, 0, Zot:1) a morningstar (10, 8, Zot:1) a great sword (11, -8, Zot:1) a scimitar a mace a trident (11, -5, Zot:1) a glaive (12, 6, Zot:1) 17 stones (18, -12, Zot:1) a hat (19, 30, Zot:1) a scale mail (24, -8, Zot:1) a battleaxe (28, 12, Zot:1) a dire flail of draining (29, 14, Zot:1) +0 shadow dragon scales (30, 20, Zot:1) a ring mail (31, 29, Zot:1) +0 storm dragon scales (32, -2, Zot:1) a glowing leather armour (33, 10, Zot:1) a long sword a cloak a war axe a long sword a cloak a dagger (34, 11, Zot:1) a hand axe (49, 3, Zot:1) a halberd Level 2 of the Realm of Zot (0, 0, Zot:2) a scimitar (3, 14, Zot:2) a robe (4, -21, Zot:2) a wand of iceblast (15, 1, Zot:2) a battleaxe (17, -25, Zot:2) a cloak (18, 30, Zot:2) a halberd (19, 31, Zot:2) a long sword a cloak a short sword a glaive a short sword a cloak (20, 32, Zot:2) a dire flail (21, -25, Zot:2) a trident (22, 19, Zot:2) 23 bolts (25, 27, Zot:2) a leather armour (25, 28, Zot:2) 2 scrolls of noise (36, 22, Zot:2) a ring of magical power (41, 33, Zot:2) a mace a flail a glaive a short sword a scimitar a short sword a cloak a cloak (41, 34, Zot:2) a cloak (42, -15, Zot:2) a stone (44, -15, Zot:2) a robe (46, 0, Zot:2) a large rock (47, -15, Zot:2) a long sword (47, 11, Zot:2) a short sword (48, -21, Zot:2) a dire flail a leather armour (48, 28, Zot:2) a long sword (49, -23, Zot:2) a battleaxe (51, -25, Zot:2) a battleaxe (51, 9, Zot:2) an enchanted long sword (51, 20, Zot:2) a scimitar (53, 7, Zot:2) a dagger a cloak a battleaxe a scimitar (53, 8, Zot:2) a +1 cloak a dagger a dagger a cloak (53, 9, Zot:2) a battleaxe (54, 4, Zot:2) a flail (54, 9, Zot:2) a mace (57, -21, Zot:2) an arbalest (57, -5, Zot:2) a short sword (59, -5, Zot:2) a hand axe (62, -3, Zot:2) a chain mail a battleaxe Level 3 of the Realm of Zot (0, 0, Zot:3) a morningstar (3, -6, Zot:3) a cloak (4, 14, Zot:3) a battleaxe (5, -8, Zot:3) a long sword a cloak a long sword a cloak (9, -3, Zot:3) an enchanted long sword a cloak (13, -2, Zot:3) 15 poisoned needles (14, 12, Zot:3) a book of Geomancy (15, 13, Zot:3) a cloak (20, 5, Zot:3) a mace (28, 37, Zot:3) a plate armour (32, 25, Zot:3) +0 gold dragon scales a cloak a long sword (33, 22, Zot:3) a dagger a cloak a rapier of protection a cloak a long sword a flail (34, 4, Zot:3) a robe (34, 20, Zot:3) a halberd (34, 23, Zot:3) a mace (35, 4, Zot:3) a trident (37, 20, Zot:3) an uncursed ring of fire (38, 20, Zot:3) a shortbow (42, 15, Zot:3) a shortbow (44, 29, Zot:3) a wand of polymorph (53, 25, Zot:3) an arbalest (58, -1, Zot:3) a dire flail of holy wrath (60, 20, Zot:3) a robe Level 4 of the Realm of Zot (0, 0, Zot:4) 15 stones (13, -30, Zot:4) a scale mail (15, -15, Zot:4) a battleaxe (15, -14, Zot:4) quicksilver dragon scales (16, -15, Zot:4) +0 storm dragon scales (16, -9, Zot:4) a war axe (19, -14, Zot:4) a long sword (21, -11, Zot:4) a cloak a war axe (28, -3, Zot:4) a cloak (42, -23, Zot:4) a scimitar Level 5 of the Realm of Zot (0, 0, Zot:5) 10 bolts (6, -12, Zot:5) 23 sling bullets (17, -13, Zot:5) 16 arrows (19, -6, Zot:5) a war axe (19, -5, Zot:5) a short sword a long sword a dagger a cloak a war axe a cloak (20, -34, Zot:5) a hunting sling (24, -4, Zot:5) a trident (28, -13, Zot:5) +0 storm dragon scales (30, -35, Zot:5) the Orb of Zot (33, -38, Zot:5) 8 arrows (34, -13, Zot:5) a club a cloak a trident a cloak (35, -6, Zot:5) quicksilver dragon scales (36, -11, Zot:5) a glaive (37, -7, Zot:5) a war axe (38, -7, Zot:5) a long sword a cloak a long sword a long sword of protection a cloak Level 1 of the Depths [Shop] Fyfoklad's Elemental Accessories a lamp of fire (640 gold) an uncursed staff of air (400 gold) the Reference Book on the Rocks (912 gold) Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Petrify Transmutation/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 a wand of iceblast (9/15) (208 gold) (0, 0, Depths:1) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (0, 1, Depths:1) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (0, 2, Depths:1) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (1, 0, Depths:1) the +6 arbalest "Damnation" {damnation} (1, 1, Depths:1) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (2, 1, Depths:1) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (3, -4, Depths:1) a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). (3, -3, Depths:1) a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of positive energy] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from negative energy. (3, -2, Depths:1) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It lets you see invisible. (3, 0, Depths:1) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (3, 1, Depths:1) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (3, 2, Depths:1) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (4, -4, Depths:1) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. (4, -3, Depths:1) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (4, -2, Depths:1) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (4, 0, Depths:1) the +18 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (4, 1, Depths:1) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (4, 2, Depths:1) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (4, 3, Depths:1) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (4, 4, Depths:1) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. (5, -4, Depths:1) a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. (5, -3, Depths:1) a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from fire] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from fire. (5, -2, Depths:1) a ring of the Octopus King {rCorr AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of resist corrosion] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). (5, 0, Depths:1) the +9 staff of Olgreb {rPois} It protects you from poison. (5, 1, Depths:1) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (5, 2, Depths:1) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (5, 3, Depths:1) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (6, 0, Depths:1) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (6, 1, Depths:1) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (6, 2, Depths:1) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (6, 3, Depths:1) the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (6, 4, Depths:1) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (6, 5, Depths:1) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (6, 6, Depths:1) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (6, 7, Depths:1) the +6 shillelagh "Devastator" {shatter} (6, 8, Depths:1) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (7, 0, Depths:1) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (7, 1, Depths:1) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (7, 2, Depths:1) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (7, 3, Depths:1) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (7, 4, Depths:1) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (7, 5, Depths:1) the +7 Singing Sword (7, 6, Depths:1) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (7, 7, Depths:1) the +0 sword of Power (7, 8, Depths:1) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (8, -6, Depths:1) the +11 double sword of Defiance {drain, Str+2 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+2). the +6 broad axe of Laceration {vamp, *Slow rElec Int+7 Dex+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It affects your dexterity (+8). It insulates you from electricity. It may slow you when you take damage. the +8 broad axe of Mayhem {pain, rC++ MR++ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It greatly protects you from cold. It affects your resistance to hostile enchantments. the +11 double sword "Nihinusk" {protect, rC+ Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It protects you from cold. the +11 double sword "Ycralainn" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. the +10 broad axe of Fate {freeze, -Tele rF+ Str+10} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+10). It protects you from fire. It prevents most forms of teleportation. the +6 eveningstar "Waej" {speed, rElec rC++ MP+9 SInv} Attacks with this weapon are significantly faster. It greatly protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. the +10 broad axe of Doubt {speed, Fragile rF+ MR+ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. the +11 broad axe of Proximity {drain, Int+5 Dex-3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It affects your dexterity (-3). It makes you more stealthy. (8, 0, Depths:1) the +4 arc blade {discharge, rElec} It insulates you from electricity. (8, 1, Depths:1) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (8, 2, Depths:1) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (8, 3, Depths:1) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (8, 4, Depths:1) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (8, 5, Depths:1) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (8, 6, Depths:1) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (9, -7, Depths:1) 8000 javelins of penetration (9, -6, Depths:1) the +8 fustibalus "Xom's Absentmindedness" {speed, -Tele rC+ Str+2 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (+3). It protects you from cold. It prevents most forms of teleportation. the +11 hand crossbow "Ucukhok" {penet, Str+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). (9, -5, Depths:1) the +0 helmet of the Onion {Dex+7 SInv} It affects your dexterity (+7). It lets you see invisible. the +1 hat of Xesoipiwn {Int+6 Dex+4} It affects your intelligence (+6). It affects your dexterity (+4). the cursed +0 helmet of the Saviour {rElec rF- Str+7 Dex+2} It affects your strength (+7). It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. the +3 hat of the Devil's Advocate {Str+4} It affects your strength (+4). the +2 helmet of the Saviour {Int+6} It affects your intelligence (+6). the +2 helmet of Mezcal {*Drain +Inv Int+8 Stlth+} It affects your intelligence (+8). It lets you turn invisible. It causes draining when unequipped. It makes you more stealthy. the +5 helmet of Mous {rPois rF+ MR+++ Int-4} It affects your intelligence (-4). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. the +5 hat "Byoczih" {MR++} It affects your resistance to hostile enchantments. the +4 helmet "Tamop" {Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). the +2 hat of Marbles {Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). the +2 helmet "Uteeq" {Regen+ Str+6 Int+2 Slay-5} It affects your strength (+6). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It increases your rate of regeneration. the +2 helmet of the Beggars {*Corrode Int+4 Dex+8} It affects your intelligence (+4). It affects your dexterity (+8). It may corrode you when you take damage. the +0 hat of Inference {rPois rC- Int+7} It affects your intelligence (+7). It makes you vulnerable to cold. It protects you from poison. the +2 helmet of the Undertaker {*Drain rCorr Str+7} It affects your strength (+7). It protects you from acid and corrosion. It causes draining when unequipped. the +0 hat of the Sun {*Corrode rPois MR+++ Dex+7} It affects your dexterity (+7). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. the +2 hat of Yredelemnul's Delight {rPois Str+6} It affects your strength (+6). It protects you from poison. the +1 hat "Vugaegar" {rPois MR++ rCorr Int+2} It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. the +0 helmet "Wedoarph" {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. the +1 helmet of the Blessed Realm {rC++} It greatly protects you from cold. the +1 helmet "Errefe" {rF+ MR+ Dex+4} It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. the +4 helmet "Orygepn" {rElec rC- rN++ Dex+4} It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. the +2 hat "Xiklaah" {rElec rPois MR+} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the +2 helmet of Ybloaxul {Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). the +0 hat "Veock" {rElec Str+5 Dex+3} It affects your strength (+5). It affects your dexterity (+3). It insulates you from electricity. the cursed +0 helmet of a sewer {rC+++ Str+2 Dex-5 Slay+2} It affects your strength (+2). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to cold. It has a curse placed upon it. a +2 helmet of intelligence the +2 helmet of the Bulwark {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. the +2 hat of Morality {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. (9, -4, Depths:1) the amulet "Lucas" {Spirit *Corrode rF+++ rC+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It renders you almost immune to fire. It protects you from cold. It may corrode you when you take damage. the amulet "Pesyepaf" {Harm *Drain MP-9 Int+8 Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+8). It affects your dexterity (+4). It affects your magic capacity (-9). It causes draining when unequipped. the amulet "Xompe" {Regen+ Int+2 Dex+6} [amulet of regeneration] It affects your intelligence (+2). It affects your dexterity (+6). It increases your rate of regeneration. the amulet "Joapegum" {RegenMP rPois rC+ Str+2 Slay+6} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from cold. It protects you from poison. the amulet "Cooda" {Fragile rF++ rN+ MR+ Regen+} [amulet of regeneration] It greatly protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It will be destroyed if unequipped. the amulet of Timp {Reflect +Blink rC++ Dex+4 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+4). It greatly protects you from cold. It lets you blink. It affects your SH (+5). the amulet of Scepticism {Gourm Str+7 Int+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+7). It affects your intelligence (+3). the amulet of Trepidation {Regen+ Str+4 Dex+7 SInv} [amulet of regeneration] It affects your strength (+4). It affects your dexterity (+7). It lets you see invisible. It increases your rate of regeneration. the amulet of Rublouc {RegenMP rPois Str+6 Int+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+6). It affects your intelligence (+3). It protects you from poison. the amulet of the Scarab {+Rage +Fly rF- Int+8 Dex+3} [amulet of rage] It affects your intelligence (+8). It affects your dexterity (+3). It makes you vulnerable to fire. It lets you fly. It lets you go berserk. the amulet "Nymaluaf" {Reflect Str+7 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+7). It affects your SH (+2). the amulet "Samurali" {Reflect Str+5 Int+2 Dex+2 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+5). It affects your intelligence (+2). It affects your dexterity (+2). It affects your SH (+5). the amulet "Uphanav" {Reflect *Drain rF+ rC+ SH+4} [amulet of reflection] It shields you and reflects attacks. It protects you from fire. It protects you from cold. It causes draining when unequipped. It affects your SH (+4). the amulet of Itijysh {Reflect Str+4 Dex+4 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+4). It affects your dexterity (+4). It affects your SH (+5). the amulet "Rek Vint" {Gourm rF++ Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It greatly protects you from fire. the amulet "Caqybem" {rF+ rN+ Regen+ Str+4 Int+4} [amulet of regeneration] It affects your strength (+4). It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It increases your rate of regeneration. the amulet of Lidatzoto {Reflect rPois rC+ MR+ SH+5} [amulet of reflection] It shields you and reflects attacks. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It affects your SH (+5). the amulet of Uskayaw's Castigation {*Drain *Slow Regen+ Int+4 Dex+9} [amulet of regeneration] It affects your intelligence (+4). It affects your dexterity (+9). It increases your rate of regeneration. It causes draining when unequipped. It may slow you when you take damage. the amulet of Vyfawk {Reflect rC- MR+ MP+9 Int+3 Dex+3 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It affects your SH (+2). the amulet "Yqourphegua" {*Drain rF++ MR+++ Regen+ Dex-5} [amulet of regeneration] It affects your dexterity (-5). It greatly protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It causes draining when unequipped. the amulet of Lylus {Faith rPois MR+ Slay+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. It affects your resistance to hostile enchantments. the amulet of Zes Qeri {*Corrode +Rage Str+3 Int+7 Dex+4 Slay+2} [amulet of rage] It affects your strength (+3). It affects your intelligence (+7). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you go berserk. It may corrode you when you take damage. the amulet of Hopp {RegenMP *Contam rC+ Dex+6} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+6). It protects you from cold. It causes magical contamination when unequipped. the amulet "Unept" {Inacc rElec rF+++ MR+ Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It renders you almost immune to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. the amulet "Beulu" {Reflect rC+ Str+4 SH+4} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+4). It protects you from cold. It affects your SH (+4). the amulet of Terghohyb {Reflect rC++ SH+4} [amulet of reflection] It shields you and reflects attacks. It greatly protects you from cold. It affects your SH (+4). the amulet of Navub {Inacc rElec rF+++ Str+3 Dex-3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It affects your dexterity (-3). It renders you almost immune to fire. It insulates you from electricity. the amulet "Eseaczue" {Regen+ Str+7 Dex+5} [amulet of regeneration] It affects your strength (+7). It affects your dexterity (+5). It increases your rate of regeneration. the amulet of Loyr {rElec MR+++ Regen+ Int-2 Stlth-} [amulet of regeneration] It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you less stealthy. a coiled zirconium amulet the amulet "Zoatit" {-Tele +Rage Int+3 Dex+7} [amulet of rage] It affects your intelligence (+3). It affects your dexterity (+7). It lets you go berserk. It prevents most forms of teleportation. the amulet of Woiguvit {Gourm rN+ Int+5 Dex+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+5). It affects your dexterity (+4). It protects you from negative energy. the amulet of Yxecw {Fragile rF+ rC+ Regen+ Int+8} [amulet of regeneration] It affects your intelligence (+8). It protects you from fire. It protects you from cold. It increases your rate of regeneration. It will be destroyed if unequipped. the amulet of Vulaf {Reflect -Tele rElec rN++ Dex+8 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+8). It insulates you from electricity. It greatly protects you from negative energy. It prevents most forms of teleportation. It affects your SH (+3). the amulet of Aguemellu {Reflect rElec MR+ Dex+4 SH+4 SInv} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It affects your SH (+4). the amulet "Paecy" {RegenMP rElec rC+ Dex+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. the amulet of Codass {Reflect rN+ SH+6} [amulet of reflection] It shields you and reflects attacks. It protects you from negative energy. It affects your SH (+6). the amulet "Doikkum" {Harm *Corrode *Drain rElec Int+10} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+10). It insulates you from electricity. It may corrode you when you take damage. It causes draining when unequipped. the amulet "Measemu" {Reflect Dex+4 SH+6} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+4). It affects your SH (+6). the amulet "Elefucs" {+Rage Str+2 Dex+7 Slay-5} [amulet of rage] It affects your strength (+2). It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It lets you go berserk. the amulet of Usirary {Reflect +Fly Int+3 Dex+4 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+3). It affects your dexterity (+4). It lets you fly. It affects your SH (+3). the amulet of Crawling {Faith rElec Str+7 Int+2 Dex-2} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+7). It affects your intelligence (+2). It affects your dexterity (-2). It insulates you from electricity. the amulet "Uttaaf" {Faith rC+ MR- Dex+4 Slay+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It affects your resistance to hostile enchantments. the amulet "Enaboq" {rF+ Regen+ Dex+3} [amulet of regeneration] It affects your dexterity (+3). It protects you from fire. It increases your rate of regeneration. the amulet "Tochaqoyle" {RegenMP rPois rF- rC+++ MR+} [amulet of magic regeneration] It increases your magic regeneration. It makes you vulnerable to fire. It renders you almost immune to cold. It protects you from poison. It affects your resistance to hostile enchantments. the amulet "Offaw" {Gourm rF+ Str+4 Int+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). It affects your intelligence (+3). It protects you from fire. the amulet of Tittot {Faith *Drain rPois rN+ Str+9} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+9). It protects you from poison. It protects you from negative energy. It causes draining when unequipped. the amulet of Yfev {Faith MR- Str+4 Dex+9} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). It affects your dexterity (+9). It affects your resistance to hostile enchantments. the amulet "Cadghuvon" {Faith rC++ rN+ Int+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+4). It greatly protects you from cold. It protects you from negative energy. the amulet of Daffodils {Harm *Contam *Corrode *Drain rElec rF+ Str+6} [amulet of harm] It increases damage dealt and taken. It affects your strength (+6). It protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. the amulet "Qierimp" {Faith rF++ Str+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). It greatly protects you from fire. the amulet of Oleirph {RegenMP *Corrode MR+ MP+9 Int+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may corrode you when you take damage. the amulet "Koorav" {Reflect +Blink rN+ Dex+3 SH+6} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+3). It protects you from negative energy. It lets you blink. It affects your SH (+6). the amulet "Zeotis" {RegenMP Fragile Int+7 Slay+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It will be destroyed if unequipped. the amulet "Cutoammial" {Reflect rElec rF+ SH+4} [amulet of reflection] It shields you and reflects attacks. It protects you from fire. It insulates you from electricity. It affects your SH (+4). the amulet of Horickuv {Reflect MR+ Int+2 Dex+3 SH+3 Stlth-} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your SH (+3). It makes you less stealthy. the amulet "Joghovu" {Faith Int+4 Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+4). It affects your dexterity (+3). the amulet "Dazol" {Reflect rF++ Int+4 SH+4} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It greatly protects you from fire. It affects your SH (+4). the amulet "Gitej" {Reflect rPois rF+ MR++ SH+2} [amulet of reflection] It shields you and reflects attacks. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It affects your SH (+2). the amulet of Henotheism {rC+ Regen+ Int+6} [amulet of regeneration] It affects your intelligence (+6). It protects you from cold. It increases your rate of regeneration. the amulet of Teun {Reflect *Slow rPois Str+3 Int+4 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+3). It affects your intelligence (+4). It protects you from poison. It may slow you when you take damage. It affects your SH (+3). the amulet "Ganwarots" {RegenMP rC++} [amulet of magic regeneration] It increases your magic regeneration. It greatly protects you from cold. the amulet "Bizikon" {Reflect MR+ Str+3 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+3). It affects your resistance to hostile enchantments. It affects your SH (+3). the amulet "Gosteesuec" {-Tele +Rage Dex+8} [amulet of rage] It affects your dexterity (+8). It lets you go berserk. It prevents most forms of teleportation. the amulet of Jery {+Rage MR- Dex+7} [amulet of rage] It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you go berserk. the amulet "Leapoach" {+Rage Dex+5 Slay+3} [amulet of rage] It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you go berserk. the amulet "Ixewa" {RegenMP rN+ Int+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+5). It protects you from negative energy. the amulet of the Invisible Hand {Faith rElec rC- rN+ MR+ Int+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+6). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the amulet "Ukamoz" {Reflect MR+ SH+6} [amulet of reflection] It shields you and reflects attacks. It affects your resistance to hostile enchantments. It affects your SH (+6). the amulet "Dedaenn" {Inacc rF++ MR+ Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments. the amulet "Zeanai" {+Rage Str+7} [amulet of rage] It affects your strength (+7). It lets you go berserk. the amulet of Panentheism {Inacc Fragile MR++ Str+3 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It will be destroyed if unequipped. the amulet of Gaoxal {RegenMP Int+4 Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). It affects your dexterity (+4). the amulet "Muosch" {rPois Regen+ Int+4 SInv} [amulet of regeneration] It affects your intelligence (+4). It protects you from poison. It lets you see invisible. It increases your rate of regeneration. the amulet of Life {Gourm rElec rN+ Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. the amulet "Luqigg" {Reflect rN+ Str+3 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+3). It protects you from negative energy. It affects your SH (+3). the amulet of the Sunfish {Gourm rElec Int+3 Dex+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). It affects your dexterity (+5). It insulates you from electricity. the amulet of Wuseysyn {Faith rElec rF++ rC+ Int-5} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (-5). It greatly protects you from fire. It protects you from cold. It insulates you from electricity. the amulet of Moodiness {rF+ rC- Regen+ Str+4 SInv} [amulet of regeneration] It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It increases your rate of regeneration. the amulet of Kulumomm {-Tele +Rage rElec rPois Dex+4} [amulet of rage] It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It lets you go berserk. It prevents most forms of teleportation. the amulet of Ifeinu {MR++ Regen+} [amulet of regeneration] It affects your resistance to hostile enchantments. It increases your rate of regeneration. the amulet "Piuvoirch" {RegenMP Int+7 Dex-4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+7). It affects your dexterity (-4). (9, -2, Depths:1) 760 sacks of spiders (9, 0, Depths:1) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (9, 1, Depths:1) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (9, 2, Depths:1) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). (9, 3, Depths:1) the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (9, 4, Depths:1) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (10, -6, Depths:1) the +1 pair of gloves "Haewk" {*Slow Str+4 Int+7 Dex+4} It affects your strength (+4). It affects your intelligence (+7). It affects your dexterity (+4). It may slow you when you take damage. the +1 pair of gloves "Ylodaull" {*Corrode rC+ rN+ Int+4} It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It may corrode you when you take damage. the +2 pair of gloves of Chimes {*Slow rCorr Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It protects you from acid and corrosion. It may slow you when you take damage. the +2 pair of gloves of Tonnum {rCorr Int+4 SInv} It affects your intelligence (+4). It lets you see invisible. It protects you from acid and corrosion. the +3 pair of gloves of Varaan {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. the +5 pair of gloves "Waofas" {rElec SInv} It insulates you from electricity. It lets you see invisible. the +2 pair of gloves of the Blizzard {rF+ rC+ Int+3} It affects your intelligence (+3). It protects you from fire. It protects you from cold. the +4 pair of gloves of Weightlessness {*Drain Regen+ Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. It causes draining when unequipped. the +1 pair of gloves "Egereisu" {Int+6} It affects your intelligence (+6). the +1 pair of gloves "Voock" {MR+ Dex+6} It affects your dexterity (+6). It affects your resistance to hostile enchantments. the cursed +0 pair of gloves "Ippufeub" {rElec rC+ Dex+7} It affects your dexterity (+7). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. the +0 pair of gloves of the Gastropod {rF+ rC+ SInv} It protects you from fire. It protects you from cold. It lets you see invisible. the +0 pair of gloves "Uckuanue" {rPois Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. the +2 pair of gloves of the Yeti {rElec rC+ MR- Str+5} It affects your strength (+5). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. the +3 pair of gloves "Beinneng" {Int+6} It affects your intelligence (+6). the +0 pair of gloves of Starshine {*Contam rPois rF+++ rCorr} It renders you almost immune to fire. It protects you from poison. It causes magical contamination when unequipped. It protects you from acid and corrosion. the +2 pair of gloves of a labyrinth {rF+ rN+ MR+ MP+9} It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the +4 pair of gloves of Apathy {rC++ Int+2} It affects your intelligence (+2). It greatly protects you from cold. the +0 pair of gloves of Naopymme {Dex+7} It affects your dexterity (+7). the +0 pair of gloves of Coss {rN+ Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from negative energy. the +2 pair of gloves of Dulitt {rN+ Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It protects you from negative energy. the +1 pair of gloves "Apicvun" {MR+++ Int+7 Stlth-} It affects your intelligence (+7). It affects your resistance to hostile enchantments. It makes you less stealthy. the +0 pair of gloves "Ynok" {Str+4 Int+7 Stlth+} It affects your strength (+4). It affects your intelligence (+7). It makes you more stealthy. the +0 pair of gloves of the Aged Blessings {rElec Regen+ Dex+4} It affects your dexterity (+4). It insulates you from electricity. It increases your rate of regeneration. the +1 pair of gloves of Zin's Favour {Regen+ Int+2 Dex+5} It affects your intelligence (+2). It affects your dexterity (+5). It increases your rate of regeneration. a +1 pair of gloves of strength the cursed +0 pair of gloves "Iryshr Soma" {MR- Regen+ Str+6 Stlth+} It affects your strength (+6). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. the +0 pair of gloves of Valour {rC++ Str+2} It affects your strength (+2). It greatly protects you from cold. the +3 pair of gloves of Good Intentions {SInv Stlth+} It lets you see invisible. It makes you more stealthy. (10, -5, Depths:1) the +13 crystal plate armour "Borinao" {rF+ rN+} It protects you from fire. It protects you from negative energy. the +15 crystal plate armour of the Arcane {rF+ MR- Str+2 Stlth+} It affects your strength (+2). It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. the +18 crystal plate armour "Qoyplid" {*Contam rN+ MR+ Str+4} It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. the +2 crystal plate armour of Hopedwei {*Drain rF+++ Regen+ Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It renders you almost immune to fire. It increases your rate of regeneration. It causes draining when unequipped. the +9 pearl dragon scales of Gallantry {*Slow rF+ rN+ rCorr Str+4} It affects your strength (+4). It protects you from fire. It protects you from negative energy. It protects you from acid and corrosion. It may slow you when you take damage. the +14 crystal plate armour "Semn" {MR+ Regen+ Str-3} It affects your strength (-3). It affects your resistance to hostile enchantments. It increases your rate of regeneration. the +13 gold dragon scales of the Harvest {rPois rF+ rC+ Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). It protects you from fire. It protects you from cold. It protects you from poison. the +11 gold dragon scales "Taaryriq" {rPois rF+ rC+ rCorr Int+2} It affects your intelligence (+2). It protects you from fire. It protects you from cold. It protects you from poison. It protects you from acid and corrosion. the +13 crystal plate armour of Yxkax {rPois Str+2 Dex+6} It affects your strength (+2). It affects your dexterity (+6). It protects you from poison. (10, -4, Depths:1) the cursed +0 large shield "Darogotz" {*Drain Str+10 Dex+4} It affects your strength (+10). It affects your dexterity (+4). It causes draining when unequipped. It has a curse placed upon it. the +11 large shield of Tinulupy {MR- Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. the +2 large shield of the Hanged Man {*Drain rF- Int+8 Dex+7} It affects your intelligence (+8). It affects your dexterity (+7). It makes you vulnerable to fire. It causes draining when unequipped. the +4 large shield "Femnoth" {*Corrode rPois Str+6 Stlth+} It affects your strength (+6). It protects you from poison. It may corrode you when you take damage. It makes you more stealthy. the +4 large shield "Toashreteu" {rF++ rN+} It greatly protects you from fire. It protects you from negative energy. the +3 large shield of Xom Peemm {*Slow Str+6 Int+4} It affects your strength (+6). It affects your intelligence (+4). It may slow you when you take damage. the +8 large shield of Dim Light {Int+5 Dex-5} It affects your intelligence (+5). It affects your dexterity (-5). the +7 large shield "Halup" {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. the +13 large shield of Salvation {Stlth+} It makes you more stealthy. the +0 large shield "Fuut" {Str+8 Int+4} It affects your strength (+8). It affects your intelligence (+4). the +7 large shield "Jontas" {Str+3 Slay+3 Stlth+} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. the +2 large shield of Noon {Str+4 Int+7} It affects your strength (+4). It affects your intelligence (+7). the +6 large shield of Sloth {rElec Dex+4} It affects your dexterity (+4). It insulates you from electricity. a +8 large shield of resistance the +7 large shield of the Thirsty Ships {rF+ rN+ Int+2} It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. the +2 large shield "Duipreim" {Int+6} It affects your intelligence (+6). the +5 large shield of Inucuotu {rCorr Str+4} It affects your strength (+4). It protects you from acid and corrosion. the +5 large shield "Luhuecs" {rCorr Str+3} It affects your strength (+3). It protects you from acid and corrosion. the +6 large shield of Beauty {rF- rC- Str+8} It affects your strength (+8). It makes you vulnerable to fire. It makes you vulnerable to cold. the +6 large shield of Isihoejo {rF+ rCorr Int+3} It affects your intelligence (+3). It protects you from fire. It protects you from acid and corrosion. the +6 large shield of the Realm of Zot {rCorr Dex-5 Slay+5 Stlth+} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from acid and corrosion. It makes you more stealthy. the +7 large shield of the Circus Animal {rElec rC+ rCorr Int+3} It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It protects you from acid and corrosion. the +0 large shield of Feynonn {Int+6} It affects your intelligence (+6). the +3 large shield of Umiafroy {rElec rF+ MR+} It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. the +7 large shield of Ydocw {*Contam Dex+4} It affects your dexterity (+4). It causes magical contamination when unequipped. the cursed +0 large shield "Ahusaur" {*Corrode Int+5 Dex+8} It affects your intelligence (+5). It affects your dexterity (+8). It may corrode you when you take damage. It has a curse placed upon it. the +1 large shield "Puaguu" {rElec rPois rF+} It protects you from fire. It insulates you from electricity. It protects you from poison. the +4 large shield "Laepuvo" {+Blink Str+8 Dex-3 Stlth+} It affects your strength (+8). It affects your dexterity (-3). It lets you blink. It makes you more stealthy. the +6 large shield of Minor Irritation {Regen+ MP+9 Dex-4} It affects your dexterity (-4). It affects your magic capacity (+9). It increases your rate of regeneration. the +1 large shield of Afriwoq {*Drain rF+ rCorr SInv} It protects you from fire. It lets you see invisible. It protects you from acid and corrosion. It causes draining when unequipped. the +1 large shield "Hero's Friend" {Int+6 Dex+4} It affects your intelligence (+6). It affects your dexterity (+4). (10, -2, Depths:1) a wand of digging a wand of heal wounds a wand of hasting a wand of hasting (3/9) a wand of digging a wand of hasting a wand of hasting a wand of heal wounds a wand of hasting a wand of digging a wand of hasting (0/9) a wand of heal wounds a wand of hasting a wand of teleportation a wand of hasting a wand of teleportation a wand of digging a wand of heal wounds a wand of hasting a wand of digging a wand of heal wounds a wand of heal wounds a wand of hasting a wand of digging a wand of hasting a wand of digging a wand of teleportation a wand of digging a wand of hasting a wand of heal wounds a wand of hasting a wand of digging a wand of teleportation a wand of heal wounds a wand of hasting (2/9) a wand of teleportation a wand of heal wounds a wand of hasting a wand of heal wounds a wand of digging a wand of digging a wand of heal wounds a wand of heal wounds a wand of hasting a wand of hasting a wand of hasting (1/9) a wand of heal wounds a wand of heal wounds a wand of teleportation a wand of hasting a wand of heal wounds a wand of digging a wand of hasting a wand of hasting a wand of heal wounds a wand of hasting a wand of digging a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of hasting a wand of hasting a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of hasting a wand of teleportation a wand of heal wounds a wand of hasting a wand of heal wounds a wand of hasting a wand of heal wounds a wand of digging a wand of heal wounds a wand of hasting a wand of heal wounds a wand of hasting a wand of hasting a wand of hasting a wand of heal wounds a wand of hasting a wand of teleportation a wand of heal wounds a wand of teleportation a wand of hasting a wand of hasting a wand of teleportation a wand of digging a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of hasting a wand of hasting a wand of heal wounds a wand of heal wounds a wand of digging a wand of heal wounds a wand of heal wounds a wand of teleportation a wand of heal wounds a wand of heal wounds a wand of hasting a wand of hasting a wand of hasting a wand of heal wounds a wand of hasting a wand of hasting a wand of heal wounds a wand of hasting a wand of heal wounds a wand of hasting a wand of hasting a wand of hasting a wand of hasting (2/9) a wand of hasting a wand of hasting a wand of heal wounds a wand of hasting a wand of digging a wand of heal wounds a wand of heal wounds a wand of digging a wand of digging a wand of teleportation (3/9) a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of hasting a wand of heal wounds a wand of hasting (2/9) a wand of teleportation a wand of hasting (2/9) a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of teleportation a wand of digging a wand of heal wounds a wand of heal wounds a wand of teleportation (2/9) a wand of hasting (2/9) a wand of heal wounds a wand of hasting a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of hasting a wand of hasting a wand of digging a wand of teleportation a wand of hasting (2/9) a wand of heal wounds a wand of heal wounds a wand of hasting a wand of heal wounds a wand of hasting a wand of heal wounds a wand of teleportation a wand of digging a wand of hasting (2/9) a wand of heal wounds a wand of hasting (0/9) a wand of heal wounds a wand of digging a wand of hasting a wand of digging a wand of heal wounds a wand of digging a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of hasting (2/9) a wand of hasting (3/9) a wand of hasting a wand of hasting a wand of heal wounds a wand of heal wounds a wand of digging a wand of heal wounds a wand of heal wounds a wand of hasting a wand of heal wounds a wand of teleportation (3/9) a wand of hasting a wand of digging a wand of digging a wand of hasting a wand of hasting a wand of heal wounds a wand of teleportation (4/9) a wand of heal wounds a wand of teleportation (4/9) a wand of hasting a wand of heal wounds a wand of heal wounds a wand of hasting a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of teleportation (2/9) a wand of heal wounds a wand of heal wounds a wand of digging a wand of digging (6/24) a wand of acid a wand of digging (10/24) a wand of hasting a wand of heal wounds a wand of digging (11/24) a wand of acid a wand of hasting (3/9) a wand of hasting (1/9) a wand of hasting (3/9) a wand of teleportation (1/9) a wand of hasting (2/9) a wand of teleportation (3/9) a wand of teleportation (2/9) a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of heal wounds a wand of hasting (0/9) a wand of digging a wand of hasting (2/9) a wand of heal wounds a wand of digging (13/24) a wand of heal wounds (10, 0, Depths:1) the horn of Geryon (10, 1, Depths:1) the +7 sceptre of Asmodeus (10, 2, Depths:1) the +4 staff of Dispater (10, 3, Depths:1) the +6 sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (11, -6, Depths:1) the ring of Aliotz {Wiz *Contam rElec Int+6 Dex+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+6). It affects your dexterity (+2). It insulates you from electricity. It causes magical contamination when unequipped. the ring "Ybuyvoekej" {rC- MR+ Str+6 Dex+6} [ring of protection from magic] It affects your strength (+6). It affects your dexterity (+6). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the ring "Ferchelaa" {Wiz rElec Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It insulates you from electricity. the ring of Tosymy {Fire *Corrode MR- Str+9 Dex+4} [ring of fire] It enhances your fire magic. It affects your strength (+9). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. the ring of Ozxit {Str+2 Int+4 Dex+5} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+5). the ring "Rair" {*Contam rF++ MR+++ Int+3} [ring of intelligence] It affects your intelligence (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. the ring of Bonaj {MR+ Str+4 Int+4} [ring of strength] It affects your strength (+4). It affects your intelligence (+4). It affects your resistance to hostile enchantments. the ring "Mefunak" {*Contam MR+ Int+3 Dex+4 Stlth+} [ring of stealth] It affects your intelligence (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you more stealthy. the ring "Xank" {*Corrode rElec rPois MP+9 Str+9} [ring of magical power] It affects your strength (+9). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It may corrode you when you take damage. the ring "Viurolop" {Wiz rF+++} [ring of wizardry] It improves your spell success rate. It renders you almost immune to fire. the ring of Vufupute {Str+4 Dex+5} [ring of strength] It affects your strength (+4). It affects your dexterity (+5). the ring of the Griffon {rElec rC++ Str+7 Int+3} [ring of intelligence] It affects your strength (+7). It affects your intelligence (+3). It greatly protects you from cold. It insulates you from electricity. the ring "Hetiumin" {rF+ MR+++ Str+3 Int+4 Dex-3} [ring of strength] It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. the ring "Giguuto" {+Inv rF+ Str+3 Dex+3} [ring of protection from fire] It affects your strength (+3). It affects your dexterity (+3). It protects you from fire. It lets you turn invisible. the ring "Tara" {rElec rPois rF+ MR+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the ring "Acri" {rElec rF++ MP+9 Int+3 Stlth-} [ring of intelligence] It affects your intelligence (+3). It greatly protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). It makes you less stealthy. the ring "Hibbo" {rN++ MR+ Str+3 Int+5} [ring of strength] It affects your strength (+3). It affects your intelligence (+5). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. the ring of Hemod {Ice *Drain Int+8 Dex+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+8). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It causes draining when unequipped. the ring "Xeghaeni" {rElec Int+4 Dex+3} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+3). It insulates you from electricity. the ring "Wuthar" {rElec Str+8 Stlth+} [ring of stealth] It affects your strength (+8). It insulates you from electricity. It makes you more stealthy. the ring of Accord {rN+ MP-9 Str+3 Int+3 Dex+4} [ring of dexterity] It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from negative energy. It affects your magic capacity (-9). the ring of Broken Luck {Wiz rElec MR- Int+8 Slay+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. the ring "Agol Hengi" {rC+ rN+ Str+2 Dex+5} [ring of protection from cold] It affects your strength (+2). It affects your dexterity (+5). It protects you from cold. It protects you from negative energy. the ring "Ceguc" {rElec Int+4 Dex+3 Stlth+} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+3). It insulates you from electricity. It makes you more stealthy. the ring "Bakekk" {Wiz Str+6 Int+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+6). It affects your intelligence (+4). the ring of Cofiuni {Wiz rF+ MR++} [ring of wizardry] It improves your spell success rate. It protects you from fire. It affects your resistance to hostile enchantments. the ring "Wepuot" {rC++ MR- AC+3 Dex+6} [ring of protection] It affects your AC (+3). It affects your dexterity (+6). It greatly protects you from cold. It affects your resistance to hostile enchantments. the ring "Piplatep" {+Inv +Fly rPois Int+6 Dex+6} [ring of dexterity] It affects your intelligence (+6). It affects your dexterity (+6). It protects you from poison. It lets you turn invisible. It lets you fly. the ring of the Good {Str+9 Int+5 Dex-2 Stlth+} [ring of stealth] It affects your strength (+9). It affects your intelligence (+5). It affects your dexterity (-2). It makes you more stealthy. the ring of Dawn {Str+4 Dex+6 Stlth-} [ring of loudness] It affects your strength (+4). It affects your dexterity (+6). It makes you less stealthy. the ring "Baoghy" {rCorr rPois Int+4 Dex+4} [ring of resist corrosion] It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. the ring of the Omega Point {EV+5 Str+6} [ring of evasion] It affects your evasion (+5). It affects your strength (+6). the ring "Geiq" {*Corrode rElec rF+ Int+6 Stlth-} [ring of loudness] It affects your intelligence (+6). It protects you from fire. It insulates you from electricity. It may corrode you when you take damage. It makes you less stealthy. the ring "Suneic" {*Contam rElec Str+4 Int+5} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+5). It insulates you from electricity. It causes magical contamination when unequipped. the ring of Iddaibi {Wiz Int+7} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+7). the ring "Elo Zae" {Str+5 Int+3 Dex+3} [ring of intelligence] It affects your strength (+5). It affects your intelligence (+3). It affects your dexterity (+3). the ring of Podask {Wiz Str+4 Int+7} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your intelligence (+7). the ring "Zupeilap" {rCorr *Corrode rElec rC+ Str+3} [ring of resist corrosion] It affects your strength (+3). It protects you from cold. It insulates you from electricity. It may corrode you when you take damage. the ring of Xom's Malicious Joy {Fire MR++ Int+6 Slay-3} [ring of fire] It enhances your fire magic. It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the ring of Esyes {+Inv rElec rF+ Int+2 Dex+4} [ring of protection from fire] It affects your intelligence (+2). It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It lets you turn invisible. the ring of Gackacw {rElec rC- Str+4 Dex+7} [ring of strength] It affects your strength (+4). It affects your dexterity (+7). It makes you vulnerable to cold. It insulates you from electricity. the ring of Wiedysuph {rC- Str+6 Int+3 Dex+3} [ring of dexterity] It affects your strength (+6). It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to cold. the ring "Pipraap" {Wiz Str+5 Int+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+5). It affects your intelligence (+3). the ring "Qoemp" {rElec rF+ rC+ MP+9 SInv} [ring of magical power] It protects you from fire. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. the ring of Higheaf {rC+ Str+3 Int+3 Stlth+} [ring of strength] It affects your strength (+3). It affects your intelligence (+3). It protects you from cold. It makes you more stealthy. the ring of Naulebig {rPois Str+3 Int+6} [ring of poison resistance] It affects your strength (+3). It affects your intelligence (+6). It protects you from poison. the ring "Lukoczyo" {rElec rF+ rC+ rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. the ring "Anymmoli" {+Fly rF+ EV-2} [ring of evasion] It affects your evasion (-2). It protects you from fire. It lets you fly. the ring of Keibb {rC+ MR+ EV+6} [ring of evasion] It affects your evasion (+6). It protects you from cold. It affects your resistance to hostile enchantments. the ring "Lox Juni" {rF- rC++ MR+ Int+6} [ring of protection from magic] It affects your intelligence (+6). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. the ring "Onifud" {Wiz *Corrode Str+3 Int+4 SInv} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your intelligence (+4). It lets you see invisible. It may corrode you when you take damage. the ring of Activism {rPois rC+ Str+4 Dex+6} [ring of dexterity] It affects your strength (+4). It affects your dexterity (+6). It protects you from cold. It protects you from poison. the ring of Uryipa {rF++ MR- Str+5 Int+5} [ring of strength] It affects your strength (+5). It affects your intelligence (+5). It greatly protects you from fire. It affects your resistance to hostile enchantments. the ring "Unlufeitao" {Wiz Int+9} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+9). the ring of the Archfiend {rElec rF+ rC+ rN+} [ring of protection from cold] It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. the ring "Vaeheh" {rC+ rN+ Str+4 Dex+3} [ring of strength] It affects your strength (+4). It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. the ring "Corafef" {+Fly MR- MP+9 Str+6 Dex+6} [ring of dexterity] It affects your strength (+6). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. the ring of Ycrareuw {+Fly rF+ rC+ MR+++ Dex+3 Stlth-} [ring of dexterity] It affects your dexterity (+3). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. the ring of Icai {rC- MR+ Str+6 Int+8 Stlth-} [ring of protection from magic] It affects your strength (+6). It affects your intelligence (+8). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you less stealthy. the ring "Mopnan" {rN+ MR+ EV+5 Dex+5} [ring of evasion] It affects your evasion (+5). It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. the ring of Mufaha {rC++ MR+++ MP-9 Str-3 SInv} [ring of see invisible] It affects your strength (-3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you see invisible. the ring "Dyekaeh" {EV+4 Str+4 Dex+5} [ring of evasion] It affects your evasion (+4). It affects your strength (+4). It affects your dexterity (+5). the ring of the Nightingale {rElec Int+4 Dex+4} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. the ring "Goen Omo" {rElec rC+ Str+4 Int+6 Dex+3} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+6). It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. the ring of Adoggut {Str+4 Int+3 SInv} [ring of see invisible] It affects your strength (+4). It affects your intelligence (+3). It lets you see invisible. the ring "Bomev" {*Contam rN+ Str+10 Int+3 SInv} [ring of positive energy] It affects your strength (+10). It affects your intelligence (+3). It protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. the ring of Nideal {rElec Int+3 Dex+2 Slay+3 Stlth-} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It makes you less stealthy. the ring of the Saviour {EV+5 Slay+5 Stlth+} [ring of evasion] It affects your evasion (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you more stealthy. the ring "Lyimis" {rC++ MR+ Str+2} [ring of protection from magic] It affects your strength (+2). It greatly protects you from cold. It affects your resistance to hostile enchantments. the ring "Juliyva" {MR+ MP+9 Int+6} [ring of magical power] It affects your intelligence (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the ring of the Countless Deaths {Int+4 Dex+5 Stlth+} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+5). It makes you more stealthy. the ring of Equilibrium {rF+ Str+4 Int+3} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+3). It protects you from fire. the ring "Pocu Irph" {+Fly MR+ Str-4 Int+4 Dex+9} [ring of protection from magic] It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+9). It affects your resistance to hostile enchantments. It lets you fly. the ring "Ihekliq" {rElec MR++ AC+3} [ring of protection] It affects your AC (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. the ring "Gub Rimi" {Int+6 Dex+4 Stlth+} [ring of stealth] It affects your intelligence (+6). It affects your dexterity (+4). It makes you more stealthy. the ring of Iblymej {Wiz Str+4 Dex+5} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your dexterity (+5). the ring "Hedutuacw" {Wiz rN++ Str+2 Int+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It affects your intelligence (+4). It greatly protects you from negative energy. the ring "Cybifyv" {rCorr rElec rF+ rC+ MR- Int+4} [ring of resist corrosion] It affects your intelligence (+4). It protects you from fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. the ring "Ufyul" {rC+ Str+3 Int+4 Dex+4 Slay+2} [ring of protection from cold] It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. the ring of the Lily {rF+ rC+ MR+ Str+3 Int+2} [ring of protection from magic] It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. the ring of Free Will {Str+7 Int+3} [ring of intelligence] It affects your strength (+7). It affects your intelligence (+3). the ring "Qoamm" {*Tele *Contam rPois rC+ Str+8 Dex+4} [ring of teleportation] It may teleport you next to monsters. It affects your strength (+8). It affects your dexterity (+4). It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. the ring of the Secret Ships {rF+++ MR- EV+3 Dex+9} [ring of evasion] It affects your evasion (+3). It affects your dexterity (+9). It renders you almost immune to fire. It affects your resistance to hostile enchantments. the ring "Batomitz" {rC+ Int+3 Dex+4} [ring of protection from cold] It affects your intelligence (+3). It affects your dexterity (+4). It protects you from cold. the ring of Jiczear {rC+ EV+6 Int+4} [ring of evasion] It affects your evasion (+6). It affects your intelligence (+4). It protects you from cold. the ring "Bupeidod" {*Slow +Inv rF+++ rN+ Int+5} [ring of intelligence] It affects your intelligence (+5). It renders you almost immune to fire. It protects you from negative energy. It lets you turn invisible. It may slow you when you take damage. the ring "Muorumn" {rElec rF+ rC- Int+5 Dex+3} [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. the ring of Zodel {*Slow Str+3 Dex+7 Slay+6 Stlth+} [ring of strength] It affects your strength (+3). It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It may slow you when you take damage. It makes you more stealthy. the ring "Juj Dota" {rF+ EV+2} [ring of evasion] It affects your evasion (+2). It protects you from fire. the ring of Contentment {*Contam rElec rF++ MR+ Str+2} [ring of protection from magic] It affects your strength (+2). It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. the ring "Pulioh" {rF- Int+10 Dex+4 Stlth-} [ring of loudness] It affects your intelligence (+10). It affects your dexterity (+4). It makes you vulnerable to fire. It makes you less stealthy. the ring of Imiharem {Str+3 Int+3 Dex+6} [ring of dexterity] It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+6). the ring of Fajav Hus {rCorr rElec Str+10 Slay-3} [ring of resist corrosion] It affects your strength (+10). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. the ring "Polumn" {AC+4 Str+7} [ring of protection] It affects your AC (+4). It affects your strength (+7). the ring "Beseties" {rElec rN++ MR- Str+4 Dex+3} [ring of dexterity] It affects your strength (+4). It affects your dexterity (+3). It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. the ring of the Thirteen Planets {rElec rF- Str+8 Int+5 Dex-3} [ring of intelligence] It affects your strength (+8). It affects your intelligence (+5). It affects your dexterity (-3). It makes you vulnerable to fire. It insulates you from electricity. the ring of Wiroojuf {*Drain rElec rF+ Int+5} [ring of intelligence] It affects your intelligence (+5). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. the ring "Ygoin" {+Fly rC- MR+++ Int+6 Stlth+} [ring of stealth] It affects your intelligence (+6). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. the ring of the Rabble {Fire *Drain MR- Int+2 Dex+9} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It affects your dexterity (+9). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. the ring of Zeiluusk {*Contam MP+9 Int+6 Dex+4} [ring of magical power] It affects your intelligence (+6). It affects your dexterity (+4). It affects your magic capacity (+9). It causes magical contamination when unequipped. the ring of Panentheism {rF+++ Int+5} [ring of intelligence] It affects your intelligence (+5). It renders you almost immune to fire. the ring of Yrual {rN+ Slay+6} [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from negative energy. the ring "Sinesuph" {rN+ AC+4 Dex+7} [ring of protection] It affects your AC (+4). It affects your dexterity (+7). It protects you from negative energy. the ring "Udusuh" {rF+ Str+2 Int+6 Stlth+} [ring of stealth] It affects your strength (+2). It affects your intelligence (+6). It protects you from fire. It makes you more stealthy. the ring of Vieraetz {rElec rC+ Str+6 Stlth+} [ring of stealth] It affects your strength (+6). It protects you from cold. It insulates you from electricity. It makes you more stealthy. the ring "Moept" {rElec AC+5 Int+10 Dex-5} [ring of protection] It affects your AC (+5). It affects your intelligence (+10). It affects your dexterity (-5). It insulates you from electricity. the ring "Caodo" {rF+ Str+6 Dex+4 Stlth-} [ring of protection from fire] It affects your strength (+6). It affects your dexterity (+4). It protects you from fire. It makes you less stealthy. the ring "Plog" {rPois rC+ MR+++ Int+4 Dex-3} [ring of protection from cold] It affects your intelligence (+4). It affects your dexterity (-3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. the ring of Spite {rC+ Int+9} [ring of protection from cold] It affects your intelligence (+9). It protects you from cold. the ring of Atidaf {rElec Int+4 Dex+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. the ring of the Median {rElec rF+ rN+ MR+ Int+3} [ring of positive energy] It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Jallasuo" {rPois Str+3 Int+4 Dex+2} [ring of strength] It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. the ring "Ymealeaw" {*Tele *Slow rC+ Str+6 Dex+4} [ring of teleportation] It may teleport you next to monsters. It affects your strength (+6). It affects your dexterity (+4). It protects you from cold. It may slow you when you take damage. the ring of Honesty {rF+ Str+3 Dex+5 Stlth-} [ring of strength] It affects your strength (+3). It affects your dexterity (+5). It protects you from fire. It makes you less stealthy. the ring of Luergh {rElec MR- Str+10 Int+6 Slay-4} [ring of intelligence] It affects your strength (+10). It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. the ring of the Final Chapter {Fire Dex+9} [ring of fire] It enhances your fire magic. It affects your dexterity (+9). It protects you from fire. It makes you vulnerable to cold. the ring "Otycutoq" {*Drain rF+ Str+3 Dex+9 Stlth+} [ring of stealth] It affects your strength (+3). It affects your dexterity (+9). It protects you from fire. It causes draining when unequipped. It makes you more stealthy. the ring of Autotheism {MR+ Str+7} [ring of protection from magic] It affects your strength (+7). It affects your resistance to hostile enchantments. the ring "Goijeosm" {Wiz rC- MR+++ Int+2 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. the ring "Abbow" {rElec Int+10 Dex-3 SInv Stlth-} [ring of see invisible] It affects your intelligence (+10). It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. It makes you less stealthy. the ring of Beoquzxa {Wiz MR- Int+5 Dex+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). It affects your dexterity (+3). It affects your resistance to hostile enchantments. the ring "Tiariurr" {+Fly rC- Str+6 Int+8 Dex-4} [ring of flight] It affects your strength (+6). It affects your intelligence (+8). It affects your dexterity (-4). It makes you vulnerable to cold. It lets you fly. the ring of Caoxiebb {*Contam rPois rN+ AC+6} [ring of protection] It affects your AC (+6). It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. the ring of Jeen {*Drain rElec Str+2 Dex+9 SInv} [ring of strength] It affects your strength (+2). It affects your dexterity (+9). It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. the ring of Ycsomis {Int+6 Dex+4} [ring of dexterity] It affects your intelligence (+6). It affects your dexterity (+4). the ring "Hanozitu" {rC+++ MR+ MP+9 Int-4 SInv} [ring of magical power] It affects your intelligence (-4). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. the ring of Junymawn {AC+6 Str+6 Slay-3 SInv} [ring of protection] It affects your AC (+6). It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It lets you see invisible. the ring of Wifin {rPois rN+ Str-3 Dex+10 SInv} [ring of positive energy] It affects your strength (-3). It affects your dexterity (+10). It protects you from poison. It protects you from negative energy. It lets you see invisible. the ring "Araime" {rF++ rC+ Str+4 Int-3 Dex+2} [ring of dexterity] It affects your strength (+4). It affects your intelligence (-3). It affects your dexterity (+2). It greatly protects you from fire. It protects you from cold. the ring of Teschapon {rF+ rC+ Dex+6} [ring of protection from cold] It affects your dexterity (+6). It protects you from fire. It protects you from cold. the ring "Bits" {rPois MR- Str+4 Int+7} [ring of poison resistance] It affects your strength (+4). It affects your intelligence (+7). It protects you from poison. It affects your resistance to hostile enchantments. the ring "Viduyfup" {rF+ EV+6} [ring of evasion] It affects your evasion (+6). It protects you from fire. the ring of Ipha {Str+3 Int+6} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+6). the ring of Elitism {rElec rC+ AC+3 Str+4} [ring of protection] It affects your AC (+3). It affects your strength (+4). It protects you from cold. It insulates you from electricity. the ring of Zahoto Zueny {rF- AC+4 Str+8 Int+4 Stlth-} [ring of protection] It affects your AC (+4). It affects your strength (+8). It affects your intelligence (+4). It makes you vulnerable to fire. It makes you less stealthy. the ring "Mohimec" {*Slow rC++ Int+8 SInv Stlth+} [ring of see invisible] It affects your intelligence (+8). It greatly protects you from cold. It lets you see invisible. It may slow you when you take damage. It makes you more stealthy. the ring of Cemett {+Inv AC+4 Str+2 Int+3 Dex+2} [ring of protection] It affects your AC (+4). It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+2). It lets you turn invisible. the ring "Pair" {rPois rF+++ rC- MR- Int+10} [ring of poison resistance] It affects your intelligence (+10). It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. the ring "Hiazig" {rElec rF++ Int-2 SInv} [ring of see invisible] It affects your intelligence (-2). It greatly protects you from fire. It insulates you from electricity. It lets you see invisible. the ring "Zeyseres" {*Slow rPois rF+ rN+ Int+9} [ring of positive energy] It affects your intelligence (+9). It protects you from fire. It protects you from poison. It protects you from negative energy. It may slow you when you take damage. the ring "Henisiph" {rN+ Int+7 SInv} [ring of see invisible] It affects your intelligence (+7). It protects you from negative energy. It lets you see invisible. the ring of Femuowk {rElec MR+ Str+7 Slay+4} [ring of protection from magic] It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. the ring "Ucazxiwn" {Wiz Str+3 Int+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your intelligence (+3). the ring "Zohitisa" {rCorr rF+ rC+} [ring of resist corrosion] It protects you from fire. It protects you from cold. the ring of Ubliw {Wiz *Corrode Int+4 Dex+4 Slay+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It may corrode you when you take damage. the ring "Doved" {*Contam +Inv +Fly Int+8 Dex+4} [ring of dexterity] It affects your intelligence (+8). It affects your dexterity (+4). It lets you turn invisible. It lets you fly. It causes magical contamination when unequipped. the ring "Unen Ute" {MR+ Str+3 Dex+3 Slay+3} [ring of dexterity] It affects your strength (+3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. the ring of Eternity {*Contam +Blink rPois rC+ Str+9} [ring of protection from cold] It affects your strength (+9). It protects you from cold. It protects you from poison. It lets you blink. It causes magical contamination when unequipped. the ring of Joil {*Contam +Blink rF+ Str+9 Dex+2} [ring of protection from fire] It affects your strength (+9). It affects your dexterity (+2). It protects you from fire. It lets you blink. It causes magical contamination when unequipped. the ring of Jeetiheo {Str+4 Int+4} [ring of strength] It affects your strength (+4). It affects your intelligence (+4). the ring "Peebogau" {Str+2 Int+4 Dex+3} [ring of dexterity] It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+3). the ring of Soul Qui {Ice Str+2 Int+2 Dex+6} [ring of ice] It enhances your ice magic. It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from cold. the ring "Ojoavvo" {rC++ Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It greatly protects you from cold. It makes you less stealthy. the ring "Bacasitz" {Wiz Str+6} [ring of wizardry] It improves your spell success rate. It affects your strength (+6). the ring "Kofeum" {rC+ MR- Str+2 Dex+7 Stlth-} [ring of loudness] It affects your strength (+2). It affects your dexterity (+7). It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. the ring "Qucvocw" {Wiz rElec MR+ Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. the ring of the Wild Haggis {*Tele rC+ Str+3 Int+3 Slay+3} [ring of teleportation] It may teleport you next to monsters. It affects your strength (+3). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. the ring of Laxesoathu {Wiz Str-3 Int+8 Slay+6} [ring of wizardry] It improves your spell success rate. It affects your strength (-3). It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+6). the ring of Puczeg {AC+6 Str+4 Int+2 Dex+2} [ring of protection] It affects your AC (+6). It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+2). the ring of Xeujaz {rElec rC+ MR++ MP+9 Slay+3} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the ring of Docwituor {rC+ rN+ Str+5 Dex+5} [ring of dexterity] It affects your strength (+5). It affects your dexterity (+5). It protects you from cold. It protects you from negative energy. the ring of Sif Muna's Delight {*Slow rC+ AC+4 Str+8 Int-2} [ring of protection] It affects your AC (+4). It affects your strength (+8). It affects your intelligence (-2). It protects you from cold. It may slow you when you take damage. the ring "Bumup" {Wiz rN+ Int+5} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). It protects you from negative energy. the ring "Cyssiwaq" {Ice +Blink Int+4 Dex+7 Slay-4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to fire. It protects you from cold. It lets you blink. the ring "Qehacos" {Wiz Str+3 Int+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your intelligence (+2). the ring of Harmony {+Inv rPois rF+ Str+2 Dex+6} [ring of dexterity] It affects your strength (+2). It affects your dexterity (+6). It protects you from fire. It protects you from poison. It lets you turn invisible. the ring "Kusut" {*Drain rF++ rC+ MR+} [ring of protection from magic] It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. the ring "Qocyboiw" {*Drain rElec rC++ EV+1} [ring of evasion] It affects your evasion (+1). It greatly protects you from cold. It insulates you from electricity. It causes draining when unequipped. the ring "Qaivvisch" {Fire *Corrode Int+7} [ring of fire] It enhances your fire magic. It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. It may corrode you when you take damage. the ring of Xomnutux {rElec rC+++ AC+2 Int+3 Dex+2} [ring of protection] It affects your AC (+2). It affects your intelligence (+3). It affects your dexterity (+2). It renders you almost immune to cold. It insulates you from electricity. the ring "Qyxyzabb" {rCorr Dex+6} [ring of resist corrosion] It affects your dexterity (+6). the ring of Yreasmeq {MR+ AC+3 Dex+3} [ring of protection] It affects your AC (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. the ring "Hyoc" {Fire *Corrode Str+4 Int+3 Dex+3} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It may corrode you when you take damage. the ring of Ysesen {Wiz Int+5} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). the ring of Incredulity {EV+6 Str+2 Int+4} [ring of evasion] It affects your evasion (+6). It affects your strength (+2). It affects your intelligence (+4). the ring of the Priest {+Blink rPois Str+7} [ring of poison resistance] It affects your strength (+7). It protects you from poison. It lets you blink. the ring "Koetuuro" {rElec Str+7 Int+5} [ring of intelligence] It affects your strength (+7). It affects your intelligence (+5). It insulates you from electricity. the ring of Monootz {Wiz rElec rPois Int+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. the ring "Kacoewn" {rPois EV+6} [ring of evasion] It affects your evasion (+6). It protects you from poison. the ring of Yendor {rCorr Str+4 Dex+2} [ring of resist corrosion] It affects your strength (+4). It affects your dexterity (+2). the ring of Nor Gef {*Tele rN+ Int+9 Stlth-} [ring of teleportation] It may teleport you next to monsters. It affects your intelligence (+9). It protects you from negative energy. It makes you less stealthy. the ring "Hiduli" {-Tele +Inv rF+++ Dex+4 SInv} [ring of dexterity] It affects your dexterity (+4). It renders you almost immune to fire. It lets you see invisible. It lets you turn invisible. It prevents most forms of teleportation. the ring of Wamum {MR- MP+9 Str+10 Int+9 Dex-5} [ring of magical power] It affects your strength (+10). It affects your intelligence (+9). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the ring "Lud Sues" {rPois rF+++ rN+ Slay+2 Stlth-} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to fire. It protects you from poison. It protects you from negative energy. It makes you less stealthy. the ring of Freedom {rElec rF++ rC+ Str+5 Int-4} [ring of strength] It affects your strength (+5). It affects your intelligence (-4). It greatly protects you from fire. It protects you from cold. It insulates you from electricity. the ring "Tisonil" {*Slow Int+10 Dex+6 Slay+3 Stlth+} [ring of stealth] It affects your intelligence (+10). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It may slow you when you take damage. It makes you more stealthy. the ring "Loess" {Fire *Drain rElec Dex+7 SInv} [ring of fire] It enhances your fire magic. It affects your dexterity (+7). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. the ring of Bessuike {+Inv Str+3 Int+3 Dex+2} [ring of strength] It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+2). It lets you turn invisible. the ring "Nalephapp" {rCorr rC- Dex+8 SInv} [ring of resist corrosion] It affects your dexterity (+8). It makes you vulnerable to cold. It lets you see invisible. a +6 ring of protection the ring "Moesaaxibri" {rElec rC++ MR+ Str+5} [ring of protection from magic] It affects your strength (+5). It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. the ring "Womaafuz" {rCorr rN+++ Int-4 Dex-2 Slay+6} [ring of resist corrosion] It affects your intelligence (-4). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It renders you almost immune to negative energy. the ring of the Sun {rF+ rN+ Int+3 Dex+5 Stlth-} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+5). It protects you from fire. It protects you from negative energy. It makes you less stealthy. the ring of Higiddipot {rElec MP+9 Int+6} [ring of magical power] It affects your intelligence (+6). It insulates you from electricity. It affects your magic capacity (+9). the ring "Meuloph" {Wiz rF++ Dex+4 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It greatly protects you from fire. It makes you more stealthy. the ring of Ziatett {Str+5 Int+4 Stlth-} [ring of loudness] It affects your strength (+5). It affects your intelligence (+4). It makes you less stealthy. the ring "Popuwoet" {rC+ MR++ Str+2 Int-2 Dex+4} [ring of protection from cold] It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. the ring "Xapaler" {*Drain rElec rF+++ MP+9 Stlth+} [ring of magical power] It renders you almost immune to fire. It insulates you from electricity. It affects your magic capacity (+9). It causes draining when unequipped. It makes you more stealthy. a +6 ring of evasion the ring of Geguer {rElec rF+ Str+3 Dex+5} [ring of dexterity] It affects your strength (+3). It affects your dexterity (+5). It protects you from fire. It insulates you from electricity. the ring of Dawn {Fire rElec} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. the ring "Oxez" {Wiz rElec rC- rN+ MR+++} [ring of wizardry] It improves your spell success rate. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Hodypt" {rC+ MP+9 Str+5} [ring of protection from cold] It affects your strength (+5). It protects you from cold. It affects your magic capacity (+9). the ring of Kuanox {rF+ Int+5 Dex+4} [ring of intelligence] It affects your intelligence (+5). It affects your dexterity (+4). It protects you from fire. the ring of Woashag {Wiz *Slow +Inv rElec Dex+4} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It insulates you from electricity. It lets you turn invisible. It may slow you when you take damage. the ring of Purih {rF+ Str+4 Int+5} [ring of protection from fire] It affects your strength (+4). It affects your intelligence (+5). It protects you from fire. the ring "Segot" {Fire rPois Str+3 Dex+8 Slay-5} [ring of fire] It enhances your fire magic. It affects your strength (+3). It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. the ring "Zarukk" {Fire MR+ Str+4 Int+3} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the ring "Olatirepp" {rPois rC+ MP-9 Int+6 Dex+4} [ring of protection from cold] It affects your intelligence (+6). It affects your dexterity (+4). It protects you from cold. It protects you from poison. It affects your magic capacity (-9). the ring "Dolalyho" {Wiz rF+ Dex+5 SInv Stlth+} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+5). It protects you from fire. It lets you see invisible. It makes you more stealthy. the ring "Vevetoagg" {rF- rC+++ Int+2 Dex+7 Stlth+} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+7). It makes you vulnerable to fire. It renders you almost immune to cold. It makes you more stealthy. the ring "Lonudghos" {MR+ Int+6 Slay+2 SInv} [ring of protection from magic] It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It lets you see invisible. the ring of Vehumet's Favour {Wiz *Drain rElec MR++ Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. the ring of Compassion {Wiz rC+ Str+4 Stlth-} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It protects you from cold. It makes you less stealthy. the ring "Horautec" {rPois rN+ MR+ Dex+9} [ring of poison resistance] It affects your dexterity (+9). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring of Fewkits {rPois Dex-3 Slay+6 SInv} [ring of see invisible] It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. It lets you see invisible. the ring of Uhupa {rPois MR++ Dex+4 Stlth-} [ring of poison resistance] It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. the ring of Pyromania {rF+ rC+ Int+4 Slay+2} [ring of slaying] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. the ring of Seablav {rF+ rC+++ EV+3 Dex-2} [ring of evasion] It affects your evasion (+3). It affects your dexterity (-2). It protects you from fire. It renders you almost immune to cold. the ring "Hechenk" {rC+ Str+2 Dex+5} [ring of strength] It affects your strength (+2). It affects your dexterity (+5). It protects you from cold. the ring of the Four Lives {*Contam rElec Str+6 Dex+3} [ring of strength] It affects your strength (+6). It affects your dexterity (+3). It insulates you from electricity. It causes magical contamination when unequipped. the ring "Gahace" {Fire MR++ Dex+4} [ring of fire] It enhances your fire magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the ring of Pride {Wiz Str+3 Dex+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your dexterity (+4). the ring of the Stallion {Wiz *Slow rPois Str+7} [ring of wizardry] It improves your spell success rate. It affects your strength (+7). It protects you from poison. It may slow you when you take damage. the ring "Cach" {*Slow +Blink rElec rF++ EV+3} [ring of evasion] It affects your evasion (+3). It greatly protects you from fire. It insulates you from electricity. It lets you blink. It may slow you when you take damage. the ring "Hero's Friend" {rCorr rElec rF+ Str+6} [ring of resist corrosion] It affects your strength (+6). It protects you from fire. It insulates you from electricity. the ring of Kyeloate {rF+ rC+ Slay+6} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from fire. It protects you from cold. the ring "Uko Iludop" {rPois rF+ rC++ Int+4} [ring of poison resistance] It affects your intelligence (+4). It protects you from fire. It greatly protects you from cold. It protects you from poison. the ring of Ged Noez {Ice Str+8 Int-4 Dex+9 Stlth-} [ring of ice] It enhances your ice magic. It affects your strength (+8). It affects your intelligence (-4). It affects your dexterity (+9). It makes you vulnerable to fire. It protects you from cold. It makes you less stealthy. the ring "Udotaenn" {Int+4 Dex+5 SInv} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+5). It lets you see invisible. the ring "Omed" {*Slow rN+ MR+++ Str+6 Dex-2} [ring of positive energy] It affects your strength (+6). It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. the ring of Angis {-Tele rC++ Str+6 Stlth+} [ring of stealth] It affects your strength (+6). It greatly protects you from cold. It prevents most forms of teleportation. It makes you more stealthy. the ring "Lygis" {rElec Int+5 Stlth+} [ring of intelligence] It affects your intelligence (+5). It insulates you from electricity. It makes you more stealthy. the ring of Patience {Fire +Fly MR+ Str+5} [ring of fire] It enhances your fire magic. It affects your strength (+5). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you fly. the ring of Freedom {Fire *Corrode rElec Int+7 Stlth+} [ring of fire] It enhances your fire magic. It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It may corrode you when you take damage. It makes you more stealthy. the ring of Yendor {rF++ Int+6} [ring of intelligence] It affects your intelligence (+6). It greatly protects you from fire. the ring of Amorality {rElec MR+ MP-9 Int+7 Slay-5} [ring of protection from magic] It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). the ring of Zin's Regard {rElec rF+ Int+2 Dex+3} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. a +6 ring of evasion the ring of Fun {-Tele rF+ EV+5 Dex+4} [ring of evasion] It affects your evasion (+5). It affects your dexterity (+4). It protects you from fire. It prevents most forms of teleportation. the ring "Kuacet" {rElec MP-9 Int+2 Dex+6} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+6). It insulates you from electricity. It affects your magic capacity (-9). the ring "Fusups" {rCorr rF+ Dex+7} [ring of resist corrosion] It affects your dexterity (+7). It protects you from fire. the ring "Haidwiul" {rElec rN+++ AC+6 Dex-2 SInv} [ring of protection] It affects your AC (+6). It affects your dexterity (-2). It insulates you from electricity. It renders you almost immune to negative energy. It lets you see invisible. the ring "Goir" {rF+ Slay+5 SInv} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It lets you see invisible. the ring of the Centipede {*Slow rElec EV+3 Dex+5} [ring of evasion] It affects your evasion (+3). It affects your dexterity (+5). It insulates you from electricity. It may slow you when you take damage. the ring "Ulerad" {Fire rElec MR++ Str+4 Dex-3} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your dexterity (-3). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. the ring of Temptation {Str+5 Int+4 Stlth-} [ring of loudness] It affects your strength (+5). It affects your intelligence (+4). It makes you less stealthy. the ring "Rayfrema" {rF+ Int+5} [ring of protection from fire] It affects your intelligence (+5). It protects you from fire. a +6 ring of protection the ring of Viceewn {rElec rPois rF+ rN+ SInv} [ring of positive energy] It protects you from fire. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you see invisible. the ring "Zolox" {rElec rPois rC++} [ring of poison resistance] It greatly protects you from cold. It insulates you from electricity. It protects you from poison. the ring "Esegeng" {rPois MP+9 Str+5 Dex+4} [ring of magical power] It affects your strength (+5). It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (+9). the ring "Fadaal Juots" {rCorr rN+ Int+7 Stlth-} [ring of resist corrosion] It affects your intelligence (+7). It protects you from negative energy. It makes you less stealthy. the ring "Otwo" {Fire -Tele rElec Int+3 Dex+8} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It affects your dexterity (+8). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It prevents most forms of teleportation. the ring "Gidu Et Uthri" {rPois rC- rN+ Int+5 Dex+5} [ring of intelligence] It affects your intelligence (+5). It affects your dexterity (+5). It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. the ring of the Sun {-Tele rC+ Int+4 Slay+3} [ring of protection from cold] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It prevents most forms of teleportation. the ring of the Middle {rF+ Str+5} [ring of strength] It affects your strength (+5). It protects you from fire. the ring "Focias" {Wiz rElec Dex+4 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. the ring of Lemetitt {rPois rF- Slay+6} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It protects you from poison. the ring of Coprient {Wiz rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. the ring "Xujeif" {Fire Dex+7 Stlth-} [ring of fire] It enhances your fire magic. It affects your dexterity (+7). It protects you from fire. It makes you vulnerable to cold. It makes you less stealthy. the ring "Yfoept" {rF+ rC+ EV+5} [ring of evasion] It affects your evasion (+5). It protects you from fire. It protects you from cold. the ring "Totwosot" {*Slow Str+9 Dex+5 Stlth-} [ring of dexterity] It affects your strength (+9). It affects your dexterity (+5). It may slow you when you take damage. It makes you less stealthy. the ring "Deigohyq" {rF+ Int+4} [ring of protection from fire] It affects your intelligence (+4). It protects you from fire. the ring of the City {rElec rN+ Str+4 Int+4 Dex+3} [ring of dexterity] It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. the ring of Coronation {rF+ MR++ Int+2} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. the ring "Dosoqaiq" {+Fly rF+ rC+ MR+ Int+5} [ring of intelligence] It affects your intelligence (+5). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. the ring of Ecrammu {rCorr rElec rPois rN+ MP+9} [ring of resist corrosion] It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). the ring of Pride {MR++ Str+10 Int+2} [ring of intelligence] It affects your strength (+10). It affects your intelligence (+2). It affects your resistance to hostile enchantments. the ring "Eczax" {rC++ MP+9 Slay-4 SInv Stlth+} [ring of magical power] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from cold. It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. the ring "Xuaryo" {rPois rF+ rC+ Str+3} [ring of protection from fire] It affects your strength (+3). It protects you from fire. It protects you from cold. It protects you from poison. the ring of Eternal Night {rElec rF- rC+++ MR- Int+3} [ring of intelligence] It affects your intelligence (+3). It makes you vulnerable to fire. It renders you almost immune to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. the ring "Enweahati" {*Drain rElec AC+5 Int+3 Dex+6} [ring of protection] It affects your AC (+5). It affects your intelligence (+3). It affects your dexterity (+6). It insulates you from electricity. It causes draining when unequipped. the ring "Axaseol" {rC+ Dex+6 Slay-4} [ring of protection from cold] It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. the ring "Elom" {rCorr *Drain rElec Int+6 Slay+3} [ring of resist corrosion] It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It causes draining when unequipped. the ring "Bopil" {rCorr -Tele +Fly Int+4 Dex+7} [ring of resist corrosion] It affects your intelligence (+4). It affects your dexterity (+7). It lets you fly. It prevents most forms of teleportation. the ring "Ubri" {Str+8 Slay+4} [ring of slaying] It affects your strength (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+4). the ring of Niruer {rF+ Dex+8} [ring of protection from fire] It affects your dexterity (+8). It protects you from fire. the ring "Selito" {*Slow rElec Slay+6 Stlth-} [ring of loudness] It affects your accuracy and damage with ranged weapons and melee attacks (+6). It insulates you from electricity. It may slow you when you take damage. It makes you less stealthy. the ring of Free Expression {MR+ Int+3 SInv} [ring of protection from magic] It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you see invisible. the ring of Faleul {+Inv EV+1 Str+3 Int+4} [ring of evasion] It affects your evasion (+1). It affects your strength (+3). It affects your intelligence (+4). It lets you turn invisible. the ring of Liberalism {rC+ Dex+5} [ring of protection from cold] It affects your dexterity (+5). It protects you from cold. the ring "Jacrocre" {-Tele rElec rC+++ Slay+3} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It renders you almost immune to cold. It insulates you from electricity. It prevents most forms of teleportation. the ring of Gilujorgh {Wiz Str+4 Dex+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your dexterity (+2). the ring "Boteriph" {MR+ Dex+4} [ring of dexterity] It affects your dexterity (+4). It affects your resistance to hostile enchantments. the ring of Hadatt {Wiz rF- rN+ Int+4 SInv} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from negative energy. It lets you see invisible. the ring "Sejeaf" {Wiz rElec rN+ SInv} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. the ring "Taywupt" {*Tele rPois rF+ rC+++ MR-} [ring of teleportation] It may teleport you next to monsters. It protects you from fire. It renders you almost immune to cold. It protects you from poison. It affects your resistance to hostile enchantments. the ring "Veassecu" {rF+ Str+4 SInv} [ring of protection from fire] It affects your strength (+4). It protects you from fire. It lets you see invisible. the ring "Ahurre" {EV+4 Str+4} [ring of evasion] It affects your evasion (+4). It affects your strength (+4). the ring "Hehuteir" {MP+9 Str+3 Dex+6} [ring of strength] It affects your strength (+3). It affects your dexterity (+6). It affects your magic capacity (+9). the ring "Raataog" {rCorr rElec Int+4 Slay+2} [ring of resist corrosion] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. the ring "Xowipsit" {rC+ Dex+6 Stlth+} [ring of stealth] It affects your dexterity (+6). It protects you from cold. It makes you more stealthy. the ring "Qedghor" {rF+ Int+7 Slay+2 SInv} [ring of protection from fire] It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It lets you see invisible. the ring of Ulyniem {rF+ Str+3 Int+3 Stlth+} [ring of stealth] It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It makes you more stealthy. the ring of Olyxzur {rF+ MP+9 Str+3 Int+3 Stlth+} [ring of stealth] It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It affects your magic capacity (+9). It makes you more stealthy. the ring of the Five Songs {Wiz rC+ MR+ Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. the ring "Ewkafahu" {rF+ MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. the ring of Xom's Indignation {rC+ rN+ Str+3 Int+2} [ring of strength] It affects your strength (+3). It affects your intelligence (+2). It protects you from cold. It protects you from negative energy. the ring "Qecour" {*Slow +Fly rF++ Str+2 Dex+2} [ring of dexterity] It affects your strength (+2). It affects your dexterity (+2). It greatly protects you from fire. It lets you fly. It may slow you when you take damage. the ring of Winter {+Fly rElec rC+} [ring of flight] It protects you from cold. It insulates you from electricity. It lets you fly. a +6 ring of protection the ring of the Nine Deaths {Fire Int+5} [ring of fire] It enhances your fire magic. It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. a +6 ring of slaying the ring of the Stallion {rCorr MR++} [ring of resist corrosion] It affects your resistance to hostile enchantments. the ring of the Mantidfly {*Corrode +Fly MR+ MP+9 Int+4} [ring of protection from magic] It affects your intelligence (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. It may corrode you when you take damage. the ring of Wonder {Wiz Dex+6 Slay+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). the ring of Vionytih {Wiz rC+ MR+ Dex+4 Slay-4} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It affects your resistance to hostile enchantments. the ring of Ascent {MR+ Str+6 Dex+2} [ring of protection from magic] It affects your strength (+6). It affects your dexterity (+2). It affects your resistance to hostile enchantments. the ring of Attitude {rC+ MR+ Str+4 Dex+3 SInv} [ring of protection from magic] It affects your strength (+4). It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. the ring "Yraefusm" {rF+ MR+} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. the ring of Midwinter {+Fly Str+6 Dex-3 SInv Stlth+} [ring of stealth] It affects your strength (+6). It affects your dexterity (-3). It lets you see invisible. It lets you fly. It makes you more stealthy. the ring of Huit {rPois Str+2 Int+3 SInv} [ring of see invisible] It affects your strength (+2). It affects your intelligence (+3). It protects you from poison. It lets you see invisible. the ring of Tiogh {rCorr rN+ Dex+4} [ring of resist corrosion] It affects your dexterity (+4). It protects you from negative energy. the ring of Symmetry {rC- rN+ MR+ Str+6} [ring of protection from magic] It affects your strength (+6). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Zog Mur" {Wiz +Blink rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. It lets you blink. the ring of Suspected Treachery {rElec rF+++ rN+ Dex-5 Stlth-} [ring of loudness] It affects your dexterity (-5). It renders you almost immune to fire. It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. the ring "Fueprao" {rC+ MR++ MP+9 Dex+8 Stlth-} [ring of protection from cold] It affects your dexterity (+8). It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you less stealthy. the ring of Ideucott {rC++ AC-2 Int+2} [ring of protection] It affects your AC (-2). It affects your intelligence (+2). It greatly protects you from cold. the ring of Res Nullius {Int+6 Stlth+} [ring of stealth] It affects your intelligence (+6). It makes you more stealthy. the ring of Raup {rN+ Str+4 Dex+4} [ring of positive energy] It affects your strength (+4). It affects your dexterity (+4). It protects you from negative energy. the ring of Nocukymy {rC+ Int+4} [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. the ring of Nionof {Str+3 Dex+3 Stlth+} [ring of strength] It affects your strength (+3). It affects your dexterity (+3). It makes you more stealthy. the ring of Nehi {Fire -Tele rElec Str+9 Stlth-} [ring of fire] It enhances your fire magic. It affects your strength (+9). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It prevents most forms of teleportation. It makes you less stealthy. the ring of Maoppopt {rPois Int+3 SInv Stlth+} [ring of stealth] It affects your intelligence (+3). It protects you from poison. It lets you see invisible. It makes you more stealthy. the ring of Lodghaf {MR+ Str+5 Dex+3} [ring of strength] It affects your strength (+5). It affects your dexterity (+3). It affects your resistance to hostile enchantments. the ring of Iffeobir {rElec rC+ Str+4 SInv} [ring of see invisible] It affects your strength (+4). It protects you from cold. It insulates you from electricity. It lets you see invisible. the ring of Liberalism {Wiz rC+ Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It protects you from cold. the ring "Xyganoa" {rF+ rN+ SInv} [ring of positive energy] It protects you from fire. It protects you from negative energy. It lets you see invisible. the ring "Acewuan" {+Blink rElec rPois rN+ Int+3} [ring of intelligence] It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you blink. the ring "Jyhiap" {rCorr MR+ Str+2 Int+2} [ring of resist corrosion] It affects your strength (+2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. the ring "Geaxoj" {+Fly rC- MR+ MP+9 Str+4} [ring of protection from magic] It affects your strength (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. the ring "Xuinkel" {rC- rN+ MR+++ Int+4 Slay-3} [ring of positive energy] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Qolulecw" {rC- rN+ Str+6 Dex+3} [ring of positive energy] It affects your strength (+6). It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. the ring "Benuroc" {MR+ Str-3 Dex+9 Slay+3 Stlth+} [ring of protection from magic] It affects your strength (-3). It affects your dexterity (+9). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. the ring of Fiewuc {rC++ Str+4 Int+4 Dex+3} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+3). It greatly protects you from cold. the ring of Doubts {rElec rPois rC+ Stlth-} [ring of loudness] It protects you from cold. It insulates you from electricity. It protects you from poison. It makes you less stealthy. the ring "Nueseu" {rPois rN+ MR- Dex+7 Stlth-} [ring of positive energy] It affects your dexterity (+7). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. the ring "Okkarph" {*Contam rN+++ Str+5 Dex+4} [ring of strength] It affects your strength (+5). It affects your dexterity (+4). It renders you almost immune to negative energy. It causes magical contamination when unequipped. the ring "Xiaxt" {Wiz MR- Str+6} [ring of wizardry] It improves your spell success rate. It affects your strength (+6). It affects your resistance to hostile enchantments. the ring "Tummi" {-Tele rElec rPois AC+6} [ring of protection] It affects your AC (+6). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. the ring "Foytoud" {*Contam Str+4 Int+2 Dex+2 Slay+2} [ring of strength] It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It causes magical contamination when unequipped. the ring "Seeluvohyi" {rPois rN+ Int+5 Stlth+} [ring of positive energy] It affects your intelligence (+5). It protects you from poison. It protects you from negative energy. It makes you more stealthy. the ring "Sammuzaz" {Str+3 Int+4} [ring of strength] It affects your strength (+3). It affects your intelligence (+4). the ring "Ozuotz Kogo" {rElec Str+3} [ring of strength] It affects your strength (+3). It insulates you from electricity. the ring "Ruvaer" {-Tele Str+3 Int+6 SInv} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+6). It lets you see invisible. It prevents most forms of teleportation. the ring "Rowuuh" {+Inv rF++ MR+ Int+3 Dex-4} [ring of protection from magic] It affects your intelligence (+3). It affects your dexterity (-4). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. the ring "Demantire" {-Tele rN+ Str+6 Slay+6} [ring of strength] It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from negative energy. It prevents most forms of teleportation. the ring "Riaxus" {rPois rC++ Str+4 Int+3} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+3). It greatly protects you from cold. It protects you from poison. the ring "Qaygimi" {*Corrode rF+ rN+ Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. It may corrode you when you take damage. It makes you less stealthy. a +6 ring of evasion the ring "Nuloeton" {rC- AC+5 Str+2 Dex+4} [ring of protection] It affects your AC (+5). It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to cold. the ring "Joeguem" {rC+ rN+ MR+ Dex+2 Stlth-} [ring of loudness] It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. the ring "Duxe" {Ice MR+ Int+6 Slay+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. the ring "Ifain" {Wiz Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). the ring "Zyga" {-Tele rElec rC+ rN+ MR++} [ring of positive energy] It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. the ring "Cudawn" {*Corrode rF++ rN+++ Int-3 Stlth+} [ring of stealth] It affects your intelligence (-3). It greatly protects you from fire. It renders you almost immune to negative energy. It may corrode you when you take damage. It makes you more stealthy. the ring "Ycwaskotu" {*Corrode rPois Str+6 Dex+3} [ring of poison resistance] It affects your strength (+6). It affects your dexterity (+3). It protects you from poison. It may corrode you when you take damage. the ring of Xoten {rF+ Int+5} [ring of intelligence] It affects your intelligence (+5). It protects you from fire. the ring "Adyqeybe" {rF+ Dex+7} [ring of protection from fire] It affects your dexterity (+7). It protects you from fire. (11, -5, Depths:1) the +2 cloak of Diuc Cuf {Int+7} It affects your intelligence (+7). the +2 cloak of Ennui {Int+4 Dex+5} It affects your intelligence (+4). It affects your dexterity (+5). the +1 cloak of Muttered Phrases {rC+ MR+ Int+7 Stlth-} It affects your intelligence (+7). It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. the +2 cloak "Qylioq" {rCorr MP-9 Str+7 Int+2} It affects your strength (+7). It affects your intelligence (+2). It affects your magic capacity (-9). It protects you from acid and corrosion. the +0 cloak of Generosity {rElec Dex+6 SInv} It affects your dexterity (+6). It insulates you from electricity. It lets you see invisible. the +4 cloak of Uskayaw's Delight {Str+3} It affects your strength (+3). the +3 cloak of Dishonesty {rElec rPois rF+++ rC-} It renders you almost immune to fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. the +0 cloak of Monotheism {rF+++ rC++ rCorr Stlth-} It renders you almost immune to fire. It greatly protects you from cold. It protects you from acid and corrosion. It makes you less stealthy. the +0 cloak of the Endless Expanse {Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). the +1 cloak "Kurhum" {*Drain Str+3 Int+9} It affects your strength (+3). It affects your intelligence (+9). It causes draining when unequipped. the +1 cloak of Kantatak {Str+6 Slay+3} It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). the +1 cloak "Pinoi" {Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). the +2 cloak of the Ecumenical Temple {rF+ Str+6} It affects your strength (+6). It protects you from fire. the +0 cloak "Waigor" {*Corrode rElec Int+5} It affects your intelligence (+5). It insulates you from electricity. It may corrode you when you take damage. the +3 cloak of Cutorich {+Inv rElec Str+3} It affects your strength (+3). It insulates you from electricity. It lets you turn invisible. the cursed +0 cloak of Patience {rC+ Dex+7} It affects your dexterity (+7). It protects you from cold. It has a curse placed upon it. the +1 cloak of Beauty {Str+5} It affects your strength (+5). the +2 cloak of the Catamount {MR+ Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. the +0 cloak "Piyniuw" {*Contam rN+ Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It protects you from negative energy. It causes magical contamination when unequipped. the +2 cloak of the Pleiades {rPois Int+4 Stlth+} It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. the +5 cloak of Wineho {rN+} It protects you from negative energy. the +1 cloak of Elyvilon's Esteem {Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). the +4 cloak of Bythiupa {*Slow rElec Str+4 Int+5} It affects your strength (+4). It affects your intelligence (+5). It insulates you from electricity. It may slow you when you take damage. the +0 cloak of Weightlessness {rN+ Str+5 SInv Stlth+} It affects your strength (+5). It protects you from negative energy. It lets you see invisible. It makes you more stealthy. the +0 cloak of the Ban {+Inv rElec Dex-3 Slay+6} It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It insulates you from electricity. It lets you turn invisible. the +2 cloak "Tyawas" {*Corrode rF+ Str+7 Stlth+} It affects your strength (+7). It protects you from fire. It may corrode you when you take damage. It makes you more stealthy. the +1 cloak of the Lich-sworn {+Blink Str+5} It affects your strength (+5). It lets you blink. the +0 cloak of the Shore {Str+3 Int+6} It affects your strength (+3). It affects your intelligence (+6). the -1 cloak of a wizard's laboratory {rC+++ MR- Int+6 SInv} It affects your intelligence (+6). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It lets you see invisible. the +2 cloak of Ixoss {rElec SInv} It insulates you from electricity. It lets you see invisible. the +0 cloak "Umunlot" {rPois Regen+ Dex+7} It affects your dexterity (+7). It protects you from poison. It increases your rate of regeneration. the cursed +0 cloak of Classification {Str+4 Dex+5 Stlth+} It affects your strength (+4). It affects your dexterity (+5). It makes you more stealthy. It has a curse placed upon it. the +4 cloak "Ryim" {Str+7} It affects your strength (+7). the cursed +0 cloak of Efesaim {*Drain +Blink rC+++ Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It renders you almost immune to cold. It lets you blink. It causes draining when unequipped. It has a curse placed upon it. the +1 cloak "Biuvvuby" {Int+4} It affects your intelligence (+4). a +1 cloak of magic resistance the +1 cloak "Unusah" {Str+4} It affects your strength (+4). the +1 cloak of Qeneerech {rElec rF- Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. (11, -2, Depths:1) 113 scrolls of immolation 59 scrolls of summoning 2123 scrolls of teleportation 15 scrolls of fear a scroll of vulnerability 8 scrolls of enchant armour 134 scrolls of amnesia (11, 0, Depths:1) the +3 warlock's mirror {reflect} (11, 1, Depths:1) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (11, 2, Depths:1) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 3, Depths:1) the cursed +6 large shield of Ignorance {rN+ AC+4 Int-6 *Curse} It affects your AC (+4). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (12, -5, Depths:1) the +2 pair of boots of Morality {*Corrode MR+ Dex+6} It affects your dexterity (+6). It affects your resistance to hostile enchantments. It may corrode you when you take damage. the +3 pair of boots of the Empire {rElec Int+7} It affects your intelligence (+7). It insulates you from electricity. the +4 pair of boots of Spring {rElec rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. the +2 pair of boots of the Unseen Realm {*Corrode Str+3 Dex+6} It affects your strength (+3). It affects your dexterity (+6). It may corrode you when you take damage. the +5 pair of boots of Okawaru's Hope {rF+ rCorr Dex-2 SInv} It affects your dexterity (-2). It protects you from fire. It lets you see invisible. It protects you from acid and corrosion. the +2 pair of boots "Dimu" {rElec MR+ Str+3 Stlth+} It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. the +0 pair of boots of Instinct {rCorr Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It protects you from acid and corrosion. the +2 pair of boots of Ecobockaedy {rPois rF+ Str+4 Stlth+} It affects your strength (+4). It protects you from fire. It protects you from poison. It makes you more stealthy. the +1 pair of boots of a bailey {*Drain rN+++ MR+++ Str-2} It affects your strength (-2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. the +2 pair of boots of Somewhere Else {rPois Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It protects you from poison. the +1 pair of boots "Qihoas" {Int+7} It affects your intelligence (+7). the +0 pair of boots "Mukoont" {rF+ Int+6} It affects your intelligence (+6). It protects you from fire. the +2 pair of boots of the Hidden Beggars {MR- rCorr Str+8} It affects your strength (+8). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. the +1 pair of boots of Abstinence {rPois Str+6 Int+3} It affects your strength (+6). It affects your intelligence (+3). It protects you from poison. the +1 pair of boots of Classification {*Drain rElec Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It insulates you from electricity. It causes draining when unequipped. the +2 pair of boots "Niguwnet" {Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). the cursed +0 pair of boots "Damyne" {rElec Int+4 Stlth+} It affects your intelligence (+4). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. the +0 pair of boots "Opyqex" {rElec Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. the +0 pair of boots of Intaeruw {rF+ rCorr Dex+5} It affects your dexterity (+5). It protects you from fire. It protects you from acid and corrosion. the +4 pair of boots "Nergha" {rF+ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. the +0 pair of boots of the Neverending Songs {-Cast rElec rF- Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It insulates you from electricity. It prevents spellcasting. the +2 pair of boots of the Failed Coup {+Inv rElec rPois} It insulates you from electricity. It protects you from poison. It lets you turn invisible. the +0 pair of boots of the Grue {Int+5} It affects your intelligence (+5). the +0 pair of boots "Nuykyf Qino" {MR+ Int+7 Stlth-} It affects your intelligence (+7). It affects your resistance to hostile enchantments. It makes you less stealthy. the +2 pair of boots of Vehumet's Hope {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. the +2 pair of boots of Uskayaw's Envy {rElec MR++} It insulates you from electricity. It affects your resistance to hostile enchantments. the +0 pair of boots of Eternal Vigilance {MP+9 Int+5} It affects your intelligence (+5). It affects your magic capacity (+9). the +0 pair of boots "Jeatif" {rF+ Dex+4 Slay+2} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. the +1 pair of boots of Pamac {rElec rPois rF+ rC+} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. the +2 pair of boots "Ygrir" {*Drain rF+ Regen+ Str+3} It affects your strength (+3). It protects you from fire. It increases your rate of regeneration. It causes draining when unequipped. the +1 pair of boots of Muttered Phrases {MP+9 Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It affects your magic capacity (+9). the +2 pair of boots "Xutetzoups" {rPois MR- Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. the +1 pair of boots of Xuesaop {Int+7 SInv} It affects your intelligence (+7). It lets you see invisible. the +2 pair of boots "Eqih" {rC+ Str+4 Stlth+} It affects your strength (+4). It protects you from cold. It makes you more stealthy. the +1 pair of boots of Indemnity {rC+ rN+ Str+9} It affects your strength (+9). It protects you from cold. It protects you from negative energy. the +2 pair of boots "Xaukecu" {MR- Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. the cursed +0 pair of boots of Zacsaq {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. a +2 pair of boots of running (12, -2, Depths:1) 60 potions of mutation 294 potions of beneficial mutation 1780 potions of cure mutation 45 potions of curing (12, 0, Depths:1) the +0 pair of fencer's gloves {+Riposte Dex+3} It affects your dexterity (+3). (12, 1, Depths:1) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (13, 0, Depths:1) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (13, 1, Depths:1) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (13, 2, Depths:1) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (13, 3, Depths:1) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (13, 4, Depths:1) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (13, 5, Depths:1) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (13, 6, Depths:1) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (14, -3, Depths:1) a figurine of a ziggurat (14, 0, Depths:1) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (14, 1, Depths:1) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (14, 2, Depths:1) the +2 robe of Vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (14, 3, Depths:1) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (14, 4, Depths:1) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (14, 5, Depths:1) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (14, 6, Depths:1) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (14, 7, Depths:1) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (14, 8, Depths:1) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (14, 9, Depths:1) the +7 Kryia's mail coat {DeviceHeal*2 rC+} It protects you from cold. (14, 10, Depths:1) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (14, 11, Depths:1) the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (14, 12, Depths:1) the +27 Lear's hauberk (15, 0, Depths:1) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (15, 4, Depths:1) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (15, 5, Depths:1) the +6 lightning scales {run, rElec} It insulates you from electricity. (16, 0, Depths:1) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (16, 1, Depths:1) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (16, 2, Depths:1) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (16, 3, Depths:1) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (17, 0, Depths:1) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (17, 1, Depths:1) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (17, 2, Depths:1) the +2 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. Level 2 of the Depths (0, 0, Depths:2) a translucent chain mail a polished shield a pair of runed gloves the +0 pair of boots of Qiem Hil {rPois MR+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your resistance to hostile enchantments. the +1 hat "Woetenk" {MR+} It affects your resistance to hostile enchantments. the +1 crystal plate armour "Koallinu" {rCorr Str+3 Slay-4} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from acid and corrosion. the +0 pair of gloves of Zutu {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. the +0 pair of gloves of Supple Strength {+Fly rPois rN+++ Int-3} It affects your intelligence (-3). It protects you from poison. It renders you almost immune to negative energy. It lets you fly. the +0 pair of gloves of Elitism {Int+2} It affects your intelligence (+2). the +1 pair of boots of the Spheres {Dex+3} It affects your dexterity (+3). the +1 pair of boots of the Catfish {+Inv Dex+6} It affects your dexterity (+6). It lets you turn invisible. a shiny large shield an embroidered hat a twisted plate armour a spiked shield a glowing plate armour the +0 large shield of the Circus Animal {SInv} It lets you see invisible. an emerald-encrusted plate armour a glowing scale mail the +4 hat of Kedozu {rElec rN+++ Str-4 SInv} It affects your strength (-4). It insulates you from electricity. It renders you almost immune to negative energy. It lets you see invisible. a pair of glowing boots the +2 cloak of the Wary Gods {Regen+ rCorr} It increases your rate of regeneration. It protects you from acid and corrosion. the +2 hat "Sierurph" {rElec rC+ rN+ Dex+4} It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It protects you from negative energy. the +3 plate armour of Heirha {rF+ rC++} It protects you from fire. It greatly protects you from cold. the +0 pearl dragon scales of the Eternal Void {rPois rF+ rN+ Str+7 Int+4} It affects your strength (+7). It affects your intelligence (+4). It protects you from fire. It protects you from poison. It protects you from negative energy. the +1 hat "Bijeenarph" {rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. the +2 pair of gloves of Helum {rCorr Int+4} It affects your intelligence (+4). It protects you from acid and corrosion. a pair of glowing gloves the +1 large shield of Inaction {rC+ Int+4 Dex-4} It affects your intelligence (+4). It affects your dexterity (-4). It protects you from cold. the +3 crystal plate armour "Veezuim" {Stlth+} It makes you more stealthy. a glowing plate armour an embroidered hat the +0 cloak of Focus {Str+3} It affects your strength (+3). the +1 pair of gloves of Liberty {+Blink} It lets you blink. a shiny large shield a smoking shield the +2 pair of boots of a ziggurat {Dex+3} It affects your dexterity (+3). a glowing large shield an embroidered hat a glowing hat a distressingly furry shield the +1 cloak "Ilaviet" {rF+ Int+3 Slay+2 Stlth+} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you more stealthy. a jade-encrusted scale mail the +3 hat of the Invisible Hand {rN+} It protects you from negative energy. an embroidered hat the cursed -3 cloak of the Will of the Gods {Regen+ Str+2} It affects your strength (+2). It increases your rate of regeneration. It has a curse placed upon it. a runed plate armour the +1 pair of gloves of Hadweom {rPois Regen+ Dex-5} It affects your dexterity (-5). It protects you from poison. It increases your rate of regeneration. the +0 pair of gloves of Ashenzari's Vengeance {rF- MR++ rCorr Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. a pair of glowing gloves a glowing large shield the +0 hat of Zin's Supremacy {Stlth+} It makes you more stealthy. the +0 hat of Death's Door {-Cast rC++ Regen+ Int+3} It affects your intelligence (+3). It greatly protects you from cold. It prevents spellcasting. It increases your rate of regeneration. the +0 crystal plate armour of Pleasant Breezes {rC+ MP+9 Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It protects you from cold. It affects your magic capacity (+9). a shiny crystal plate armour the -3 pair of boots "Oklileint" {Stlth+} It makes you more stealthy. a glowing helmet the ring "Xahue" {rC- MR+ Str+4 Slay+3} [ring of protection from magic] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a twisted shield the -3 pair of gloves of the Lumpy Ships {*Slow rPois MP+9 Int+3} It affects your intelligence (+3). It protects you from poison. It affects your magic capacity (+9). It may slow you when you take damage. a pair of runed gloves a glowing large shield the +0 cloak of Midwinter {MR- Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. a brightly glowing plate armour a pair of runed gloves the +0 pair of boots of the Shining Light {rElec rF- rN+ rCorr} It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It protects you from acid and corrosion. the +1 hat "Maph" {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. a wand of digging (0/24) a runed scale mail the +1 pair of boots of Complete Protection {Str+5} It affects your strength (+5). 19 potions of lignification the ring of the Griffon {+Fly rF+ rC+ Dex+3 Slay-5} [ring of flight] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It protects you from cold. It lets you fly. 8 potions of invisibility the +2 pair of gloves "Cagopsic" {SInv} It lets you see invisible. a pair of embroidered gloves the +0 hat of Gavuolao {rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. the +0 pair of gloves of Bitterness {+Blink rC+ Str+4} It affects your strength (+4). It protects you from cold. It lets you blink. a pair of glowing gloves the +2 large shield of the Cicada {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). an embroidered hat an encrusted plate armour a citrine-encrusted plate armour a pair of runed gloves a glowing hat a twisted plate armour a pair of runed gloves the +2 pair of gloves of Perpetual Drought {rElec MR+ Int-5 Stlth+} It affects your intelligence (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. the +1 hat of the Ancient Moons {Int+3 Dex+4 SInv} It affects your intelligence (+3). It affects your dexterity (+4). It lets you see invisible. an encrusted shield a bloodstained chain mail the +0 pair of boots of Dag Peis {SInv} It lets you see invisible. a shiny large shield a pitted shield a pair of runed gloves a slimy plate armour a runed plate armour a glowing large shield a shiny large shield a spiked plate armour a polished shield a pair of embroidered gloves the -5 large shield "Uhagut" {rPois rF+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from poison. a pair of embroidered gloves the +1 pair of boots of the Countless Songs {+Inv Stlth+} It lets you turn invisible. It makes you more stealthy. a glowing hat a faintly glowing shield the +13 crystal plate armour "Osom" {rPois} It protects you from poison. an embroidered cloak the +2 pair of gloves of Bupnenn {rF- MR+++ Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. a pair of glowing boots the +3 large shield of Jabe {MR++} It affects your resistance to hostile enchantments. the +2 hat of Ethics {MR+} It affects your resistance to hostile enchantments. a glowing plate armour a steaming ring mail the +1 pair of boots of Ateklouz {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. an ichor-stained chain mail a pair of embroidered gloves the +1 helmet of Vampiric Thralls {rCorr} It protects you from acid and corrosion. the +0 helmet of Negation {rC- Str+3} It affects your strength (+3). It makes you vulnerable to cold. an embroidered hat 7 potions of haste the +0 helmet of Simm {+Inv rPois rN++ Str-5 Int+4} It affects your strength (-5). It affects your intelligence (+4). It protects you from poison. It greatly protects you from negative energy. It lets you turn invisible. a crystal plate armour 14 potions of flight 13 potions of brilliance 8 potions of berserk rage 15 scrolls of vulnerability a wand of paralysis 3 potions of agility a +6 ring of protection the +1 cloak "Qomokk" {-Tele +Inv rF- MR+++} It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents most forms of teleportation. the +2 cloak "Qoiraxt" {Str+5} It affects your strength (+5). a citrine-encrusted ring mail a brightly glowing shield the +2 storm dragon scales of the Stars {rElec Dex+6} It affects your dexterity (+6). It insulates you from electricity. the +4 pair of gloves of Leink {rN+} It protects you from negative energy. a pair of runed gloves the +0 pair of boots of the Eternal Fruit {Regen+ rCorr Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. It protects you from acid and corrosion. the +2 large shield "Jona" {*Slow MP+9 Str-5 Stlth+} It affects your strength (-5). It affects your magic capacity (+9). It may slow you when you take damage. It makes you more stealthy. a faintly humming shield an ancient scale mail a pair of glowing boots a runed crystal plate armour the +0 cloak of the Thoughtful Lives {rN+ rCorr Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It protects you from acid and corrosion. the -3 cloak of Jimohab {Str+4} It affects your strength (+4). a runed chain mail a pair of glowing gloves the +2 pair of boots of the Blessings {rCorr Int-2 Slay+2} It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from acid and corrosion. a steaming plate armour the +3 pair of gloves of Oliar {rElec rPois Int-5 Dex+4} It affects your intelligence (-5). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. the +0 pair of gloves "Dunorph" {Dex+7} It affects your dexterity (+7). the +0 pair of boots of the Lich-sworn {rCorr MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). It protects you from acid and corrosion. the +1 hat of Cowardice {Regen+ Dex+4} It affects your dexterity (+4). It increases your rate of regeneration. the +2 crystal plate armour of Ytats {rF+ rCorr Str+3} It affects your strength (+3). It protects you from fire. It protects you from acid and corrosion. a pair of glowing gloves a book of Fire a phial of floods 6 potions of might a fan of gales 2 phantom mirrors 3 boxes of beasts a +5 ring of slaying a +6 ring of protection a manual of Stealth a manual of Stealth 9 scrolls of torment 6 scrolls of silence a wand of acid (0/15) 3 scrolls of magic mapping 4 scrolls of holy word 5 scrolls of brand weapon 12 scrolls of enchant weapon a wand of paralysis a wand of paralysis a wand of acid (5/15) a pair of glowing gloves the +0 pair of boots of the Shining Light {SInv} It lets you see invisible. the -1 pair of boots of Fatwesev {rPois rC- rCorr Str-4} It affects your strength (-4). It makes you vulnerable to cold. It protects you from poison. It protects you from acid and corrosion. the +1 pair of boots "Win Uclaazipt" {+Inv} It lets you turn invisible. the +2 pair of boots "Huucih" {+Inv rElec rF- Str-2} It affects your strength (-2). It makes you vulnerable to fire. It insulates you from electricity. It lets you turn invisible. the +0 hat "Byuf" {rC+} It protects you from cold. the +1 cloak of the Earth {rC+ Regen+ Dex-2} It affects your dexterity (-2). It protects you from cold. It increases your rate of regeneration. a brightly glowing shield a manual of Short Blades a manual of Short Blades a book of Dreams the +1 pair of boots of Salvation {rPois rF+} It protects you from fire. It protects you from poison. a glowing large shield a manual of Bows an embroidered hat a runed crystal plate armour a book of the Sky the +0 large shield of the Snake Pit {Int+2} It affects your intelligence (+2). the +1 hat "Yva Saoq" {MP+9 Stlth+} It affects your magic capacity (+9). It makes you more stealthy. a crystal plate armour a twisted plate armour a pair of runed gloves the -3 helmet of Mezcal {+Blink} It lets you blink. a brightly glowing plate armour a pair of embroidered gloves the +2 cloak of the Crown {Str+5} It affects your strength (+5). the +0 cloak of Spite {rPois rF+ MR-} It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. a smoking ring mail the +1 pair of gloves "Tedghoel" {rC- rN+ Regen+ Str+3} It affects your strength (+3). It makes you vulnerable to cold. It protects you from negative energy. It increases your rate of regeneration. the +2 pair of boots of Xuor {rN+} It protects you from negative energy. the +0 pair of gloves of Veshrusiq {+Fly MR+ rCorr} It affects your resistance to hostile enchantments. It lets you fly. It protects you from acid and corrosion. the +2 pair of boots of Birdsong {*Contam rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. It causes magical contamination when unequipped. the -2 pair of boots "Qoaggen" {rElec} It insulates you from electricity. the +1 crystal plate armour of Nobility {-Cast Int+5 Dex+3} It affects your intelligence (+5). It affects your dexterity (+3). It prevents spellcasting. a book of the Warp a book of the Tempests a book of Spatial Translocations a book of Power the +2 pair of gloves "Dena" {rElec} It insulates you from electricity. a plate armour a robe a jewelled shield the -5 hat of the Commoners {rF+ rN+} It protects you from fire. It protects you from negative energy. a plate armour a robe a plate armour the +0 cloak of the Harp {rC- Dex+6} It affects your dexterity (+6). It makes you vulnerable to cold. a chain mail a chain mail the +0 cloak of Happy Babbling {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). an uncursed ring of protection from fire the +0 pair of gloves of the Little Devil {Regen+ Str+3 SInv} It affects your strength (+3). It lets you see invisible. It increases your rate of regeneration. a book of Necromancy a book of Enchantments a book of Cantrips a book of Battle a book of Annihilations a Necronomicon the Collected Works on Assistive Calling Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Forest Summoning/Translocation 5 d - Deflect Missiles Charms/Air 6 the +0 pair of boots of the Other Side {Str+4 Dex+4 Slay+3} It affects your strength (+4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). a transparent scale mail the +1 pair of gloves "Masied Les" {Regen+} It increases your rate of regeneration. an embroidered hat the +0 crystal plate armour of the Secret Wonders {*Contam Int+3} It affects your intelligence (+3). It causes magical contamination when unequipped. 11 potions of experience a glowing large shield the ring of Leiloll {rC+ Str+3 Dex+2 Slay+2 Stlth-} [ring of loudness] It affects your strength (+3). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It makes you less stealthy. a glowing plate armour the -6 pair of gloves of the Sea {rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. 8 potions of resistance the +0 pair of gloves of Voheskui {rC+} It protects you from cold. the +0 pair of gloves "Yllapoam" {rCorr} It protects you from acid and corrosion. the +0 pair of gloves "Ullesime" {MR+} It affects your resistance to hostile enchantments. the +0 pair of boots of the Sky {rN+ SInv} It protects you from negative energy. It lets you see invisible. a glowing shield the +0 pair of gloves of Trog's Scorn {*Contam rElec Int+7} It affects your intelligence (+7). It insulates you from electricity. It causes magical contamination when unequipped. a wand of enslavement a leather armour a robe a steaming shield a wand of lightning 26 stones a wand of flame a shiny large shield a leather armour a glowing large shield the +4 hat of the Arcane {+Fly rC+ Str-3 Dex+3} It affects your strength (-3). It affects your dexterity (+3). It protects you from cold. It lets you fly. the +1 pair of boots of God Told Me To {rC+ Int+3} It affects your intelligence (+3). It protects you from cold. the +2 hat "Laneul" {rPois rN+ MR+} It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. a runed large shield the +0 cloak of Forking Paths {rF+ MR++} It protects you from fire. It affects your resistance to hostile enchantments. a runed plate armour the +0 pair of gloves "Hosmam" {rCorr} It protects you from acid and corrosion. a pair of runed gloves a robe the +5 pair of boots of the Blind Marksman {rN+} It protects you from negative energy. +0 ice dragon scales a buckler the +0 large shield of Vehumet's Hatred {+Blink MR+ Str-4 Dex+5} It affects your strength (-4). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you blink. a pair of embroidered gloves the +2 large shield of Pathos {*Contam +Blink Dex+5} It affects your dexterity (+5). It lets you blink. It causes magical contamination when unequipped. the +2 pair of boots of New Discoveries {rC+} It protects you from cold. the +0 hat "Soteeroe" {rElec Str-3 Int+6} It affects your strength (-3). It affects your intelligence (+6). It insulates you from electricity. the -3 pair of boots "Nufot" {rN+ Int+3 Stlth+} It affects your intelligence (+3). It protects you from negative energy. It makes you more stealthy. the -5 hat "Qaxead" {Dex+6} It affects your dexterity (+6). 11 potions of magic the -4 hat of Resonance {*Corrode *Slow rF+++ Stlth+} It renders you almost immune to fire. It may corrode you when you take damage. It may slow you when you take damage. It makes you more stealthy. the +4 large shield "Zurudin" {-Tele rElec rC+} It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. a +0 troll leather armour the +1 hat of Laulidun {rPois} It protects you from poison. the +1 fire dragon scales of the Harvest {rElec rF++ rC- Str+4} It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. the +2 hat "Waveloah" {rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. the +2 cloak "Ithrup" {-Tele rN+ rCorr Int+4} It affects your intelligence (+4). It protects you from negative energy. It prevents most forms of teleportation. It protects you from acid and corrosion. a dazzling shield a shiny crystal plate armour (0, 6, Depths:2) a flail (0, 16, Depths:2) a flail (0, 17, Depths:2) a mace (0, 31, Depths:2) 31 sling bullets (1, 12, Depths:2) a mace (1, 32, Depths:2) 23 stones (2, 1, Depths:2) 39 fruits 37 meat rations 4 beef jerkies 10 slices of pizza a royal jelly 44 bread rations (2, 21, Depths:2) a short sword of protection (4, -23, Depths:2) 3 large rocks (5, 5, Depths:2) a dire flail (5, 25, Depths:2) a flail (9, -9, Depths:2) a glowing plate armour (10, 9, Depths:2) the ring "Vemugesch" {rN+ Int+3 Stlth+} [ring of intelligence] It affects your intelligence (+3). It protects you from negative energy. It makes you more stealthy. (10, 10, Depths:2) an uncursed staff of power (11, 10, Depths:2) an uncursed staff of cold (12, 1, Depths:2) a mace (12, 25, Depths:2) a mace of protection (14, 0, Depths:2) a robe an antimagic hand axe (15, -1, Depths:2) a battleaxe of electrocution (15, 0, Depths:2) a scimitar of freezing (17, -4, Depths:2) a battleaxe of electrocution (17, -3, Depths:2) an uncursed arbalest a scimitar of electrocution (17, 0, Depths:2) a flail of draining (19, 1, Depths:2) a hand axe of chopping (19, 2, Depths:2) a dire flail (19, 8, Depths:2) a vampiric trident (20, 0, Depths:2) a robe a staff of air (21, 0, Depths:2) a scimitar of electrocution (21, 1, Depths:2) a long sword of electrocution (22, -13, Depths:2) a runed arbalest (24, -7, Depths:2) the Guide on Self-Improvement Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Swiftness Charms/Air 2 (24, 21, Depths:2) a glowing arbalest (25, 21, Depths:2) 23 stones (26, 29, Depths:2) a shortbow 18 arrows (27, 22, Depths:2) a glowing great sword (33, 0, Depths:2) a mace (39, 15, Depths:2) a mace (40, 0, Depths:2) a dire flail (42, 2, Depths:2) a flail of protection Level 3 of the Depths (0, 0, Depths:3) a bolt (1, 0, Depths:3) an arbalest 18 bolts (1, 1, Depths:3) an arbalest 25 bolts (2, 1, Depths:3) 2 bolts (2, 2, Depths:3) an uncursed arbalest 10 bolts (2, 26, Depths:3) a wand of random effects (3, 2, Depths:3) an arbalest 22 bolts (3, 18, Depths:3) a chain mail (3, 21, Depths:3) a trident (4, 2, Depths:3) an uncursed arbalest 20 bolts (6, 6, Depths:3) a bolt (12, -3, Depths:3) a giant club a +0 troll leather armour a giant spiked club a giant spiked club a +0 troll leather armour an arbalest 8 bolts 4 large rocks a dire flail of protection a giant club (12, -1, Depths:3) 10 poisoned needles (19, 22, Depths:3) a runed hand crossbow (20, 7, Depths:3) an uncursed arbalest 12 bolts (20, 8, Depths:3) an uncursed arbalest 20 bolts (20, 9, Depths:3) a glowing arbalest 18 bolts (20, 11, Depths:3) an uncursed arbalest 23 bolts (21, 10, Depths:3) a bolt (23, 3, Depths:3) a chain mail (26, 31, Depths:3) +0 fire dragon scales (27, 5, Depths:3) a giant spiked club a giant club (27, 20, Depths:3) a trident (28, -1, Depths:3) an enchanted dire flail a giant club (28, 33, Depths:3) a potion of degeneration (still there?) a giant club (still there?) a great sword (still there?) a chain mail (still there?) a potion of degeneration (still there?) (29, 0, Depths:3) a club a robe (38, 17, Depths:3) a robe (38, 31, Depths:3) a bolt (39, 30, Depths:3) 2 bolts (40, -11, Depths:3) a ring mail (40, 30, Depths:3) a bolt a great sword of flaming (41, -2, Depths:3) a +0 troll leather armour (41, 25, Depths:3) +0 shadow dragon scales (41, 27, Depths:3) 21 bolts a glowing arbalest (41, 28, Depths:3) a bolt (42, -2, Depths:3) a +0 troll leather armour (42, 27, Depths:3) 16 bolts an uncursed arbalest (42, 29, Depths:3) a bolt (43, -1, Depths:3) a +0 troll leather armour (43, 27, Depths:3) 12 bolts an uncursed arbalest (43, 28, Depths:3) 14 bolts a runed arbalest (43, 29, Depths:3) 17 bolts an uncursed arbalest (44, 0, Depths:3) a +0 troll leather armour (45, -2, Depths:3) an uncursed shortbow a robe a long sword a great sword of flaming (46, -5, Depths:3) a glowing lajatang (46, 2, Depths:3) a +0 troll leather armour (52, -1, Depths:3) a buckler a robe a flail of crushing (57, 3, Depths:3) a giant spiked club (59, 3, Depths:3) a giant spiked club a war axe a scale mail a buckler a giant club a giant club a giant spiked club a club a robe (62, 19, Depths:3) a chain mail Level 4 of the Depths [Shop] Hariykk's Book Boutique a book of Frost (630 gold) a book of Conjurations (540 gold) a book of Necromancy (540 gold) a book of Power (810 gold) the Reference Book on Assistive Hexes (1096 gold) Spells Type Level a - Song of Slaying Charms 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Darkness Hexes 6 a book of Enchantments (900 gold) (0, 0, Depths:4) a dire flail a dire flail (13, 15, Depths:4) a plate armour a demon whip of flaming a demon whip of draining a plate armour (13, 16, Depths:4) a plate armour a chain mail a dagger a robe a halberd of draining a demon trident of flaming a demon blade of flaming a chain mail an enchanted long sword a chain mail (14, 11, Depths:4) 6 javelins of returning (15, -2, Depths:4) a robe a dagger (17, -20, Depths:4) a battleaxe of freezing (17, -3, Depths:4) a plate armour an enchanted demon whip (17, -2, Depths:4) a plate armour an enchanted demon trident (18, -4, Depths:4) a plate armour a chain mail an enchanted long sword an enchanted war axe a great mace of crushing a chain mail (18, -3, Depths:4) a plate armour an enchanted demon blade (18, -2, Depths:4) a robe a dagger (20, -3, Depths:4) a robe (20, 2, Depths:4) a short sword (21, -17, Depths:4) a book of Power (22, 2, Depths:4) a bolt (24, -1, Depths:4) a bolt (24, 5, Depths:4) a scale mail a great sword (26, -3, Depths:4) a bolt (28, -3, Depths:4) 16 bolts an uncursed arbalest (28, -2, Depths:4) a scale mail (30, -6, Depths:4) a buckler (31, 20, Depths:4) a scroll of noise (35, 20, Depths:4) a chain mail (36, 12, Depths:4) a plate armour an enchanted great mace (38, -14, Depths:4) a war axe (40, 17, Depths:4) a dire flail a great mace (42, 16, Depths:4) a chain mail a long sword (47, -4, Depths:4) a club (50, -11, Depths:4) a demon whip of flaming a chain mail (50, 3, Depths:4) a chain mail an enchanted dire flail (52, 11, Depths:4) 7 stones (56, -10, Depths:4) a dire flail an enchanted dire flail (56, -1, Depths:4) 11 stones (58, -8, Depths:4) a dagger a robe a great sword of flaming a chain mail a battleaxe of flaming a chain mail an enchanted battleaxe a plate armour (59, -1, Depths:4) 26 stones (63, -8, Depths:4) a longbow Level 5 of the Depths [Shop] Cunit's Gadget Boutique a lamp of fire (480 gold) a wand of flame (17/48) (114 gold) a wand of polymorph (2/24) (48 gold) a +8 lightning rod (10/10) (1324 gold) a wand of slowing (12/48) (126 gold) a lamp of fire (480 gold) [Shop] Paoxod's Jewellery Emporium an uncursed amulet of regeneration (600 gold) a +3 amulet of reflection (500 gold) an uncursed ring of wizardry (600 gold) an uncursed amulet of faith (800 gold) an uncursed amulet of faith (800 gold) a cursed -2 ring of intelligence (40 gold) an uncursed ring of see invisible (300 gold) the ring "Yxell" {rPois rF- rN+ Dex+3} (610 gold) [ring of poison resistance] It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. [Shop] Caol's Jewellery Emporium an uncursed ring of flight (367 gold) the ring of Eternity {Fire +Inv +Fly Int+7 Stlth-} (1142 gold) [ring of fire] It enhances your fire magic. It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. It lets you fly. It makes you less stealthy. an uncursed ring of fire (525 gold) the amulet "Weomism" {Spirit +Blink Dex+5} (1144 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+5). It lets you blink. an uncursed amulet of magic regeneration (630 gold) a +6 ring of dexterity (1228 gold) a +1 ring of evasion (63 gold) an uncursed ring of resist corrosion (420 gold) a +2 amulet of reflection (525 gold) a +3 ring of dexterity (329 gold) (0, 0, Depths:5) 2 bolts (0, 2, Depths:5) 13 stones (1, -1, Depths:5) a bolt (1, 0, Depths:5) 6 bolts an uncursed arbalest (1, 1, Depths:5) 24 bolts an uncursed arbalest (1, 2, Depths:5) 16 bolts an arbalest (1, 7, Depths:5) 13 bolts an uncursed arbalest (2, 0, Depths:5) a wand of disintegration 21 bolts a glowing arbalest (2, 1, Depths:5) 14 bolts an uncursed arbalest (4, 1, Depths:5) 2 bolts (4, 20, Depths:5) an animal skin a quarterstaff a battleaxe of freezing a scale mail a dire flail a robe (4, 39, Depths:5) a wand of polymorph (5, 39, Depths:5) a runed leather armour (8, 12, Depths:5) a +0 troll leather armour (11, 47, Depths:5) 20 stones (18, 12, Depths:5) a great sword of flaming (25, 43, Depths:5) a plate armour a broad axe of flaming a dire flail a trident (26, 36, Depths:5) a long sword of slicing (27, 28, Depths:5) a glaive of distortion (28, 3, Depths:5) a spear (28, 26, Depths:5) a cloak a long sword a cloak a short sword (28, 31, Depths:5) +0 storm dragon scales (28, 36, Depths:5) 31 bolts an arbalest (29, 7, Depths:5) a robe (29, 41, Depths:5) a robe (30, 36, Depths:5) +0 storm dragon scales (32, 23, Depths:5) 22 stones (34, 11, Depths:5) a giant club (41, 19, Depths:5) a battleaxe of freezing (42, 17, Depths:5) a cursed amulet of inaccuracy (42, 21, Depths:5) a cursed ring of teleportation (45, 12, Depths:5) +0 storm dragon scales (47, 3, Depths:5) 16 stones (48, 2, Depths:5) a demon trident (48, 4, Depths:5) a leather armour a short sword (48, 5, Depths:5) a short sword (48, 6, Depths:5) a scale mail a long sword (49, 9, Depths:5) a leather armour a long sword (50, 4, Depths:5) a long sword (50, 11, Depths:5) a runed leather armour a dagger (50, 34, Depths:5) a bolt (50, 37, Depths:5) 33 bolts an arbalest an arbalest (51, 3, Depths:5) 18 sling bullets (51, 35, Depths:5) 2 bolts (51, 36, Depths:5) 16 bolts an uncursed arbalest (51, 37, Depths:5) 19 bolts an arbalest (56, 28, Depths:5) +0 ice dragon scales