Loge Level 1 of the Dungeon (0, 0, D:1) 20 arrows (5, -29, D:1) a +0 club (5, -20, D:1) 13 stones (20, -48, D:1) a +0 leather armour (22, -26, D:1) a +0 spear (37, -34, D:1) 24 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 6, D:2) a +0 spear a +0 scythe a +0 robe (0, 9, D:2) a +0 leather armour a +0 mace of protection (10, 7, D:2) 20 arrows (19, 16, D:2) 11 stones a cursed +0 ring mail (23, -9, D:2) a +0 club (35, 1, D:2) a +0 whip (40, 30, D:2) a +0 dagger (42, 3, D:2) a +0 leather armour (42, 30, D:2) 14 poisoned needles (45, -6, D:2) 32 stones (46, 30, D:2) a +0 robe (47, 3, D:2) a +0 robe (48, 9, D:2) a +0 dagger a +0 robe (56, -5, D:2) a +0 whip (56, -4, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (1, 12, D:3) a +0 falchion a +0 club (1, 19, D:3) 2 stones (4, 23, D:3) 2 stones (10, 36, D:3) a stone (11, 15, D:3) a +0 club (23, 37, D:3) a +0 dagger (23, 39, D:3) a +0 club a +0 club a +0 dagger (23, 40, D:3) a +0 helmet a +0 animal skin a +0 trident (25, 5, D:3) a +0 dagger 2 stones (30, 8, D:3) a stone (30, 51, D:3) a +0 flail (32, 8, D:3) a stone (35, 4, D:3) a +0 hunting sling (37, 5, D:3) a +0 club (38, 41, D:3) a +0 robe (39, 18, D:3) a +0 dagger (41, 8, D:3) a +0 ring mail (49, 43, D:3) a +0 club (54, 41, D:3) a +0 club Level 4 of the Dungeon [Shop] Xenibri's Antique Weapon Shoppe a +0 dagger of venom (96 gold) a +0 trident (77 gold) the +10 dire flail "Jatuf" {protect, rElec} (1513 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. a +0 quarterstaff of draining (202 gold) a +0 hand axe (66 gold) a +6 blowgun (759 gold) a +0 trident (77 gold) a cursed -1 hunting sling (2 gold) a +0 short sword (66 gold) a +0 flail (77 gold) [Shop] Jyph's Book Emporium a book of Ice (845 gold) a manual of Fire Magic (1435 gold) a book of Necromancy (390 gold) a book of Air (455 gold) a book of Misfortune (260 gold) a book of Maledictions (325 gold) a book of Callings (390 gold) a book of Misfortune (260 gold) a book of Misfortune (260 gold) a book of Cantrips (260 gold) a book of Transfigurations (715 gold) a book of Changes (325 gold) a book of Minor Magic (260 gold) [Shop] Hiwah's Assorted Antiques a scroll of magic mapping (70 gold) a +0 helmet (90 gold) a scroll of amnesia (70 gold) an uncursed ring of magical power (400 gold) a +0 cloak (90 gold) a +0 ring mail (80 gold) a +0 scale mail (80 gold) 2 scrolls of blinking (300 gold) a +0 pair of gloves (90 gold) a scroll of teleportation (60 gold) a +0 ring mail (80 gold) a book of Necromancy (600 gold) a +0 robe (14 gold) a +5 ring of dexterity (824 gold) [Shop] Hohus's Assorted Antiques a +0 mace (75 gold) the +8 whip of the Absolute Madman {vamp, rPois Dex+4} (1677 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from poison. a scroll of teleportation (75 gold) a +0 arbalest (112 gold) a potion of haste (250 gold) a scroll of noise (25 gold) a wand of random effects (23) (312 gold) a +0 robe (17 gold) a scroll of magic mapping (87 gold) a potion of might (100 gold) a cursed ring of teleportation (112 gold) a +0 ring mail (100 gold) (0, 0, D:4) a +0 dagger (0, 11, D:4) a +0 scale mail (12, 12, D:4) a +0 plate armour (14, 9, D:4) a +0 flail a +0 club a +0 leather armour (15, 9, D:4) a +0 spear a +0 halberd a +0 spear (25, 20, D:4) a +0 club (25, 24, D:4) an uncursed staff of conjuration (32, -3, D:4) a +0 scale mail a +0 flail a +0 club a +0 leather armour (33, -3, D:4) a +0 hand axe a +0 club (38, 26, D:4) a cursed -3 war axe a +0 robe (38, 31, D:4) 22 sling bullets (40, 14, D:4) 4 tomahawks (42, -3, D:4) a +0 rapier (42, 14, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Jumu's Food Emporium a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) (0, 0, D:5) 25 stones (19, 8, D:5) a +0 vampiric falchion (19, 9, D:5) a +0 hand axe of electrocution (19, 10, D:5) a +0 short sword 3 needles of confusion (23, 12, D:5) 5 tomahawks of returning (23, 16, D:5) a +0 mace (23, 17, D:5) a +0 dagger a cursed +0 robe (23, 18, D:5) a +0 dagger a +0 robe (25, 29, D:5) a +0 robe (29, 30, D:5) a +0 giant club (30, -12, D:5) a +0 hand axe (30, -7, D:5) a +0 chain mail a +0 hand axe (32, 26, D:5) 7 potions of flight an uncursed ring of wizardry (33, -6, D:5) a +0 leather armour a +0 hand axe (34, 9, D:5) a cursed -1 giant spiked club (37, 9, D:5) a +0 hand axe a +0 flail (37, 10, D:5) a +0 flail (39, -28, D:5) the +5 mace of Fuffuz {pain, rN++ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from negative energy. It lets you see invisible. (40, -11, D:5) 15 arrows (48, 7, D:5) 8 tomahawks (49, -11, D:5) 15 arrows (49, -1, D:5) a +0 leather armour (58, 3, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail a +0 club (0, 5, D:6) a stone (1, -23, D:6) a +0 long sword (2, 4, D:6) a +0 robe a +0 dagger (2, 5, D:6) a stone (2, 7, D:6) a tomahawk (3, -10, D:6) a stone (3, -6, D:6) a stone (3, -5, D:6) a +0 leather armour (3, -4, D:6) a +0 mace a +0 hunting sling 11 stones a +0 scale mail (4, -5, D:6) a +0 ring mail a +0 short sword (4, 5, D:6) a +0 mace (5, -1, D:6) a +0 long sword a +0 ring mail (5, 0, D:6) a +0 club (5, 4, D:6) a +0 dagger a +0 robe a +0 mace a +0 leather armour 3 tomahawks (6, -1, D:6) 4 stones (7, -1, D:6) a stone (18, 2, D:6) 19 sling bullets (25, -15, D:6) a +0 whip (26, -3, D:6) a +0 scale mail a +0 dagger a +0 club (28, -12, D:6) a +0 flail (28, -4, D:6) a +0 dagger (28, 0, D:6) a +0 hand axe (33, -37, D:6) a +0 giant club (35, -25, D:6) a +0 scimitar (41, -21, D:6) 17 sling bullets (43, -20, D:6) 19 arrows Level 7 of the Dungeon (2, 4, D:7) 20 sling bullets (16, -3, D:7) a +0 giant club (21, 15, D:7) a +0 flail (22, 16, D:7) a +0 flail a +0 leather armour a +0 short sword a +0 leather armour a +0 flail a +0 flail a +0 ring mail (23, 17, D:7) a +0 flail (26, -8, D:7) a +0 scale mail (27, 16, D:7) a +0 war axe (33, -12, D:7) a cursed -3 spear (34, -4, D:7) a +0 dagger a +0 chain mail a +0 club a +0 dagger a +0 robe a +0 scimitar a +0 plate armour (43, 27, D:7) a +5 long sword a +0 robe of fire resistance (44, 31, D:7) a +0 scale mail (45, 27, D:7) a +0 great sword a +0 robe (46, 27, D:7) a +5 morningstar a +0 robe a cursed +3 falchion a +0 robe a +0 giant club (47, 18, D:7) 21 arrows (51, 25, D:7) a +0 ring mail a +0 dagger (52, 26, D:7) a +0 robe a cursed +0 dagger (53, 29, D:7) a +0 short sword (60, -9, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) 8 stones (2, -25, D:8) a +0 scale mail (40, 17, D:8) 16 stones (54, -6, D:8) the +2 ring mail of Too Many Cooks {+Fly Dex+4} It affects your dexterity (+4). It lets you fly. (55, 10, D:8) a +0 dagger (57, -29, D:8) a +0 dagger a +0 robe (58, -30, D:8) a +0 trident Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 scale mail an orc skeleton (1, -1, D:9) a quokka skeleton (1, 0, D:9) a cursed -2 short sword a +0 plate armour an orc skeleton (2, -2, D:9) a hound skeleton (2, -1, D:9) a +0 trident an orc skeleton (15, 9, D:9) 12 gold pieces (17, 5, D:9) a +0 giant club a black bear skeleton a scorpion corpse (21, 14, D:9) a ration (22, 10, D:9) a bolt (23, 5, D:9) a bolt (23, 13, D:9) a bolt (24, 11, D:9) a bolt the Ecumenical Temple