Loading the Dungeon (0, 35, D) 26 arrows (0, 50, D) a cursed amulet of inaccuracy (0, 52, D) a sack of spiders (0, 55, D) a +1 demon whip of freezing (1, 32, D) a phial of floods (1, 34, D) the cursed +2 falchion of Udghiagowk {slice, rF++ Str+2} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from fire. It has a curse placed upon it. a +3 scimitar of freezing (still there?) (1, 36, D) a cursed +0 shortbow (unseen) (1, 50, D) a +0 ring mail of cold resistance (1, 51, D) a book of Cantrips (1, 52, D) a +0 short sword of speed (1, 53, D) the +1 plate armour "Itawnarr" {*Corrode rElec rPois} It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. (2, 14, D) an uncursed staff of earth (2, 15, D) +1 fire dragon scales (2, 16, D) a book of Frost (2, 32, D) 50 bolts (unseen) (2, 36, D) a +0 arbalest (unseen) (2, 50, D) a +3 flail of holy wrath (2, 51, D) the Incunabulum of the Lethal Rocks Spells Type Level a - Sandblast Earth 1 b - Corpse Rot Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Iron Shot Conjuration/Earth 6 (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed amulet of faith (3, 15, D) an uncursed staff of summoning (3, 16, D) a +3 long sword of holy wrath (3, 35, D) a +0 arbalest (unseen) (3, 36, D) 5 large rocks (unseen) (3, 50, D) a +2 scimitar of flaming (3, 51, D) an uncursed staff of power (3, 54, D) a +2 great sword of flaming (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +0 robe a +0 mace +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of the Warp (still there?) a +0 dagger (still there?) (4, 16, D) a Grand Grimoire (4, 17, D) a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) (4, 33, D) a +0 arbalest (still there?) a +2 pair of boots of stealth (still there?) (4, 35, D) a +0 spear (unseen) (4, 36, D) 6 large rocks (4, 37, D) a cursed -3 longbow (unseen) (4, 50, D) a Grand Grimoire (4, 53, D) a +4 scimitar of flaming (still there?) a +5 rapier of venom (still there?) (5, 15, D) an uncursed staff of death (5, 16, D) a +0 dagger a cursed +0 robe a fan of gales (5, 33, D) an uncursed staff of energy (5, 34, D) a +0 arbalest (unseen) (5, 35, D) a +0 longbow (unseen) (5, 36, D) a cursed +0 longbow (unseen) (5, 41, D) a javelin (5, 50, D) an uncursed staff of death (5, 51, D) a crystal ball of energy (unseen) (6, 14, D) a phantom mirror (6, 15, D) a lamp of fire (6, 16, D) an uncursed staff of summoning (6, 20, D) a +1 demon trident of draining (6, 32, D) a book of Annihilations (6, 33, D) a +2 spear of flaming (6, 35, D) 4 large rocks (unseen) (6, 41, D) 2 arrows (6, 50, D) an uncursed staff of poison (6, 55, D) a +0 great sword of flaming (unseen) (7, 15, D) a Fen Folio (7, 16, D) the cursed +1 morningstar "Raohaepei" {freeze, rPois Dex+2 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (7, 19, D) a +0 short sword of freezing (unseen) (7, 31, D) a +0 vampiric bardiche a +0 arbalest 19 bolts (7, 33, D) a +0 shortbow 4 arrows (7, 34, D) a +2 rapier of venom a +0 shortbow 19 arrows a box of beasts (7, 35, D) an uncursed staff of conjuration (unseen) (7, 37, D) a +0 shortbow (unseen) (7, 40, D) a javelin 2 bolts 2 large rocks 8 arrows (7, 41, D) a bolt a javelin 3 arrows (7, 42, D) 2 large rocks (still there?) a large rock (still there?) 5 arrows (still there?) (7, 50, D) a +1 scimitar of holy wrath (7, 51, D) a book of Necromancy a crystal ball of energy (7, 54, D) a +2 robe of fire resistance (unseen) (7, 56, D) +0 fire dragon scales a +0 scimitar of flaming (7, 57, D) a +0 great sword of flaming an uncursed ring of see invisible (8, 14, D) an uncursed staff of energy (8, 15, D) an uncursed staff of energy (still there?) a +1 morningstar of protection (still there?) (8, 16, D) a +3 leather armour of poison resistance (8, 20, D) the +7 demon blade of Courage {flame, Dex+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It makes you more stealthy. (8, 32, D) the +1 long sword of Doom {elec, Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). (8, 33, D) 4 large rocks (8, 34, D) a +5 blowgun 2 large rocks the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (8, 35, D) a large rock (unseen) (8, 39, D) a javelin an arrow (8, 41, D) an arrow (8, 42, D) a large rock (8, 50, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (8, 53, D) a +3 scimitar of flaming (8, 54, D) a +0 demon whip of electrocution (still there?) a +0 demon whip of draining (still there?) (9, 14, D) the +8 quarterstaff of Cheese {crush, *Drain rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It causes draining when unequipped. (9, 15, D) a +0 mace of holy wrath (9, 16, D) the cursed ring of Sunlight {rF+ AC-3 Int+2 Dex+4 SInv} (still there?) [ring of protection] It affects your AC (-3). It affects your intelligence (+2). It affects your dexterity (+4). It protects you from fire. It lets you see invisible. It has a curse placed upon it. a +2 chain mail of cold resistance (still there?) (9, 32, D) a crystal ball of energy (9, 33, D) a +0 arbalest a +0 leather armour a +0 leather armour a +0 longbow a crystal ball of energy (9, 35, D) an arrow (9, 36, D) a javelin 2 large rocks (9, 37, D) a javelin 2 arrows (9, 38, D) a javelin (9, 50, D) a +1 hunting sling of freezing (9, 52, D) a +3 scimitar of flaming (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a book of the Warp (unseen) (10, 19, D) a +0 long sword a +0 robe (10, 33, D) a +2 spear of venom 12 javelins a +0 leather armour (10, 34, D) 2 arrows 2 javelins (10, 35, D) 21 bolts (unseen) (10, 36, D) a +0 longbow (unseen) (10, 40, D) a javelin (10, 50, D) a +0 pair of boots of stealth a +5 crystal plate armour (10, 51, D) a phial of floods (10, 52, D) the +8 chain mail of the Moon Troll {Str+5} It affects your strength (+5). (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) the +4 ring mail of Boiling Hail {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (11, 33, D) a +0 leather armour (11, 34, D) a +2 spear of piercing a +0 longbow 115 arrows a +4 ring mail of fire resistance a sack of spiders (11, 35, D) a +2 broad axe of electrocution (unseen) (11, 52, D) a +2 scimitar of flaming a +1 great sword of flaming a +10 giant spiked club (11, 53, D) the +3 troll leather armour "Oteuss Qoces" {rC+ Regen+ Dex+4} It affects your dexterity (+4). It protects you from cold. It increases your rate of regeneration. an uncursed amulet of faith (11, 54, D) a +1 great sword of flaming a cursed -3 ring of dexterity a +0 scimitar of flaming (12, 14, D) a phial of floods (12, 15, D) a +5 glaive of freezing (12, 32, D) a box of beasts (12, 33, D) a book of Conjurations a cursed -2 shortbow 10 arrows (12, 50, D) a book of Frost (12, 51, D) a +4 ring of dexterity (unseen) (13, 32, D) 21 arrows (unseen) (13, 34, D) an arrow 3 large rocks a +3 shortbow of freezing a +0 leather armour a +0 shortbow a +0 longbow a book of Burglary (13, 36, D) a +0 leather armour of poison resistance (unseen) (13, 51, D) a +0 demon whip (unseen) (14, 35, D) a +0 arbalest (unseen) (14, 50, D) a book of Flames (14, 51, D) a +4 scimitar of flaming (unseen) (14, 52, D) the +7 quarterstaff "Pucev" {protect, rN+ Dex+3 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It protects you from negative energy. It makes you more stealthy. (unseen) (17, 49, D) an uncursed staff of wizardry (18, 50, D) a +3 chain mail of fire resistance (19, 0, D) a +3 leather armour of magic resistance (19, 1, D) a +2 shortbow of flaming (19, 16, D) a phial of floods (19, 17, D) a +2 vampiric falchion (19, 32, D) a +0 dire flail (19, 48, D) an uncursed staff of cold (19, 49, D) a +3 scimitar of slicing (unseen) (19, 50, D) an uncursed ring of protection from fire (20, 0, D) a +6 ring of evasion (20, 1, D) a book of Battle (20, 2, D) a fan of gales (20, 16, D) the +6 trident "Starlight" {drain, rF+ Str-4 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your intelligence (+2). It protects you from fire. (20, 17, D) the amulet "Kulefiff" {Spirit Str+2 Int+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). It affects your intelligence (+5). (20, 32, D) an uncursed staff of air (20, 33, D) an uncursed staff of death (20, 48, D) a +4 rapier of electrocution (20, 49, D) a +4 fustibalus of velocity (unseen) (20, 50, D) a phial of floods (21, 0, D) a +3 ring of intelligence (21, 16, D) a +0 battleaxe (21, 17, D) the +7 hand crossbow "Tuveago" {flame, +Inv MR+ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. (21, 32, D) a +0 hat (21, 33, D) a book of Power (21, 34, D) Plog's Compendium of Bewitching Contamination Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Olgreb's Toxic Radiance Poison 4 d - Silence Hexes/Air 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (21, 36, D) a +0 scimitar (21, 48, D) a +2 dagger of venom (21, 49, D) a +4 ring of intelligence (22, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (22, 16, D) a +0 hunting sling of flaming (22, 17, D) an uncursed staff of cold (22, 18, D) a +4 quarterstaff of protection (22, 21, D) +0 ice dragon scales (22, 32, D) an uncursed staff of energy (22, 34, D) a cursed amulet of inaccuracy (22, 48, D) the +6 hand crossbow of the Pits of Slime {freeze, *Drain rC+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It causes draining when unequipped. It makes you more stealthy. (22, 49, D) a lightning rod (4/4) (unseen) (23, 0, D) the Catalogue of Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Inner Flame Hexes/Fire 3 c - Spectral Weapon Hexes/Charms 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Silence Hexes/Air 5 f - Summon Mana Viper Hexes/Summoning 5 (23, 1, D) an uncursed ring of poison resistance (still there?) a +2 hand axe of electrocution (still there?) (23, 16, D) a +7 blowgun (23, 17, D) a +2 robe of positive energy (23, 18, D) a crystal ball of energy (23, 32, D) a +0 mace (23, 33, D) an uncursed staff of death (23, 34, D) a +3 dagger of protection (23, 37, D) a +0 flail (23, 38, D) a cursed -2 flail (unseen) (23, 48, D) the amulet of Abyetzur {Spirit Int+3 Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). It affects your dexterity (+3). (23, 49, D) an uncursed ring of protection from cold (23, 50, D) a sack of spiders (still there?) the +6 mace of Annoyance {crush, MR+ Int+4} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (24, 0, D) a fan of gales (24, 1, D) an uncursed amulet of faith (24, 6, D) +0 shadow dragon scales (24, 16, D) a cursed ring of loudness (24, 17, D) a +3 vampiric glaive (24, 18, D) the Collected Works on Calling and Boosts Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Demon Summoning 5 (24, 21, D) a +0 glaive (24, 22, D) a +0 hand axe (24, 32, D) a +0 robe (24, 33, D) a sack of spiders (24, 34, D) a +0 robe (still there?) a +0 flail (still there?) (24, 36, D) a +2 morningstar of distortion (24, 37, D) a +0 dagger (24, 38, D) a +0 battleaxe a +3 scale mail of cold resistance (24, 39, D) the +7 quarterstaff of the Original Sin {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. a +4 chain mail (24, 41, D) a +0 halberd (unseen) (24, 48, D) a +3 falchion of freezing (24, 49, D) a +1 ring mail of cold resistance (25, 0, D) a +1 leather armour of magic resistance (25, 1, D) an uncursed amulet of faith (25, 16, D) a box of beasts (25, 17, D) a +3 ring of protection (25, 18, D) a +0 falchion of protection (25, 33, D) a phial of floods (25, 34, D) a +0 dagger (still there?) a +1 spear of venom (still there?) (25, 48, D) a fan of gales (25, 49, D) a +0 quarterstaff of crushing (25, 53, D) an uncursed ring of protection from fire (26, 0, D) a fan of gales (26, 1, D) a +0 quarterstaff of protection (26, 16, D) a box of beasts (26, 33, D) a box of beasts (26, 34, D) a +0 robe (still there?) Kiqagul's Compendium of Good Luck (still there?) Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Deflect Missiles Charms/Air 6 (26, 39, D) a +0 battleaxe a +0 chain mail (26, 40, D) a +2 morningstar of protection a +0 plate armour (26, 48, D) a cursed ring of ice (26, 49, D) a +2 great sword of holy wrath (26, 50, D) a +2 hand crossbow of velocity (27, 0, D) a +2 robe of cold resistance (27, 1, D) Sif Muna's Handbook of the Mountains Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Petrify Transmutation/Earth 4 c - Iron Shot Conjuration/Earth 6 (27, 16, D) the cursed +1 quick blade of Compound Interest {freeze, rPois Int+4 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (27, 17, D) an uncursed staff of air (27, 33, D) a +0 flail (27, 34, D) a lamp of fire (27, 39, D) the +1 rapier "Seghuunt" {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). the +5 chain mail of Ruuf {Dex+5} It affects your dexterity (+5). (27, 40, D) a +0 dire flail a +2 leather armour of fire resistance (27, 49, D) an uncursed staff of power (27, 50, D) an uncursed amulet of rage (28, 0, D) an uncursed ring of flight (28, 1, D) a +2 plate armour of poison resistance (28, 16, D) a +2 hand axe of venom (28, 17, D) an uncursed ring of protection from fire (28, 48, D) an uncursed staff of cold (28, 49, D) a +0 great sword of protection (28, 50, D) the +5 ring mail of the Kettle-Drum {rC- MR+ Str+5 SInv} It affects your strength (+5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. (28, 53, D) a +0 dagger (29, 0, D) a sack of spiders (29, 1, D) a fan of gales (29, 16, D) a +1 scimitar of draining (29, 17, D) a +2 robe of cold resistance (29, 33, D) a +0 dagger (29, 37, D) a +0 robe (29, 39, D) a +2 morningstar of protection (unseen) (29, 48, D) a +2 leather armour of positive energy (29, 49, D) a book of Beasts (29, 50, D) a +0 plate armour of magic resistance (30, 48, D) an uncursed amulet of regeneration (30, 49, D) an uncursed staff of energy (unseen) (30, 50, D) a +0 hat of magic resistance (30, 53, D) a +0 robe (31, 36, D) a +3 ring of strength (unseen) (31, 48, D) a +0 flail of pain (32, 48, D) an uncursed staff of fire (unseen) (32, 49, D) a fan of gales (unseen) (33, 48, D) a crystal ball of energy (33, 49, D) an uncursed amulet of guardian spirit (34, 28, D) a +2 leather armour of poison resistance (34, 48, D) a cursed ring of loudness (34, 49, D) a phantom mirror (34, 50, D) a +7 giant spiked club (unseen) (35, 0, D) a +2 double sword of holy wrath (35, 14, D) a +2 amulet of reflection (35, 15, D) the cursed +1 chain mail of Dobrel {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (35, 28, D) a +3 leather armour of fire resistance (35, 29, D) an uncursed staff of death (36, 1, D) a crystal ball of energy (36, 14, D) the +3 scale mail of Huoximun {-Cast rElec Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It insulates you from electricity. It prevents spellcasting. (36, 15, D) a +1 hand crossbow of flaming (36, 28, D) a +2 scale mail of poison resistance (36, 29, D) a crystal ball of energy (37, 0, D) a book of Transfigurations (37, 6, D) a +3 battleaxe of chopping (unseen) (37, 14, D) a book of Callings (37, 15, D) a +3 great mace of protection (37, 32, D) a +0 hand axe (unseen) (38, 9, D) a +0 long sword of holy wrath (unseen) (38, 14, D) a lightning rod (4/4) (38, 15, D) a +2 ring of dexterity an uncursed ring of stealth (38, 20, D) a +0 scythe of venom (38, 28, D) a sack of spiders an uncursed staff of wizardry (38, 36, D) a +2 robe of magic resistance a +0 long sword a +0 robe (38, 48, D) a box of beasts (39, 0, D) a +4 hunting sling of velocity (39, 1, D) an uncursed staff of wizardry (39, 14, D) a +3 whip of electrocution (39, 20, D) a +7 scythe (39, 28, D) a +4 scale mail of cold resistance (39, 29, D) a +4 blowgun (39, 35, D) a +4 long sword of slicing (39, 37, D) a +0 flail (unseen) (39, 48, D) a book of Unlife (still there?) a book of Unlife (still there?) (39, 50, D) a +2 halberd of chopping (still there?) a +2 halberd of chopping (still there?) (39, 52, D) +0 acid dragon scales (40, 0, D) a +4 ring mail of fire resistance (40, 1, D) a +0 spear (40, 6, D) a +0 halberd (unseen) (40, 9, D) a +3 mace of holy wrath (unseen) (40, 14, D) a book of Frost (unseen) (40, 15, D) a +4 vampiric short sword (40, 28, D) a +2 fustibalus of velocity (40, 29, D) a box of beasts (40, 35, D) a cursed +0 halberd (unseen) (40, 37, D) (unseen) (40, 48, D) an uncursed staff of earth (still there?) an uncursed ring of flight (still there?) (40, 49, D) a book of Beasts (unseen) (40, 50, D) the cursed +0 scimitar of Heuqu {slice, +Rage rPois rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (41, 0, D) a sack of spiders (41, 3, D) a +0 long sword (unseen) (41, 15, D) a sack of spiders (41, 20, D) a +1 scythe of venom (41, 28, D) a phial of floods (41, 48, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (41, 49, D) a Fen Folio (42, 0, D) the +0 chain mail "Jiploov" {MR++ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. (42, 1, D) a book of Unlife (42, 3, D) a +0 whip (unseen) (42, 15, D) a +3 ring mail of cold resistance (42, 28, D) the cursed -4 helmet of Mirth {Str+3} It affects your strength (+3). It has a curse placed upon it. (42, 29, D) the Incunabulum of Assistive Necromancy Spells Type Level a - Infusion Charms 1 b - Sublimation of Blood Necromancy 2 c - Spectral Weapon Hexes/Charms 3 d - Vampiric Draining Necromancy 3 e - Excruciating Wounds Charms/Necromancy 5 f - Deflect Missiles Charms/Air 6 (42, 48, D) the +7 hunting sling of the Final Decision {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (42, 50, D) a sack of spiders (42, 52, D) +0 shadow dragon scales (unseen) (43, 3, D) a +0 club (43, 14, D) the cursed +2 spear of Tiumer {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. (43, 28, D) a sack of spiders (43, 29, D) an uncursed ring of magical power (43, 49, D) an uncursed staff of poison a +9 mace a +2 dagger of venom (43, 50, D) a +2 leather armour of cold resistance (44, 28, D) a +0 flail (44, 48, D) the Incunabulum of Dislocated Execration Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Lesser Beckoning Translocation 3 e - Silence Hexes/Air 5 f - Invisibility Hexes 6 (unseen) (44, 52, D) an iron dragon skeleton (44, 54, D) +0 shadow dragon scales (unseen) (45, 48, D) an uncursed staff of fire (45, 53, D) a +0 helmet of intelligence a hydra corpse (skeletalised by now) an iron dragon corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (45, 56, D) a swamp dragon skeleton (46, 48, D) a book of Spatial Translocations a book of Dreams the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. a rime drake skeleton (46, 55, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (47, 51, D) an acid dragon skeleton (47, 52, D) +0 acid dragon scales a phial of floods the +5 trident of Fate {pierce, rN++ Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It greatly protects you from negative energy. It makes you more stealthy. (47, 54, D) a death drake skeleton (48, 48, D) a +1 falchion of electrocution (still there?) a scroll of brand weapon (still there?) (48, 50, D) a +0 antimagic short sword a book of Annihilations a +2 great sword of freezing (49, 0, D) a +1 longbow of flaming (49, 1, D) a lightning rod (4/4) (49, 16, D) an uncursed staff of energy (unseen) (49, 36, D) a +4 hand axe of electrocution (49, 37, D) the +8 spear of Valour {chaos, Int+2} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+2). (49, 43, D) a +2 morningstar of holy wrath a +0 chain mail a +2 large shield of reflection (49, 48, D) a +2 rapier of flaming (49, 50, D) a +1 pair of boots of stealth the +10 hand axe of Impatience {chop, rPois Int-4 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. a lamp of fire (49, 53, D) +0 fire dragon scales (unseen) (50, 0, D) a fan of gales (50, 1, D) an uncursed staff of summoning (50, 14, D) a +3 halberd the +9 ring mail of Ehipt {rN+ MP+9} It protects you from negative energy. It affects your magic capacity (+9). (50, 18, D) a +0 spear a +0 robe a potion of blood (50, 24, D) Cileul's Disquisition on Noxious Stolen Souls Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Excruciating Wounds Charms/Necromancy 5 e - Agony Necromancy 5 (50, 25, D) an uncursed staff of wizardry (50, 36, D) a lamp of fire (50, 37, D) a phantom mirror (50, 39, D) a +1 scimitar of flaming (50, 40, D) a +0 hunting sling a +1 quarterstaff of speed 28 sling bullets a +0 leather armour (50, 42, D) a +4 quarterstaff of chaos (50, 43, D) a +7 antimagic lajatang a +0 robe (50, 48, D) a book of Geomancy (50, 49, D) a phantom mirror (50, 50, D) a phial of floods (50, 53, D) +0 gold dragon scales (unseen) (51, 1, D) a box of beasts (51, 12, D) the Almanac of Dark Creation Spells Type Level a - Regeneration Charms/Necromancy 3 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Agony Necromancy 5 (51, 18, D) a +1 morningstar of protection (51, 24, D) an uncursed staff of earth (51, 29, D) a +2 scimitar of flaming (unseen) (51, 36, D) a box of beasts (51, 37, D) a +2 chain mail of cold resistance (51, 41, D) a +0 dagger of venom a +1 robe (51, 44, D) 2 sling bullets (51, 48, D) a book of Maledictions (unseen) (51, 49, D) a +5 ring of strength (unseen) (51, 51, D) a steam dragon skeleton (51, 52, D) +0 steam dragon scales (52, 12, D) a +0 hand axe (52, 18, D) a +2 short sword of speed a +0 robe a +0 robe (52, 24, D) a +1 vampiric glaive (52, 25, D) a +1 quarterstaff of protection (52, 26, D) a +3 leather armour of fire resistance (52, 29, D) a +1 whip of holy wrath a +0 robe (52, 36, D) an uncursed ring of resist corrosion (52, 37, D) an uncursed staff of power (52, 49, D) an uncursed staff of air a +1 battleaxe of distortion (53, 0, D) a +4 chain mail of cold resistance (53, 1, D) a +4 hand crossbow of freezing (53, 12, D) a +2 morningstar of crushing (53, 16, D) the +4 great mace of the Absolute Madman {freeze, rC+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. (53, 19, D) the +7 great sword of Bile {antimagic, *Corrode rPois Str-2 Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It affects your dexterity (+8). It protects you from poison. It may corrode you when you take damage. an uncursed amulet of the gourmand (53, 24, D) the +4 rapier "Cohoz" {pierce, rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. (53, 36, D) an uncursed staff of death (53, 37, D) a +1 scale mail of positive energy (53, 41, D) a +0 giant club (unseen) (53, 47, D) a +2 arbalest of flaming (53, 50, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (54, 0, D) a +0 whip of freezing (54, 1, D) a lightning rod (4/4) (54, 13, D) a +1 flail of holy wrath (54, 25, D) a +1 arbalest of freezing the +10 shortbow of Evolution {venom, *Contam rC+ Int+2 Dex+10} It poisons the ammo it fires. It affects your intelligence (+2). It affects your dexterity (+10). It protects you from cold. It causes magical contamination when unequipped. (54, 36, D) a +1 war axe of chopping (54, 48, D) a +3 shortbow of flaming (54, 49, D) the ring "Icudd" {*Drain EV+3 Str+4 Int+6} [ring of evasion] It affects your evasion (+3). It affects your strength (+4). It affects your intelligence (+6). It causes draining when unequipped. (unseen) (54, 50, D) the +4 chain mail of Hedging {rElec rCorr Str-2 Dex-2} It affects your strength (-2). It affects your dexterity (-2). It insulates you from electricity. It protects you from acid and corrosion. (55, 0, D) a +2 dire flail of protection (55, 1, D) the cursed +2 spear of Fanaxar {flame, rN++ Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It greatly protects you from negative energy. It has a curse placed upon it. (58, 47, D) a book of Spatial Translocations (58, 48, D) a +4 flail of flaming (unseen) (59, 36, D) a book of Party Tricks (59, 37, D) the +7 battleaxe "Conservator" {protect, Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). (59, 47, D) a +0 robe (59, 48, D) a +4 falchion of flaming (unseen) (59, 49, D) a box of beasts (60, 36, D) an uncursed amulet of guardian spirit (60, 37, D) a lightning rod (4/4) (60, 47, D) an uncursed amulet of magic regeneration (60, 48, D) a +0 robe (unseen) (60, 50, D) a +0 robe (unseen) (61, 1, D) a +0 trident 7 tomahawks (61, 8, D) the cursed +0 buckler "Xeabluum" {rElec rF+ Int+3} It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (61, 16, D) an uncursed ring of fire (61, 17, D) a +0 rapier (unseen) (61, 26, D) a +0 great mace of holy wrath (61, 36, D) the +4 rapier "Coic" {freeze, rF+ rC+ MR+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (61, 47, D) a +3 flail of flaming (unseen) (61, 48, D) the amulet of Subua {Gourm rC+ Str-3 SInv Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (-3). It protects you from cold. It lets you see invisible. It makes you more stealthy. a +0 flail of flaming a +0 robe (61, 51, D) a +5 great sword of holy wrath (unseen) (62, 0, D) a phial of floods (62, 1, D) a +0 trident (62, 2, D) a +0 trident (62, 4, D) 2 tomahawks (62, 5, D) 2 throwing nets (62, 8, D) a +2 trident of freezing (62, 9, D) a phantom mirror (62, 16, D) an uncursed staff of air (62, 17, D) a +2 chain mail of positive energy (62, 19, D) a +0 mace (unseen) (62, 27, D) an uncursed staff of wizardry (62, 31, D) a +0 quarterstaff (unseen) (62, 36, D) a lightning rod (4/4) (62, 37, D) the +1 scythe of Royalism {flame, *Drain rPois MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (62, 48, D) a +0 buckler (62, 49, D) a +0 long sword of flaming (still there?) the +10 zealot's sword {holy, *Rage rN+ EV+3} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (62, 50, D) 17 stones (still there?) a +1 whip of holy wrath (still there?) (63, 0, D) a lightning rod (4/4) (63, 1, D) a +0 trident 6 tomahawks (63, 8, D) a +0 dagger of venom (63, 16, D) an uncursed amulet of rage (63, 17, D) a +4 hand crossbow of flaming (63, 23, D) an arrow (63, 26, D) a +2 long sword of electrocution (63, 27, D) an uncursed staff of conjuration (63, 29, D) a +0 short sword (unseen) (63, 30, D) a +0 spear (unseen) (63, 31, D) a +0 short sword a cursed -1 robe (63, 35, D) a phial of floods (63, 38, D) a +4 plate armour of positive energy (63, 47, D) a +2 falchion of flaming (63, 48, D) an uncursed staff of conjuration (63, 56, D) a +4 eudemon blade of holy wrath (64, 16, D) a +0 longbow (still there?) an uncursed staff of death (still there?) (64, 17, D) a +0 short sword a book of Maledictions (64, 30, D) a +1 vampiric spear (64, 31, D) a +4 morningstar of protection a +0 robe (64, 48, D) a +0 robe (64, 49, D) a +5 scimitar of holy wrath (unseen) (64, 50, D) a cursed -2 hunting sling (still there?) a +2 pair of gloves of archery (still there?) (64, 53, D) a +5 short sword of venom (unseen) (65, 26, D) a +8 shortbow (65, 27, D) a +0 short sword (65, 47, D) an uncursed staff of fire (65, 48, D) a book of Necromancy (65, 49, D) a +2 ring of protection a +4 scale mail of magic resistance a +2 whip of holy wrath a +0 robe (65, 56, D) a +0 large shield (66, 48, D) a +0 robe (66, 49, D) the +4 hunting sling "Zejoele" {flame, rPois rC- Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (66, 55, D) a +5 scimitar of holy wrath 27 stones a +0 buckler a pearl dragon corpse (66, 56, D) +0 pearl dragon scales an apis corpse (67, 0, D) a +2 chain mail of fire resistance (67, 47, D) a +0 buckler (unseen) (67, 48, D) a +0 robe (unseen) (68, 0, D) a +1 buckler of fire resistance (68, 47, D) a +2 buckler (68, 50, D) a +0 robe (still there?) a +0 hunting sling (still there?) (69, 0, D) a crystal ball of energy (69, 36, D) a phial of floods (69, 47, D) a box of beasts (69, 49, D) a cursed -1 hunting sling (still there?) the cursed +0 scale mail "Jatypreq" {rElec Str+2 Int+3 Stlth-} (still there?) It affects your strength (+2). It affects your intelligence (+3). It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (70, 8, D) Jeciyr's Catalogue of Earthen Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 (70, 9, D) an uncursed staff of wizardry (70, 17, D) a +0 shortbow (unseen) (70, 47, D) a crystal ball of energy (70, 48, D) a ration (71, 8, D) a +2 robe (71, 16, D) an uncursed ring of protection from magic (71, 17, D) a +0 shortbow (still there?) an uncursed amulet of rage (still there?) (71, 19, D) a +0 shortbow (unseen) (71, 26, D) a +0 mace of protection (71, 27, D) a lightning rod (4/4) (71, 31, D) a +2 scimitar of flaming (71, 36, D) a cursed staff of wizardry an uncursed staff of air (71, 37, D) a lightning rod (4/4) (71, 48, D) a +3 whip of holy wrath (71, 50, D) a +2 scimitar of flaming (unseen) (72, 8, D) a crystal ball of energy (72, 16, D) an uncursed staff of earth (72, 17, D) the +7 sceptre of Torment (72, 19, D) 3 large rocks a +0 shortbow 15 arrows (72, 20, D) a large rock (72, 21, D) a bolt 2 arrows (72, 22, D) 2 arrows (72, 23, D) 4 arrows (72, 26, D) a +3 hand axe of freezing (72, 27, D) the +3 short sword "Ufoediw" {venom, +Blink rPois} It poisons the flesh of those it strikes. It protects you from poison. It lets you blink. (72, 29, D) a +1 scimitar of flaming (72, 36, D) the Disquisition on Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ignition Fire 8 (72, 47, D) a box of beasts (72, 48, D) a +5 vampiric battleaxe (72, 49, D) Gidaush's Incunabulum of Freezing Evil Secrets (still there?) Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Sublimation of Blood Necromancy 2 c - Ice Form Ice/Transmutation 4 d - Summon Ice Beast Ice/Summoning 4 e - Excruciating Wounds Charms/Necromancy 5 a phial of floods (still there?) (72, 52, D) a +3 whip of holy wrath (73, 1, D) a +2 dagger of venom (73, 16, D) a book of Ice (73, 19, D) a +0 scimitar of holy wrath a +0 arbalest 14 bolts (73, 26, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (73, 36, D) a +1 robe of cold resistance (73, 38, D) an uncursed amulet of faith (73, 47, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (73, 48, D) a book of Dreams (73, 49, D) a +4 flail of flaming (still there?) the +0 long sword of True Grit {venom, +Fly Dex+2} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+2). It lets you fly. (74, 47, D) a +1 robe of magic resistance (74, 48, D) the Compendium of the Supportive Birds Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Summon Mana Viper Hexes/Summoning 5 c - Silence Hexes/Air 5 (74, 49, D) a +2 falchion of slicing (75, 1, D) a +0 hand axe of electrocution (75, 47, D) a +0 buckler (75, 49, D) a +0 robe