Loading the Dungeon (2, 14, D) a +0 glaive (2, 16, D) a +0 flail (2, 17, D) a cursed -1 short sword (unseen) (2, 20, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +0 hand axe (3, 15, D) a +0 glaive (3, 17, D) a +0 cloak (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a box of beasts (4, 15, D) a +0 flail (4, 22, D) a +0 short sword (5, 14, D) a +0 trident (unseen) (5, 15, D) an uncursed staff of cold (still there?) a +4 giant club (still there?) (5, 16, D) a +4 antimagic trident (still there?) a +0 dire flail (still there?) (5, 18, D) the cursed +0 morningstar of Crystal {freeze, *Drain +Rage rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you go berserk. It causes draining when unequipped. It has a curse placed upon it. (unseen) (6, 8, D) a +0 robe a +0 spear (6, 14, D) a cursed staff of cold (6, 19, D) a +5 long sword of draining (unseen) (6, 22, D) a +0 scimitar of holy wrath (7, 15, D) a +0 battleaxe (still there?) an uncursed staff of conjuration (still there?) (7, 17, D) a +0 scimitar (unseen) (7, 21, D) a +0 long sword the +5 quarterstaff "Ivafix" {protect, rC+ Str+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It protects you from cold. a +0 battleaxe (7, 22, D) the +0 scimitar "Jif Qyar" {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). a green draconian corpse (skeletalised by now) (8, 14, D) a +0 short sword (8, 18, D) a +1 broad axe (unseen) (8, 20, D) a +0 hand axe of venom a +0 cloak a +0 cloak a purple draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (8, 22, D) a +0 war axe (9, 15, D) an uncursed staff of energy (unseen) (9, 17, D) a +1 vampiric war axe (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 13, D) a +0 rapier (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (11, 20, D) a +2 great sword of electrocution a white draconian skeleton (12, 13, D) the +7 fire dragon scales of Imperfection {rElec rF++ rC- MR+ Int-4 Dex+2} It affects your intelligence (-4). It affects your dexterity (+2). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (12, 20, D) a +1 cloak (13, 13, D) a +0 whip (14, 15, D) a +0 dagger (unseen) (15, 13, D) a +2 blowgun (18, 2, D) a rime drake corpse (skeletalised by now) (19, 0, D) a Necronomicon (19, 1, D) a sack of spiders (19, 17, D) a +1 ring mail of fire resistance (19, 31, D) the +2 leather armour "Zekaron" {rPois rF- rC+ Str+2} It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (19, 32, D) a +0 dagger (19, 33, D) a +5 giant club (20, 0, D) a +1 scimitar of electrocution (20, 1, D) an uncursed staff of cold (20, 16, D) The Foundations of Theurgy Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Tukima's Dance Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Portal Projectile Hexes/Translocation 3 e - Gell's Gravitas Translocation 3 (unseen) (20, 17, D) a sack of spiders (20, 20, D) a +0 robe (20, 33, D) the Incunabulum of the Ashen Snowflakes Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Passwall Transmutation/Earth 2 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Statue Form Transmutation/Earth 6 (20, 35, D) a +0 glaive (21, 0, D) the ring "Jacakk" {rPois MP+9} [ring of magical power] It protects you from poison. It affects your magic capacity (+9). (21, 1, D) a book of the Dragon (21, 2, D) a polar bear corpse (skeletalised by now) (21, 16, D) the cursed ring of Xacolut {rPois MP-9 AC-3 Str+6 SInv} [ring of protection] It affects your AC (-3). It affects your strength (+6). It protects you from poison. It affects your magic capacity (-9). It lets you see invisible. It has a curse placed upon it. (21, 17, D) an uncursed staff of air (21, 23, D) a +0 robe (21, 31, D) a +3 dagger of flaming (21, 33, D) an uncursed staff of energy (21, 34, D) a +0 scimitar (still there?) a book of Fire (still there?) (21, 35, D) 5 large rocks (21, 36, D) a +0 chain mail (unseen) (22, 0, D) an uncursed staff of fire (22, 1, D) an uncursed staff of energy (22, 4, D) a +0 battleaxe of freezing (unseen) (22, 19, D) +0 storm dragon scales a wind drake corpse (skeletalised by now) (22, 20, D) an uncursed staff of power a storm dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (22, 33, D) a book of Annihilations (22, 34, D) a +0 giant club a fan of gales an ogre corpse (skeletalised by now) (22, 36, D) a +0 mace a +0 ring mail a +0 spear (23, 0, D) an uncursed ring of magical power (23, 1, D) a sack of spiders (23, 16, D) a +2 ring mail of fire resistance (23, 23, D) a titan corpse (skeletalised by now) (23, 32, D) a +0 chain mail an uncursed staff of cold (23, 33, D) a +0 dagger (unseen) (23, 38, D) a +1 mace of protection a +0 robe (24, 0, D) a +2 rapier of venom (24, 1, D) a +1 scale mail of magic resistance (24, 16, D) a +2 dagger of venom (24, 17, D) the ring "Hoysae" {rPois rF+ rN+ Int+4} (still there?) [ring of protection from fire] It affects your intelligence (+4). It protects you from fire. It protects you from poison. It protects you from negative energy. an uncursed amulet of harm (still there?) (24, 20, D) a crystal ball of energy (unseen) (24, 23, D) a +0 robe (unseen) (24, 32, D) a lamp of fire an orc corpse (skeletalised by now) (24, 34, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (24, 37, D) a +0 flail of crushing (unseen) (24, 38, D) the +11 plate armour of Adoamibocu {rPois rCorr Str+3 Slay-4} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It protects you from acid and corrosion. (unseen) (24, 39, D) a +0 battleaxe (unseen) (24, 40, D) a warg corpse (skeletalised by now) (24, 42, D) a warg corpse (skeletalised by now) (25, 0, D) an uncursed staff of air (25, 1, D) an uncursed staff of air (25, 3, D) an uncursed ring of protection from cold the ring "Ront" {+Fly Dex+4} [ring of flight] It affects your dexterity (+4). It lets you fly. an uncursed ring of wizardry the ring "Pifiofil" {*Slow rF+ rC+ rN+ AC+2} [ring of protection] It affects your AC (+2). It protects you from fire. It protects you from cold. It protects you from negative energy. It may slow you when you take damage. the ring "Itosann" {rC+ MP+9 Str+3 Int+5} [ring of magical power] It affects your strength (+3). It affects your intelligence (+5). It protects you from cold. It affects your magic capacity (+9). a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (25, 32, D) a +0 short sword (unseen) (25, 33, D) a +0 ring mail of poison resistance (25, 36, D) a +0 dire flail (unseen) (25, 41, D) a warg corpse (skeletalised by now) (26, 0, D) a cursed ring of loudness (26, 1, D) the Papyrus of Enthralling Clay Spells Type Level a - Passwall Transmutation/Earth 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Metabolic Englaciation Hexes/Ice 5 (26, 15, D) a crystal ball of energy (26, 16, D) a book of Changes (unseen) (26, 18, D) a +0 robe (unseen) (26, 21, D) a wind drake corpse (skeletalised by now) (26, 32, D) a +0 vampiric short sword (26, 33, D) a phantom mirror (26, 34, D) a +0 short sword (still there?) a cursed staff of energy (still there?) (26, 36, D) a +0 great sword (unseen) (26, 38, D) a warg corpse (skeletalised by now) (27, 1, D) an uncursed staff of summoning (still there?) an uncursed staff of summoning (still there?) (27, 16, D) a book of Ice (unseen) (27, 32, D) a book of Conjurations (27, 35, D) a +4 dagger (unseen) (27, 36, D) a +0 flail (unseen) (27, 37, D) a +0 dagger (unseen) (28, 0, D) a +2 scale mail of poison resistance (28, 1, D) the cursed +1 rapier "Withuypp" {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It has a curse placed upon it. (28, 6, D) a polar bear corpse (skeletalised by now) (28, 15, D) a +2 falchion of draining (28, 17, D) a +5 shortbow of velocity (still there?) an uncursed staff of poison (still there?) (28, 32, D) a sack of spiders (28, 33, D) a +0 giant club (unseen) (28, 35, D) a +0 giant club (29, 0, D) a +1 flail of venom (29, 1, D) an uncursed amulet of harm (29, 16, D) an uncursed staff of power (29, 17, D) a book of Power (29, 32, D) a +5 quick blade (29, 33, D) an uncursed staff of earth (34, 28, D) an uncursed staff of air (35, 0, D) a fan of gales (35, 28, D) a +2 morningstar of freezing (35, 29, D) a +3 rapier of holy wrath (36, 1, D) an uncursed staff of poison (36, 2, D) a +0 shortbow of velocity (unseen) (36, 3, D) a +0 giant club (unseen) (36, 15, D) a +0 mace of crushing (still there?) an uncursed staff of death (still there?) (36, 19, D) a +0 spear of venom (unseen) (36, 28, D) the +1 hand axe of the Illusory Yaks {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. (36, 29, D) the +9 hand axe of Eternal Night {chop, *Rage rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It may make you go berserk in combat. (37, 1, D) a +0 robe (still there?) a +0 short sword (still there?) (37, 14, D) an uncursed staff of poison (37, 28, D) an uncursed staff of wizardry (37, 30, D) a +4 amulet of reflection (38, 1, D) a fan of gales (38, 3, D) a +0 lajatang (unseen) (38, 14, D) a +0 hat (38, 15, D) a +0 antimagic quarterstaff (38, 16, D) a +0 hand axe (unseen) (38, 17, D) a +2 antimagic war axe (unseen) (38, 28, D) a book of Summonings (38, 29, D) an uncursed ring of protection from fire (39, 0, D) the +1 shield "Beditio" {Str+3} It affects your strength (+3). (39, 2, D) a +0 club a +3 long sword of draining a +0 scale mail (39, 5, D) a +0 halberd (unseen) (39, 14, D) a +10 plate armour of ponderousness (39, 15, D) a +3 quarterstaff of speed a +0 animal skin a book of Fire (39, 16, D) a +0 war axe a +0 animal skin (39, 18, D) an uncursed staff of poison a +0 robe (39, 19, D) a +0 spear a +0 spear a +1 buckler of reflection (39, 28, D) the +1 cloak "Dacuefor" {rC- Int+6 Dex+5} It affects your intelligence (+6). It affects your dexterity (+5). It makes you vulnerable to cold. (39, 29, D) an uncursed staff of summoning (40, 1, D) a +3 chain mail of fire resistance (40, 14, D) a +2 vampiric halberd (40, 21, D) a +0 robe (unseen) (40, 28, D) an uncursed staff of conjuration (40, 29, D) an uncursed ring of positive energy (41, 0, D) a +5 shortbow of velocity (41, 2, D) 9 large rocks (41, 3, D) a +3 quarterstaff of chaos (unseen) (41, 14, D) a sack of spiders (41, 28, D) the amulet "Bajynok" {Gourm rPois MR++} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from poison. It affects your resistance to hostile enchantments. (42, 0, D) an uncursed staff of cold (42, 1, D) the +8 trident of Satyriasis {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (42, 14, D) a +0 rapier (42, 15, D) a +0 scale mail of positive energy (42, 28, D) the ring "Leru" {rElec EV+3 Dex+4 SInv Stlth+} [ring of evasion] It affects your evasion (+3). It affects your dexterity (+4). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (42, 29, D) a +2 ring mail of cold resistance (43, 4, D) a +0 rapier (unseen) (43, 14, D) a +0 animal skin (43, 28, D) a +0 flail of crushing (43, 29, D) an uncursed staff of earth (44, 28, D) a crystal ball of energy (45, 0, D) a +1 battleaxe of chopping (45, 2, D) 2 throwing nets (unseen) (45, 14, D) a +4 short sword of draining (unseen) (48, 4, D) +0 storm dragon scales (49, 0, D) an uncursed staff of poison (unseen) (49, 12, D) a +0 halberd of protection (49, 37, D) a lamp of fire (50, 0, D) a +1 short sword of electrocution (50, 12, D) the Papyrus of Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 (50, 13, D) a +0 halberd of freezing (50, 25, D) Sif Muna's Compendium of Venom and Unholy Secrets Spells Type Level a - Sting Conjuration/Poison 1 b - Pain Necromancy 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Animate Dead Necromancy 4 f - Cigotuvi's Embrace Necromancy 5 (50, 36, D) a +0 great sword of holy wrath (50, 37, D) a +0 short sword of draining (50, 43, D) a +0 flail a cursed +0 robe (50, 44, D) a +0 club a +0 robe a cursed -2 ring of strength (51, 0, D) a +4 flail of protection (51, 1, D) a +2 ring mail of poison resistance (still there?) a +2 ring of evasion (still there?) (51, 24, D) a +3 triple sword of flaming (51, 25, D) the -3 hat of Xuasahuph {rPois rF+ rC- SInv} It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (51, 39, D) a +0 halberd (51, 44, D) a +0 trident (52, 0, D) an uncursed ring of fire (52, 1, D) the +8 quarterstaff of Indomitability {protect, +Blink rN++ Dex-3 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (-3). It greatly protects you from negative energy. It lets you blink. It makes you more stealthy. (52, 12, D) the Tome of Ice and Creation Spells Type Level a - Freeze Ice 1 b - Summon Small Mammal Summoning 1 c - Summon Ice Beast Ice/Summoning 4 d - Shadow Creatures Summoning 6 (52, 24, D) a +2 plate armour of magic resistance (52, 36, D) a +0 pair of gloves of dexterity a lightning rod (4/4) (52, 37, D) the +3 flail of Law {crush, Str+5 Int+3} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+3). a +5 fustibalus of flaming (still there?) (52, 43, D) a +1 quarterstaff of protection a +0 robe (52, 44, D) the +8 demon whip "Buokarghy" {drain, rElec rPois MR+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe (53, 0, D) a +3 plate armour of fire resistance (53, 1, D) an uncursed staff of fire (53, 12, D) the +5 mace of Casuudde {drain, *Rage Str+7 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your intelligence (+4). It may make you go berserk in combat. (53, 13, D) an uncursed staff of wizardry (53, 24, D) a phantom mirror (53, 25, D) an uncursed staff of death (53, 37, D) a +0 scimitar (54, 0, D) the +0 robe of Vamaph {rF+} It protects you from fire. (54, 1, D) an uncursed staff of summoning (54, 3, D) a +0 robe (unseen) (54, 12, D) a +0 great sword of protection (54, 13, D) a +2 helmet of see invisible (55, 0, D) a sack of spiders (55, 12, D) a crystal ball of energy (55, 13, D) an uncursed staff of air (unseen) (55, 24, D) a +2 flail of draining (56, 2, D) a +0 robe (56, 32, D) a +0 flail a +0 flail (56, 33, D) a +0 war axe (57, 32, D) a +0 battleaxe a +0 dire flail a +0 war axe a +0 scimitar (58, 36, D) a javelin (59, 35, D) a javelin (59, 36, D) a +0 trident of freezing (59, 37, D) an uncursed staff of earth (59, 38, D) 3 javelins (60, 38, D) a +4 spear of flaming (unseen) (61, 0, D) an uncursed staff of fire (61, 8, D) the +7 chain mail of Prudence {rF+ rCorr Str-2 Int+9} It affects your strength (-2). It affects your intelligence (+9). It protects you from fire. It protects you from acid and corrosion. (61, 11, D) a +0 halberd (unseen) (61, 16, D) a +3 hunting sling of freezing (61, 26, D) a lightning rod (4/4) (61, 36, D) an uncursed staff of conjuration (61, 37, D) a lamp of fire (61, 39, D) a +3 spear of venom a +0 leather armour 7 javelins (61, 41, D) a +0 trident 9 javelins (62, 0, D) a +0 hand crossbow of freezing (62, 1, D) a +2 hunting sling of flaming (62, 9, D) an uncursed staff of cold (62, 16, D) a +1 robe of cold resistance (62, 17, D) a book of Beasts (62, 27, D) an uncursed ring of resist corrosion (62, 36, D) an uncursed staff of summoning (62, 37, D) a +0 morningstar of holy wrath (62, 42, D) a +2 hand axe of venom a +0 robe a +2 trident of protection a +0 robe (62, 43, D) a javelin (63, 0, D) a +2 whip of venom (63, 16, D) a +0 club (63, 17, D) a crystal ball of energy (63, 26, D) the +2 rapier of Woxzat {freeze, rPois Int-3 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your dexterity (+6). It protects you from poison. (63, 27, D) a crystal ball of energy (63, 36, D) Sif Muna's Reference Book on Dusty Execration Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Cause Fear Hexes 4 d - Petrify Transmutation/Earth 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Metabolic Englaciation Hexes/Ice 5 (63, 37, D) a book of Enchantments (63, 43, D) a +0 rapier (unseen) (64, 16, D) an uncursed ring of fire (64, 26, D) a +2 ring of strength (64, 27, D) the +3 shortbow of Excruciating Pain {velocity, Int-3 Dex+2 Stlth+} Any arrow fired from it inflicts extra damage. It affects your intelligence (-3). It affects your dexterity (+2). It makes you more stealthy. (64, 29, D) a +0 halberd (unseen) (65, 26, D) a fan of gales (66, 21, D) a +0 dagger (66, 22, D) a +0 hand axe of electrocution a +0 flail (66, 23, D) a +2 short sword of draining a +0 war axe (67, 0, D) a sack of spiders (67, 22, D) an uncursed staff of air a +0 falchion (68, 0, D) a cursed -6 ring of evasion (69, 36, D) a sack of spiders (70, 8, D) a +3 hand crossbow of velocity (70, 9, D) a +1 falchion of freezing (70, 36, D) an uncursed staff of poison (70, 37, D) an uncursed ring of fire (70, 42, D) a cursed +0 flail (71, 8, D) an uncursed amulet of rage (71, 16, D) a +2 great mace of protection (71, 17, D) the +2 fire dragon scales of the Nexus {-Cast +Blink rF++ rC- MR- rCorr} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. It prevents spellcasting. It protects you from acid and corrosion. (71, 26, D) a sack of spiders (71, 27, D) the +7 sceptre of Torment (71, 32, D) a +0 short sword (71, 37, D) a book of Callings (71, 41, D) a +0 flail (72, 8, D) a +1 long sword of slicing (72, 16, D) a +3 leather armour of cold resistance (72, 17, D) the +4 rapier of Owuliac {vamp, rC- rN+ Int+4 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from negative energy. (72, 26, D) an uncursed staff of conjuration (72, 27, D) the +1 robe "Bynuuff" {Str-3 Dex+3 Slay+2} It affects your strength (-3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (72, 29, D) a +0 dagger (72, 30, D) a +2 mace of protection (72, 36, D) a +1 vampiric glaive (72, 37, D) a +0 longbow of freezing (73, 1, D) a +0 trident (73, 16, D) a sack of spiders (73, 17, D) a cursed ring of loudness (73, 26, D) a cursed staff of wizardry (73, 31, D) a +2 war axe of flaming (73, 32, D) a +0 rapier (unseen) (73, 36, D) a Fen Folio (73, 37, D) the +4 scimitar of Jissy {antimagic, *Drain rN+++ Str-4 Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-4). It affects your dexterity (+8). It renders you almost immune to negative energy. It causes draining when unequipped. (74, 2, D) a +0 trident (74, 3, D) a +2 vampiric battleaxe a throwing net (75, 1, D) an uncursed staff of cold