Loading the Dungeon (0, 50, D) a +5 mace of holy wrath (0, 51, D) a book of Flames (0, 52, D) a book of Power (1, 16, D) an uncursed staff of conjuration (unseen) (1, 17, D) a +0 trident (1, 32, D) an uncursed staff of wizardry (1, 33, D) the +9 scimitar of Yntirov {venom, rN++} It poisons the flesh of those it strikes. It greatly protects you from negative energy. a lightning rod (4/4) (1, 34, D) a +2 flail of protection (1, 50, D) the +9 halberd of Res Nullius {chop, +Inv Str+7 Dex+3 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (+3). It lets you turn invisible. It makes you less stealthy. (1, 51, D) a +1 flail of crushing (1, 52, D) a scroll of holy word (unseen) (2, 14, D) an uncursed ring of positive energy (unseen) (2, 32, D) Liaderif's Compendium of Transmigration and the Glacier Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Passwall Transmutation/Earth 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Throw Icicle Conjuration/Ice 4 f - Dragon Form Transmutation 7 (2, 50, D) the +2 hand axe "Jidattoe" {flame, *Noise rElec rF- rN+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. It may make noises in combat. (2, 51, D) the cursed +1 falchion of Salt {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It has a curse placed upon it. (2, 52, D) a +1 great sword of slicing (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a +1 great mace of draining (still there?) the +5 ring mail "Hixkei" {+Inv rC++ rN+ rCorr} (still there?) It greatly protects you from cold. It protects you from negative energy. It lets you turn invisible. It protects you from acid and corrosion. (3, 17, D) 2 large rocks (unseen) (3, 18, D) a +0 giant club (unseen) (3, 32, D) the Disquisition on Quantum Venom Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Recall Summoning/Translocation 3 d - Disjunction Translocation 8 (3, 50, D) a +2 mace of protection (3, 51, D) a +2 rapier of speed (3, 52, D) a +0 battleaxe of freezing (unseen) (3, 55, D) a +0 battleaxe of freezing (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a +1 great sword of holy wrath (unseen) (4, 32, D) a +1 robe of cold resistance (4, 33, D) a +3 scale mail of fire resistance the +1 robe "Nauh" {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (4, 34, D) a +4 fustibalus of freezing (4, 50, D) a cursed staff of power (4, 51, D) an uncursed staff of poison (4, 52, D) Ynizeinte's Collected Works on Feathers Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Airstrike Air 4 c - Silence Hexes/Air 5 d - Deflect Missiles Charms/Air 6 (5, 18, D) a +0 giant club (unseen) (5, 20, D) a +0 robe (unseen) (5, 50, D) an uncursed staff of summoning (5, 51, D) a +1 mace of protection (unseen) (5, 52, D) the +8 scimitar "Juklole" {flame, Fragile Str+2 Int+3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+3). It will be destroyed if unequipped. a +4 ring of intelligence (still there?) (6, 8, D) a +0 scale mail a +0 shield a +0 flail (6, 14, D) a +0 robe (unseen) (6, 16, D) a lamp of fire (still there?) a +3 falchion of holy wrath (still there?) (6, 34, D) a book of Burglary a phantom mirror an uncursed staff of summoning (6, 50, D) a +1 battleaxe of freezing (6, 51, D) Sif Muna's Catalogue of Floating Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Airstrike Air 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Tornado Air 9 (7, 14, D) a +1 dagger of venom a fan of gales (7, 32, D) an uncursed staff of energy (7, 34, D) a book of Air a book of Summonings (7, 50, D) an uncursed staff of conjuration (7, 51, D) a +4 plate armour of poison resistance (8, 14, D) a +0 robe (unseen) (8, 15, D) a +2 flail of crushing (still there?) an uncursed staff of summoning (still there?) (8, 16, D) a +0 dire flail (still there?) a phial of floods (still there?) (8, 32, D) an uncursed amulet of magic regeneration (8, 33, D) a +2 war axe of freezing (8, 34, D) the +4 short sword of the Briny Deep {vamp, Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). (8, 50, D) a +1 ring mail of magic resistance (8, 51, D) the +0 helmet of the Lich-sworn {-Cast Dex+6} It affects your dexterity (+6). It prevents spellcasting. (unseen) (9, 15, D) a book of Annihilations (9, 16, D) an uncursed amulet of faith (still there?) a +1 mace of venom (still there?) (9, 17, D) a +0 robe (unseen) (9, 18, D) a +0 giant club (9, 19, D) a +0 flail (9, 20, D) a +0 troll leather armour (unseen) (9, 32, D) a phial of floods (9, 50, D) a +2 lajatang of speed (9, 51, D) a phantom mirror (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a crystal ball of energy (10, 15, D) 2 large rocks (unseen) (10, 16, D) the ring of Xaypref {rElec rPois rF+ MR+ AC+1} [ring of protection] It affects your AC (+1). It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (10, 17, D) a +2 trident of venom (unseen) (10, 32, D) an uncursed staff of conjuration (10, 33, D) a +0 pair of boots of stealth a +5 crystal plate armour (10, 34, D) a crystal ball of energy (10, 50, D) a potion of agility (10, 51, D) the +9 lajatang of Bread {slice, rPois MR+ Int-5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (10, 52, D) a +2 ring of strength an uncursed ring of protection from cold a +2 ring of intelligence the ring "Veliu" {*Slow rC+ Str+8 Int-2 Dex+9} [ring of protection from cold] It affects your strength (+8). It affects your intelligence (-2). It affects your dexterity (+9). It protects you from cold. It may slow you when you take damage. the ring of Recklessness {rN+ Int+4} [ring of positive energy] It affects your intelligence (+4). It protects you from negative energy. the ring of Fedhas's Approval {rCorr Slay+2} [ring of resist corrosion] It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +2 ring of evasion the ring "Etotreak" {rN+ Str+2} [ring of strength] It affects your strength (+2). It protects you from negative energy. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) a +2 leather armour of fire resistance (11, 16, D) a +0 chain mail (still there?) a +0 trident (still there?) (11, 17, D) a +0 war axe (unseen) (11, 33, D) a +3 leather armour of poison resistance (11, 34, D) a crystal ball of energy (11, 50, D) the +1 robe "Pirynile" {rF+ Dex+4 SInv} It affects your dexterity (+4). It protects you from fire. It lets you see invisible. (11, 51, D) a sack of spiders (unseen) (11, 52, D) a +2 war axe of venom (unseen) (12, 14, D) a +0 trident (12, 32, D) the +7 hand crossbow of Intuition {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). (12, 34, D) the +2 ring mail "Toco Neng" {Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). (12, 50, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (12, 51, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (12, 52, D) +0 ice dragon scales (still there?) Ammootaji's Advanced Steps in Theurgy (still there?) Spells Type Level a - Fireball Conjuration/Fire 5 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Summon Mana Viper Hexes/Summoning 5 e - Agony Necromancy 5 f - Cigotuvi's Embrace Necromancy 5 (13, 16, D) the +4 falchion of the Lesser Evil {slice, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (unseen) (13, 32, D) a +0 chain mail of fire resistance (13, 34, D) the +1 ring mail "Ven Gea" {rC- MP+9 Str+2} It affects your strength (+2). It makes you vulnerable to cold. It affects your magic capacity (+9). (13, 50, D) an uncursed staff of air (13, 51, D) an uncursed staff of earth (13, 52, D) the +11 great sword of Sequestration {flame, rF++ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It greatly protects you from fire. (13, 53, D) a +1 battleaxe of freezing (14, 50, D) a cursed staff of air (14, 51, D) the +8 scythe "Cino" {vamp, Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you more stealthy. (14, 52, D) a +2 great mace of protection (18, 48, D) the Disquisition on Poisoning Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Alistair's Intoxication Transmutation/Poison 5 (18, 49, D) the Volume of Ashen Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Stone Arrow Conjuration/Earth 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Leda's Liquefaction Hexes/Earth 4 (18, 50, D) an uncursed staff of power (19, 0, D) an uncursed staff of power (19, 1, D) a +3 leather armour of poison resistance (19, 16, D) the +4 hand crossbow of Teasa {velocity, rC+} Any bolt fired from it inflicts extra damage. It protects you from cold. (19, 32, D) a crystal ball of energy (19, 33, D) an uncursed staff of power (19, 36, D) a +1 antimagic quarterstaff (19, 48, D) a box of beasts (19, 49, D) a crystal ball of energy (19, 50, D) a cursed ring of ice (20, 1, D) an uncursed staff of air (20, 17, D) an uncursed staff of poison a lamp of fire (20, 32, D) a phantom mirror (20, 34, D) a +0 hunting sling (still there?) a stone (still there?) (20, 49, D) a +4 morningstar of venom (still there?) a lamp of fire (still there?) (20, 50, D) a +0 chain mail of cold resistance (20, 51, D) an uncursed staff of earth (unseen) (20, 54, D) 3 large rocks (unseen) (21, -1, D) an uncursed ring of protection from cold (21, 0, D) a book of Air (21, 1, D) a +1 whip of draining (21, 4, D) a +2 great sword of flaming (unseen) (21, 16, D) a book of Frost (21, 34, D) a +0 spear (still there?) 2 stones (still there?) (21, 37, D) a +0 animal skin (unseen) (21, 48, D) the cursed +0 fustibalus "Tibiunit" {velocity, +Inv rElec MR- Dex-4} Any stone fired from it inflicts extra damage. It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (21, 49, D) a book of Callings (still there?) a scroll of brand weapon (still there?) (22, 1, D) a +2 chain mail of fire resistance (22, 2, D) the cursed +2 battleaxe of Ytagoenn {freeze, Int+4 Dex+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (22, 17, D) the +7 rapier "Opnemnel" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. an uncursed staff of death a +3 blowgun (22, 32, D) a fan of gales (unseen) (22, 38, D) a +4 lajatang of protection (unseen) (22, 48, D) quicksilver dragon scales the Almanac of the Volcanoes and Enchantment Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Dazzling Spray Conjuration/Hexes 3 e - Tukima's Dance Hexes 3 f - Portal Projectile Hexes/Translocation 3 g - Bolt of Fire Conjuration/Fire 6 (23, 0, D) a +2 leather armour of cold resistance (23, 1, D) a +2 great sword of flaming (still there?) a +2 great sword of flaming (still there?) (23, 5, D) a +0 scimitar of flaming (23, 17, D) a cursed staff of conjuration a +4 fustibalus of freezing a +0 crystal plate armour (23, 32, D) a +5 blowgun (23, 33, D) 19 stones (still there?) a cursed staff of summoning (still there?) (23, 34, D) an uncursed staff of conjuration (still there?) the +3 quarterstaff "Eshasyn" {crush, rElec} (still there?) It inflicts extra damage upon your enemies. It insulates you from electricity. (23, 38, D) a +0 demon whip of electrocution (still there?) a +0 broad axe (still there?) (23, 48, D) a phantom mirror a +0 war axe of draining (23, 50, D) the +10 scale mail of Generosity {rPois rF+ Str-2} It affects your strength (-2). It protects you from fire. It protects you from poison. (24, 0, D) a +2 antimagic quarterstaff (24, 1, D) an uncursed staff of earth (24, 17, D) the ring of the Townfolk {rF+ MR+ Str-2 Int+4 Dex-5} [ring of protection from fire] It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (-5). It protects you from fire. It affects your resistance to hostile enchantments. a +4 ring of evasion a +3 ring of strength (24, 32, D) an uncursed ring of flight (24, 33, D) a +0 buckler a +2 flail of holy wrath (24, 34, D) a +0 animal skin (still there?) an uncursed staff of death (still there?) (24, 36, D) a +0 hunting sling (unseen) (24, 39, D) a +1 antimagic hand axe a +0 animal skin (24, 48, D) 5 large rocks (unseen) (24, 53, D) 3 large rocks (25, 1, D) a book of Geomancy (25, 19, D) a +3 fustibalus of freezing (unseen) (25, 32, D) an uncursed staff of summoning (25, 34, D) a +0 hand axe a +0 animal skin a +2 scale mail of cold resistance (25, 37, D) a +0 war axe a +1 antimagic broad axe a +0 animal skin a +0 flail a +0 animal skin (25, 48, D) a +2 robe (25, 52, D) the +1 robe "Voblotuj" {+Fly MR+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you fly. (25, 53, D) 11 large rocks (unseen) (26, 0, D) a +0 flail of draining a +2 morningstar of holy wrath (26, 33, D) a phantom mirror (still there?) a book of Unlife (still there?) (26, 34, D) the +11 battleaxe "Lautz" {flame, rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from cold. (26, 35, D) the +7 whip of Quth {drain, MR+ SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you see invisible. (unseen) (26, 36, D) a +0 robe (26, 48, D) a +1 scale mail of fire resistance (26, 51, D) a crystal ball of energy (unseen) (26, 52, D) a +0 troll leather armour a +3 vampiric war axe a phantom mirror a +0 mace (27, 0, D) a phial of floods (27, 1, D) a fan of gales (27, 17, D) a +2 buckler of fire resistance a fan of gales a lightning rod (4/4) an uncursed staff of poison an uncursed staff of cold the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. a lightning rod (4/4) (27, 34, D) an uncursed staff of summoning (27, 52, D) a manual of Air Magic (27, 53, D) a +0 mace (28, 4, D) a +2 scimitar of flaming (28, 32, D) an uncursed staff of fire (28, 33, D) the cursed ring of the King {rElec rC+ rN+ AC-3} [ring of protection] It affects your AC (-3). It protects you from cold. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (28, 48, D) an uncursed amulet of rage (28, 49, D) an uncursed ring of wizardry (still there?) an uncursed ring of wizardry (still there?) (29, 0, D) a phial of floods (29, 1, D) an uncursed staff of summoning (29, 17, D) an uncursed staff of fire a +6 blowgun (29, 32, D) a phantom mirror (29, 33, D) a book of Death (29, 48, D) a +4 rapier of venom (30, 48, D) a sack of spiders (30, 49, D) a +3 leather armour of fire resistance (30, 50, D) a sack of spiders (still there?) a +1 leather armour of cold resistance (still there?) (31, 48, D) a phial of floods (31, 49, D) a book of Minor Magic (31, 51, D) 5 large rocks (still there?) a +0 flail (still there?) (32, 48, D) a +1 arbalest of velocity (32, 49, D) a cursed -2 ring of strength (32, 50, D) the amulet of Wucluc {Reflect MR+ SH+4} (still there?) [amulet of reflection] It shields you and reflects attacks. It affects your resistance to hostile enchantments. It affects your SH (+4). a manual of Staves (still there?) (33, 48, D) a +2 scale mail of positive energy (33, 49, D) an uncursed staff of energy (33, 50, D) a +2 flail of protection (33, 51, D) the ring of the Stallion {Fire MR+ Int+2 Dex-2} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (34, 28, D) the Catalogue of Sinister Toxins Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 f - Dispel Undead Necromancy 5 (34, 48, D) a phial of floods (34, 49, D) a +0 shortbow of velocity (35, 0, D) a book of Fire (35, 15, D) a phantom mirror (35, 28, D) a +0 shortbow of freezing (35, 29, D) an uncursed staff of fire (36, 0, D) a +2 spear of venom (36, 3, D) a +0 hand axe (36, 13, D) an uncursed amulet of harm (36, 14, D) a +0 trident (36, 17, D) a +2 whip of draining (unseen) (36, 28, D) a +2 battleaxe of freezing (36, 29, D) the Disquisition on Lucky Lightness Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Song of Slaying Charms 2 c - Silence Hexes/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (37, 0, D) a sack of spiders (37, 1, D) a +2 hand axe of electrocution an uncursed staff of poison an uncursed staff of wizardry (37, 4, D) a +0 trident (unseen) (37, 14, D) a +2 mace of draining (37, 15, D) a +3 great sword of protection (37, 28, D) a fan of gales (37, 29, D) a +3 shortbow of velocity (37, 30, D) a +0 hand axe of chopping (37, 31, D) a +0 dagger (unseen) (37, 32, D) a +0 dagger (unseen) (37, 33, D) a +0 longbow (37, 34, D) a +2 vampiric trident (38, 0, D) a +0 short sword (38, 1, D) a +1 battleaxe of venom an uncursed amulet of the gourmand (38, 15, D) a +0 dire flail a +0 robe a book of Frost (38, 17, D) a +0 spear (38, 28, D) a sack of spiders an uncursed staff of cold (38, 29, D) a +0 rapier (38, 31, D) a +0 leather armour (38, 34, D) a +2 antimagic battleaxe (38, 35, D) a +0 leather armour (38, 48, D) an uncursed staff of earth (38, 49, D) a +2 ring mail of fire resistance (38, 50, D) a +4 chain mail of poison resistance (39, 0, D) an uncursed staff of fire (39, 1, D) the +3 spear of Tortfeasance {venom, MR+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (39, 2, D) a +0 scimitar (39, 4, D) a +0 halberd (39, 6, D) a +0 mace the ring "Quxeriuss" {rF+ rN+ Str+3} [ring of positive energy] It affects your strength (+3). It protects you from fire. It protects you from negative energy. (39, 14, D) a book of Enchantments (39, 15, D) an uncursed ring of protection from cold a +4 ring of dexterity the ring "Muwem" {*Slow rF+ Int+4} [ring of protection from fire] It affects your intelligence (+4). It protects you from fire. It may slow you when you take damage. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (39, 18, D) an uncursed staff of fire a +0 robe (39, 31, D) a +2 long sword of electrocution (39, 32, D) the +5 falchion of Overwhelming Force {freeze, *Corrode MR+++ Str+5 Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (-2). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (39, 35, D) a +2 rapier of venom (39, 48, D) a +5 dagger of venom (39, 50, D) an uncursed staff of energy (still there?) the +0 mace of Nauczoul {holy, Fragile Int+3} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It will be destroyed if unequipped. (40, 0, D) a +2 pair of gloves of dexterity (40, 1, D) the +2 leather armour of Sunlight {rPois rN+} It protects you from poison. It protects you from negative energy. (40, 6, D) a +0 broad axe (40, 15, D) an uncursed staff of summoning a +0 spear a +0 club (40, 28, D) a +1 ring mail of fire resistance (40, 29, D) the +1 dagger of Massacring {flame, rC+ Int+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. an uncursed staff of wizardry (still there?) (40, 30, D) a +0 longbow (unseen) (40, 31, D) 67 arrows (still there?) a +0 dagger (still there?) (40, 32, D) a +0 leather armour (40, 33, D) a +0 leather armour (unseen) (40, 34, D) a +0 rapier (unseen) (40, 35, D) a +0 quick blade (still there?) a +2 rapier of venom (still there?) (40, 48, D) a +7 giant spiked club (41, 0, D) a +0 trident (41, 1, D) a +1 antimagic mace (unseen) (41, 3, D) a +0 flail (41, 13, D) a +4 dire flail of venom (41, 33, D) an uncursed ring of magical power (41, 48, D) the +5 morningstar "Luemoa" {freeze, rElec rF+++ rN+ Str-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It renders you almost immune to fire. It insulates you from electricity. It protects you from negative energy. (41, 50, D) a +5 blowgun (still there?) a +5 blowgun (still there?) (42, 0, D) a crystal ball of energy (42, 1, D) an uncursed staff of fire (42, 13, D) an uncursed staff of conjuration (unseen) (42, 30, D) an uncursed ring of protection from cold (unseen) (42, 48, D) quicksilver dragon scales (unseen) (42, 49, D) 4 potions of haste (43, 14, D) the +6 short sword "Xesyarch" {pierce, *Rage rPois rF++ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It greatly protects you from fire. It protects you from poison. It may make you go berserk in combat. an uncursed staff of poison (43, 15, D) a cursed staff of summoning (43, 28, D) an uncursed staff of death (43, 29, D) a lightning rod (4/4) (43, 30, D) a +0 longbow (43, 48, D) the +2 leather armour "Omoschaq" {Int+4 Dex-3 SInv} It affects your intelligence (+4). It affects your dexterity (-3). It lets you see invisible. (43, 50, D) an uncursed ring of resist corrosion (still there?) the amulet "Liafed" {Spirit rC- Int+4} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). It makes you vulnerable to cold. (43, 52, D) a +1 long sword of slicing (43, 54, D) a +2 robe of magic resistance (44, 49, D) a lamp of fire (unseen) (45, 50, D) a sack of spiders (unseen) (46, 48, D) a phial of floods a lamp of fire a +4 blowgun a book of Power (46, 50, D) the +5 ice dragon scales of the Princess {rElec rF- rC++ Int+8 Dex-5} It affects your intelligence (+8). It affects your dexterity (-5). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. (47, 48, D) a +0 long sword of flaming (unseen) (48, 48, D) the ring "Qexu" {*Slow rPois rC+ Dex+4 Stlth-} [ring of loudness] It affects your dexterity (+4). It protects you from cold. It protects you from poison. It may slow you when you take damage. It makes you less stealthy. (48, 49, D) a +1 dagger of venom (48, 51, D) a +2 rapier of venom (still there?) a phial of floods (still there?) (48, 53, D) the cursed +0 great mace "Aruq" {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (49, 0, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (49, 24, D) a +2 scale mail of cold resistance (49, 36, D) a book of the Earth (49, 39, D) a +0 longbow (unseen) (49, 40, D) a +4 short sword of draining (49, 49, D) a +4 giant club (49, 50, D) a phial of floods (50, -1, D) a phantom mirror (50, 2, D) a book of Necromancy an uncursed amulet of magic regeneration (50, 12, D) the +6 shortbow "Puewog" {velocity, rElec rPois MP-9 Int-5} Any arrow fired from it inflicts extra damage. It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). a fan of gales (50, 13, D) an uncursed staff of death a +0 dagger (50, 24, D) a lamp of fire (50, 36, D) a +1 hand axe of chopping (50, 37, D) a +0 longbow 45 arrows a +0 leather armour a sack of spiders (50, 38, D) a cursed -2 ring of evasion (unseen) (50, 48, D) a +2 robe of positive energy (50, 50, D) an uncursed staff of cold (50, 53, D) a +2 robe of magic resistance (50, 55, D) a +0 great mace of crushing +2 gold dragon scales an uncursed amulet of rage (51, 0, D) a cursed ring of loudness (51, 1, D) the +2 plate armour "Peumu" {Int+4} It affects your intelligence (+4). an uncursed staff of conjuration (51, 12, D) a +0 robe a +2 spear a book of Fire (51, 15, D) a cursed +0 robe (51, 18, D) a cursed -1 great sword (unseen) (51, 20, D) the +10 war axe of Mutilation {drain, MP+9 Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your magic capacity (+9). (unseen) (51, 24, D) a +5 blowgun (51, 25, D) a phantom mirror (51, 37, D) a +0 rapier a +3 ring mail a +0 longbow a +0 dagger 15 arrows a +0 leather armour a +2 helmet of intelligence (51, 38, D) a +2 mace of holy wrath (unseen) (51, 41, D) an arrow a +0 rapier a +0 rapier a +0 leather armour (51, 42, D) 5 arrows (51, 43, D) 3 arrows (51, 44, D) 2 arrows (51, 48, D) a +0 leather armour of poison resistance (51, 49, D) a +6 giant club (51, 50, D) an uncursed staff of cold (52, 1, D) a +3 antimagic hand axe (52, 13, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 robe of positive energy a +0 robe a +0 hand axe (52, 17, D) a +0 glaive +1 storm dragon scales (52, 24, D) a book of Fire (52, 25, D) a book of Geomancy (52, 40, D) an arrow (52, 49, D) a scroll of brand weapon (unseen) (52, 50, D) a +3 halberd of chopping (53, 1, D) the Reference Book on Helpful Transformation Spells Type Level a - Infusion Charms 1 b - Beastly Appendage Transmutation 1 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Ring of Flames Charms/Fire 7 (53, 12, D) a +0 dagger (53, 15, D) a +0 dagger a +0 robe (53, 18, D) the +4 short sword "Coomp" {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (unseen) (53, 24, D) a +3 long sword of holy wrath (53, 25, D) a +2 vampiric war axe (53, 36, D) a +6 scimitar of holy wrath a book of Cantrips (53, 39, D) an arrow a +0 rapier a +0 rapier a +0 leather armour (53, 48, D) the ring of Seicyrchu {rC++ MR- Str+4} [ring of strength] It affects your strength (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. (54, 0, D) a +2 plate armour of fire resistance (54, 1, D) a +3 scale mail of poison resistance (54, 12, D) a +0 dagger (54, 13, D) a +2 spear of venom the +8 triple sword "Fayxo Foi" {venom, rPois rF+ Stlth-} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. It makes you less stealthy. a +0 robe (54, 14, D) a +1 mace of protection (54, 24, D) a +5 ring of strength (54, 25, D) a sack of spiders (54, 36, D) a -3 dagger (54, 37, D) a +0 longbow a +0 morningstar of venom 8 arrows a +0 leather armour (54, 39, D) a +1 mace of distortion (54, 50, D) an uncursed staff of energy (55, 0, D) the +9 long sword of Subjectivity {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (55, 1, D) an uncursed staff of summoning (55, 24, D) an uncursed ring of flight (58, 47, D) a +2 flail of crushing (58, 48, D) a +2 quarterstaff of protection (58, 49, D) a lightning rod (4/4) (59, 36, D) a book of the Tempests (59, 37, D) a book of the Sky (59, 48, D) a +2 vampiric long sword (59, 50, D) a mutagenic chunk of flesh (60, 5, D) a +0 longbow of freezing a +0 short sword 15 arrows a +0 leather armour (60, 36, D) a book of Battle (60, 37, D) an uncursed staff of energy (60, 47, D) a book of Beasts (60, 48, D) a sack of spiders (60, 50, D) a mutagenic chunk of flesh (60, 57, D) a shapeshifter corpse (61, 0, D) a book of the Warp (61, 5, D) a +0 rapier a +0 leather armour (61, 8, D) a +6 flail of holy wrath (61, 16, D) an uncursed staff of conjuration (61, 25, D) a +4 dagger of venom (61, 26, D) a +4 morningstar of draining (61, 36, D) a Young Poisoner's Handbook (61, 37, D) the cursed +2 falchion of the Philosopher {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. (61, 47, D) a +0 vampiric trident (61, 48, D) a phantom mirror (unseen) (61, 49, D) an uncursed staff of conjuration (61, 54, D) a mutagenic chunk of flesh (62, 0, D) a +0 long sword (62, 1, D) an uncursed amulet of guardian spirit (62, 4, D) 5 arrows (62, 8, D) a +3 ring mail of cold resistance (62, 16, D) an uncursed staff of wizardry (62, 17, D) an uncursed staff of poison (62, 27, D) the Disquisition on Icy Weightlessness Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Bolt of Cold Conjuration/Ice 6 (62, 36, D) the Catalogue of Stones and the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Sandblast Earth 1 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Shatter Earth 9 (62, 37, D) a fan of gales (62, 47, D) a +2 robe (62, 49, D) a book of Annihilations (62, 52, D) a glowing shapeshifter corpse (62, 55, D) 2 mutagenic chunks of flesh (63, 0, D) a book of Beasts (63, 3, D) a +5 scimitar of flaming (63, 8, D) an uncursed staff of cold (63, 16, D) an uncursed staff of conjuration (63, 17, D) a +0 war axe of electrocution (63, 27, D) an uncursed ring of resist corrosion (63, 36, D) a book of Death (63, 37, D) a phantom mirror (63, 47, D) an uncursed ring of ice (unseen) (63, 48, D) a +2 leather armour of fire resistance (63, 49, D) +0 storm dragon scales (63, 50, D) a +2 spear of venom (64, 2, D) a +1 trident of venom (64, 16, D) an uncursed staff of wizardry (64, 20, D) a cursed +3 short sword (unseen) (64, 28, D) the +11 hunting sling of Locas {velocity, MR+ Str+4 Int-4 Stlth+} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (-4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +1 war axe of freezing (64, 47, D) an uncursed staff of cold (64, 48, D) 3 potions of might (64, 50, D) a +3 ring of intelligence (still there?) a lightning rod (4/4) (still there?) (65, 28, D) a +4 blowgun (65, 47, D) an uncursed staff of poison (65, 48, D) an uncursed amulet of harm (unseen) (66, 55, D) a glowing shapeshifter corpse (67, 26, D) a lamp of fire (67, 47, D) an uncursed staff of death (67, 48, D) a +1 arbalest of velocity (67, 52, D) a shapeshifter corpse (67, 55, D) an uncursed staff of cold (unseen) (68, 47, D) an uncursed staff of air (68, 48, D) a crystal ball of energy (unseen) (68, 50, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a scroll of brand weapon (still there?) (69, 0, D) a +0 quarterstaff of protection (69, 36, D) a book of Necromancy (69, 47, D) an uncursed staff of summoning (69, 48, D) a +2 broad axe of chopping (69, 52, D) the +5 scale mail "Yfaodosu" {rElec rPois Str-2 SInv} It affects your strength (-2). It insulates you from electricity. It protects you from poison. It lets you see invisible. (69, 55, D) a mutagenic chunk of flesh (69, 61, D) a mutagenic chunk of flesh (70, 9, D) the cursed +0 battleaxe of Exoneration {drain, +Inv Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you turn invisible. It has a curse placed upon it. (70, 36, D) the Almanac of Congealing Feathers Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Airstrike Air 4 c - Silence Hexes/Air 5 d - Bolt of Cold Conjuration/Ice 6 (70, 37, D) a book of Changes (70, 47, D) a +4 giant club (70, 48, D) a manual of Shields a lamp of fire (71, 8, D) a lamp of fire (71, 17, D) +1 ice dragon scales (71, 21, D) a +0 club (71, 47, D) a +2 antimagic demon whip (unseen) (71, 48, D) a +1 scale mail of fire resistance an uncursed staff of wizardry (71, 49, D) an uncursed ring of resist corrosion (71, 50, D) a glowing shapeshifter corpse (72, 9, D) a Necronomicon (72, 13, D) an uncursed staff of air (unseen) (72, 16, D) a +0 club (72, 17, D) a sack of spiders (72, 20, D) a +0 halberd (72, 21, D) a +3 falchion of draining a +0 battleaxe a +0 club (72, 26, D) an uncursed staff of death (72, 27, D) a phial of floods (72, 28, D) a +4 ring of dexterity a +5 ring of strength (72, 36, D) a crystal ball of energy (72, 37, D) a +0 vampiric rapier (72, 42, D) the +0 long sword of Sakuawnaoru {slice, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). the +7 chain mail of Absolutism {MR+ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. (72, 47, D) a +2 long sword of electrocution (72, 48, D) a phial of floods (73, 16, D) an uncursed staff of death (73, 17, D) a +0 trident (73, 21, D) a +1 flail of holy wrath (73, 26, D) an uncursed amulet of rage (73, 27, D) an uncursed staff of energy (73, 36, D) a phantom mirror (73, 37, D) a +4 trident of protection (73, 48, D) a lightning rod (4/4) (73, 49, D) a +2 fustibalus of freezing (73, 62, D) a mutagenic chunk of flesh (74, 47, D) a +6 halberd of venom (74, 49, D) the +6 broad axe of the Equator {chop, rN+ SInv Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (74, 50, D) a shapeshifter corpse (74, 54, D) a mutagenic chunk of flesh (75, 1, D) a cursed ring of loudness (75, 47, D) a +0 hand axe of chopping (75, 48, D) an uncursed amulet of harm (75, 49, D) a book of Air