Loading the Dungeon (0, 50, D) a +2 dagger of flaming (0, 51, D) an uncursed staff of air (0, 52, D) a +5 blowgun (0, 53, D) a +0 leather armour (1, 32, D) a +1 morningstar of holy wrath (1, 33, D) a crystal ball of energy (1, 34, D) a +5 ring of intelligence (1, 50, D) a +1 hunting sling of freezing (1, 51, D) a book of the Earth (2, 14, D) a +2 great mace of protection (2, 15, D) the +8 scimitar of Honour {slice, MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (2, 16, D) the Catalogue of Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Static Discharge Conjuration/Air 3 c - Lightning Bolt Conjuration/Air 5 (2, 32, D) an uncursed staff of energy (2, 34, D) a +5 blowgun (2, 50, D) a +0 helmet of see invisible (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) a fan of gales (still there?) a +2 hand axe of electrocution (still there?) (3, 32, D) the +11 trident "Dovolifu" {venom, +Blink +Fly rF+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It lets you fly. It lets you blink. (3, 33, D) a +5 scythe (3, 34, D) a lamp of fire (3, 50, D) a +1 shield of protection (3, 52, D) a +0 dagger (still there?) a +0 dagger (still there?) (3, 53, D) a +0 long sword of electrocution (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) the Almanac of Harmful Calling (still there?) Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Force Lance Conjuration/Translocation 4 d - Sticky Flame Conjuration/Fire 4 e - Summon Hydra Summoning 7 the Almanac of Harmful Calling (still there?) Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Force Lance Conjuration/Translocation 4 d - Sticky Flame Conjuration/Fire 4 e - Summon Hydra Summoning 7 (4, 32, D) a +2 trident of piercing (4, 33, D) a -1 rod of inaccuracy (10/10) (4, 34, D) a book of Power (4, 38, D) a +0 battleaxe of freezing (4, 50, D) a +1 vampiric spear (4, 51, D) a phantom mirror (4, 54, D) a +0 longbow (unseen) (4, 56, D) a +0 short sword (unseen) (5, 13, D) a +2 robe of cold resistance (5, 14, D) a +0 spear of venom (5, 15, D) a +0 rapier of draining (5, 16, D) a +7 blowgun (5, 32, D) a book of Fire (5, 33, D) an uncursed amulet of dismissal (5, 34, D) a +0 ring mail of poison resistance (5, 39, D) a +1 battleaxe of freezing (5, 50, D) a fan of gales (5, 51, D) a +2 pair of boots of flying (5, 52, D) a +0 leather armour of cold resistance (unseen) (5, 53, D) a +0 leather armour (unseen) (5, 56, D) a +0 rapier (unseen) (5, 57, D) a +0 scimitar (unseen) (6, 14, D) a +2 robe of magic resistance (unseen) (6, 16, D) the +10 scythe of the Scroll {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. (6, 32, D) a book of Minor Magic (6, 33, D) an uncursed staff of air (6, 34, D) an uncursed staff of poison (still there?) an uncursed staff of poison (still there?) (6, 50, D) 3 royal jellies (6, 51, D) a manual of Polearms (6, 52, D) 28 arrows (still there?) a +0 fustibalus of flaming (still there?) (6, 53, D) 50 arrows (unseen) (6, 54, D) a +2 hand axe of freezing (unseen) (6, 57, D) a +0 rapier (6, 58, D) a +2 dire flail of protection (unseen) (6, 59, D) a +0 short sword a +0 short sword a +0 leather armour (7, 15, D) a +0 hunting sling of flaming (7, 16, D) a +2 scale mail of poison resistance (7, 32, D) a +3 ring of strength a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a book of Ice (7, 33, D) a +0 quarterstaff of protection (7, 34, D) the ring "Ocadubaa" {rCorr Int+3 Slay+2} [ring of resist corrosion] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (7, 35, D) +0 ice dragon scales (unseen) (7, 37, D) +0 ice dragon scales (still there?) +0 ice dragon scales (still there?) (7, 50, D) a +0 leather armour (7, 51, D) the Grimoire of Execration Spells Type Level a - Slow Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 e - Darkness Hexes 6 (7, 53, D) a +0 rapier (unseen) (7, 54, D) a +0 ring mail (unseen) (7, 58, D) a +0 long sword (still there?) a +5 battleaxe of flaming (still there?) (8, 1, D) a +0 robe (8, 14, D) a +2 short sword of speed (unseen) (8, 15, D) a +7 fustibalus (8, 16, D) a book of Cantrips (8, 21, D) (unseen) (8, 32, D) an uncursed staff of energy (8, 33, D) a fan of gales (8, 34, D) an uncursed staff of cold (8, 51, D) a book of Geomancy (8, 54, D) 30 arrows a +0 ring mail a +0 leather armour a +1 lajatang of venom (8, 55, D) a +0 battleaxe of venom (8, 58, D) a +0 short sword (unseen) (8, 59, D) a +0 rapier (unseen) (9, 1, D) a +0 spear (9, 14, D) a +1 hand axe of freezing (9, 15, D) a +4 great sword of holy wrath (9, 32, D) a cursed +4 ring of strength (9, 33, D) a fan of gales (9, 34, D) the +6 shortbow "Qaalag" {venom, MP+9} It poisons the ammo it fires. It affects your magic capacity (+9). (9, 36, D) a +0 battleaxe of freezing (unseen) (9, 50, D) the +3 flail of Fyquuf {antimagic, rElec rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It insulates you from electricity. (9, 51, D) a +3 hand crossbow of freezing (9, 53, D) a +0 dagger (unseen) (9, 54, D) 17 arrows (unseen) (9, 55, D) a +0 leather armour (unseen) (9, 56, D) a +0 short sword (unseen) (9, 57, D) a +0 halberd of protection (9, 58, D) the +8 demon whip of Cruel Justice {drain, rN++ MR+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (9, 59, D) 19 arrows (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a book of Power (10, 16, D) a +0 scale mail of positive energy (10, 33, D) the cursed +1 plate armour of Zunifin {rPois rF++ Dex-5 SInv} It affects your dexterity (-5). It greatly protects you from fire. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (10, 50, D) a +0 short sword (10, 51, D) a +4 spear of venom (10, 52, D) a +0 short sword (10, 54, D) 18 arrows (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a phantom mirror (11, 15, D) a +1 shield of cold resistance (11, 16, D) a +1 crystal plate armour (11, 32, D) an uncursed staff of poison (11, 33, D) an uncursed staff of conjuration (11, 34, D) a lamp of fire (11, 50, D) a +0 scimitar (11, 52, D) a +0 leather armour a +0 long sword a phantom mirror a +2 shield of cold resistance (11, 54, D) 20 arrows (11, 55, D) a +0 scimitar (unseen) (11, 56, D) a cursed +0 leather armour (unseen) (11, 58, D) a +0 longbow (12, 15, D) an uncursed staff of air (12, 16, D) a cursed amulet of inaccuracy (12, 32, D) an uncursed ring of protection from magic (12, 33, D) a +5 dagger of venom (12, 50, D) a +2 shortbow of velocity (12, 51, D) an uncursed staff of air (12, 52, D) a +2 ring mail of cold resistance (13, 32, D) an uncursed ring of positive energy (13, 33, D) the +9 rapier of the Hierophant {flame, +Inv rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you turn invisible. (13, 34, D) a +2 arbalest of freezing (13, 50, D) a +2 scale mail of poison resistance (13, 51, D) a disc of storms (13, 53, D) a +0 scale mail (unseen) (14, 51, D) a +0 scimitar (17, 65, D) +0 swamp dragon scales +0 shadow dragon scales (18, 48, D) a phantom mirror (18, 49, D) a phantom mirror (18, 50, D) a +3 flail of crushing (18, 66, D) +0 swamp dragon scales (unseen) (19, 0, D) the +7 chain mail of the Beginning {Str+4 Stlth+} (still there?) It affects your strength (+4). It makes you more stealthy. an uncursed staff of death (still there?) (19, 1, D) a book of the Dragon (19, 16, D) a +2 long sword of holy wrath (19, 17, D) a crystal ball of energy (19, 33, D) a cursed ring of loudness (19, 48, D) a +0 whip of pain (19, 49, D) a +3 scimitar of flaming (19, 50, D) a +3 ring mail of poison resistance (20, 0, D) a +3 short sword of speed (20, 16, D) a +0 mace of draining (20, 17, D) a crystal ball of energy (20, 33, D) a disc of storms (20, 48, D) a book of Misfortune (20, 49, D) a fan of gales (20, 50, D) a crystal ball of energy (21, 0, D) a book of Transfigurations (21, 1, D) a +4 flail of protection (21, 16, D) a crystal ball of energy (unseen) (21, 17, D) an uncursed staff of cold (21, 32, D) a phial of floods (21, 34, D) a +5 rod of ignition (13/13) (21, 48, D) a +4 mace of venom (21, 49, D) a phantom mirror (21, 50, D) a +2 ring mail of cold resistance (22, 0, D) a +4 battleaxe of freezing (22, 1, D) an uncursed ring of flight (22, 16, D) a book of Power (22, 32, D) +0 gold dragon scales (22, 33, D) a +2 scale mail of fire resistance a +3 dire flail of holy wrath (22, 34, D) a phial of floods (22, 49, D) a +2 longbow of flaming (22, 50, D) the +5 short sword "Concordance" {holy, rN+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from negative energy. (23, 0, D) a +1 vampiric demon blade (23, 1, D) a +1 scale mail of fire resistance (23, 16, D) an uncursed ring of magical power (23, 17, D) a +3 ring of strength (still there?) an uncursed staff of poison (still there?) (23, 32, D) a phantom mirror (23, 33, D) a sack of spiders (23, 34, D) a book of Power (23, 36, D) a +7 rod of shadows (14/14) a +5 rod of inaccuracy (11/11) (23, 48, D) a +3 rod of clouds (14/14) (23, 49, D) +0 steam dragon scales (23, 50, D) an uncursed ring of see invisible (23, 59, D) +0 ice dragon scales (unseen) (24, 0, D) a phantom mirror (24, 1, D) a box of beasts (24, 16, D) +2 shadow dragon scales (24, 17, D) an uncursed staff of wizardry (24, 33, D) a +3 fustibalus (24, 34, D) a +1 hunting sling of freezing (24, 48, D) the +5 morningstar of Fighting Over It {crush, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (24, 49, D) an uncursed staff of death (24, 50, D) an uncursed staff of wizardry (24, 59, D) (unseen) (25, 0, D) the amulet "Makh" {+Rage rElec Str+4} [amulet of rage] It affects your strength (+4). It insulates you from electricity. It lets you go berserk. (25, 16, D) a lamp of fire (25, 21, D) a +3 rod of clouds (10/10) (25, 33, D) an uncursed ring of wizardry (still there?) a box of beasts (still there?) (25, 34, D) an uncursed staff of death (still there?) a +5 shortbow of freezing (still there?) (25, 48, D) a lamp of fire (25, 49, D) a +4 plate armour of positive energy (25, 50, D) a sack of spiders (25, 59, D) +0 shadow dragon scales (unseen) (26, 0, D) an uncursed staff of poison (26, 1, D) a +6 giant club (26, 16, D) a +5 ring of evasion (26, 17, D) a +2 triple sword of electrocution (26, 32, D) the Guide on the Voyage and the Glacier Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Passage of Golubria Translocation 4 c - Simulacrum Ice/Necromancy 6 d - Controlled Blink Translocation 8 (26, 48, D) an uncursed staff of death (26, 49, D) a +1 ring mail of cold resistance (26, 50, D) the ring "Jemi" {Wiz rPois rC- Str+2 SInv} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (26, 52, D) +0 steam dragon scales (unseen) (27, 0, D) an uncursed staff of summoning (still there?) +0 swamp dragon scales (still there?) (27, 16, D) a +3 morningstar of holy wrath (27, 17, D) a book of Battle (27, 33, D) a +6 hand axe of freezing (still there?) an uncursed staff of earth (still there?) (27, 48, D) a +1 spear of flaming (27, 49, D) an uncursed ring of wizardry (27, 50, D) a +6 hunting sling of flaming (27, 60, D) +0 fire dragon scales (28, 0, D) a cursed amulet of inaccuracy (28, 1, D) an uncursed ring of poison resistance (28, 16, D) a phantom mirror (28, 17, D) a +6 rod of clouds (9/9) (28, 32, D) a +1 war axe of draining (28, 33, D) a +2 plate armour of positive energy (still there?) a book of Fire (still there?) (28, 48, D) a +4 blowgun (28, 49, D) an uncursed staff of wizardry (28, 50, D) a book of Ice (28, 59, D) +0 ice dragon scales (29, 0, D) a book of Conjurations (29, 1, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (29, 16, D) the +3 hand axe of Taeteida {vamp, rC+ rN++ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from cold. It greatly protects you from negative energy. (29, 18, D) an uncursed staff of conjuration (29, 32, D) a phial of floods (29, 33, D) a crystal ball of energy (29, 48, D) a box of beasts (29, 49, D) a +4 spear of venom (29, 50, D) an uncursed staff of earth (30, 48, D) a +0 scale mail of cold resistance (30, 49, D) a +5 short sword of venom (30, 50, D) a +0 great sword of holy wrath (31, 48, D) a +2 rapier of venom (31, 49, D) a lamp of fire (31, 50, D) the +6 ring mail of Lifelessness {rN+ MR+ Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (32, 49, D) a +1 plate armour of poison resistance (32, 50, D) a wand of hasting (5/9) (33, 48, D) a book of Conjurations (33, 49, D) the Incunabulum of the Cloudy Mountains Spells Type Level a - Silence Hexes/Air 5 b - Conjure Ball Lightning Conjuration/Air 6 c - Shatter Earth 9 (33, 50, D) the +3 buckler of Gyaxzoot {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. (34, 28, D) a +1 war axe of electrocution (34, 48, D) an uncursed staff of cold (34, 49, D) the amulet "Usukyebu" {Inacc *Contam rPois rN++ Str+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It protects you from poison. It greatly protects you from negative energy. It causes magical contamination when unequipped. (34, 50, D) a lamp of fire (35, 0, D) the ring "Nejomeoz" {Ice MR+ MP+9 Int+2} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). an uncursed amulet of regeneration (35, 14, D) a sack of spiders (35, 17, D) a +0 robe (35, 31, D) a cursed -1 dagger (unseen) (36, 0, D) a +0 mace of venom (36, 14, D) a +1 flail of protection (36, 15, D) a sack of spiders (36, 28, D) a book of Cantrips a fan of gales (36, 32, D) a +0 dagger (unseen) (37, 0, D) a disc of storms (still there?) a cursed amulet of inaccuracy (still there?) (37, 1, D) the Almanac of Fire and the Escort Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Small Mammal Summoning 1 c - Throw Flame Conjuration/Fire 2 d - Summon Ice Beast Ice/Summoning 4 e - Aura of Abjuration Summoning 5 f - Malign Gateway Summoning/Translocation 7 (37, 3, D) a +0 battleaxe (37, 14, D) a phial of floods (37, 15, D) a +1 scale mail of cold resistance (38, 0, D) a +1 leather armour of magic resistance (still there?) an uncursed staff of fire (still there?) (38, 4, D) a +0 vampiric scythe (38, 15, D) an uncursed staff of power (38, 17, D) an uncursed staff of wizardry (unseen) (38, 21, D) a +0 quarterstaff (unseen) (38, 28, D) a Grand Grimoire (38, 29, D) a +2 plate armour of fire resistance (38, 33, D) a +0 dagger (38, 35, D) a +2 battleaxe a +0 chain mail (38, 48, D) a book of the Warp (38, 49, D) a +3 chain mail of poison resistance (38, 50, D) a +7 blowgun (38, 54, D) an elf corpse (skeletalised by now) (39, 0, D) the +1 robe of Impatience {-Cast rC++ Dex+2 SInv} It affects your dexterity (+2). It greatly protects you from cold. It lets you see invisible. It prevents spellcasting. (39, 4, D) a +0 trident (unseen) (39, 15, D) a sack of spiders (39, 16, D) a +0 animal skin (unseen) (39, 18, D) a +0 animal skin (unseen) (39, 19, D) a +0 quarterstaff (unseen) (39, 20, D) a +0 quarterstaff a +0 robe (39, 22, D) an arrow (39, 28, D) a +0 robe (39, 33, D) an uncursed ring of poison resistance (unseen) (39, 34, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (39, 37, D) a +0 great sword (unseen) (39, 48, D) a cursed +0 arbalest 14 bolts (39, 51, D) 21 arrows (39, 53, D) a +0 leather armour (unseen) (40, 0, D) the +11 great mace "Pyluczack" {crush, +Blink rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you blink. (40, 1, D) the +8 dagger of the Shoals {protect, rElec rF+++ Str-5 Int-4} It protects the one who uses it against injury (+AC on strike). It affects your strength (-5). It affects your intelligence (-4). It renders you almost immune to fire. It insulates you from electricity. (40, 4, D) a +0 battleaxe (unseen) (40, 5, D) a +0 trident (40, 15, D) a book of Enchantments (40, 16, D) a +0 flail (unseen) (40, 49, D) a +0 leather armour (40, 51, D) a +0 arbalest a +0 arbalest 28 bolts a +0 spear the +9 hunting sling "Rijy" {venom, MR+ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It affects your resistance to hostile enchantments. 19 javelins the cursed +0 scale mail of Fogielum {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 shortbow a +0 arbalest a +1 hand crossbow of freezing 18 arrows the cursed +0 lajatang of Hatred {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. a merfolk corpse (skeletalised by now) (41, 0, D) an uncursed staff of poison (41, 1, D) a disc of storms (41, 2, D) a +6 broad axe of venom (unseen) (41, 15, D) a +0 spear (41, 17, D) a +0 longbow (unseen) (41, 28, D) a +0 trident (41, 29, D) a +2 whip of electrocution (still there?) the +0 pair of gloves "Puyf" {rN+ MP-9 Dex+2} (still there?) It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (-9). (41, 32, D) a +0 robe (41, 48, D) the Collected Works on Necromancy Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Vampiric Draining Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Draining Conjuration/Necromancy 5 (42, 0, D) a +0 short sword (42, 14, D) a +7 dagger of venom (42, 29, D) a book of Party Tricks (42, 30, D) a +0 dagger a +0 robe (42, 48, D) a Young Poisoner's Handbook (42, 49, D) a disc of storms (unseen) (42, 53, D) a +0 longbow 26 arrows a +0 leather armour of fire resistance a centaur corpse (skeletalised by now) (43, 14, D) a +1 whip of venom (43, 15, D) a +3 chain mail of fire resistance (43, 28, D) a +0 war axe of chopping (43, 29, D) a +2 hand axe (43, 48, D) a Grand Grimoire a +0 leather armour a centaur corpse (skeletalised by now) (43, 49, D) a cursed -3 ring of evasion (unseen) (43, 51, D) a +0 shortbow (unseen) (43, 54, D) a +0 longbow (unseen) (44, 28, D) a +2 whip of electrocution (44, 50, D) a phantom mirror (still there?) a crystal ball of energy (still there?) (44, 54, D) 13 javelins a +1 spear of piercing a +0 shortbow a +0 arbalest a +0 leather armour 4 large rocks an uncursed staff of air a stone giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (45, 48, D) a +0 shortbow a book of Frost a box of beasts (45, 51, D) a +0 longbow (unseen) (45, 55, D) a +0 leather armour 10 large rocks a +2 ring of protection a centaur corpse (skeletalised by now) (45, 58, D) an arrow (45, 60, D) a javelin (46, 48, D) 26 arrows 20 bolts a +2 rapier of speed (46, 55, D) 12 bolts (unseen) (46, 56, D) a javelin a bolt an arrow 4 large rocks (46, 57, D) a bolt 2 large rocks an arrow (46, 58, D) 2 bolts 3 javelins 3 arrows (46, 59, D) a javelin a bolt 6 arrows (46, 61, D) a javelin (47, 49, D) an uncursed ring of magical power (still there?) a +2 leather armour of magic resistance (still there?) (47, 55, D) 35 arrows (unseen) (47, 58, D) an arrow (48, 53, D) 28 arrows a +4 glaive of chopping a +0 longbow (49, 0, D) an uncursed ring of poison resistance (49, 1, D) a Young Poisoner's Handbook (49, 12, D) a fan of gales (49, 24, D) a book of Enchantments (49, 36, D) a +2 scimitar of holy wrath (49, 37, D) a +5 mace of draining (49, 48, D) 29 bolts a +0 longbow a yaktaur skeleton (49, 49, D) a fan of gales (still there?) a fan of gales (still there?) (49, 52, D) a +0 arbalest (unseen) (49, 53, D) the ring "Enurizxe" {-Tele rElec MP+9 Str+4} [ring of magical power] It affects your strength (+4). It insulates you from electricity. It affects your magic capacity (+9). It prevents most forms of teleportation. (unseen) (49, 55, D) a +0 leather armour (50, 0, D) the ring "Mewig" {Wiz rF+ MP+9 Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It protects you from fire. It affects your magic capacity (+9). (50, 1, D) Ottidada's Papyrus of Displaced Enhancements Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 (50, 12, D) the amulet of Sagryis {Harm *Drain +Fly rC++ Str-4 Dex+3} [amulet of harm] It increases damage dealt and taken. It affects your strength (-4). It affects your dexterity (+3). It greatly protects you from cold. It lets you fly. It causes draining when unequipped. (50, 13, D) an uncursed ring of wizardry (50, 24, D) the +11 flail of Benevolence {crush, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (50, 25, D) a +2 scale mail of poison resistance (50, 36, D) an uncursed staff of conjuration (still there?) a +0 battleaxe of electrocution (still there?) (50, 37, D) a lamp of fire (50, 48, D) a sack of spiders a +0 spear of flaming (50, 49, D) 4 large rocks (unseen) (50, 50, D) 12 javelins (unseen) (50, 54, D) a +0 shortbow of flaming (51, 0, D) a +1 hand crossbow of flaming (51, 2, D) the +2 storm dragon scales of Noughts and Crosses {rElec rF+} It protects you from fire. It insulates you from electricity. (51, 12, D) a book of Necromancy (51, 13, D) a +2 amulet of reflection (51, 18, D) +0 pearl dragon scales (51, 24, D) a book of the Sky (51, 25, D) a fan of gales (51, 48, D) a cursed staff of conjuration (51, 52, D) a +0 arbalest (unseen) (52, 0, D) the +7 great sword of the Swamp {slice, rElec rF++ MR- Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (52, 1, D) a box of beasts (52, 12, D) a book of Debilitation (52, 13, D) Sif Muna's Reference Book on Displaced Transformation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Force Lance Conjuration/Translocation 4 c - Dragon Form Transmutation 7 (52, 24, D) a +0 mace of holy wrath (52, 25, D) a +0 antimagic broad axe (52, 36, D) a +5 rod of shadows (13/13) (52, 48, D) an uncursed staff of wizardry (52, 49, D) a +0 leather armour (52, 52, D) a +1 great sword of slicing (unseen) (52, 53, D) a +0 longbow (unseen) (53, 0, D) an uncursed ring of ice (53, 1, D) a +0 glaive of distortion (53, 12, D) the Handbook of Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Confuse Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 (53, 13, D) a crystal ball of energy (53, 18, D) a +2 long sword of flaming a cursed -1 hunting sling 19 stones a +0 robe a +0 buckler (53, 19, D) a +2 whip of holy wrath a +0 robe (53, 24, D) an uncursed staff of fire (53, 25, D) the Papyrus of Venom and Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 d - Venom Bolt Conjuration/Poison 5 e - Ring of Flames Charms/Fire 7 (53, 36, D) an uncursed staff of cold (53, 37, D) a disc of storms (still there?) the +8 dagger of Spores {elec, +Fly Dex+5} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It lets you fly. (53, 48, D) a sack of spiders (53, 49, D) 6 large rocks (unseen) (53, 50, D) 5 large rocks (54, 1, D) +0 ice dragon scales (54, 9, D) a +0 robe of magic resistance (54, 12, D) an uncursed staff of earth (54, 13, D) a crystal ball of energy (54, 25, D) the cursed +1 morningstar of Wiefiy {flame, rF+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you see invisible. It has a curse placed upon it. (54, 36, D) a +1 ring mail of cold resistance (54, 40, D) +0 ice dragon scales (54, 48, D) an uncursed staff of air (54, 50, D) a +3 spear of piercing (55, 0, D) the +4 mace of Crystal {crush, rPois rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It makes you more stealthy. (55, 1, D) an uncursed staff of conjuration (55, 13, D) the ring of Ineengaeci {MP+9 Str+3 Int+6} [ring of magical power] It affects your strength (+3). It affects your intelligence (+6). It affects your magic capacity (+9). (55, 24, D) the amulet "Booxut" {+Rage MR+} [amulet of rage] It affects your resistance to hostile enchantments. It lets you go berserk. (58, 42, D) a +0 robe (58, 47, D) a +0 trident of protection (58, 48, D) a +2 great sword of slicing (59, 36, D) a +3 leather armour of magic resistance (59, 37, D) the +1 morningstar of the Forsaken Curses {holy, Fragile +Fly Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It lets you fly. It will be destroyed if unequipped. (59, 43, D) a cursed -1 battleaxe (59, 47, D) a +3 hunting sling of freezing (59, 48, D) the cursed +2 morningstar of Calculation {flame, MR+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (60, 36, D) a fan of gales (60, 37, D) an uncursed ring of stealth (60, 39, D) the +9 great sword of the Doomed Warrior {freeze, rN+ Str-5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It protects you from negative energy. It lets you see invisible. (unseen) (60, 40, D) a +0 dagger of venom (60, 41, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (60, 47, D) the cursed +1 battleaxe "Beast's Regret" {chop, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. It has a curse placed upon it. (60, 48, D) the Papyrus of Cold and Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Fulminant Prism Conjuration/Hexes 4 d - Fireball Conjuration/Fire 5 e - Ozocubu's Refrigeration Ice 6 (60, 49, D) a disc of storms (60, 50, D) a hornet corpse (61, 0, D) the Incunabulum of Mutagenic Good Luck Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Sticks to Snakes Transmutation 2 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 (61, 8, D) an uncursed amulet of dismissal (61, 16, D) a book of the Earth (61, 26, D) a book of Fire (61, 28, D) a +0 shortbow (unseen) (61, 36, D) a +2 long sword of freezing (61, 37, D) a +0 flail (61, 38, D) a cursed -2 flail a +0 leather armour (61, 39, D) a cursed -1 long sword a +0 chain mail (61, 41, D) a cursed -3 dire flail a +0 chain mail a +0 giant spiked club (61, 42, D) a tomahawk (61, 47, D) a book of Battle (61, 48, D) a sack of spiders (61, 49, D) a +2 great sword of holy wrath (62, 0, D) a disc of storms (62, 1, D) a +1 helmet of see invisible (62, 9, D) an uncursed ring of protection from magic (62, 16, D) an uncursed staff of fire (62, 17, D) a +2 chain mail of cold resistance (62, 26, D) a phial of floods (62, 28, D) a cursed -2 shortbow (unseen) (62, 29, D) a +2 dagger of flaming (still there?) 2 arrows (still there?) (62, 36, D) a +2 trident of protection (62, 37, D) a +0 ring mail of poison resistance (62, 39, D) a cursed -1 dagger (unseen) (62, 48, D) a book of Conjurations (62, 49, D) an uncursed staff of conjuration (62, 50, D) a tarantella corpse (62, 52, D) a redback corpse (62, 54, D) a jumping spider corpse (62, 55, D) a wolf spider corpse (63, 0, D) the +7 glaive of Gozag's Approval {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (63, 8, D) a +3 war axe of freezing (63, 17, D) the cursed +3 quarterstaff of Xom's Benevolence {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It has a curse placed upon it. (63, 26, D) a +2 leather armour of positive energy (63, 27, D) a phantom mirror (63, 28, D) 2 large rocks (63, 29, D) a +0 arbalest 2 arrows 14 bolts (63, 30, D) 3 large rocks 15 arrows (63, 31, D) a bolt 4 arrows (63, 32, D) 3 arrows (63, 33, D) a large rock an arrow a bolt (63, 37, D) a +0 dagger (63, 47, D) the Handbook of Ashen Air Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Petrify Transmutation/Earth 4 e - Silence Hexes/Air 5 (63, 48, D) a +1 great mace of holy wrath (63, 49, D) an uncursed staff of energy (63, 50, D) a +2 rapier of holy wrath (63, 53, D) a redback corpse (64, 16, D) a wand of heal wounds (3/9) (64, 17, D) an uncursed staff of fire (64, 18, D) an uncursed staff of summoning (64, 30, D) a +2 dagger of venom (unseen) (64, 47, D) a book of Annihilations (64, 48, D) a book of Death (64, 49, D) a +2 plate armour of fire resistance (64, 50, D) a +0 dagger of draining (64, 53, D) a demonic crawler corpse (64, 56, D) a redback corpse (64, 58, D) a jumping spider corpse (65, 26, D) an uncursed staff of conjuration (65, 28, D) a +0 longbow (unseen) (65, 48, D) a book of the Sky (65, 50, D) the Tome of Venom and Protection Spells Type Level a - Sting Conjuration/Poison 1 b - Regeneration Charms/Necromancy 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Poisonous Cloud Conjuration/Poison/Air 6 (65, 54, D) a redback corpse (65, 55, D) a ghost moth corpse (65, 56, D) a wolf spider corpse (66, 48, D) a fan of gales (66, 49, D) a book of Death the cursed +0 robe of Hedging {*Corrode rPois MR+ Stlth+} It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (66, 51, D) a hornet corpse a demonic crawler corpse (66, 52, D) a phial of floods (unseen) (67, 0, D) a +0 long sword (67, 3, D) a +8 iron rod (11/11) (67, 47, D) a disc of storms (67, 48, D) a +2 halberd of flaming (67, 49, D) a +3 spear of piercing (67, 53, D) a hornet corpse (67, 55, D) a wolf spider corpse (still there?) a hornet corpse (still there?) (68, 0, D) the Almanac of Dislocation and Conjuration Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Searing Ray Conjuration 2 c - Fulminant Prism Conjuration/Hexes 4 d - Lightning Bolt Conjuration/Air 5 e - Orb of Destruction Conjuration 7 (68, 2, D) a +0 long sword a +0 scale mail (68, 5, D) a +0 rapier a +0 leather armour (68, 48, D) a +1 spear of piercing (68, 53, D) a ghost moth corpse (69, 0, D) an uncursed ring of protection from magic (69, 36, D) a phial of floods (69, 47, D) a box of beasts (69, 48, D) a lamp of fire (69, 49, D) an uncursed staff of air (70, 8, D) a +4 great sword of holy wrath (70, 9, D) a +1 short sword of flaming (70, 36, D) an uncursed ring of see invisible (70, 37, D) a +1 plate armour of poison resistance (70, 42, D) a +2 rod of shadows (7/11) (70, 47, D) a book of Party Tricks (70, 48, D) the cursed +0 cloak of Gallantry {rElec rN+ Str+4} It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (unseen) (70, 49, D) an uncursed staff of fire (70, 57, D) a hornet corpse (71, 8, D) Lelolal's Tome of Enhancements and the Mountains Spells Type Level a - Sandblast Earth 1 b - Shroud of Golubria Charms/Translocation 2 c - Stone Arrow Conjuration/Earth 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Shatter Earth 9 (71, 16, D) a book of the Warp (71, 17, D) a phantom mirror (71, 26, D) an uncursed ring of resist corrosion (71, 27, D) a box of beasts (71, 31, D) the +3 rapier "Luha" {protect, Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). a +0 shortbow 22 arrows (71, 32, D) a +0 great mace a +0 leather armour (71, 36, D) a book of Party Tricks (71, 37, D) a +3 scimitar of flaming (71, 42, D) a +2 scimitar of flaming (unseen) (71, 47, D) an uncursed amulet of faith (71, 48, D) a +0 short sword of electrocution (71, 49, D) a book of Alchemy (71, 55, D) a tarantella corpse (unseen) (71, 57, D) a ghost moth corpse (72, 8, D) the cursed ring "Fege" {EV-2 Int+7} [ring of evasion] It affects your evasion (-2). It affects your intelligence (+7). It has a curse placed upon it. (72, 9, D) the ring "Qarihed" {Wiz *Drain Dex+2 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It causes draining when unequipped. It makes you more stealthy. (72, 16, D) a +4 chain mail of fire resistance (72, 17, D) a +0 fustibalus of velocity (72, 26, D) an uncursed staff of summoning (72, 27, D) an uncursed staff of wizardry (72, 31, D) a +0 battleaxe a +0 chain mail (72, 36, D) a book of Summonings (72, 37, D) a +2 long sword of slicing (72, 43, D) a +4 scimitar of flaming (72, 48, D) a +4 broad axe of electrocution (72, 49, D) a book of the Sky (72, 50, D) a hornet corpse (73, 1, D) a phial of floods (73, 3, D) a cursed -1 long sword a +0 leather armour (73, 16, D) a +1 flail of holy wrath (73, 17, D) an uncursed staff of earth (73, 27, D) a +1 dagger of speed (73, 31, D) a +0 battleaxe a +0 plate armour (73, 32, D) a +0 dire flail a +0 chain mail (73, 36, D) a +0 morningstar of protection (73, 37, D) a phial of floods (73, 47, D) an uncursed staff of death (73, 48, D) a sack of spiders (73, 49, D) a lamp of fire (73, 54, D) a wolf spider corpse (73, 55, D) a moth of wrath corpse (74, 3, D) a +0 long sword (74, 47, D) the +3 warlock's mirror {reflect} (74, 48, D) a +0 cloak of invisibility (74, 49, D) the Grimoire of Hurtful Toxins Spells Type Level a - Shock Conjuration/Air 1 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Conjure Ball Lightning Conjuration/Air 6 (75, 1, D) a box of beasts (75, 47, D) a +1 mace of holy wrath (75, 48, D) a sack of spiders (75, 49, D) a +5 flail of venom