Loading the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 6, D) a +0 scale mail a +0 shield a +0 trident (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +0 dagger (36, 0, D) a book of the Earth (37, 0, D) a book of Flames (37, 1, D) a sack of spiders (38, 0, D) a book of Annihilations (38, 1, D) a Grand Grimoire (38, 8, D) a +0 robe an uncursed staff of energy a +0 robe an orc skeleton an orc skeleton (38, 11, D) a warg skeleton (39, 0, D) a book of Battle (39, 1, D) a +0 dagger (39, 8, D) a +3 great mace a +0 chain mail a +0 dagger a +1 robe a +0 dagger a +0 robe an orc skeleton a warg skeleton an orc skeleton (40, 1, D) a book of Beasts (40, 8, D) a +0 dagger a +0 robe a +0 giant club a cursed -3 dagger a +0 robe a +0 giant spiked club a +0 giant club an orc skeleton an ogre skeleton an orc skeleton a two-headed ogre skeleton (41, 0, D) a +0 scale mail of poison resistance (41, 8, D) a +0 battleaxe a +0 plate armour a +0 giant club (42, 0, D) a crystal ball of energy (47, 7, D) a +0 quarterstaff (unseen) (49, 0, D) a +2 robe of resistance (49, 1, D) a sack of spiders (49, 9, D) a +0 hand axe a +2 scale mail of positive energy a +0 whip of flaming a +2 robe of cold resistance a wand of paralysis (5/24) a potion of mutation a +0 dagger a +0 robe a +3 quarterstaff of chaos a +0 cloak a +2 scythe of freezing a +2 robe of positive energy a +0 troll leather armour (49, 12, D) a +0 trident (49, 24, D) a +0 trident of flaming (49, 37, D) a +1 scale mail of positive energy (50, 0, D) the cursed +0 ring mail of the Garden {rF- MR+ Dex+8} It affects your dexterity (+8). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 1, D) a +0 pair of gloves of strength (50, 8, D) a +0 short sword a +0 cloak 5 gold pieces a sling bullet (50, 25, D) an uncursed staff of air (50, 36, D) a +1 rod of inaccuracy (9/9) (50, 37, D) a +1 chain mail of fire resistance (50, 43, D) (unseen) (51, 0, D) a disc of storms (51, 12, D) a +1 ring mail of fire resistance (51, 13, D) a Grand Grimoire (51, 18, D) a +3 scythe of freezing (51, 20, D) a cursed +1 short sword a +0 robe (51, 25, D) a +0 arbalest of flaming (51, 31, D) an uncursed staff of poison (51, 36, D) the cursed +1 chain mail of Impermeability {Stlth+} It makes you more stealthy. It has a curse placed upon it. (51, 37, D) a +1 long sword of slicing (52, 1, D) a sack of spiders (52, 13, D) a box of beasts (52, 18, D) a +0 scythe of venom (52, 19, D) a +3 scythe of freezing a +2 shortbow of freezing (52, 25, D) a phial of floods (52, 30, D) a cursed +2 morningstar a +0 robe (52, 36, D) a book of Flames (53, 0, D) a cursed ring of loudness (53, 1, D) a +0 robe of positive energy (53, 8, D) a +2 longbow of flaming (unseen) (53, 12, D) a cursed amulet of inaccuracy (53, 13, D) a book of Fire (53, 24, D) a +3 morningstar of freezing (53, 25, D) a +2 hand axe of freezing (53, 30, D) a +0 trident (53, 37, D) a +0 flail of protection (54, 0, D) Otunk's Tome of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Bolt of Fire Conjuration/Fire 6 d - Spellforged Servitor Conjuration/Summoning 7 (54, 1, D) the quicksilver dragon scales of Rit Ira {MR+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. (54, 12, D) an uncursed staff of fire (54, 13, D) a +3 leather armour of fire resistance (54, 24, D) a +2 long sword of electrocution (54, 25, D) a fan of gales (54, 30, D) a +2 demon trident a +0 plate armour (54, 36, D) the +1 leather armour of Laest {rPois Str+2} It affects your strength (+2). It protects you from poison. (55, 0, D) a +4 blowgun (55, 1, D) a +2 helmet of intelligence (55, 12, D) a Necronomicon (55, 13, D) an uncursed staff of fire (55, 24, D) the cursed +1 plate armour of Weirdness {rElec Int+5} It affects your intelligence (+5). It insulates you from electricity. It has a curse placed upon it. (59, 36, D) a +0 broad axe of flaming (59, 37, D) a +4 quarterstaff of draining (60, 36, D) a +4 falchion of flaming (61, 0, D) the Disquisition on Destructive Cold Spells Type Level a - Freeze Ice 1 b - Static Discharge Conjuration/Air 3 c - Ice Form Ice/Transmutation 4 d - Iron Shot Conjuration/Earth 6 e - Simulacrum Ice/Necromancy 6 (61, 8, D) a +1 falchion of slicing (61, 16, D) a Grand Grimoire (61, 21, D) a +1 vampiric hand axe (unseen) (61, 26, D) a +6 ring of strength (62, 1, D) a +0 dagger (62, 3, D) a +0 shortbow 18 arrows (62, 4, D) 2 arrows (62, 5, D) an arrow (62, 8, D) a book of Death (62, 9, D) the +4 scale mail of Pumomuq {Dex+3 Stlth-} It affects your dexterity (+3). It makes you less stealthy. (62, 17, D) an uncursed amulet of guardian spirit (62, 21, D) a +0 shortbow 26 arrows (62, 22, D) an arrow 2 bolts 4 large rocks (62, 27, D) an uncursed staff of conjuration (62, 36, D) the cursed +0 long sword "Emyciyti" {speed, rC+ MP+9} Attacks with this weapon are significantly faster. It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (62, 37, D) a +1 hand axe of electrocution (63, 0, D) the +4 plate armour of Surprise {Dex+2 Stlth+} It affects your dexterity (+2). It makes you more stealthy. (63, 3, D) a +1 bardiche of freezing a +0 shortbow 27 arrows a +0 leather armour (63, 8, D) the +4 great sword "Mineiz" {slice, rC- MR++} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (63, 16, D) a book of Battle (63, 21, D) a +0 shortbow (unseen) (63, 22, D) a +0 arbalest (unseen) (63, 23, D) 5 bolts 14 arrows (63, 26, D) a +1 ring mail of magic resistance (63, 27, D) an uncursed staff of conjuration (63, 29, D) a +0 club (63, 30, D) a +0 dire flail (still there?) a +4 rod of clouds (10/10) (still there?) (63, 36, D) a book of Necromancy (63, 37, D) the +7 executioner's axe "Qaatyj" {chop, +Blink rElec Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It insulates you from electricity. It lets you blink. (64, 16, D) an uncursed staff of fire (64, 17, D) a +0 longbow 11 arrows a book of Fire (64, 26, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (64, 27, D) a book of Necromancy (64, 31, D) a cursed +0 dagger (65, 15, D) an arrow (65, 26, D) The Lost Secrets of Theurgy Spells Type Level a - Orb of Destruction Conjuration 7 b - Spellforged Servitor Conjuration/Summoning 7 c - Malign Gateway Summoning/Translocation 7 d - Summon Hydra Summoning 7 (65, 29, D) a +0 halberd (67, 0, D) a +1 plate armour of cold resistance (68, 0, D) a lamp of fire (69, 0, D) a +4 hand axe of venom (70, 8, D) a +0 mace (70, 12, D) the +4 morningstar of Ubbeang {pain, +Blink SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. It lets you blink. the +2 battleaxe "Huetaoge" {chop, rN+ Str+3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It protects you from negative energy. a +0 hand axe (70, 36, D) a +0 fustibalus of velocity (70, 37, D) a book of Ice (71, 8, D) an uncursed staff of conjuration (71, 12, D) a +0 whip (71, 16, D) a +7 triple crossbow (71, 17, D) a +2 plate armour of magic resistance (71, 27, D) an uncursed staff of summoning (71, 37, D) the cursed +0 morningstar of Hacking and Slashing {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It has a curse placed upon it. (72, 8, D) a book of Cantrips (72, 9, D) an uncursed staff of power (72, 13, D) a +0 mace (72, 16, D) a +2 mace of crushing (72, 17, D) a +3 chain mail of fire resistance (72, 26, D) a +0 long sword (72, 27, D) an uncursed staff of wizardry (72, 30, D) a +1 halberd of venom a +0 leather armour (72, 32, D) a +0 long sword a +5 antimagic long sword (72, 36, D) the Tome of Feathery Transmutation Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Lightning Bolt Conjuration/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Dragon Form Transmutation 7 (72, 37, D) a phantom mirror (73, 1, D) a Fen Folio (73, 16, D) a +1 scale mail of poison resistance (73, 17, D) a +2 war axe of chopping (73, 26, D) a +0 robe of positive energy (73, 27, D) a +2 morningstar of protection (73, 32, D) a +0 long sword (unseen) (73, 33, D) a +2 long sword of slicing (unseen) (73, 36, D) a fan of gales (73, 37, D) a disc of storms (74, 3, D) a +0 dagger a +0 robe (75, 3, D) a +0 mace