Loading the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 2, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) an uncursed amulet of dismissal (49, 37, D) a +4 vampiric rapier (50, 36, D) a +0 long sword of draining (50, 37, D) a book of the Tempests (51, 36, D) the Handbook of Earth and Cold Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Throw Icicle Conjuration/Ice 4 c - Ozocubu's Refrigeration Ice 6 (51, 37, D) a +4 blowgun (52, 36, D) a book of Debilitation (52, 37, D) an uncursed staff of earth (53, 36, D) the +6 plate armour of the Snake Pit {Dex+4} It affects your dexterity (+4). (53, 37, D) a book of Air (54, 36, D) a +1 ice dragon armour (59, 36, D) the cursed +1 leather armour of Repulsion {rF+} It protects you from fire. It has a curse placed upon it. (60, 32, D) a +0 dagger a +0 robe (60, 36, D) a sack of spiders (60, 37, D) a +2 whip of draining (61, 0, D) the cursed +0 leather armour "Cimiot" {Int+4 SInv} It affects your intelligence (+4). It lets you see invisible. It has a curse placed upon it. (61, 2, D) a +0 flail 4 tomahawks (61, 8, D) a +2 chain mail of cold resistance (61, 11, D) a +1 trident a +0 robe (61, 26, D) a +2 robe (61, 31, D) a +0 short sword a +0 robe (61, 32, D) a +0 short sword a +0 robe (61, 36, D) a sack of spiders (61, 37, D) Sif Muna's Disquisition on Earthen Dislocation Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Recall Summoning/Translocation 3 c - Petrify Transmutation/Earth 4 (62, 1, D) a +1 buckler of positive energy (62, 2, D) a +0 falchion 5 tomahawks of returning a +0 chain mail (62, 3, D) a +0 flail a +0 dagger a +0 robe (62, 5, D) a tomahawk (62, 8, D) an uncursed staff of death (62, 16, D) a +1 scimitar of flaming (62, 17, D) a +2 plate armour of fire resistance (62, 26, D) the +7 great sword "Lafih" {speed, *Noise rN+++} Attacks with this weapon are significantly faster. It renders you almost immune to negative energy. It may make noises in combat. (62, 27, D) a phantom mirror (62, 31, D) a +0 rapier a +0 robe (62, 32, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (62, 36, D) the +7 war axe "Asmekh" {elec, Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). (62, 37, D) a disc of storms (62, 44, D) a +0 spear a +0 robe (63, 0, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (63, 8, D) a sack of spiders (63, 16, D) a +4 scimitar of flaming (63, 17, D) a book of Summonings (63, 21, D) a +4 scimitar of flaming (63, 27, D) the +3 great mace "Jisk" {drain, MR+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 36, D) a fan of gales (63, 37, D) a +3 leather armour of magic resistance (63, 43, D) a +0 whip a +0 robe (64, 16, D) a book of Annihilations (64, 17, D) the Papyrus of Creative Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Summon Lightning Spire Summoning/Air 4 d - Petrify Transmutation/Earth 4 e - Dragon's Call Summoning 9 (64, 21, D) a +1 battleaxe of electrocution the +3 flail of Bock {crush, rF+ rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It protects you from cold. (64, 26, D) a +0 spear (64, 27, D) a book of Summonings (64, 44, D) a +0 mace a +0 robe (65, 26, D) a fan of gales (67, 0, D) a +2 leather armour of cold resistance (67, 2, D) a +0 long sword (68, 0, D) a +0 chain mail of fire resistance (68, 2, D) a +0 dagger a cursed +0 ring mail (69, 0, D) a +0 dagger (69, 4, D) a +4 battleaxe of chopping a +0 chain mail (69, 10, D) a cursed -2 club (69, 36, D) the +4 ring mail of Noon {Int+5 SInv} It affects your intelligence (+5). It lets you see invisible. (70, 8, D) an uncursed staff of summoning (70, 9, D) a +4 plate armour of cold resistance (70, 36, D) a +2 robe (70, 37, D) a +2 whip of electrocution (71, 8, D) a +1 mace of protection (71, 10, D) a +0 dagger 2 tomahawks a +0 leather armour (71, 11, D) a cursed +0 dagger a +0 robe a tomahawk (71, 17, D) a +1 mace of draining (71, 27, D) a +1 scimitar of slicing (71, 31, D) a +2 trident of venom a +0 leather armour a +0 glaive a +0 chain mail (71, 32, D) a +0 dagger a +0 robe (71, 36, D) an uncursed staff of summoning (71, 37, D) a +6 glaive of protection (72, 8, D) a book of Alchemy (72, 9, D) a +2 falchion of pain (72, 16, D) the cursed +0 trident of the Wraith {drain, rElec rPois} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (72, 26, D) a +0 trident (72, 27, D) a +0 buckler of protection (72, 32, D) a +0 battleaxe a +0 plate armour (73, 17, D) a fan of gales (73, 27, D) a +0 scale mail of fire resistance (73, 37, D) a +9 giant spiked club (75, 1, D) Qeocaz's Collected Works on Aerial Stolen Souls Spells Type Level a - Animate Dead Necromancy 4 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Simulacrum Ice/Necromancy 6