Loading the Dungeon (0, 32, D) a disc of storms (0, 50, D) a +2 shortbow of freezing (0, 51, D) a book of Debilitation (0, 52, D) a disc of storms (1, 16, D) a +0 long sword (1, 33, D) the +4 flail of the Open Hand {antimagic, rElec Str+3 Int-5} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. a +2 long sword of holy wrath (still there?) (1, 50, D) a scroll of fog (unseen) (2, 14, D) a +0 dagger (unseen) (2, 16, D) a disc of storms (2, 32, D) an uncursed staff of energy (unseen) (2, 50, D) 2 potions of haste (2, 52, D) a +0 great sword of flaming (still there?) a +0 great sword of flaming (still there?) (2, 55, D) a +0 great sword of flaming (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 trident of freezing (still there?) a +0 glaive (still there?) (3, 18, D) a +0 dire flail (unseen) (3, 33, D) the Tome of Ashen Flames Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Conjure Flame Conjuration/Fire 3 c - Ring of Flames Charms/Fire 7 (unseen) (3, 50, D) a book of Conjurations (3, 55, D) an uncursed ring of protection from magic (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a +0 short sword (4, 15, D) the +5 scimitar "Laus" {slice, rPois rC+ MR- MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (unseen) (4, 32, D) a +4 hunting sling of flaming (4, 34, D) a +0 pair of gloves of dexterity a +1 executioner's axe of electrocution a cursed ring of loudness a manual of Armour (4, 50, D) a +1 dagger of holy wrath (5, 18, D) a +0 glaive (unseen) (5, 19, D) a +0 dire flail (5, 20, D) a +0 short sword (unseen) (5, 21, D) a +0 halberd (unseen) (5, 32, D) a +3 dagger of electrocution (unseen) (5, 50, D) a +1 buckler of cold resistance (unseen) (5, 51, D) a +3 rapier of venom (unseen) (5, 52, D) an uncursed staff of cold (still there?) a phantom mirror (still there?) (6, 17, D) a +0 short sword a +0 dire flail an uncursed amulet of faith the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +0 cloak (6, 18, D) the +8 demon whip "Wirenur" {freeze, *Corrode rC+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. It may corrode you when you take damage. (6, 19, D) a +0 long sword (unseen) (6, 32, D) a +1 shortbow of freezing (unseen) (6, 50, D) the +9 quarterstaff "Lifebane" {venom, *Noise rPois MR+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. (6, 54, D) a +0 great sword of flaming (7, 14, D) a cursed -3 battleaxe (still there?) an uncursed staff of cold (still there?) (7, 15, D) a +2 spear of venom (still there?) a +0 mace (still there?) (7, 16, D) a +2 trident of distortion (still there?) a +3 scale mail of magic resistance (still there?) (7, 17, D) a +0 whip (unseen) (7, 19, D) a +0 cloak (7, 50, D) a +0 great sword of flaming (7, 58, D) a +1 bardiche of protection (8, 15, D) a +4 shortbow (still there?) a +0 cloak (still there?) (8, 21, D) a +0 war axe (8, 32, D) a +2 great mace of protection (8, 33, D) the Catalogue of the Compass and Venom (still there?) Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Portal Projectile Translocation 3 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 a box of beasts (still there?) (8, 35, D) a phial of floods (unseen) (8, 50, D) the Guide on Ignition and Lightness Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Inner Flame Hexes/Fire 3 d - Silence Hexes/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (unseen) (8, 51, D) the Incunabulum of Necromancy Spells Type Level a - Corpse Rot Necromancy 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 (unseen) (8, 53, D) a phantom mirror (still there?) an uncursed staff of wizardry (still there?) (8, 54, D) a +1 vampiric eveningstar (8, 59, D) a +0 great sword of flaming an uncursed ring of resist corrosion (9, 14, D) a +0 scimitar (9, 15, D) a +0 short sword (9, 18, D) a +1 great mace of protection (unseen) (9, 20, D) a +0 battleaxe (unseen) (9, 50, D) an uncursed staff of air (9, 51, D) a box of beasts (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 short sword of venom (still there?) a +0 dagger (still there?) (10, 15, D) a +1 rod of inaccuracy (14/14) (still there?) a +2 hunting sling of velocity (still there?) (10, 18, D) a cursed -1 scimitar (unseen) (10, 19, D) a +2 quarterstaff of holy wrath (10, 20, D) a +0 cloak (10, 32, D) a +4 blowgun (unseen) (10, 33, D) a phantom mirror (unseen) (10, 50, D) the Almanac of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Static Discharge Conjuration/Air 3 (10, 51, D) a +4 rod of clouds (9/9) (10, 56, D) a +0 great sword of flaming (10, 58, D) a +0 great sword of flaming a +4 scimitar of flaming (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a +0 trident (still there?) the Compendium of Icy Fire (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 (11, 17, D) a +0 hand axe (11, 32, D) a phial of floods (11, 34, D) an uncursed staff of cold (11, 50, D) a +2 shortbow of flaming (11, 51, D) a lamp of fire (unseen) (12, 14, D) a fan of gales (still there?) a +0 dagger (still there?) (12, 16, D) a +0 halberd (12, 17, D) a cursed staff of wizardry (unseen) (12, 32, D) a +4 scale mail of poison resistance (12, 33, D) a crystal ball of energy (12, 34, D) a +2 vampiric rapier (12, 50, D) a +3 plate armour of positive energy (12, 51, D) a sack of spiders (12, 52, D) a +2 rod of ignition (9/9) (12, 54, D) a scroll of brand weapon (unseen) (13, 32, D) a phantom mirror (13, 33, D) a +3 plate armour of magic resistance (13, 34, D) a phantom mirror (13, 50, D) a +3 vampiric great sword (13, 51, D) a book of Maledictions (13, 52, D) an uncursed ring of flight (14, 50, D) the Disquisition on Freezing Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Throw Frost Conjuration/Ice 2 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Freezing Cloud Conjuration/Ice/Air 6 (14, 51, D) an uncursed staff of poison (14, 52, D) an uncursed staff of conjuration (18, 17, D) a cursed staff of energy (18, 47, D) the ring of Jugen {rCorr Int+2} [ring of resist corrosion] It affects your intelligence (+2). (18, 49, D) an uncursed staff of power (unseen) (19, 0, D) a book of Alchemy (19, 16, D) a +3 antimagic dire flail (19, 32, D) a book of Conjurations (19, 33, D) a Fen Folio (19, 50, D) an uncursed ring of ice (20, 0, D) a +0 leather armour (20, 1, D) a book of Misfortune (20, 2, D) 21 javelins of penetration (unseen) (20, 16, D) the +5 morningstar "Enexok" {speed, rC+ rN+ Dex-5} Attacks with this weapon are significantly faster. It affects your dexterity (-5). It protects you from cold. It protects you from negative energy. (unseen) (20, 17, D) Rasun's Grimoire of Nocuous Dislocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Recall Summoning/Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Malign Gateway Summoning/Translocation 7 (20, 32, D) a fan of gales (20, 33, D) a +1 shortbow of velocity (20, 48, D) a disc of storms (20, 49, D) a scroll of brand weapon (unseen) (20, 51, D) a phial of floods (21, 0, D) a +0 leather armour (21, 1, D) 24 arrows (still there?) a +0 longbow (still there?) (21, 4, D) 3 large rocks (21, 32, D) 3 royal jellies (21, 33, D) a book of Minor Magic (21, 34, D) an uncursed ring of ice (21, 49, D) a +3 lightning rod (13/13) (unseen) (22, 0, D) a book of the Warp (22, 2, D) 3 large rocks (unseen) (22, 3, D) 3 large rocks (unseen) (22, 16, D) a lamp of fire (still there?) a book of Spatial Translocations (still there?) (22, 18, D) a +1 hunting sling of freezing (unseen) (22, 32, D) a +5 rod of shadows (13/13) (22, 33, D) a +3 rod of inaccuracy (11/11) (22, 34, D) a +2 hand crossbow of freezing (22, 48, D) a +2 ring of strength (unseen) (22, 49, D) the cursed +1 chain mail "Peuquaj" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (23, 0, D) a +0 leather armour (23, 2, D) a +0 spear (unseen) (23, 4, D) 49 arrows (unseen) (23, 5, D) 25 bolts (unseen) (23, 19, D) an uncursed ring of fire (unseen) (23, 32, D) a book of Necromancy (23, 33, D) an uncursed staff of summoning (23, 34, D) an uncursed staff of earth (23, 47, D) a +2 robe of positive energy (23, 51, D) a +1 rapier of electrocution a box of beasts (24, 0, D) the +10 hunting sling "Emeil" {flame, Str+3 SInv Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It lets you see invisible. It makes you less stealthy. (24, 1, D) a +1 scale mail of positive energy the +2 ring mail of the Grue {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. (24, 2, D) a +0 leather armour 14 javelins of penetration a +0 dagger of electrocution (24, 4, D) 21 arrows a +0 shortbow an uncursed staff of poison (24, 5, D) an arrow 2 large rocks (24, 6, D) 3 large rocks an arrow (24, 7, D) a bolt 2 large rocks an arrow (24, 8, D) 2 large rocks 2 arrows (24, 9, D) a large rock 2 arrows (24, 32, D) a +2 scale mail of poison resistance (24, 33, D) a +0 troll leather armour (24, 34, D) a +4 short sword of electrocution (24, 47, D) a +4 hand axe of chopping (24, 51, D) an uncursed ring of wizardry an uncursed ring of magical power an uncursed ring of fire the ring of Qexzal {+Inv rN+} [ring of positive energy] It protects you from negative energy. It lets you turn invisible. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (25, 2, D) 5 large rocks (unseen) (25, 32, D) Dezona's Papyrus of Nocuous Aid Spells Type Level a - Sting Conjuration/Poison 1 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Deflect Missiles Charms/Air 6 (25, 33, D) a +0 hat of see invisible a +0 shield a +0 scale mail (25, 52, D) a +1 longbow of flaming (26, 2, D) 2 large rocks (unseen) (26, 3, D) 42 arrows (unseen) (26, 5, D) 17 bolts (unseen) (26, 6, D) 25 arrows (unseen) (26, 15, D) a +3 ring of intelligence (unseen) (26, 19, D) a book of Necromancy (unseen) (26, 32, D) a +0 whip of draining (26, 33, D) an uncursed ring of protection from magic (26, 34, D) a +0 battleaxe of chopping (27, 1, D) a book of Power (27, 32, D) a book of Power (27, 33, D) a crystal ball of energy (27, 34, D) a +2 scale mail of cold resistance (27, 48, D) a +0 glaive of venom an uncursed staff of energy the +7 hunting sling of Bolij {flame, +Inv rN+ MR- Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (28, 0, D) a +0 spear (still there?) a manual of Throwing (still there?) (28, 1, D) an uncursed staff of wizardry (28, 3, D) a +0 leather armour (unseen) (28, 4, D) a +2 battleaxe of venom (unseen) (28, 16, D) a +2 hand crossbow of freezing (28, 17, D) a +0 scale mail of poison resistance (still there?) a fan of gales (still there?) (28, 18, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (28, 32, D) an uncursed staff of death (28, 33, D) a +0 war axe the +4 ring mail of Disguise {*Corrode rN+++ Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It renders you almost immune to negative energy. It may corrode you when you take damage. (28, 49, D) an uncursed ring of magical power (still there?) an uncursed staff of cold (still there?) (28, 52, D) a +0 double sword of electrocution (29, 33, D) a cursed -3 ring of slaying (29, 47, D) the +4 scale mail of Rohol Ziec {rElec rPois} It insulates you from electricity. It protects you from poison. (29, 48, D) a +4 mace of crushing (29, 50, D) an uncursed staff of air (29, 51, D) a +4 ring of dexterity (30, 15, D) the ring of Gluttony {Fire *Drain +Inv Str-4 Int+9} [ring of fire] It enhances your fire magic. It affects your strength (-4). It affects your intelligence (+9). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. It causes draining when unequipped. (30, 50, D) the +6 plate armour of Claustrophobia {rN+ Dex+3} (still there?) It affects your dexterity (+3). It protects you from negative energy. the +7 chain mail of the Fifty Suns {-Cast Str+3 Dex+3} (still there?) It affects your strength (+3). It affects your dexterity (+3). It prevents spellcasting. (31, 47, D) a +1 double sword of draining (31, 48, D) an uncursed staff of summoning (unseen) (31, 49, D) a scroll of recharging (31, 50, D) a scroll of brand weapon (32, 48, D) a book of Transfigurations (32, 49, D) a phantom mirror (32, 50, D) a scroll of brand weapon (33, 48, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (33, 49, D) Sif Muna's Handbook of Glacial Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Ozocubu's Armour Charms/Ice 3 c - Summon Ice Beast Ice/Summoning 4 d - Olgreb's Toxic Radiance Poison 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (33, 50, D) a +0 shield of protection (34, 28, D) an uncursed staff of power (34, 48, D) the Handbook of the Frostbite and Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Iron Shot Conjuration/Earth 6 (34, 49, D) a +5 amulet of reflection (34, 50, D) a +3 short sword of draining (35, 14, D) a +0 rapier (35, 28, D) the cursed +1 morningstar "Pomofrit" {venom, rElec rPois rN+++ Str-2} It poisons the flesh of those it strikes. It affects your strength (-2). It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It has a curse placed upon it. (35, 29, D) a +6 rod of clouds (12/12) (36, 14, D) Roxanne's Volume of Shape Shifting (still there?) Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Statue Form Transmutation/Earth 6 a phantom mirror (still there?) (36, 15, D) a crystal ball of energy (36, 21, D) a +0 short sword (unseen) (36, 28, D) a +0 fustibalus of velocity (36, 29, D) the +2 leather armour "Voaneral" {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (37, 2, D) a +0 chain mail (unseen) (37, 3, D) an uncursed ring of see invisible (unseen) (37, 15, D) a +0 helmet of intelligence (37, 28, D) a +2 rod of shadows (10/10) (37, 29, D) an uncursed ring of wizardry (38, 0, D) the Incunabulum of Dark Secrets Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Dispel Undead Necromancy 5 e - Death Channel Necromancy 6 (38, 1, D) a book of Party Tricks (38, 2, D) a +0 dagger (unseen) (38, 5, D) a +2 great sword of holy wrath (unseen) (38, 16, D) the ring of Orusix {MR+ SInv} [ring of see invisible] It affects your resistance to hostile enchantments. It lets you see invisible. (38, 23, D) a +4 great sword of pain (unseen) (38, 28, D) the Collected Works on Clay Spells Type Level a - Passwall Transmutation/Earth 2 b - Petrify Transmutation/Earth 4 c - Iron Shot Conjuration/Earth 6 (38, 29, D) a +2 spear of distortion (38, 48, D) Vufa Gou's Volume of the Earth Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Portal Projectile Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Bolt of Cold Conjuration/Ice 6 (38, 49, D) the +3 short sword of Corruption {pierce, rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It lets you see invisible. (38, 50, D) the +9 morningstar "Mizxibb" {flame, rF+ rC+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (39, 0, D) a +0 mace a +1 plate armour of magic resistance a Fen Folio (39, 1, D) an uncursed staff of earth (39, 2, D) a +3 battleaxe a +0 chain mail (39, 3, D) a +0 scimitar a +0 plate armour (39, 5, D) a +0 giant club (39, 14, D) a +1 vampiric glaive (39, 15, D) a crystal ball of energy (39, 17, D) a +0 plate armour (unseen) (39, 22, D) the +5 shortbow "Raghock" {freeze, Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). a +0 flail of holy wrath (39, 29, D) the cursed +2 war axe of the Six Wars {chop, +Inv rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (39, 36, D) a large rock (39, 48, D) a fan of gales (39, 49, D) the cursed +1 morningstar "Tormentor" {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It has a curse placed upon it. (39, 50, D) an uncursed ring of protection from fire (40, 0, D) a disc of storms (40, 1, D) the +7 long sword of Deformation {freeze, rF++ rC++ Int-2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It greatly protects you from fire. It greatly protects you from cold. a fan of gales (still there?) (40, 2, D) a +0 great mace (unseen) (40, 5, D) a +2 great mace (unseen) (40, 14, D) a +3 ring mail of poison resistance (40, 15, D) a +0 flail (40, 17, D) the cursed +1 arbalest of Iconoclasm {penet, +Inv MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (40, 18, D) a +0 robe (unseen) (40, 21, D) a +0 scale mail (40, 22, D) a +1 battleaxe of chopping a +3 chain mail of fire resistance a +10 giant spiked club a cursed +0 robe (40, 28, D) a +3 ring mail of poison resistance (40, 30, D) the +2 robe of Vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (40, 34, D) 4 large rocks (unseen) (40, 48, D) an uncursed amulet of rage (40, 49, D) a fan of gales (40, 50, D) an uncursed staff of conjuration (41, 0, D) a +2 scale mail of magic resistance (41, 1, D) a +9 plate armour of ponderousness (41, 13, D) an uncursed staff of fire (41, 15, D) a fan of gales (41, 28, D) an uncursed ring of wizardry (still there?) a +4 hand crossbow of flaming (still there?) (41, 48, D) an uncursed ring of magical power (41, 49, D) a cursed ring of protection from cold (41, 50, D) an uncursed amulet of harm (42, 0, D) a +0 hand axe (42, 1, D) a +0 chain mail (42, 14, D) a +2 chain mail of poison resistance (42, 18, D) a +0 robe (42, 20, D) a +2 long sword of venom (42, 28, D) a book of Unlife (42, 29, D) a Grand Grimoire (42, 48, D) a +2 scythe of holy wrath (42, 49, D) a cursed staff of cold (42, 50, D) an uncursed ring of see invisible (43, 14, D) a +0 club (43, 16, D) an uncursed staff of summoning (43, 28, D) a +2 long sword of slicing (43, 29, D) 4 scrolls of enchant armour (43, 48, D) 4 scrolls of enchant weapon (43, 50, D) an uncursed ring of poison resistance (44, 28, D) a +3 amulet of reflection (44, 47, D) a book of Debilitation (44, 50, D) a +2 hunting sling of freezing (still there?) a manual of Stealth (still there?) (44, 51, D) the ring "Qemaq" {Wiz +Fly rF+ MR+} [ring of wizardry] It improves your spell success rate. It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (44, 52, D) Zabriykk's Further Progress in Rites and Rhymes Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Leda's Liquefaction Hexes/Earth 4 c - Animate Dead Necromancy 4 d - Summon Lightning Spire Summoning/Air 4 e - Passage of Golubria Translocation 4 f - Petrify Transmutation/Earth 4 (45, 48, D) the +8 falchion "Exoquts" {slice, Str-2 Int-4 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (-4). It lets you see invisible. It makes you more stealthy. (unseen) (46, 49, D) a +3 ring mail of cold resistance an uncursed staff of death an uncursed staff of conjuration (46, 50, D) a +4 battleaxe of electrocution (46, 51, D) a +4 whip of electrocution a +0 hunting sling of freezing (47, 48, D) 2 boxes of beasts (47, 49, D) an uncursed staff of wizardry (47, 50, D) a +0 scale mail of magic resistance (48, 48, D) an uncursed amulet of regeneration (48, 49, D) a +1 robe of fire resistance (48, 50, D) a disc of storms (49, 0, D) a +5 mace of holy wrath (49, 24, D) a +0 plate armour (49, 36, D) a book of Air (49, 37, D) a +6 iron rod (14/14) (49, 48, D) a box of beasts (49, 49, D) a +2 pair of gloves of strength (50, 0, D) an uncursed staff of wizardry (50, 1, D) a +0 war axe a +0 animal skin a disc of storms (50, 12, D) an uncursed amulet of harm (50, 24, D) a +0 robe of magic resistance (50, 25, D) a +0 battleaxe (50, 26, D) a +0 chain mail (unseen) (50, 27, D) a scroll of brand weapon (unseen) (50, 36, D) a cursed -2 ring of protection (50, 37, D) an uncursed staff of poison (50, 40, D) a +0 spear (unseen) (50, 41, D) a +1 antimagic whip (unseen) (50, 48, D) a lamp of fire (50, 49, D) a +2 leather armour of poison resistance (still there?) a book of Unlife (still there?) (50, 51, D) a +1 great sword of holy wrath (51, 1, D) a +0 war axe (still there?) a +0 hand crossbow of freezing (still there?) (51, 3, D) a +0 antimagic hand axe (unseen) (51, 12, D) the +7 hand crossbow of the Vendetta {elec, Str+5 SInv} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). It lets you see invisible. a phial of floods (still there?) (51, 13, D) a box of beasts (51, 24, D) a box of beasts (51, 25, D) a +0 plate armour (still there?) a crystal ball of energy (still there?) (51, 37, D) a +0 glaive (51, 41, D) a +0 hand axe a +0 robe a cursed +0 shield an uncursed ring of protection from cold (51, 48, D) an uncursed amulet of regeneration (51, 52, D) a book of Battle (52, 0, D) a +0 animal skin (52, 1, D) an uncursed staff of energy (52, 4, D) a +2 antimagic demon whip (unseen) (52, 12, D) an uncursed staff of wizardry (52, 13, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (52, 24, D) a +0 robe (52, 25, D) a +0 flail a +1 mace of crushing (52, 28, D) a +0 dire flail a cursed +0 plate armour a +2 crystal plate armour an uncursed staff of wizardry (52, 29, D) a +3 great sword a +0 plate armour a +0 robe (52, 36, D) a +1 morningstar of holy wrath (52, 37, D) a +0 rapier of protection (52, 42, D) a cursed -2 dire flail (52, 48, D) a box of beasts (unseen) (52, 49, D) an uncursed staff of earth (52, 50, D) the +6 halberd "Umi Jiso" {antimagic, Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). (53, 1, D) a +1 war axe of chopping (53, 3, D) a +0 spear (unseen) (53, 5, D) a +5 flail of protection (unseen) (53, 12, D) a crystal ball of energy (53, 13, D) a +6 rod of clouds (12/12) (53, 24, D) a +0 dagger (53, 26, D) a +3 great mace (unseen) (53, 30, D) a +0 short sword (unseen) (53, 36, D) the Grimoire of the Vitriolic Mountains Spells Type Level a - Sting Conjuration/Poison 1 b - Passwall Transmutation/Earth 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 (53, 37, D) a +0 spear (53, 48, D) the +3 leather armour of Hairiness {rElec Regen+ Str-3} It affects your strength (-3). It insulates you from electricity. It increases your rate of regeneration. (53, 49, D) an uncursed staff of energy (53, 50, D) a +2 morningstar of protection (54, 0, D) a book of the Earth (54, 1, D) a +2 scythe of slicing (54, 5, D) a +0 robe of cold resistance (unseen) (54, 12, D) the amulet "Tehuppon" {RegenMP Str+6} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+6). (54, 13, D) a +4 spear of venom (54, 24, D) a +0 club (54, 26, D) a +0 ring mail (54, 27, D) a cursed -1 dagger (unseen) (54, 36, D) a +1 ring mail of fire resistance (54, 48, D) a lamp of fire (54, 49, D) a +2 hand axe of freezing (54, 50, D) the ring of Sif Muna's Outrage {+Inv rElec rPois} [ring of poison resistance] It insulates you from electricity. It protects you from poison. It lets you turn invisible. (55, 0, D) a book of Misfortune (55, 12, D) a book of the Sky (55, 14, D) a phantom mirror (55, 24, D) an uncursed staff of conjuration (still there?) a +0 robe (still there?) (56, 0, D) the +1 ring mail of the Guardian {rC+ rCorr Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It protects you from cold. It protects you from acid and corrosion. (56, 3, D) a +0 animal skin (unseen) (56, 5, D) a +0 antimagic hand axe (57, 37, D) a +0 trident (58, 49, D) a crystal ball of energy (59, 36, D) a book of Power (59, 37, D) a book of Callings (59, 40, D) a +0 trident (59, 41, D) a +0 trident (59, 47, D) the +0 pair of gloves of the Evil One {rCorr Stlth+} It protects you from acid and corrosion. It makes you more stealthy. (59, 49, D) a +3 ring of dexterity (60, 36, D) a book of Geomancy (60, 47, D) a +0 whip of flaming (60, 50, D) an uncursed staff of summoning (61, 0, D) a +4 ring of dexterity (61, 3, D) a +0 short sword (61, 8, D) an uncursed staff of poison (61, 10, D) a +1 quarterstaff of speed (still there?) a tomahawk (still there?) (61, 16, D) a +2 trident of piercing (61, 21, D) a +0 trident (61, 22, D) a +0 trident (61, 36, D) an uncursed ring of see invisible (61, 37, D) a +3 leather armour of fire resistance (61, 47, D) the Handbook of the Sinister Mountains Spells Type Level a - Pain Necromancy 1 b - Petrify Transmutation/Earth 4 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Agony Necromancy 5 (61, 48, D) a sack of spiders (61, 49, D) an uncursed staff of air (62, 0, D) a Necronomicon (62, 3, D) a +0 vampiric war axe (62, 9, D) an uncursed amulet of harm (62, 10, D) a +0 club (62, 12, D) a tomahawk (62, 13, D) a tomahawk (62, 16, D) an uncursed amulet of faith (62, 26, D) a fan of gales an uncursed staff of air a book of the Tempests (62, 28, D) the cursed +1 plate armour of Grace {*Corrode +Inv MP+9 Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It affects your magic capacity (+9). It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. (62, 36, D) the Papyrus of Boosting Poisoning Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Ring of Flames Charms/Fire 7 (62, 47, D) the +1 ring mail of Hairiness {+Fly Dex-5 Stlth+} It affects your dexterity (-5). It lets you fly. It makes you more stealthy. (62, 48, D) a sack of spiders (unseen) (62, 57, D) a +4 scythe of slicing (63, 0, D) a cursed -2 ring of evasion (63, 3, D) a +0 long sword (unseen) (63, 8, D) a +0 hand axe (63, 11, D) a +0 leather armour (63, 16, D) a +0 trident (63, 17, D) a +2 robe of magic resistance (63, 20, D) a +0 trident (unseen) (63, 21, D) the +7 halberd "Leanir" {antimagic, Str+3 Int-2 Dex+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your intelligence (-2). It affects your dexterity (+7). (unseen) (63, 22, D) a +0 trident (unseen) (63, 36, D) an uncursed ring of protection from fire (63, 37, D) a +5 blowgun (63, 47, D) the cursed +3 trident "Omelette" {pierce, Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you more stealthy. It has a curse placed upon it. (63, 48, D) an uncursed ring of wizardry (63, 49, D) the +2 pair of boots "Owanluarch" {Str+5} It affects your strength (+5). (63, 50, D) a box of beasts (64, 16, D) an uncursed staff of wizardry (64, 17, D) a +2 robe (64, 47, D) a box of beasts (64, 48, D) an uncursed staff of summoning (64, 49, D) a +1 dagger of speed (64, 51, D) a +0 trident (unseen) (64, 52, D) a hell hog corpse (65, 27, D) an uncursed staff of poison (unseen) (65, 47, D) a +0 war axe of venom (65, 48, D) a +0 demon whip of venom (65, 49, D) a phantom mirror (still there?) a book of Battle (still there?) (65, 50, D) a +2 falchion of pain (still there?) the +5 troll leather armour of Ruosous {rPois rN+ Regen+ Dex+5} (still there?) It affects your dexterity (+5). It protects you from poison. It protects you from negative energy. It increases your rate of regeneration. (65, 52, D) a hell hog corpse (65, 55, D) a +0 demon trident (unseen) (66, 26, D) a +5 rapier of holy wrath (66, 48, D) a book of Minor Magic (66, 49, D) an uncursed ring of fire (67, 47, D) a +0 great sword of holy wrath (67, 48, D) a book of Death (67, 49, D) an uncursed amulet of harm a +2 vampiric demon whip the cursed +1 scale mail of True Grit {Dex+4 Stlth-} It affects your dexterity (+4). It makes you less stealthy. It has a curse placed upon it. (67, 66, D) a hell hound corpse (68, 0, D) a +5 long sword of holy wrath (68, 3, D) a +3 rapier of venom (68, 47, D) a +3 rapier of venom (68, 48, D) an uncursed staff of power (68, 49, D) the +6 flail of Dissatisfaction {flame, rPois} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. a +3 war axe of draining (still there?) (69, 0, D) a cursed ring of loudness (69, 36, D) the +6 lajatang of Tagenife {elec, *Drain Str+3 Dex+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your dexterity (+8). It causes draining when unequipped. (69, 48, D) an uncursed ring of flight (69, 49, D) an uncursed staff of power (69, 50, D) an uncursed staff of death (69, 52, D) a hell hog corpse (69, 55, D) the ring of Midnight {Fire Str+2 Slay+3 SInv} [ring of fire] It enhances your fire magic. It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. (70, 8, D) a +0 ring mail of cold resistance (70, 19, D) a +0 dagger (unseen) (70, 37, D) a +7 battleaxe of freezing (70, 47, D) an uncursed staff of power (70, 48, D) a +2 mace of holy wrath (70, 49, D) 4 scrolls of enchant weapon (71, 8, D) a phantom mirror (71, 16, D) an uncursed staff of conjuration (71, 17, D) Moobluot's Catalogue of Creative Shape Shifting Spells Type Level a - Summon Butterflies Summoning 1 b - Beastly Appendage Transmutation 1 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 e - Blade Hands Transmutation 5 (71, 18, D) a +0 club (unseen) (71, 19, D) a +0 dagger (unseen) (71, 26, D) an uncursed staff of earth (71, 36, D) an uncursed staff of fire (71, 37, D) a phantom mirror (71, 47, D) a Grand Grimoire (71, 48, D) a cursed -2 ring of strength (71, 49, D) a +2 long sword of slicing (71, 57, D) a +0 demon whip (72, 8, D) an uncursed staff of energy (72, 9, D) Qaitiwa's Incunabulum of Supportive Earth Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 f - Summon Forest Summoning/Translocation 5 (72, 16, D) the Reference Book on Fiery Curses Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (72, 17, D) a book of Annihilations (72, 18, D) a +0 dagger a +0 robe (72, 20, D) a tomahawk (72, 26, D) a book of Fire (72, 27, D) an uncursed staff of fire (72, 29, D) a +0 spear a +0 animal skin (72, 30, D) a +0 scimitar of flaming a +0 robe a potion of agility (72, 31, D) a +0 rapier (unseen) (72, 36, D) an uncursed staff of earth (72, 37, D) an uncursed staff of summoning (72, 41, D) a +0 club (unseen) (72, 47, D) an uncursed ring of protection from fire (72, 48, D) a book of Alchemy (73, 1, D) an uncursed staff of conjuration (73, 16, D) a +0 hand axe (73, 17, D) a phantom mirror (73, 19, D) a +2 morningstar of protection (73, 26, D) a +0 dagger (73, 27, D) a crystal ball of energy (73, 29, D) a +2 scythe of protection (unseen) (73, 30, D) an uncursed staff of death (unseen) (73, 36, D) the +9 hunting sling "Killer Klown's Curse" {velocity, +Inv} Any stone fired from it inflicts extra damage. It lets you turn invisible. (73, 37, D) a +2 dagger of holy wrath (73, 47, D) a +0 hunting sling of flaming (73, 48, D) a crystal ball of energy (73, 49, D) an uncursed staff of summoning (74, 47, D) a book of Power (74, 48, D) a +4 ring of evasion (74, 49, D) a fan of gales (75, 1, D) the cursed +0 ice dragon armour of the Soldier {rF- rC++ MR+ Int+2} It affects your intelligence (+2). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it.