Loading the Dungeon (0, 49, D) a +0 scimitar (0, 50, D) 3 royal jellies (still there?) a +0 rapier (still there?) (0, 51, D) an uncursed ring of positive energy (still there?) an uncursed ring of positive energy (still there?) (0, 52, D) a +0 long sword (still there?) a book of Power (still there?) (1, 21, D) a +0 short sword a +4 blowgun an uncursed amulet of dismissal a +0 trident (1, 33, D) a +0 whip of draining (still there?) a +0 leather armour (still there?) (1, 34, D) a lamp of fire (1, 35, D) a +6 dire flail of protection (1, 36, D) a +0 leather armour (unseen) (1, 49, D) a +0 ring mail (unseen) (2, 15, D) a book of Fire (2, 16, D) an uncursed staff of conjuration (2, 19, D) a +2 shortbow of flaming (2, 32, D) a book of Cantrips (2, 33, D) a +0 longbow (still there?) the +3 flail "Kouguaps" {holy, +Fly rPois MR- Dex+3} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (2, 34, D) a +0 long sword (still there?) a +0 short sword (still there?) (2, 37, D) a +0 rapier a +0 scale mail (2, 49, D) a cursed -2 short sword (still there?) 56 arrows (still there?) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 16, D) a +2 pair of boots of flying (3, 32, D) the +8 quarterstaff of the Hawk {freeze, rPois Str-3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It protects you from poison. It makes you more stealthy. (unseen) (3, 37, D) a +0 scimitar (3, 49, D) a +0 buckler (unseen) (3, 55, D) a +1 short sword of protection (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a book of Battle (4, 15, D) a +0 robe (4, 32, D) an uncursed staff of poison (4, 34, D) a +0 long sword (5, 14, D) a fan of gales (5, 16, D) a +0 long sword (5, 24, D) the +8 spear of Jeugav {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). a +0 robe (5, 25, D) a +0 war axe (5, 26, D) a +1 great mace of protection (unseen) (5, 32, D) a +0 rapier (still there?) a +4 glaive of protection (still there?) (5, 33, D) a +0 rapier (still there?) a +0 leather armour (still there?) (5, 35, D) a +3 scale mail of positive energy (unseen) (5, 38, D) a +0 leather armour (unseen) (5, 52, D) a +0 long sword (still there?) a +5 giant spiked club (still there?) (5, 56, D) 11 arrows (5, 57, D) a +0 trident of protection (still there?) 2 arrows (still there?) (6, 14, D) a +4 hand crossbow (6, 16, D) a book of Battle (6, 19, D) a +0 robe (unseen) (6, 23, D) a +0 glaive (unseen) (6, 26, D) a +7 great mace of protection (still there?) a +0 war axe (still there?) (6, 28, D) a +0 robe (6, 33, D) a +0 longbow (unseen) (6, 39, D) 77 arrows (6, 53, D) a +0 leather armour (unseen) (7, 15, D) a cursed ring of loudness (7, 25, D) the +7 battleaxe of Replarer {chop, MP+9 Str-5 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+4). It affects your magic capacity (+9). a +0 robe (7, 28, D) a +1 mace (7, 32, D) a book of Alchemy (7, 33, D) a +0 long sword a +0 shortbow an uncursed staff of power a +0 spear of piercing a +3 scale mail of fire resistance (7, 39, D) a +0 longbow an arrow a +0 leather armour (7, 40, D) 4 arrows (7, 41, D) an arrow (7, 42, D) an arrow (7, 53, D) a +0 dagger an uncursed staff of conjuration 46 arrows a cursed +0 scale mail a +0 longbow a +0 short sword a book of Beasts a Grand Grimoire a +0 short sword a +0 leather armour a +0 dagger an uncursed staff of cold a book of Unlife a crystal ball of energy a +0 long sword a +2 scimitar of protection a +0 scimitar a +0 ring mail an uncursed ring of see invisible a +0 short sword a +0 long sword a +2 war axe of electrocution (7, 63, D) 2 arrows (8, 15, D) a crystal ball of energy (8, 24, D) an uncursed ring of resist corrosion a +0 plate armour (8, 25, D) a +3 dagger of electrocution (still there?) a +4 quarterstaff of distortion (still there?) (8, 26, D) a +2 war axe (unseen) (8, 27, D) a +0 robe (unseen) (8, 32, D) a cursed -1 short sword (still there?) a book of Air (still there?) (8, 33, D) a +0 rod of inaccuracy (13/13) (still there?) a +0 dagger (still there?) (8, 34, D) a +0 long sword (still there?) a box of beasts (still there?) (8, 35, D) a +0 ring mail (still there?) a +0 short sword (still there?) (8, 37, D) a +0 longbow (unseen) (9, 14, D) an uncursed staff of energy (9, 15, D) a crystal ball of energy (9, 19, D) a +0 robe (9, 23, D) a +0 dagger (9, 32, D) a phial of floods (9, 33, D) a +2 trident of flaming (still there?) a +0 long sword (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a disc of storms (10, 16, D) a +0 dagger (10, 32, D) a +0 long sword (still there?) a +2 broad axe of chopping (still there?) (10, 34, D) a book of Party Tricks (still there?) a disc of storms (still there?) (10, 35, D) a +0 longbow (unseen) (10, 52, D) a +0 naga barding of stealth (still there?) a +0 dagger (still there?) (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 3, D) a +0 flail (11, 14, D) a box of beasts (11, 15, D) the +2 giant spiked club "Heph" {freeze, +Blink rElec rF- Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. It lets you blink. (11, 16, D) the Handbook of Flames and the Frostbite Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Bolt of Fire Conjuration/Fire 6 (11, 32, D) a +0 rapier (11, 33, D) the +4 dagger "Wifryuko" {pierce, rC+} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. the +6 mace of the Pit {crush, *Contam +Rage Str+3} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you go berserk. It causes magical contamination when unequipped. (11, 34, D) a +0 long sword (unseen) (11, 36, D) a +0 dagger (12, 15, D) the +10 scythe "Wuofra" {flame, rPois Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from poison. (12, 33, D) a +0 rapier (still there?) an uncursed staff of fire (still there?) (12, 34, D) a +0 long sword a book of Changes (12, 36, D) a +0 dagger of speed (12, 49, D) 14 arrows (unseen) (12, 51, D) a book of Party Tricks a +0 longbow 46 arrows a +0 leather armour a +0 dagger a +0 leather armour (13, 32, D) a phantom mirror (13, 34, D) an uncursed staff of death (13, 35, D) a +0 rapier (unseen) (13, 53, D) a +0 longbow (unseen) (13, 56, D) a +0 leather armour (13, 57, D) a +0 rapier (unseen) (14, 32, D) a +0 rapier (unseen) (14, 50, D) a book of Summonings (unseen) (14, 52, D) a +0 longbow (still there?) a book of Callings (still there?) (15, 50, D) a +3 arbalest of freezing (18, 16, D) a +2 great mace of protection (18, 48, D) a +0 robe (18, 49, D) 3 royal jellies (19, 1, D) a +3 great sword of holy wrath (unseen) (19, 2, D) a large rock (unseen) (19, 16, D) a phantom mirror (19, 17, D) a +0 quarterstaff (19, 32, D) the +0 chain mail of Plog {rN+ MR+ Regen+} It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (unseen) (19, 48, D) a box of beasts (19, 49, D) the Guide on Entrancing Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Discord Hexes 8 (19, 52, D) a +0 whip of flaming (20, 1, D) a +0 great mace (unseen) (20, 2, D) a +2 great sword (20, 4, D) the +2 chain mail "Boz Faf" {rElec rN+} It insulates you from electricity. It protects you from negative energy. (20, 16, D) 3 royal jellies (20, 17, D) a book of Frost (20, 32, D) a phial of floods (20, 48, D) a book of Minor Magic (20, 49, D) a book of Frost (21, 0, D) A Primer on Hermeneutics Spells Type Level a - Repel Missiles Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Throw Frost Conjuration/Ice 2 d - Slow Hexes 2 e - Blink Translocation 2 (21, 1, D) a +1 great mace (still there?) a +0 plate armour (still there?) (21, 2, D) a +0 chain mail (21, 4, D) a +0 plate armour a +0 great sword (21, 16, D) the +0 pair of boots of Hetridgh {Dex+7} It affects your dexterity (+7). (21, 17, D) the +2 giant club of Tartarus {crush, rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. (unseen) (21, 18, D) a +0 rapier a +2 mottled dragon armour the +4 halberd of Hiubudo {chop, MR+ Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. a +3 ring mail 25 sling bullets a +0 hunting sling a +1 quarterstaff of draining an uncursed staff of cold (21, 22, D) a +2 quarterstaff of distortion (unseen) (21, 27, D) a +0 robe (unseen) (21, 32, D) a +4 scythe of freezing (unseen) (21, 33, D) a +6 rod of clouds (12/12) (still there?) the Tome of the Birds (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Lightning Bolt Conjuration/Air 5 e - Tornado Air 9 (21, 34, D) a box of beasts (21, 35, D) a +2 demon trident of venom (21, 48, D) a cursed staff of summoning (still there?) a +1 spear (still there?) (21, 49, D) a +5 hunting sling of velocity (still there?) a +0 short sword of draining (still there?) (22, -1, D) a +0 battleaxe (unseen) (22, 16, D) a +2 shortbow of freezing (unseen) (22, 25, D) a +7 blowgun (still there?) a +0 chain mail (still there?) (22, 28, D) an uncursed ring of positive energy (22, 31, D) a cursed -2 ring of protection (22, 34, D) an uncursed ring of stealth a +4 ring of evasion a +6 ring of evasion a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 2 scrolls of fear (22, 48, D) a sack of spiders (unseen) (23, 1, D) a book of Debilitation (still there?) a book of Maledictions (still there?) (23, 3, D) a +0 chain mail a +0 battleaxe (23, 5, D) a +4 scimitar of electrocution (23, 18, D) 2 throwing nets (23, 19, D) a +4 scimitar of flaming (23, 25, D) a +2 antimagic lajatang a +2 flail of draining a +0 scale mail a throwing net (23, 32, D) a +1 hunting sling of freezing (unseen) (23, 47, D) an uncursed ring of stealth (unseen) (23, 62, D) the horn of Geryon (unseen) (24, 1, D) 15 bolts a +0 arbalest a +0 great mace the +7 quarterstaff "Grim Tooth" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). a +0 plate armour an uncursed staff of death (24, 2, D) a +0 chain mail a +0 battleaxe a +0 plate armour (24, 6, D) a shadow dragon hide (24, 7, D) a bolt a large rock (24, 8, D) a +2 war axe a cursed +0 plate armour (24, 9, D) a large rock a bolt (24, 16, D) the Grimoire of Evil Rituals Spells Type Level a - Animate Dead Necromancy 4 b - Control Undead Necromancy 4 c - Dispel Undead Necromancy 5 a +0 hat a +0 battleaxe (24, 24, D) the +4 staff of Dispater (still there?) a +2 flail of protection (still there?) (24, 32, D) a +3 spear of venom (24, 47, D) a +2 quarterstaff of chaos (unseen) (24, 48, D) a cursed -1 dagger (unseen) (24, 59, D) a +6 halberd (unseen) (24, 60, D) the cursed +1 leather armour of the Earth {rElec rF+++ Int-3 Dex-5} It affects your intelligence (-3). It affects your dexterity (-5). It renders you almost immune to fire. It insulates you from electricity. It has a curse placed upon it. (unseen) (24, 64, D) a +0 giant spiked club (unseen) (25, 0, D) a disc of storms (25, 1, D) a +0 arbalest (still there?) a box of beasts (still there?) (25, 5, D) a +2 great sword of distortion a +0 chain mail (25, 6, D) a +0 long sword (unseen) (25, 8, D) a +1 battleaxe of chopping a +0 plate armour a +0 great sword a +0 plate armour (25, 16, D) a +5 blowgun (25, 32, D) the cursed +1 plate armour of the Sea {rF+} It protects you from fire. It has a curse placed upon it. (unseen) (25, 65, D) a javelin (26, 0, D) Vehumet's Handbook of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Fireball Conjuration/Fire 5 e - Freezing Cloud Conjuration/Ice/Air 6 (26, 1, D) a cursed amulet of inaccuracy (26, 2, D) a +0 war axe (unseen) (26, 5, D) a +0 halberd of distortion a +0 plate armour (26, 16, D) a phantom mirror (26, 17, D) a +3 hand axe of chopping (26, 18, D) a +0 great mace (26, 32, D) a +1 pair of boots of stealth (unseen) (26, 35, D) a +1 war axe of venom (unseen) (26, 48, D) the +8 shortbow of Fibbaym {flame, rF- Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It makes you vulnerable to fire. a +4 long sword of electrocution (27, 1, D) a crystal ball of energy (27, 16, D) a box of beasts (27, 17, D) a book of Battle (27, 32, D) an uncursed staff of earth (27, 33, D) a book of Changes (still there?) a +4 scale mail of fire resistance (still there?) (27, 52, D) a +0 chain mail (unseen) (28, 0, D) a box of beasts (28, 1, D) a crystal ball of energy (28, 17, D) a +1 demon trident of venom (28, 18, D) a +2 demon whip (28, 19, D) a +2 chain mail of cold resistance a +5 scythe of flaming a +0 robe (28, 32, D) a +0 spear of piercing (28, 33, D) a book of Clouds (28, 35, D) a +0 trident (28, 47, D) Ponitauq's Compendium of Earthen Curses Spells Type Level a - Corona Hexes 1 b - Tukima's Dance Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Darkness Hexes 6 e - Statue Form Transmutation/Earth 6 (28, 48, D) an uncursed staff of conjuration (28, 49, D) a sack of spiders (still there?) a phantom mirror (still there?) (28, 50, D) a +1 trident of freezing a +1 halberd of protection a +0 robe (28, 62, D) a potion of resistance (unseen) (29, 16, D) a +0 flail (29, 17, D) a +1 dagger of draining (29, 25, D) a +2 hand axe of distortion (29, 32, D) a +2 pair of boots of stealth (29, 33, D) the +4 long sword of Distant Shores {drain, rPois rF+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. It makes you more stealthy. (29, 48, D) a +2 rapier of draining (29, 49, D) a +3 long sword of electrocution (30, 26, D) a wand of random effects (22/48) (30, 27, D) a +0 ring mail (30, 49, D) a +2 falchion of slicing (30, 50, D) an uncursed staff of wizardry (31, 49, D) a +0 vampiric spear (32, 48, D) an uncursed staff of cold (32, 49, D) a +4 flail of protection (33, 48, D) a +1 vampiric spear (33, 49, D) an uncursed staff of cold (33, 50, D) a +0 ring mail (still there?) a +0 glaive of protection (still there?) (34, 49, D) a cursed staff of poison (still there?) a cursed staff of poison (still there?) (35, 0, D) a +0 trident (35, 14, D) a scroll of brand weapon (35, 15, D) a +5 iron rod (10/10) (35, 28, D) a +1 hand crossbow of flaming (36, 1, D) a +1 quarterstaff of protection (36, 14, D) a lamp of fire (36, 15, D) the Compendium of the Insatiable Moons Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Irradiate Conjuration/Transmutation 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Statue Form Transmutation/Earth 6 (36, 21, D) a +3 war axe (36, 28, D) an uncursed amulet of harm (36, 29, D) a phantom mirror (36, 31, D) a +2 falchion of freezing (37, 0, D) the +1 chain mail of Thank Me Later {rF+ rC+ SInv} It protects you from fire. It protects you from cold. It lets you see invisible. (37, 4, D) (unseen) (37, 14, D) a fan of gales (37, 27, D) a +1 broad axe of holy wrath (37, 29, D) a phial of floods (38, 1, D) a +0 scale mail of cold resistance (38, 7, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe (38, 8, D) a +0 hand axe (38, 14, D) a +1 antimagic quarterstaff (38, 15, D) the +6 morningstar of Mutilation {elec, rC- Str+2 Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (+5). It makes you vulnerable to cold. (38, 19, D) a +0 chain mail (38, 28, D) a +1 hunting sling of freezing (38, 48, D) the ring "Xuyptuer" {rF+ AC+2} [ring of protection] It affects your AC (+2). It protects you from fire. (38, 49, D) a disc of storms (38, 50, D) a lamp of fire (39, 0, D) the +10 trident of Valour {venom, Str+4 Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+2). It makes you more stealthy. (39, 1, D) a box of beasts (39, 8, D) a +2 dire flail of holy wrath (still there?) a +0 halberd (still there?) (39, 15, D) a +3 antimagic demon blade (39, 28, D) an uncursed staff of wizardry the +5 flail of Uffa Mais {crush, +Fly Str+5 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+4). It lets you fly. (39, 29, D) a +2 dagger of flaming a +5 scythe of flaming (39, 48, D) a book of Annihilations (39, 49, D) a +2 longbow of flaming (39, 50, D) Sif Muna's Tome of the Evil Volcanoes Spells Type Level a - Animate Skeleton Necromancy 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Control Undead Necromancy 4 d - Agony Necromancy 5 e - Simulacrum Ice/Necromancy 6 (40, 0, D) a cursed -3 ring of slaying (40, 1, D) the Collected Works on Unholy Rites and Earth Spells Type Level a - Regeneration Charms/Necromancy 3 b - Stone Arrow Conjuration/Earth 3 c - Vampiric Draining Necromancy 3 d - Bolt of Draining Conjuration/Necromancy 5 (40, 7, D) a +0 trident (unseen) (40, 8, D) a +0 short sword (unseen) (40, 14, D) a phantom mirror (40, 15, D) a scroll of brand weapon (40, 19, D) a +0 spear (unseen) (40, 28, D) the +8 broad axe of Satyriasis {antimagic, Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). (40, 48, D) the cursed ring of Ashenzari's Generosity {rElec Str-3 Int+6 Stlth-} [ring of strength] It affects your strength (-3). It affects your intelligence (+6). It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (40, 49, D) Sif Muna's Handbook of the Entrancing Frostbite Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Silence Hexes/Air 5 c - Darkness Hexes 6 d - Simulacrum Ice/Necromancy 6 (40, 50, D) a +0 dire flail of crushing (still there?) the cursed +0 plate armour "Jepnia Rivu" {Str+4} (still there?) It affects your strength (+4). It has a curse placed upon it. (41, 0, D) a +4 battleaxe of chopping (41, 14, D) a book of Geomancy (41, 15, D) an uncursed ring of resist corrosion (41, 29, D) a +3 leather armour of fire resistance (41, 49, D) an uncursed staff of cold (42, 0, D) a +6 giant club (42, 1, D) an uncursed staff of earth (42, 15, D) the +11 morningstar of the Lonely Beggars {drain, MR+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (42, 28, D) a +1 large shield of reflection (42, 29, D) the cursed +1 flail "Okhesiap" {crush, rF- rN+ MP+9} (still there?) It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. the cursed +1 flail "Okhesiap" {crush, rF- rN+ MP+9} (still there?) It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (42, 48, D) a box of beasts (still there?) a +2 blowgun (still there?) (42, 50, D) a +0 shortbow of freezing (42, 52, D) a +0 pair of boots of flying (43, 14, D) an uncursed staff of conjuration (43, 15, D) an uncursed staff of earth (43, 28, D) a +1 mace of crushing (43, 29, D) a +2 falchion of protection (43, 48, D) a +2 ring mail of cold resistance (still there?) a sack of spiders (still there?) (43, 50, D) a +1 glaive of venom (still there?) a sack of spiders (still there?) (44, 28, D) a fan of gales (44, 48, D) a scroll of brand weapon (45, 48, D) the ring "Foti" {rElec rPois rC- Int+5 Stlth+} (still there?) [ring of stealth] It affects your intelligence (+5). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It makes you more stealthy. a +2 large shield of protection (still there?) (45, 49, D) a +3 vampiric rapier (46, 49, D) an uncursed staff of poison (46, 50, D) the +9 staff of Olgreb {rPois} It protects you from poison. (46, 51, D) a +1 shadow dragon armour the +5 ring mail "Sura" {Dex+2} It affects your dexterity (+2). (47, 48, D) a +2 flail of holy wrath (47, 49, D) a box of beasts (still there?) a +0 fire dragon armour (still there?) (47, 50, D) a crystal ball of energy (47, 51, D) the Almanac of Sinister Battle Magic Spells Type Level a - Pain Necromancy 1 b - Control Undead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Death Channel Necromancy 6 (48, 35, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (48, 48, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (unseen) (48, 49, D) a +3 plate armour of cold resistance (48, 52, D) the cursed +1 hand crossbow of Demonkind {speed, Int+4 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+3). It has a curse placed upon it. (49, 0, D) a +0 pearl dragon armour (49, 1, D) an uncursed staff of energy (49, 12, D) a +0 chain mail (49, 24, D) the +1 robe of Curiosity {rF+ Regen+ Str+3} It affects your strength (+3). It protects you from fire. It increases your rate of regeneration. (49, 48, D) a +1 triple sword of slicing (unseen) (49, 49, D) a +4 plate armour of ponderousness (49, 50, D) an uncursed ring of magical power (50, 0, D) the +10 halberd "Inyschib" {venom, rF- MR++ MP+9} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (50, 12, D) the Papyrus of the Eagle Spells Type Level a - Magic Dart Conjuration 1 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Venom Bolt Conjuration/Poison 5 (50, 16, D) a +0 war axe (unseen) (50, 24, D) 3 royal jellies (50, 25, D) a +3 flail of distortion (50, 36, D) a +3 chain mail of cold resistance (50, 37, D) the +9 flail of Springtime {crush, Str+3 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). (50, 48, D) an uncursed ring of protection from magic (50, 49, D) a +0 mace of holy wrath (51, 0, D) a cursed ring of loudness (51, 1, D) the +6 hunting sling "Kiom" {velocity, MR+} Any stone fired from it inflicts extra damage. It affects your resistance to hostile enchantments. (51, 14, D) a lamp of fire (51, 15, D) a +0 battleaxe (unseen) (51, 16, D) a +0 hand axe (unseen) (51, 24, D) a fan of gales (51, 36, D) a +2 robe of resistance a +0 mace of crushing (51, 37, D) a +0 halberd a lamp of fire (51, 48, D) a +3 arbalest (51, 49, D) a +2 rod of ignition (9/9) (still there?) an uncursed ring of protection from magic (still there?) (51, 51, D) a book of Alchemy (52, 0, D) an uncursed amulet of harm (52, 1, D) a lamp of fire (52, 14, D) a +0 great sword a +0 arbalest 19 bolts a +0 plate armour (52, 15, D) a +0 dagger a +0 flail a +3 ring mail of poison resistance (52, 16, D) a +0 great mace the +5 arbalest "Luyczosi" {elec, rF+ rC+ MR+ Int-2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-2). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. a +0 plate armour (52, 17, D) a +1 dagger of holy wrath a +2 robe of fire resistance (52, 24, D) a book of the Sky (52, 26, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (52, 48, D) a +0 longbow of freezing (unseen) (52, 49, D) an uncursed staff of wizardry (53, 0, D) 3 royal jellies (53, 1, D) a disc of storms (53, 12, D) a book of Callings (53, 15, D) a cursed +0 leather armour (unseen) (53, 17, D) a +0 dagger (unseen) (53, 24, D) a lamp of fire (unseen) (53, 26, D) a +0 great sword of flaming (53, 29, D) a +0 great sword of flaming 3 scrolls of brand weapon (53, 36, D) a +0 long sword a +0 quarterstaff of pain a +0 mace of protection (53, 48, D) a +2 hunting sling of velocity (53, 50, D) 4 scrolls of enchant armour (54, 0, D) an uncursed staff of wizardry (54, 4, D) an uncursed staff of poison (54, 13, D) a cursed +0 robe (still there?) Sif Muna's Volume of Creative Enchantment (still there?) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Silence Hexes/Air 5 c - Summon Demon Summoning 5 d - Invisibility Hexes 6 (54, 14, D) the +3 shortbow of the Present {speed, rF- rN+ SInv} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It protects you from negative energy. It lets you see invisible. (54, 15, D) the +6 longbow "Beecrym" {freeze, MR++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (unseen) (54, 24, D) a +1 scimitar of freezing (54, 25, D) a +5 vampiric scimitar (54, 29, D) a +0 great sword of flaming (54, 35, D) an uncursed staff of summoning (54, 37, D) a book of Power (54, 48, D) a +2 morningstar of protection (unseen) (54, 49, D) a lamp of fire (54, 50, D) the ring of Ekliclum {rC+ MP+9} [ring of magical power] It protects you from cold. It affects your magic capacity (+9). (55, 2, D) 2 potions of haste (55, 12, D) a +0 ice dragon armour (still there?) a manual of Spellcasting (still there?) (55, 16, D) a +0 robe (unseen) (55, 24, D) an uncursed staff of summoning (56, 0, D) a box of beasts (58, 47, D) a +4 spear of venom (58, 48, D) a +1 giant club (58, 49, D) a book of Changes (59, 36, D) a +3 shortbow of freezing (59, 37, D) an uncursed staff of fire (59, 47, D) a box of beasts (59, 48, D) a Necronomicon (59, 49, D) a +1 dagger of distortion (unseen) (60, 36, D) the amulet "Hyiz" {+Rage Str-2 Int+4} [amulet of rage] It affects your strength (-2). It affects your intelligence (+4). It lets you go berserk. (60, 37, D) an uncursed staff of wizardry (60, 47, D) a +3 leather armour of cold resistance (60, 48, D) a +2 scimitar of slicing (60, 50, D) 4 large rocks (60, 51, D) a +0 arbalest (60, 52, D) a human corpse (61, 0, D) the +1 leather armour of Recklessness {Str+7} It affects your strength (+7). (61, 8, D) a +3 scale mail of poison resistance (61, 16, D) a +1 trident of piercing (61, 29, D) a +0 spear a +1 shortbow of freezing (61, 36, D) an uncursed staff of death (61, 37, D) the cursed +1 ring mail "Qunladaf" {rPois rC+ Str+2 Stlth+} It affects your strength (+2). It protects you from cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (61, 47, D) a box of beasts (61, 49, D) a fan of gales (61, 50, D) a +0 great mace (unseen) (62, 0, D) a disc of storms (62, 1, D) a +5 quarterstaff (62, 9, D) a book of Cantrips (62, 16, D) a box of beasts (62, 17, D) a +7 rapier of venom (62, 26, D) a book of Necromancy (62, 27, D) a +2 broad axe of venom (62, 36, D) a sack of spiders (62, 37, D) Jifosmue's Disquisition on the Aerial Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Lightning Bolt Conjuration/Air 5 c - Summon Demon Summoning 5 d - Dragon's Call Summoning 9 (62, 46, D) a +3 broad axe (62, 49, D) a +1 long sword (62, 50, D) a +2 morningstar of freezing (unseen) (62, 51, D) a +1 battleaxe (unseen) (62, 54, D) a cursed +0 dire flail (unseen) (63, 8, D) an uncursed staff of summoning (63, 16, D) the +4 morningstar "Racaipt" {flame, Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It makes you more stealthy. (63, 27, D) a +1 longbow of freezing (63, 30, D) a +0 spear a +0 blowgun (63, 31, D) a curare-tipped needle (63, 32, D) a curare-tipped needle (63, 36, D) a +0 hand axe of venom (63, 37, D) the ring "Oneupnicu" {MR- Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It affects your resistance to hostile enchantments. It makes you less stealthy. (63, 46, D) Vorruiwk's Tome of Displacement and Illusion Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Force Lance Conjuration/Translocation 4 e - Disjunction Translocation 8 (unseen) (63, 49, D) the +2 dagger "Xaew" {elec, rC+ MR+} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It affects your resistance to hostile enchantments. a +0 battleaxe (still there?) (63, 56, D) 3 large rocks (64, 16, D) a book of Ice (64, 17, D) a box of beasts (unseen) (64, 26, D) an uncursed staff of power (64, 27, D) a +5 ring of strength (64, 30, D) a +0 spear (64, 31, D) a +0 short sword a +0 robe (64, 51, D) a +0 great sword (unseen) (65, 26, D) a fan of gales (65, 47, D) 2 large rocks (unseen) (65, 49, D) a +1 demon trident of draining (still there?) a +0 chain mail (still there?) (65, 55, D) 2 large rocks (unseen) (65, 56, D) a +0 chain mail (still there?) a +0 plate armour (still there?) (66, 56, D) a cursed +0 plate armour (unseen) (66, 57, D) a large rock (66, 58, D) a large rock (67, 0, D) a +2 leather armour of cold resistance (67, 47, D) the Papyrus of Nocuous Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Stone Arrow Conjuration/Earth 3 e - Poisonous Cloud Conjuration/Poison/Air 6 (67, 48, D) a +3 ring of dexterity (still there?) the Compendium of Earth and Hexes (still there?) Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Summon Mana Viper Hexes/Summoning 5 e - Iron Shot Conjuration/Earth 6 (67, 49, D) a book of Geomancy (still there?) a +0 mace of crushing (still there?) (67, 53, D) a +0 arbalest (unseen) (67, 55, D) a +3 great mace (unseen) (67, 56, D) a +0 great sword (68, 47, D) a +2 war axe (68, 48, D) the +10 triple sword "Weklet" {freeze, rElec Int+6} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It insulates you from electricity. a +0 hand axe of flaming (still there?) (68, 49, D) a +0 plate armour (still there?) a lamp of fire (still there?) (69, 0, D) a book of Frost (69, 36, D) Cesh's Collected Works on the Supportive Arsonist Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Demon Summoning 5 d - Summon Hydra Summoning 7 (69, 47, D) a book of Battle (69, 48, D) a +3 war axe (still there?) a +0 scythe of venom (still there?) (69, 55, D) 3 large rocks (unseen) (70, 8, D) the +27 Lear's hauberk (70, 9, D) the cursed +0 morningstar "Impslayer" {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It has a curse placed upon it. (70, 47, D) a +0 shield (unseen) (70, 48, D) a +0 pair of gloves of archery (still there?) a +0 pair of boots of running (still there?) (70, 53, D) a +0 plate armour a +0 plate armour a +0 glaive a +0 great sword a +0 chain mail a human corpse a human corpse (71, 16, D) a +0 shortbow 18 arrows a sack of spiders (71, 19, D) a cursed -1 trident (71, 26, D) the +2 quarterstaff of Xytunis {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (71, 27, D) a box of beasts (71, 29, D) a steam dragon hide (71, 36, D) the Compendium of Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Call Canine Familiar Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Forest Summoning/Translocation 5 (71, 37, D) the cursed +1 ring mail "Wyat" {-Tele +Fly rPois rN+} It protects you from poison. It protects you from negative energy. It lets you fly. It prevents most forms of teleportation. It has a curse placed upon it. (71, 47, D) a +1 whip of venom (71, 48, D) a +0 arbalest (still there?) a +3 chain mail of cold resistance (still there?) (71, 50, D) a +0 plate armour (unseen) (72, 8, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (72, 9, D) the +8 hand crossbow "Oguda" {venom, rC+} It poisons the ammo it fires. It protects you from cold. (72, 16, D) an uncursed staff of wizardry (72, 17, D) a +0 trident (72, 18, D) 4 large rocks (unseen) (72, 19, D) a +0 trident (72, 20, D) 3 arrows (72, 22, D) an arrow (72, 23, D) a tomahawk an arrow (72, 26, D) an uncursed staff of fire (72, 36, D) a disc of storms (72, 37, D) a +3 dagger of speed (72, 49, D) 60 bolts (still there?) a +0 long sword (still there?) (72, 50, D) a book of Cantrips (unseen) (72, 52, D) a +2 ring mail of cold resistance (73, 1, D) a phial of floods (73, 16, D) Utisus's Catalogue of Dark Attacks Spells Type Level a - Animate Skeleton Necromancy 1 b - Stone Arrow Conjuration/Earth 3 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (73, 19, D) a +3 morningstar of draining 6 tomahawks (73, 26, D) a disc of storms (73, 27, D) a +1 scale mail of cold resistance (73, 36, D) a +4 ring of protection (73, 37, D) the ring of Egomania {rElec Str-5 Slay+2 Stlth+} [ring of slaying] It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It makes you more stealthy. (73, 47, D) 4 scrolls of enchant armour (still there?) a +1 short sword of freezing (still there?) (73, 49, D) a +2 chain mail of cold resistance (still there?) a +0 naga barding of fire resistance (still there?) (73, 51, D) a +0 great mace (73, 52, D) a +3 great mace (74, 19, D) a +0 shortbow 7 arrows (74, 47, D) a +1 leather armour of fire resistance (74, 49, D) a +0 long sword (unseen) (74, 50, D) a human corpse